Sci-Fi Con 18 is underway in Second Life and will continue until through Tuesday, June 9th. This is an annual charity event in support of The Michael J. Fox Foundation which works to support research toward a cure for Parkinson’s disease.
This year, the con covers nine regions, each built around one or two themes of its own. Most host shops or promotional spaces for groups in the Second Life science fiction community.
Most, if not all shops offer discounted items and items all of whose sales support the con’s cause. There are plenty of direct donation kiosks scattered about the landscape. You should have no difficulty finding a way to send some L$s the way of the MJFF!
Events
There will be DJs and dancing at the event space along with other activities such as occasional 1950s movie nights at a drive-in theater in one of the regions. A full schedule can be found here.
The Navigation HUD
The first thing you should do when landing is look around for a HUD giver. You’ll get a folder with the HUD, a handful of landmarks, and some information about it. This is not the con navigation HUD I’ve become used to. It’s much more sophisticated.
Add the HUD (and OK it’s request to be able to teleport you) and click on the tile in the lower-left. You’ll have a few choices, pick categories. Then you’ll have a list of regions and daily event tiles along the bottom. Pick, say, a region by name, and the screen will fill with tiles, one for each shop or group booth in the region.
You can teleport directly to a shop by clicking its tile. When you want to see where you’re going, click on the HUD tile at the bottom-left again and the display minimizes. Very handy device.
SLURLs
Just to get you started, before you collect your HUD, here are some SLURLs for the various regions.
- Between the Screens
- Radio Light
- Empire City
- Millennial Effect
- Questionable Landing Port
- Neon Nebula
- Neon Dystopia
- Quantapolis
- The Fifth Mindscape
Millennial Effect
As usual, I explore these special events and a deadly boring, methodical way. In this case, I’ll be going region by region starting from the one where I first landed, Millennial Effect.
There are no shops or group exhibits here. This is the event space, including the aptly named Event Horizon club.
You can pick up your HUD near the landing area. Off to the side is the auction house. A number of items are already up for auction. Proceeds benefiting the Michael J. Fox Foundation of course.
There’s an elevated platform beyond the auction house where you can rez, board, and click to start a shuttle to the upper part of the event space build. From the landing bay, you can take the elevator to upper levels. (Note that the doors will not open on click, just run into them.) There’s the Event Horizon club, a blogger’s room, the brig (a jail n’ bail coming up?), and the mysteriously named Floor 5.
Down the ramps to ground level and things change substantially. The landing area and event space have the look of a shiny new space colony. Things get a little more complicated down below.
To the north-east corner is dominated by a large cargo and landing bay. Across the nice clean avenue (running toward Between the Screens) and you enter an area that still feels like a futuristic, off-world colony, but one that’s been around long enough to get a little rundown. It’s apparently developed an underworld and a seedy side of town.
Make your way through that to the south-east quadrant and you’ll step into an undeveloped planet scape with lots of heavy equipment, perhaps for setting up more colony. But there are also a number of abandoned and rusty old 20th century cars. The place has a sort of Wastelands feel to it. There’s also a large, kinda primmy sandworm looming over the area. That might be hampering construction.
Crossing back to the south-west corner, there’s a glowy sort of xeno-aboretum. There’s also some sort of xenomorphic megafauna wandering through the luminous weeds. I think it’s harmless.
I can’t identify what theme binds these five substantially different builds together, but I imagine they all have their place in the region’s concept.
Between the Screens
North of Millennial Effect, in the north-west corner of the 3×3 grid of Sci-Fi Con 18 regions, is Between the Screens. This begins with a high-tech avenue bordered by what appear to be giant plastic aquarium plants. It’s surrounded by 19th and early 20th century style structures. Already I’m confused.
Further along, things settle down to an even more eclectic, if thematically more consistent build. Numerous elevated structures rise from the ocean. The buildings are hodge-podge of different sort of found objects such as former shipping containers and oil platforms. Everything is old, rusted and heavily used. I’m getting a Waterworld vibe here.
The road floats above all this winding its way to huge boxy orange buildings that resemble TV sets of the giants. These are the sites for stores and group exhibits, but few of them are occupied. They’re all part of the background story of the build, Videotron.
The road is branded “Videotron” every few feet. There are Videotron information billboards all around. The idea was to create a fictional corporation as part of the build’s backstory.
“Welcome to Videotron, a mock store experience created for Between the Screens. Step into a celebration of television history, nostalgia, and imagination as you explore the many worlds that have shaped our favorite stories across the decades.”
Shops and Groups
There are only a few shops/groups who’ve set up home in this region.
- Sci-fi Con Main HUB
Which is the landing point and another place you can pick up a HUD as well as con merchandise and other information. - Official Sci-fi Gear
Get your shirts and outfits. - United Furry Wrestling
Just like it sounds. It’s off in the south-east corner. Presumably events will be on the schedule.
As you walk toward the east, the environment takes another radical shift and becomes a semi-desert area with matching buildings.
Radio Light
Crossing the east boarder, you walk into Radio Light. This is a semi-arid world with scrubby conifer plant life. The streets are paved with what look like large, green glowing integrated circuits. In the sky above, frozen in time, are several dogfights from eras as different as WWII and the far future.
The occupants of the area are found in what appear to be large old hanger like structures or varied other buildings. The marquee building in the center, a ToS role play group’s, is the tallest and shiniest.
Shops and Groups
- Aethon Works
- Amynprints
- Decibel Anthro Wrestling [Group]
- Dragon Shadows
- Dreamscaped
- Dysmantled Shapes [Empty when I looked]
- En Yo! [not on the HUD]
- Innsmouth [Missing, replaced by a giant rocketship]
- Manwhorez [Empty when I looked]
- Marvel & D.C. Role Play [Group, not on the HUD]
- Old World Fantasy
- Panda Panda
- Solaris Space Station [Group]
- Solaris Station Memorial
- Travel & Adventure [Group]
- U.S.S. Solstice [Group]
- USS Enterprise [Group]
- Wayfinder Station [The IDIC Cafe]
- Zan’s [Empty when I looked]
Empire City

OK, I’m not sure where this build is going. Empire City is filled with giant spiders and webs. These give way to recent urban populated with Sci-fi soldiers. Some skybox builds but fairly close to ground level.
Shops and Groups
- Aeropunk Sky Pirates [Group]
- Angry Store
- Bold Llama T-Shirt Co.
- Cassandra City [Dieselpunk RP Group]
- Godric’s Creations
- Good Fairy
- Just Imagine by Vita
- MystRie
- Pixel Box
- Ravens Photography
- SugarShack Creations
- Star Mesh Body [not on HUD]
- Wyld Wynter [Empty when I looked]
Neon Nebula
Entering from Empire City into Neon Nebula, you ascend the blinky, liquid crystal steps (there are a lot of them) to the garish, red & white 50s diner themed shops. (The shop buildings are in fact based on diners and occasionally bear signs to that effect.) Bold colours are a design element here.
Billboards advertising 50s B sci-fi films punctuate the build. These can serve as reminders that there is a drive-in theater off on the east side of the build where 50s movies will be showing at various times over the week.
In the center of the region, elevated from the rest of the build, and up yet more stairs, is a xeno-garden of glowing plants. Space stations and visiting saucers hover nearby. It’s a good place for a selfie. (See above, if you squint you might be able to see me.)
Shops and Groups
- ARKONA
- Atmos Design [Not on HUD]
- Beyond Star [Group]
- Body Bliss
- Cosmic Cultural Center [Group]
- Cosmic Saucer Drive In [Entertainment]
- Find the Fish
- Galaxy Bowling [Enterntainment]
There is one non-vacant location: http://maps.secondlife.com/secondlife/Neon%20Nebula/48/74/33 - Hard Spock Cafe [Group]
(I’m working very hard not to read too much into that title.) - KOR
- LazyCatS
- National Space Society [Group]
- neutron PuttPutt [Entertainment]
- Olympus Motors
- Psyche’s Pstyles
- Rocket Roll Arena [Enterntainment, not on the HUD]
- Slavia
- 1950s Sci-Fi Movie Night [Event space]
- SWRP [Replaced by Atmos Design]
- TARA
Questionable Landing Port
There’s no doubt when you cross into Questionable Landing Port from Neon Nebula. The stylistic differences are extreme. From bright skies over clean white and saturated red buildings joined by glowing opalescent walkways, you stride under a dark dome of night sky with a dense canopy of stars. Underneath the moonless sky, a thriving colony appears to have grown up on some distant world. (And by the by, this world seems to be spinning pretty rapidly. The stars overhead appear to race along.)
Many nearly identical, closely space buildings line streets that may be the sintered former ground of the colony site. All the structures are built from muted gray and black components with cyan and occasionally dark red lighted piping. The place looks to be in pretty good condition, but gives off a somber atmosphere.
Shops and Groups
- BSG-82 Battlestar Thesis [Group]
- Caj Marrakess
- Cherry Kiss & Peeps
- DINKIEWEAR
- Dragon Forge
- Female Force [Group]
- GalaxyFleetCommand [Group]
- INCUBO DESIGN [Not on HUD]
- MCM Systems
- Mesh Entity
- Naeya Chronicles
- Novatech [Not on HUD]
- OLYESTI
- Pendragon Designs
- Sanna Science and Art
- SCI-FI HUB [Service]
- SGMU [Group, Stargate Multiverse]
- SHACKLED [Empty when I looked]
- Spaceflight Museum
- Sterlingwear [Not on HUD]
- TattooKO
- The Gorean Whip Radio
- Thunder Meow Tech
- UNA
- Vortech
- Warehouse 13 [Not on HUD]
- What’s Lost Spirits
Neon Dystopia
Neon Dystopia is easy to get to. Just head down the south ramp from the landing area/event space at Millennial Effect. Neon Dystopia is a very cyberpunk feeling cityscape. There’s an information kiosk near the entrance which will give you a notecard from the designer.
Neon Dystopia was inspired by the feeling of stepping into the future as people imagined it back in the 1980s. A lot of modern sci-fi feels very clean and polished, but older science fiction had this gritty, dreamlike atmosphere that felt more human to me. Films like Blade Runner, Escape from New York, The Running Man, and many others helped shape the visual direction and emotional tone of the region.
And it does have a lot of those 80s sci-fi elements. If anything though, it’s a bit neater and well kept than I’d have expected. My first thought was “cyberpunk, but where the refuse collection services still operate.”
This is easily the most cohesive build in Sci-Fi Con 18. It’s very nicely done and everything fits together. It lots of fun exploring and I’ve returned to it repeatedly for someplace to sit as I assemble my notes.
Shops and Groups
- AI Doll Store
- Anastyle
- Cerridwen’s Cauldron
- Coghaven [Group]
- Crixus Carnival [The Neon Nexus]
- Dragon Forge
- Echo & Aura
- Fitness Fashion [Not on HUD]
- Fawkesboro
- FCW [Group, Not on HUD]
- Gabriel
- House of Lunaris [Group]
- KiCKFLiP [Entertainment]
- MechaBun
- Mindgardens Creations
- RadioSpiral.net
- Retro*Trek [Group]
- @rOrO
- Shroom & Boom
- Tea Lane
- The Scavanger Bin
- The Verse [Group]
Quantapolis
Quantapolis is another multi-themed build. Entering the north-west from Neon Dystopia, it looks like I’ve strayed into a desert planet colony. Shades of Tatooine? Adobe semi-high tech buildings dot the flat landscape. However, descending the ramp a little ways down the road and around a couple of bends (and past a land speeder floating by a couple very familiar looking adobe huts), the build turns into an advanced tech city, with curiously 20th century looking pavement. Oh, and there’s a shark fishery along the south coast with a decidedly early mid-20th century look to it. (?!)
Shops and Groups
- Art & Robotics
- Badlands Quality Combat [Group]
- Battlestar Acropolis [Group]
- Board Unicorn
- Cats Claw
- Cyber Princess
- Flashpoint Roleplay
- Ginger Dinkies Shop
- Go-Sci
- Hellion Cove [Group]
- Incubo Design [This one’s actually in Questionable Landing Port]
- Mandilena Gestures
- Noxia
- Ouroboros
- Progeny Mall [Replaced by Whispering Event]
- SL Wrestler’s Guild [Group]
- Superheros Assemble [Group]
- Synth Tech [Replaced by Charm]
- Whispering Event [Not on the HUD]
The Fifth Mindscape
Finally, in the south-east corner of the 3×3 region grid of Sci-Fi Con 18, we have The Fifth Mindscape. Here we have what looks like a fairly new, and rather brightly coloured, space port. A tall gleaming tower acts as a shuttle landing bay, while at ground level, a collection of bright blue, yellow, green, and purple hanger like buildings contain the shops and exhibit spaces.
For those of a nostalgic turn of mind, there’s a Jupiter 2 model right in the middle of the build. It’s another nice place for me to park and catch up on my exploration notes.
Shops and Groups
- Moonforest
- Acme
- Bliss & Benefit [Service, not on HUD]
- Clubtopia [Entertainment, very busy]
- Dark Star Radio
- Ever Green
- Federation Twelfth Fleet [Group, Not on HUD]
- Hermit’s Whimsical Toys
- Infinity Continuum Fleet [Replaced by Bliss & Benefit]
- Kranzworth Media Product
- Myst Online Uru Live
- Rookery Isles
- Rose your Life
- Sailor V Creations [Not on HUD]
- Second Escape
- Starfleet Intelligence [Group]
- Starfleet Taskforce Six [Group, not on HUD]
- That Thing Over There
- The Cephalopad [Group]
Conclusion
That wraps it up for my traverse of Sci-Fi Con 18. I’ve managed to make it through the whole thing while acquiring just one new outfit… so far. (It’s from Gabriel, if you must know.)
Fun as it is, I always land at Sci-Fi Con impoverished after Fantasy Faire. There’s a lot less impulse buying when I’m going through this event. I can’t help thinking that this event might be more successful if it didn’t fall in the middle of the very busy Fantasy Faire/SLB season. Maybe they could look at taking over the fall slot which used to belong to Sci-Fi Expo. So far as I can tell, that event is defunct.
Anyway, it was still a lot of fun. I’ll make a few more passes through some of the regions, and give lots of thought to currently postponed purchases, before making them anyway. Then I simply must get on with assembling my SL23B wardrobe!















































