Been a long smurfy, smurfy,smurfy, smurfy, smurfy time!
Sunday, September 20, 2026
Been A Long Time Since We Smurfed and Rolled!
Been a long smurfy, smurfy,smurfy, smurfy, smurfy time!
Sunday, September 13, 2026
Hosts of Freaky Ghosts
Thursday, July 2, 2026
I'll Tell You What I Want, What I Really, Really Want
I am currently running three campaigns.
One is a bi-weekly game of Star Trek Adventures that my players and I have titled Star Trek: Prosperity. This campaign has been going on for nearly twelve years of real time. It features four players, plus myself as Gamemaster, and is set in a version of The Original Series Era that has run considerably longer than the first Star Trek TV series lasted on television.
I love this campaign. My players appear to love it. It just keeps going.
The other two are, as mentioned the other day, Superhero games;
One is My Hero Academia: Hero Helpline; basically the premise of the video game Dispatch set in the universe of My Hero Academia. I'm using a Japanese fan-made TRPG called 'Plus Ultra'.
The second is The Legion of Superheroes: Legion Outpost, a Champions 4th Edition campaign following an expansion team of DC Comics' 31st Century Superheroes, The Legion of Superheroes.
These two are fun. Definitely fun. There are ideas in both of them that I think are interesting to explore. That said...are these the games I really want to be running? Well...
Allow me to start by saying, I don't mean for this post to imply I'd rather be running one of the following campaign concepts instead of any of the ones I'm currently GMing.
OK...wait. No, that is kinda what I'm saying. The RPGs below are what I'd really love to be running if I could run anything I wanted and had people who wanted to play them. Except Star Trek: Prosperity. I would want to run one or more of the campaigns I'm about to discuss in addition to continuing with Star Trek: Prosperity. That doesn't mean I am unhappy with the games I'm currently running, just that these are my current 'dream campaigns'.
The problem is...I don't know that the games I want to run are ones my current groups of players want to play, especially for a prolonged period of time. They might say yes to a one-shot and truly have a great time with it but I don't think they see the ongoing potential of the ones I'm going to talk about.
Maybe some do. Hmm. OK. With that...
This is a game near and dear to my heart that I honestly haven't run in roughly 30 years. And to be clear, even back then I only ran 6 sessions. I'd never run it before that and I haven't had the opportunity to run it again since. どうしたの?
Not only do I love the premise, best described by my friend Ray as, 'Crazy Japanese High School - The Roleplaying Game', but I also feel it has simple, interesting rules that make it a breeze to run while maintaining a certain amount of mechanical depth. Not too much mechanical depth I suppose but just enough to keep me engaged and allow for the kinds of stories and actions the game intends to create.
Man, I have to do a dedicated post on this game. It's history and current incarnation are absolutely fascinating.
Anyway, I am once again in an Anime/Manga mood and this game would absolutely satisfy my craving for Japanese pop culture and fandom influenced gaming.
Sunday, June 28, 2026
Yes, Have Some
Sunday, June 7, 2026
Something Strange in Your Neighborhood
Well...it's been a minute, huh?
Sorry for the long hiatus but I really needed a break as my personal, professional, and yes, creative endeavors required my full attention. Don't worry, everything is good.
A note about the art - potentially:
I've developed a technique in which I draw the ghosts by hand, upload them into one of several AI Art Generators, get a 'new' image, then spend an hour or more modifying the result to my liking using Photostudio, occasionally redrawing it quite a bit. In a way these are certainly AI slop images but they are AI slop images sourced from my own original illustrations. Which, let's be honest, are also slop.
Is it OK to use these in my product that's going to be for sale? What does everyone think? I really like how it comes out in the end and it saves me time as I'm never happy with my own art and can spend hours and hours on the smallest piece redrawing it because it isn't 'perfect'. Often, I'm still not pleased with it in the finished art. Curse my somewhat talented but neurodiverse brain chemistry!
Using the method I have described, I get images I really like, though the ethics of it are very gray in my mind. I am prone to still seeing these pictures are AI and therefore unethical regardless of how much of it is my own work. If even 1% of a given images isn't really mine, do I have any right to call it an illustration I made? Certainly I can't receive money for it. Right?
Let me know what you think in the comments and please be civil and constructive. I don't won't to produce something people aren't going to like on the grounds that I've used AI at all. I respect that view. I am only considering it because its my own art the programs are trained on.
I appreciate your time and thoughtful input.
Later days,
Sunday, January 11, 2026
31 Days / 31 Characters - GOSSIP SMURF
AKA: None
Player: Possibly me. Possibly an NPC. I hope me.
System: The Smurfs Roleplaying Game
Nature: Created for this Challenge
Gamemaster: None yet. Possibly me.
Circa: January 11th, 2025
Origins: It was a given that I'd be making a Smurfs character for this year's 31 Day Character Challenge (in fact I might make two). The real mystery, even for me, was 'what character should I make?'
Backstory: Not too long ago Gossip Smurf was just another Smurf, one of the many identifcal Smurfs who live and work in Smurf Village. That was until he overheard Papa Smurf telling Brainy Smurf that Gargamel was up to something and he passed on that information to his friend Reporter Smurf. Reporter ended up printing it in the Smurf Tattler. Papa Smurf was very angry at first as he didn't want to panic the Village before he had more information.
The Highlights: I decided to give Gossip Smurf a different sort of Advantage than I usually go with. Instead of using the type that lowers an Action's Difficulty Level, the type that adds a +2 to an Attribute, or the kind that awards you a Smurfberry, I went with the kind that Clumsy Smurf has:
Game Info:
Legacy: None yet - the ongoing drawback of this Challenge - but I hope he gets one. I can definitely see using him as an NPC with those friends I have who play Smurfs.
AD
Barking Alien
31 Days / 31 Characters - FUMIKA WATANABE
31 Days / 31 Characters - EERIE
Everyone, myself included, had one pick among their preferred choices, Meteor City SFRPG - Star Rainy Days, and so that is what we're going to be playing.
To test Meteor City's Character Creation system before sharing it with the gang, I created Eerie, a Ghost Roamer of the Outer Rim!



































