Arassost knows immediately that Thalion will need a restoration spell. Before he can say anything, Dzaan’s simulacrum drops down from above, Krintaas close behind.
Inala asks whether he can undo the petrification, but the construct only shakes his head.
“If we help you restore your master, can you help us bring Thalion to Bryn Shander? He weighs ten times as much now,” Arassost asks. The simulacrum inclines its head in agreement.
Skye closes her eyes and lets her senses stretch outward as she casts her spell. The chamber remains still. No flicker of malice, no shadow of corruption. Nothing radiates evil. With that reassurance, they decide to go along with Dzaan’s wish and help him restore his master.
At their request, the simulacrum lifts a hand and murmurs an incantation. Thalion’s stone‑heavy body rises from the floor, weightless for a moment, and drifts upward through the opening to the first level. They leave him there with the dire wolf standing guard.
They all move to the rune‑chamber, the air growing strangely still as they enter. The cracked golden crystal in the ceiling glows faintly, as if waking from a long sleep. Dzaan lingers in the doorway, unwilling – or unable – to step inside. Above them, the wizard’s apparatus unfolds like a mechanical flower, its crystal disk humming with dormant power. He points to the center of the room, where the same rune is carved into the floor: the place where illusions can be made real, if someone offers a spark of life to fuel the transformation.
Arassost steps onto the rune. The chamber reacts instantly. Light gathers, sharp and blinding, and a bolt of pure magic shoots through him. Bright, clean, painless, but overwhelming in its intensity. Behind him, the simulacrum screams. “You fool!” His body folds inward, collapsing like melting wax until only a glistening heap of ectoplasm remains on the stone. Krintaas freezes mid‑movement. Then freezes further. Then stops entirely.
Silence settles over the tower, heavy and absolute. They exchange a long, silent look. So… that didn’t go as planned.
After Skye tends to Inala’s wounds, they rest briefly. Arassost slips away to retrieve the magical amulet, while Skye explores the tower.
On the first floor, Inala gathers pieces of the bent cages and hauls them up through the opening. Outside, in the snow, she fashions a makeshift sledge, sturdy enough to carry a stone‑heavy ranger. She drags Thalion’s petrified form onto it with a grunt. Arassost climbs up after her, summons a giant elk, and fastens the harness around its broad chest.
Suddenly the wind dies and an arm coils around Inala’s neck. A dagger, cold as the grave, presses against her throat. “This thing burns in a world that deserves to die.” The blade cuts her skin, but Inala barely feels it; cold has no claim on her.

Arassost sees the figure behind the Goliath and recognises him as Sephek Kaltro. The man with the icecold blue eyes, who was with the merchant group at the lake. The suspected murderer. The wizard reacts instantly. His illusion snaps into place, and a voice behind Sephek growls, “How would you like a knife at your own throat?”
Sephek startles and jerks the dagger away.
Arassost summons a boar. It charges, hooves pounding, but Sephek slips aside with effortless grace. He turns toward the creature and exhales a plume of icy breath. The boar wheezes and shivers under the frost.
“You don’t understand,” Sephek says, sheathing his dagger. Then he runs. The wind returns in a single rush.
At that moment, Skye appears, a locked chest in her arms – something she found behind a bed in the one room they hadn’t checked yet. She watches Sephek vanish into the distance, then looks back at her companions, eyebrows raised in a silent question.
They set out toward Bryn Shander. The world feels strangely empty around them; animals slip away long before the party draws near, repelled by the faint, steady glow of the Summer Star beneath Inala’s cloak.
Without Thalion’s guidance they miss a turning. It takes nearly an hour before Inala realises the mistake, muttering under her breath as she corrects their course. By the time night falls they are still far from the city, so they make a half‑camp in the snow. No tents, no fire, just enough shelter to endure the cold.
The elk throws its head, restless and uneasy. A figure approaches in the dark.Two blue eyes hover in the blackness, steady and unblinking. “Last warning,” a voice says. “Give me the artifact.” He takes two steps back. The wind stops, utterly still. Then it returns in a single breath. The figure is gone.
Inala stays awake, restless and alert, her muscles tight with vigilance while exhaustion settles deep into her bones.
At dawn, Arassost rises and tries to summon something strong enough to pull the sledge. First a weasel appears. Utterly useless. Then a panther, powerful, but not built for hauling. On the third attempt, finally, an elk materialises in a shimmer of magic.

Inala leads them onward. The morning stretches into afternoon, and half a day later the walls of Bryn Shander rise from the snow.
The guards at the gate welcome them in, though the panther is ordered to stay outside the city walls. No one argues; they are too tired, too cold, too ready to be done.
They head straight for Copper Knobberknocker and the Temple of Lathander, the Morning Lord. Inside, Copper is in the middle of a heated back‑and‑forth with Mishan, both of them talking over each other in the way only long‑time colleagues can. Nothing has changed.
“We’re back,” Inala says.
Copper turns, relief flashing across his face. “Be welcome in our temple.” His gaze sweeps the group. “Where is your friend?”
They step aside so he can see the sledge.
Copper pales. “Mishan!” he calls, voice cracking.
“We met with a basilisk,” Inala says. “We’d better go inside.”
They explain everything: the hut, the research, the fight, the petrification. Copper listens in silence, grief tightening his features when they speak of Macreadis. Inala hands him the Summer Star and the blueprints. “It seems you’d better use three rings instead of two.”
Copper nods slowly, absorbing the weight of it all. “How can I thank you?”
“We would be very grateful if you could heal Thalion,” Inala says. “And… could you help identify these potions?”

Copper barely needs a glance. “Those are potions of resistance.” He turns Skye’s blue flask in the light, studying the shifting colours. “This one, though… I’m not sure yet. I’ll need more time.”
Hours later, after careful examination, he straightens up with a satisfied nod. “It’s a minor illusion cantrip,” he declares. “Worth four to five hundred gold pieces.”
The next day, Mishan performs the restoration. Light spills across the stone form, and Thalion draws a sharp breath as life returns to him. He blinks, confused. “What happened? Where am I?”
“Be at ease,” Mishan says. “You are at the Temple of the Morning Lord in Bryn Shander. How do you feel?”
Thalion flexes his fingers, then his legs. “Okay… I guess.” The others welcome him back warmly. Arassost, too, feels lighter, the pressure behind his eyes finally gone.
Inala urges Copper to increase security; the druid and the blue‑eyed man want the ring destroyed. Copper nods grimly. He will contact the Speaker.
Later that day, Skye hands the chest she found to Thalion. He tries to open it, and ruins the lock.
Inala tries brute force. Nothing.
Skye rolls her eyes, tries again, but also fails to open it.
In the end, they hand the chest over to Copper.
***
LEVEL 5















