Sledding Home With a Stone Elf

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Arassost knows immediately that Thalion will need a restoration spell. Before he can say anything, Dzaan’s simulacrum drops down from above, Krintaas close behind.

Inala asks whether he can undo the petrification, but the construct only shakes his head.

“If we help you restore your master, can you help us bring Thalion to Bryn Shander? He weighs ten times as much now,” Arassost asks. The simulacrum inclines its head in agreement.

Skye closes her eyes and lets her senses stretch outward as she casts her spell. The chamber remains still. No flicker of malice, no shadow of corruption. Nothing radiates evil. With that reassurance, they decide to go along with Dzaan’s wish and help him restore his master.

At their request, the simulacrum lifts a hand and murmurs an incantation. Thalion’s stone‑heavy body rises from the floor, weightless for a moment, and drifts upward through the opening to the first level. They leave him there with the dire wolf standing guard.

They all move to the rune‑chamber, the air growing strangely still as they enter. The cracked golden crystal in the ceiling glows faintly, as if waking from a long sleep. Dzaan lingers in the doorway, unwilling – or unable – to step inside. Above them, the wizard’s apparatus unfolds like a mechanical flower, its crystal disk humming with dormant power. He points to the center of the room, where the same rune is carved into the floor: the place where illusions can be made real, if someone offers a spark of life to fuel the transformation.

Arassost steps onto the rune. The chamber reacts instantly. Light gathers, sharp and blinding, and a bolt of pure magic shoots through him. Bright, clean, painless, but overwhelming in its intensity. Behind him, the simulacrum screams. “You fool!” His body folds inward, collapsing like melting wax until only a glistening heap of ectoplasm remains on the stone. Krintaas freezes mid‑movement. Then freezes further. Then stops entirely.

Silence settles over the tower, heavy and absolute. They exchange a long, silent look. So… that didn’t go as planned.

After Skye tends to Inala’s wounds, they rest briefly. Arassost slips away to retrieve the magical amulet, while Skye explores the tower.

On the first floor, Inala gathers pieces of the bent cages and hauls them up through the opening. Outside, in the snow, she fashions a makeshift sledge, sturdy enough to carry a stone‑heavy ranger. She drags Thalion’s petrified form onto it with a grunt. Arassost climbs up after her, summons a giant elk, and fastens the harness around its broad chest.

Suddenly the wind dies and an arm coils around Inala’s neck. A dagger, cold as the grave, presses against her throat. “This thing burns in a world that deserves to die.” The blade cuts her skin, but Inala barely feels it; cold has no claim on her.

Illustration: Forgotten Realms Wiki

Arassost sees the figure behind the Goliath and recognises him as Sephek Kaltro. The man with the icecold blue eyes, who was with the merchant group at the lake. The suspected murderer. The wizard reacts instantly. His illusion snaps into place, and a voice behind Sephek growls, “How would you like a knife at your own throat?”

Sephek startles and jerks the dagger away.

Arassost summons a boar. It charges, hooves pounding, but Sephek slips aside with effortless grace. He turns toward the creature and exhales a plume of icy breath. The boar wheezes and shivers under the frost.

“You don’t understand,” Sephek says, sheathing his dagger. Then he runs. The wind returns in a single rush.

At that moment, Skye appears, a locked chest in her arms – something she found behind a bed in the one room they hadn’t checked yet. She watches Sephek vanish into the distance, then looks back at her companions, eyebrows raised in a silent question.

They set out toward Bryn Shander. The world feels strangely empty around them; animals slip away long before the party draws near, repelled by the faint, steady glow of the Summer Star beneath Inala’s cloak.

Without Thalion’s guidance they miss a turning. It takes nearly an hour before Inala realises the mistake, muttering under her breath as she corrects their course. By the time night falls they are still far from the city, so they make a half‑camp in the snow. No tents, no fire, just enough shelter to endure the cold.

The elk throws its head, restless and uneasy. A figure approaches in the dark.Two blue eyes hover in the blackness, steady and unblinking. “Last warning,” a voice says. “Give me the artifact.” He takes two steps back. The wind stops, utterly still. Then it returns in a single breath. The figure is gone.

Inala stays awake, restless and alert, her muscles tight with vigilance while exhaustion settles deep into her bones.

At dawn, Arassost rises and tries to summon something strong enough to pull the sledge. First a weasel appears. Utterly useless. Then a panther, powerful, but not built for hauling. On the third attempt, finally, an elk materialises in a shimmer of magic.

Illustration: D&D Beyond

Inala leads them onward. The morning stretches into afternoon, and half a day later the walls of Bryn Shander rise from the snow.

The guards at the gate welcome them in, though the panther is ordered to stay outside the city walls. No one argues; they are too tired, too cold, too ready to be done.

They head straight for Copper Knobberknocker and the Temple of Lathander, the Morning Lord. Inside, Copper is in the middle of a heated back‑and‑forth with Mishan, both of them talking over each other in the way only long‑time colleagues can. Nothing has changed.

“We’re back,” Inala says.

Copper turns, relief flashing across his face. “Be welcome in our temple.” His gaze sweeps the group. “Where is your friend?”

They step aside so he can see the sledge.

Copper pales. “Mishan!” he calls, voice cracking.

“We met with a basilisk,” Inala says. “We’d better go inside.”

They explain everything: the hut, the research, the fight, the petrification. Copper listens in silence, grief tightening his features when they speak of Macreadis. Inala hands him the Summer Star and the blueprints. “It seems you’d better use three rings instead of two.”

Copper nods slowly, absorbing the weight of it all. “How can I thank you?”

“We would be very grateful if you could heal Thalion,” Inala says. “And… could you help identify these potions?”

Illustration: Forgotten Realms Wiki Fandom

Copper barely needs a glance. “Those are potions of resistance.” He turns Skye’s blue flask in the light, studying the shifting colours. “This one, though… I’m not sure yet. I’ll need more time.”

Hours later, after careful examination, he straightens up with a satisfied nod. “It’s a minor illusion cantrip,” he declares. “Worth four to five hundred gold pieces.”

The next day, Mishan performs the restoration. Light spills across the stone form, and Thalion draws a sharp breath as life returns to him. He blinks, confused. “What happened? Where am I?”

“Be at ease,” Mishan says. “You are at the Temple of the Morning Lord in Bryn Shander. How do you feel?”

Thalion flexes his fingers, then his legs. “Okay… I guess.” The others welcome him back warmly. Arassost, too, feels lighter, the pressure behind his eyes finally gone.

Inala urges Copper to increase security; the druid and the blue‑eyed man want the ring destroyed. Copper nods grimly. He will contact the Speaker.

Later that day, Skye hands the chest she found to Thalion. He tries to open it, and ruins the lock.
Inala tries brute force. Nothing.
Skye rolls her eyes, tries again, but also fails to open it.
In the end, they hand the chest over to Copper.

***

LEVEL 5

Dzaan’s Simulacrum

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Dzaan inclines his head. “I’m a simulacrum, a magical copy,” he explains. “You’re referring to my master, who used to live here.”

Thalion offers a polite nod. “My condolences. Sorry to be the bringer of bad news.”

“Then I definitely need your help,” Dzaan’s copy replies, urgency slipping into his voice. “On the lowest level of this tower is a room that can turn things… into reality. I am my master’s failsafe. My purpose is to bring the original back to life should the original come to harm. I want to become real.” He gestures to the undead warrior beside him. “And this is Krintaas, my bodyguard.”

Arassost steps inside, letting his senses brush against their intentions. The simulacrum feels, as far as Arassost can determine, genuinely neutral. It wants to exist. That is not, in itself, evil.

Illustration: daddydm

“Why do I feel this place in my head?” Arassost asks quietly. “What is this magic doing here? And do you belong to the worshippers of Mystra as well?”

The simulacrum studies him. “Do you feel the Weave?” Arassost nods. “Then that explains it,” the simulacrum says. He follows Arassost’s gaze to the faint blue glow of the altar. “My master always worshipped Mystra there.”

Arassost asks about their purpose.

“We wait for my master,” Dzaan’s copy says. “If he is in danger or dead, it is my task to bring him back. He was a very powerful red wizard. He discovered this place, protected it, had friends in high places within the Arcane Brotherhood, and great ambition. He wanted to understand the Weave more deeply. And the Netherese discovery.”

From the hallway, Inala leans in. “Why are you all staring at that amulet?”

“We’re wondering what it does,” the construct answers. “I found it in the tower, and I’ve been studying it for a while.”

Arassost examines the amulet. It is undeniably magical.

The simulacrum offers a trade. “Take me to the lowest level and let me use a spark of your life force.”

Arassost narrows his eyes. “What will this do to me?”

“Nothing,” Dzaan’s copy assures him.

Inala crosses her arms. “Since Dzaan was accused of murder, that sounds rather evil to me. We’ll have to think about it.”

Meanwhile, Skye searches the bookshelves and finds a volume in elven script. The tower appears to be one to two thousand years old. Together with Arassost, she turns to the altar. A shimmering light surrounds it. When Skye touches the stone, a flask descends into her hands. It emenates a thick blue glow, the heavy liquid is unmistakably magical. She weighs it for a moment, then passes it to Arassost.

Inala climbs down to the next level and lands hard on the floor. The room is a wreck of broken furniture and overturned tables. Something shifts in the shadows. From behind a broken desk, an eight‑legged reptile crawls into view, eyes glowing like cold lanterns. It fixes its gaze on her, unblinking. A tightness grips her muscles. The stifness creeps up her spine. “A basilisk!” she shouts, voice sharp with warning.

Illustration: dndbeyond

Thalion drops beside her and immediately turns his face away. Using only the shadows to judge the basilisk’s position, he looses an arrow, that whistles past the creature. The basilisk snaps at Inala, jaws clacking shut where her arm had been a heartbeat earlier.

Above them, Arassost drops a fuzzy object through the opening. It hits the floor, unfurls, and becomes a giant rat. He sends it forward with a sharp command.

Inala feels the stone creeping through her limbs, cold and heavy, but she forces it back with a growl and slashes the creature across its flank, drawing a line of dark blood.

Thalion risks another glance… and that’s all it takes. His body locks. He fires again, but the arrow goes wide as the petrification takes hold.

Skye arrives at a run and casts bless over Thalion, Inala, and herself.

The basilisk lunges and bites Inala. She grits her teeth and hits back hard, while beside her Thalion turns fully to stone. He stands frozen mid‑movement, a statue in the middle of the fight.

Skye utters a vow of enmity, her focus narrowing to a single point. She steps in and strikes with divine smite, radiant light cracking across the basilisk’s hide.

The creature whips around and bites Skye. It then locks eyes with Arassost’s rat, that stiffens instantly and turns to stone.

Arassost throws another fuzzy object. This one bursts into a dire wolf. It hits the ground running, slams into the basilisk, and drags it prone with a vicious bite.

Inala roars, rage flooding through her. She raises her greataxe and brings it down in a single, brutal arc. The basilisk collapses.

Thalion remains frozen in stone.

Lost Spire of Netheril

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With a rope tied around her, the big Goliath slides down uncontrollably and lands flat on her face. She finds herself in an upside‑down room coated in frost, lit by two everburning torches. A door stands ajar, flanked by two stone statues of tall wizards in robes. Behind it, a long corridor stretches into the dark, debris scattered across the floor, two doors on each side. At the far end, the tunnel has collapsed. In one of the rooms are tall bookshelves. A hole in the floor – which once was the ceiling – opens into a five‑foot tunnel leading downward. The books are in poor condition. Inala manages to read one of the few readable covers, which is titled Magical Wonders of Netheril.

In the other room, equipment lies scattered. Inala finds a key and a new door. In the smaller room behind it she sees shards of glass and a metal chest hanging upside down. The key fits. She opens the chest. The lid swings back and four vials tumble out, each in a different colour: green, blue, red, and purple. Inala catches them and tucks them away.

The others come down after her. Arassost slides down, and Thalion sails after him. The wizard rolls out of the way just in time. Skye descends smoothly with climbing gear and hands Inala her backpack. She puts the potions away.

The Goliath walks back to the book room where the tunnel begins. Arassost looks at the other books, and takes Mysteries of the Phaerimm with him.

Inala descends to the second level. Two cages stand nearby, both bent out of shape. Two tunnels branch off: one in the floor, one in the ceiling. The cages have been twisted by the tower’s crash, and inside she sees the carapace, the hollow shell, of something insect‑like. Inala spots a large shape and decides it must be an ant.

Thalion comes down after her. “An ant?”

“Yup.” She must have hit her head hard when she landed.

Illustration: lostatlas.co

Thalion examines the collapsed staircase. Beneath the rubble, a skeletal hand reaches upward. Inala clears some debris and notices that the ring finger is missing. Not torn, but cut cleanly off.

In the next room they find a table, more books, and a fireplace. Inala calls Skye and Arassost over to take a look at them. Thalion checks the second chamber: a desk, and all sound is muted inside. He steps out and tells the others. “It must have been a study.” He steps back in and walks toward the desk, which has been smashed to pieces. Nothing of value remains.

Inala moves to the third level. A stone altar is attached to the ceiling, an eight‑pointed star carved into it. She yells upstairs for the Paladin. Skye recognizes it as the holy symbol of Mystryl, the previous incarnation of Mystra. Nothing else is visible.

The others come down as well. Arassost looks around and sees a faint light‑blue glow coming from the altar. The pressure in his head feels less intrusive. The others notice several more rooms, their doors still closed. Thalion tries one of the doors, but the staircase behind it has collapsed. Another door leads to a room that looks like an office. What catches their eye is an amulet on a chain, turning slowly, and two figures behind the table looking at it.

One is an undead warrior. The other is an attractive man in winter clothing. “Welcome to the Lost Spire of Netheril,” he says. “My name is Dzaan.”

The adventurers exchange a glance. “Weren’t you burned at the stake in Easthaven?”

Shadows Gone Astray

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Thalion moves through the trees without slowing and heads straight for The Lucky Liar. The door screams on its hinges as he pushes it open. The moment he steps inside, a wave of warmth rolls over him. It smells of burning wood and wet wool. Every fisherman and woodcutter in the room turns to look at him.

Behind the bar stands a woman with black hair and eyes that seem to see straight through the ranger. She picks up a rag, wipes a mug in a way that somehow makes it dirtier, and slides it across the bar with a measure of lukewarm ale.

“The forest let you through?” she asks. She gestures for him to sit, but Thalion politely declines. The woman introduces herself as Danae and listens as he gives a brief explanation of their purpose: helping someone from Bryn Shander. “Are you a guard?” When Thalion tells her he’s a ranger, she tilts her head and goes back to wiping down a few more mugs.

Eventually, Thalion takes a seat at a table, leaving the untouched beer where it is.

Illustration: Forgotten Realms Fandom

Shortly after, the others arrive. Inala throws the door open so hard it nearly collapses. She nods at no one in particular and drops into the chair beside Thalion. The mug of ale is empty before she has sat down.

Danae refills it without being asked. “Are you waiting until it evaporates?”

Inala grins, takes another swig, and orders some bread and cheese.

Skye and Arassost arrive in a more conventional manner and settle in. The soldier enquires after rooms and rents two.

Danae eyes drift to the Summer Star in Thalion’s hands. “How long have you had that?”

“A day.” He hands the Summer Star to Arassost.

“Be careful with it. I’ve seen lights between the trees lately.” Then, as she turns away: “If you’re heading south, don’t wait too long. The weather is getting worse.”

They all enjoy a good night’s rest and wake fairly early. Over a breakfast of dried meat, bread, and ale, Arassost presses Danae for more information about the weather.

“Why should we make haste going south?”

“Because of the foul weather.” She wipes down the bar. “It feels ominous, and it’s worse than before. Has been worse these past ten days.”

“What changed it?” the wizard asks, watching her closely.

“Auril,” she replies simply. “The forest doesn’t feel safe. Watch yourselves.” She leaves the eerie silence hanging after that, while she returns to her work.

They leave Lonelywood and turn toward Bryn Shander. The trees thin, and the wind finds them again. They check on the Summer Star. A faint glow seeps from it. They wrap a cloth around it, and Inala tucks it away.

After five hours, they reach Termalaine, but they keep plodding on. After a few more miles, the world goes quiet. No birds. No wind. Light spills faintly from Inala’s backpack, but somehow, her shadow is wrong, misformed.

Then Arassost stops walking. There’s pressure building behind his eyes. He says as much. Skye asks whether closing his eyes helps. It does, a little. The pounding sensation grows worse when he watches the river.

The light seeping from Inala’s pack is pulsing slow and rhythmic, also drawn toward the water. The Goliath spots something dark jutting from the snow on the tundra, in the direction of the lake.

They walk toward it – Arassost’s head still pounding – with Inala in the lead.

Illustration: Reddit

It turns out to be the tip of a Netherese tower, ancient and smooth as polished bone, driven point‑first into the frozen earth when it fell. No cracks. No seams. Thirty, perhaps thirty‑five feet across. Inala circles it, and spots a tunnel, five feet wide, descending into darkness.

After a brief debate wether they should enter this tower, they decide to give in to their curiosity and the chance for possible knowledge about Netheril or lost artifacts.

Inala ties a rope around herself and goes down.

The Druids of Winter

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The adventurers continue their journey to Lonelywood. Eventually, they reach a forest. Animal tracks crisscross the ground, but none belong to the bear they had been following. They head deeper into the trees, where the quiet grows heavy.

Skye feels a prickle at the back of her neck. She turns quickly to find figures emerging from the trees as if carved from the winter itself. Three humanoid shapes, pale as the snow around them. One steps forward, a tall woman with long hair and an antler circlet resting on her brow. Her face is lined with age and wisdom, weathered by countless winters. Her eyes burn with a piercing, unnatural blue.

The two figures flanking her share the same cold gaze, their skin marked with dark lines, their clothing made of hides and furs. They move with the quiet certainty of predators who know the forest belongs to them. Inala recognizes them instantly as druids, dangerous devotees of the Frostmaiden.

Illustration: dndroll.wikidot

The old woman fixes her gaze on Arassost, her voice low and edged with frost. ‘Give it to me. Give us the Summer Star. Do not act ignorant. Give it to us, and the cold will pass you by.’

The elven wizard stands firm. ‘I promised it to someone. So no.’

A flicker of irritation crosses her face. ‘We will not ask again.’

The wizard feigns confusion, but the woman’s expression hardens. ‘Then be still. The cold will take what it’s owed.’ And just like that, they melt back into the trees.

The party presses on, and the unnatural silence returns, thicker than before. Thalion leads, Inala close behind. A high, thin sound rides the wind. Mocking laughter, distant, yet everywhere at once, and shadows flutter between the branches.

Ice mephits attack Arassost from both sides. ‘Warm things shine too bright,’ they hiss.

A chaotic battle erupts with cold breath, shattering bodies and explosions of ice. Arassost’s flaming sphere hits one of the creatures, Skye and Inala cut through the swarm, and Thalion’s arrows strike true. They manage to kill the mephits, but two new ones appear, whispering: ‘She watches… she watches…’ They destroy one as well, and the remaining mephit flees into the trees, cackling as it disappears.

Illustration: Forgotten Realms Wiki

They move quickly now, exhaustion dragging at their limbs. The forest presses close, the silence raw, broken only by the soft crunch of their boots. Frost hangs heavy on the branches. Whispered voices drift through the air: ‘Almost safe… almost warm…’

Then the trees themselves seem to exhale. Ice clings to every branch. Tiny wings unfold, and dozens of mephits watch from above. The wizard blinks, wondering if this is illusion or enchantment. The moment he questions it, the spell breaks. Snow falls in a sudden cascade.

A voice echoes through the clearing: ‘Lonelywood is now close to you, but you will not enter unchallenged.’ The snow gathers, swirling, condensing into a towering snow golem.

The fight is brutal. The creature’s aura freezes the ground, trapping Inala and Skye in place. Its fists slam into the earth, sending waves of ice through their bodies. The wizard’s flaming sphere burns it again and again, but the golem charges him, knocking him to the ground. Thalion tries to stabilize him but fails. Arassost saves himself with a desperate surge of will. The ranger tries again, and this time manages to pull the wizard back from the brink of death.

The battle turns desperate. The golem grabs Skye’s backpack, freezing it solid. Frost cracks the leather, spilling everything, including Macreadis’ device, into the snow.

Illustration: Forgotten Realms Wiki

Thalion dives for it, dodging a massive swing, and sprints away with the Summer Star clutched tight.

Arassost’s unseen servant scrambles to gather the scattered items. Skye and Inala strike again, divine light and steel cutting through the creature’s icy form. The golem tries to sink back into the snow, but Inala lands the final blow. The creature collapses into a heap of frost.

And just like that, the forest exhales and the silence lifts. Skye gently lays her hands on Arassost’s shoulders, and color returns to his face.

Thalion reaches the edge of Lonelywood first, still carrying the dormant Summer Star. The others follow, battered, exhausted, but alive.

Melting Snow

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The Black Cabin stands silent in the thinning mist. Macreadis gone, Bagheera gone, and the air still humming with the echo of the ring device’s brilliance. Inala steps into the workshop and looks around inquiringly. Snow lies thick over beams, planks, and shattered walls; the whole place feels abandoned long before the fire ever touched it. After a last look at the incomprehensible blueprints, the Goliath follows the others outside.

The group turns their attention to the surroundings and notice that wherever Arassost stands, the snow melts. At first it’s subtle: a soft sinking of white powder, a darkening patch beneath his boots. But when he pulls out the device and holds it experimentally to the side, the effect becomes undeniable. The metal feels cold in his hand, yet when he sets it down, the snow around it recedes in a slow, deliberate circle.

Illustration: World Anvil

They stand on a high plateau overlooking the ravine, a natural vantage point. As the mist continues to thin, a wide radius of clarity opens around them, hundreds of meters of crisp, untouched air. The stone circle they visited earlier becomes visible again. Birds circle overhead in a strange, looping pattern, never leaving the invisible boundary created by the ring’s presence. No other animals stir. Even the wind feels gentler here, as if the cold itself hesitates.

In search of other magical stone circles or other sacred places, the party follows the river north, trudging through the deepening snow. The mist continues to fade around them, but the world remains eerily quiet. Thalion glances upward, but the birds are gone. When he looks back, he sees movement far behind them: distant animals returning to life, but the silence remains unnerving.

At the fork in the river, the effect of the ring device begins to weaken and the melting gradually slows. The cold returns, sharp, merciless, and absolute. The mist rolls back in like a living thing. The sudden drop in temperature hits them hard, and Thalion staggers under the weight of exhaustion.

The Ranger searches for a place to rest, but the night is brutal. The cold gnaws at their bones. After a short debate, they decide to turn back. The return journey is worse. Though they are walking downhill again, the wind cuts deeper, the snow grows heavier, and every step feels like wading through ice. When they finally reach the cabin again, the melting effect is gone. The rings lie dormant.

Illustration: World Anvil

But something else has changed. Fresh footprints mark the snow: several sets of human bootprints. Thalion crouches, studying them. Two to five individuals, heading toward the cabin and then southward again. Inala tries to read more from the tracks, but the details are lost to the shifting snow.

They follow the trail. Three distinct sets, a few hours old. Then something unsettling: massive bear tracks crossing through them. The prints are fresh, formed around the same time, heading in the same direction. All of a sudden, the human tracks vanish completely, but the bear tracks continue, though deeper. Thalion can tell from the disturbed snow that the animal has been running.

Everyone except Inala feels exhaustion dragging at their limbs.They take a short rest. Ara flips through the Book of Norse Myths, searching for meaning. Stories speak of one person riding on a bear, but never three. Such things belong to druids, shapeshifters, and old magic. There are tales of dragons ridden by mortals, but nothing that explains the tracks they saw.

When they rise again, the bear tracks have vanished. They press on toward Lonelywood.

That Blasted Cabin

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They continue northeast, searching for Macreadus’ cabin. The weather worsens as the shelter of the circle fades. The voices stop. They follow what path they can, constantly pushed by the wind. The goliath suffers less; the others become more and more exhausted.

Thalion climbs a hill to scout for a place to rest and suddenly sees the perfect place: a lodge perched above a gorge, standing on wooden stilts. Abandoned. Silent. Sinister. Two stone chimneys rise from the structure. The western half hangs over the ravine. Steps lead up to a snow-covered walkway. They pass an outhouse half-buried in snow. Arassost peeks through a hole: parchment, used as toilet paper, everywhere.

Illustration: Reddit

Thalion climbs up the steps and continues along the wooden walkway attached to the house, while Skye and Inala follow. Frost coats every surface. One of the windows is shattered. The ranger and his snow leopard jump over a gap in the walkway and step into a large room. The smell of burned wood, flesh, and wine hangs in the air. Snow has blown in through the damaged roof. Everything inside is charred, even the table, where only the remains of a book survive. A burned skeleton lies beside it.

The ranger kneels to examine the bones and finds an object: a large ring holding a black stone. He picks it up. The coal‑like center is glowing, radiating heat. When Thalion puts the device on the table, without warning, the sphere erupts in blinding light. Thalion is thrown back. Bagheera is caught in the blast and turns to ash. Then the ring’s glow fades.

Skye vaults across the gap and finds Thalion scorched and trembling, standing beside the heap of ash that used to be his companion. A second skeleton lies nearby. The others hurry in after him. Thalion tells them to stay back. The adventurers fall silent as they take in the remains of what, only moments ago, had been a young and courageous snow leopard. Inala gently rests a comforting hand on Thalion’s shoulder. The others exchange quiet, troubled glances, a small, wordless acknowledgment of the loss.

Ilustration: Etsy

Arassost studies the scorched remains of the tome and notices letters still visible: Ether. Then he examines the human skeleton. Most of the flesh and clothing have burned away, but he finds a golden amulet depicting two hands holding the sun: the symbol of Lathander. It radiates faint magic. He turns his attention to the ring but cannot determine its purpose. He does note that it consists of two interlocking bands.

Inala moves into the next room. A fireplace, two bookcases, scattered blueprints, and a tiny clay figurine fill the space. She calls the wizard over. He cannot identify the figurine, but he can read the blueprints: someone here attempted to build a machine capable of controlling the weather. One of the designs resembles the ring.

Thalion checks a small side room and finds barrels of sweet berry summer wine, all frozen solid. Another room appears unused.

Inala explores further and discovers a bedroom. Near the hearth lies an intact scroll: a letter from Copper Knobberknocker to Macreadus about the ‘Summer Star’ project, with which he was clearly obsessed. Three is better than two. She hands the scroll to Arassost. The wizard studies the blueprints again, which describe the ring device. Copper had been right: a third ring is required. This version could never have worked.

Arassost examines the clay figurine once more, but its purpose remains unclear.

Skye and Inala settle down to rest while the others take watch. The research here is valuable and interesting, and the solution is near. A skilled mage might be able to complete the device. Arassost takes the deactivated ring with him.

There is nothing left for them in this valley, except Bagheera’s ashes and the ranger’s grief.

Whispers on the Wind

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At dawn, the party heads toward Lonelywood and continues farther north. In the middle of the frozen lake, several boats lie trapped in the ice. There is far less activity than usual; the townsfolk have to cut holes in the ice to fish. Eventually, the group reaches the woodcutters’ settlement of Lonelywood, a remote cluster of 100 to 150 houses, little more than scattered cabins in the snow. They press on, and the wind grows even stronger, its direction unpredictable. They leave the forest behind and step onto an open plain northwest of Kelvin’s Cairn. The visibility drops so low that they can barely see anything at all. The road slopes steadily upward.

They decide to make camp. Thalion and Bagheera take first watch. The stars are faint behind the swirling clouds, and the wind howls across the plain. The camp is sheltered as best as possible. Thalion listens more closely to the wind and suddenly hears his name carried on it.
“Thalion… Thalion… Thalion…” Then: “Skye… Skye… Skye…” “Arassost… Arassost… Arassost…” “Inalalalala…” He does nothing at first.

Arassost wakes for the second watch. Again, the wind whispers: “Inala… Inala…” He steps outside and looks at the ranger. “What are you babbling about?”
Thalion says quietly, “There are voices on the wind.”
Ara is skeptical until the wind carries a sentence: “Do not mistake obedience for righteousness. The just path is chosen, not commanded.” The wizard listens carefully. These voices are not sentient: they are echoes, fragments of things once spoken. “This is not Auril,” he murmurs. “It’s older. A magical residue that refuses to fade. Something powerful happened here.” He takes over the watch, while Thalion retreats into reverie. The echoes continue, drifting from the north.

By morning, Inala and Skye awaken. The wind has calmed somewhat, but they, too, hear the names and the sentence. Skye freezes. She recognizes the words. She once wrote them herself… and never shared them with anyone. She’s slightly creeped out.

They move on, tense and alert, still accompanied by the whispering wind. They climb a hill to get a better view. Thalion looks around, but sees no huts, no smoke. Nothing. Only several black stones in the distance, and a wide stone circle with a pedestal at its center.
Arassost squints and sees something fluttering around the central stone: a black shape, like a cloth, but not tied to anything. The others see nothing. Ara warns them: an evil entity may be present. Circles like this often serve as occult sites with sources of magic. They can be extremely powerful.

Thalion and Inala take the lead, Skye and Arassost close behind. They trudge through the snow for twenty minutes until they reach the stone circle. Whatever once stood on the pedestal has been broken off. Shadowy figures drift around the outer stones, never crossing into the circle.

The weather here is surprisingly calm compared to the surrounding region. Arassost studies the formation. It is ancient, magical. “This might be Netherese, a society so big they thought they didn’t need the gods. They were the most magically advanced the world has ever known,” Arassost explains. “They built cities in the sky, and their artifacts are unimaginably powerful. Those artifacts are still being searched for even now.”

He casts a spell and summons an unseen servant, sending it into the circle to investigate. The wraith-like beings do not react until a sudden crackling blast of arcane energy strikes the servant. The spell ends.

The party cautiously circles around the stones, approaching from the other side. At ten to fifteen meters, they now see them clearly: two figures in ancient clothing, eyes glowing bright blue. Coldlight Walkers! The pedestal in the center has been broken by mortal tools. Someone hacked at it. Arassost suspects it was once a source of energy.

As they debate their next move, one of the wraiths suddenly turns toward Thalion and glides forward. Skye reacts first, casting Bless over herself, Thalion, and Inala.

Illustration: Forgotten Realms Wiki

The Coldlight Walker lashes out at Skye, but she slips aside and counters with a quick strike. Not as strong as she hoped, but enough to make an impact.

Thalion marks the creature with Hunter’s Mark and fires an arrow, while Inala charges in. The creature’s chilling aura bites into her, but she pushes through and lands a hit. Arassost attempts a ranged spell, but it goes wide; Chill Touch fizzles uselessly in the cold air.

Skye whispers her Vow of Enmity and strikes with radiant force. The wraith screams, hovering for a moment before releasing a pulse of freezing energy. Inala and Bagheera are caught in it and shiver uncontrollably.

Thalion sends Bagheera forward. The leopard bites and claws. Inala follows with another strike, and Arassost’s necrotic magic coils around the wraith’s neck. Skye steps in with one more blow.

The wraith finally collapses, its glowing eyes fading to nothing. Only its tattered clothes drift to the snow.

The second wraith glides closer and unleashes a beam of cold light, striking everyone except Skye. Inala takes the worst of it. Thalion fires an arrow, Bagheera leaps in with claws, and the wizard casts a spell that goes wide. Skye answers with Searing Smite and moves in.

The fight grinds on. Skye’s next strike misses. Thalion pulls back long enough to heal Bagheera, who then exposes himself to a slam attack, but Skye steps in and shields him just in time. Bagheera retaliates with another claw attack. Inala lands a heavy blow, and Arassost’s necrotic magic finally connects, though Skye’s follow‑up strike misses again.

A wave of cold washes over Skye, Bagheera, and Thalion, and the wraith slams into Skye once more.

Thalion calls Bagheera back. Inala swings and misses. The wizard responds with a fireball, blasting the creature. Skye is hurt but still standing. Thalion fires another shot, Inala follows with another solid hit, and Arassost drives the flaming sphere into the wraith.

The creature ignites and dissolves into drifting ash.

Skye approaches the stone circle, scanning the ground for markings. Ancient magic hums faintly in the air. Near the pedestal, a mound of snow catches her eye. Something protrudes from it, as if a device once stood there before being torn away. They mark the location on their map.

The wizard steps into the circle. The atmosphere shifts immediately. A crackling field of power surrounds the stones, and the air feels thick with old magic. Half-buried in the snow, he spots the top of a lens. As he moves closer, a wave of unease washes over him. The entire place is saturated with raw arcane energy.

A sudden jolt hits him. He pauses, then another shock ripples through him. Determined, he dives into the snow and pulls free the prism‑like lens. He leaps back out of the circle, and the moment he crosses the boundary, the whispering voices return. Inside the circle, there had been only silence. Arassost lifts the lens and peers through it. It’s a device meant for studying the stars.

Shadows of the Brotherhood

0

The adventurers discuss their next steps. Thalion studies the map of Icewind Dale: Sunblight lies to the southwest, Yarl Moot to the west of Easthaven. They decide to find out whether Macreadis is still missing and if the road to his cabin is still blocked. The journey north is bleak. Even fewer people travel the roads now, and the towns feel more isolated than ever. They follow the main road, pushing through the biting wind, and after a full day of travel, they reach Bryn Shander.

The Northlook Inn is still warm and lively, at least, as lively as the Ten‑Towns can manage these days. The bard sings the same familiar tune, and the talking knucklehead trout still recites its rhyme:

There’s a place I like to go
Farther up the river’s flow;
Where it is, I do not know;
Must be under all that snow.

Illustration: WorldAnvil

Scramsax greets them with a tired smile. There’s less celebration than before; people gather mostly for warmth and company. The party has just dug into their food and ale when the Sheriff steps inside. He shakes off his cloak and approaches them with a mug in hand.
“Greetings, adventurers. You’re staying in the region longer than expected.” He sits down. “I’ve heard you’ve been helpful. Still willing to contribute more?” He makes the sign of Thalos. “I’m starting to think we’re cursed.”
Ara replies calmly, “Strange things are happening indeed.”
Skye asks, “Have you spoken to the priests?”
The Sheriff nods. “We are cursed. If we offer more to Aurel, things will improve. Every town should contribute: food, or a human sacrifice, but they refuse.” He sighs. “I’m grateful people want to look into this. Whether it’s divine intervention or something else, I don’t know. But this cold isn’t natural.”
Inala leans forward. “Is there anything specific you need help with?”
“No,” the Sheriff says. “I try to keep crime down. Sacrifice is a last resort, but nothing else seems to work.”
Thalion quietly says he doesn’t believe sacrifice will help and asks whether the road to Lonelywood is open again.
The Sheriff finishes his ale and stands. He still doesn’t know if the road is passable. Without another word, he leaves the inn.
Thalion heads outside to train Bagheera.

The next morning, the group visits the House of the Morninglord. Mishan leads the service as she prays for the return of the light. When the townsfolk drift out, Copper approaches them with a warm nod, pleased to see familiar faces, especially Skye.
They ask about Macreadis, but Copper has heard nothing, and that silence worries him. When Inala checks whether the road is open again, he confirms it is, which only deepens his concern: Macreadis should have sent word by now.
With that, the decision is made: they will head straight to the lodge above Lonelywood. Skye offers Copper a hopeful farewell before they step back into the snow.

They walk with determination, the weather worsening with every mile. From Bryn Shander, they travel to Targos, passing the wooden palisade and the largest fishing fleet of the Ten‑Towns. They turn right toward Termalaine and soon see the curve of the harbor.

Illustration: Forgotten Realms Wiki

At their stop at The Blue Clam, a teenage girl called Marta takes their order. The stew is rich with meat, and Marta is cheerful and hardworking despite the hardships.
Thalion asks, “Any more trouble with the kobolds?”
Marta shakes her head. “They’re much better off now. Their reputation isn’t deserved. They know a lot about the mines.”
Inala asks, “Has anything else happened?”
Marta smiles. “We can talk more when my shift ends.”

Later, she joins them. “There’s always something happening. You did hear about the wizard who burned? He was supposed to be a member of the Arcane Brotherhood. Most likely, they are involved in what is happening now. He knew too much and was deliberately eliminated by his enemies, the Zhentarim.” Marta becomes fully absorbed in her own story. “But what secret did he know…”

“Are there other sources confirming this?” Arassost casually asks.
“Indeed,” Marta says. “I heard it from a reliable source: the Battlehammer dwarves. They passed through five days ago.”

Inala takes a sip of her ale. “Any idea what the secret was?”
“No,” Marta says, “but he must have talked. Some of the founders of this town might have been Zhentarim, they still have activities here.”
The barbarian nods, then asks, “Anyone else from Lonelywood?”
“Yes,” Marta says. “The weather there has gone completely mad. Mountains appearing out of nowhere. Cabins rising and disappearing in the mist. Distances not making sense.”

Ara leans in. “Don’t you think the Brotherhood will find out you’re talking openly about them, accusing them of everything?”
The poor girl goes pale when she really looks at Arassost, a wizard himself. “You’re right. I’m terribly sorry, you’re right!” She disappears into the back and does not return, unintentionally intimidated.

The Frozen Ferry

0

That night, the party gathers to discuss the ghost and plan their next move. Skye hands the bloodstained book to Arassost. At first glance, it looks like poetry, but the wizard senses something more: a magical layer. He recognizes it as an enchanted spellbook, its illusion intact even though its owner is dead. Arassost cannot break the magic, so he stows the book in his backpack.

Thalion and Inala stake out the harbor – Thalion from a rooftop opposite the frozen ferry, Bagheera at his side, while Inala waits in the alley behind. The ferry door opens and closes, fresh tracks appearing in the snow, but no one seems to be around. The tracks lead into town, then split toward the Town Hall. Thalion climbs down. They try to follow the snowy imprints but lose them in the crowd. Still, the evidence is clear.

Back at the inn, Thalion shares his plan. He wants Bagheera to catch the scent of the footprints so she can track the duergar. Together, they return to the pier, and Thalion commands: “Seek!” The leopard sniffs the snow and pads toward the ferry. They follow, Thalion smoothing the snow again to erase signs of their passage.

Skye approaches the dark boat. The cabin seems large enough for cargo and crew, about ten feet across. The half-elf climbs aboard, where footprints cluster thickly. The door facing the pier is locked. As Skye rattles it, Inala strides up the pier and yanks the door open. Skye peers inside. Four sleeping bags lie on the floor, with small crates of rations and, in the center, a large parchment roll. All is silent, save for Inala’s boots crunching in the snow as the barbarian returns to stand guard at the pier, moonlight glinting on the frost. Arassost also remains outside, watching the shadows.

Thalion climbs aboard and holds the door as Skye steps in and grabs the parchment. It is a map of Icewind Dale. In the south, Easthaven bears heavy markings, with smaller symbols and question marks scattered across the tundra. Caer-Konig is marked. In the hills south of Easthaven, two names stand out: Sunblight and Yarls. Another base lies near Caer-Dineval.

Just as Skye is about to slip the rolled parchment into her pack, a grey shape lunges from the corner of the cabin. A duergar strikes with a psionic blade, catching Skye flat-footed. Thalion reacts instantly and aims an arrow at the dwarf. The duergar fixes his gaze on Thalion. The ranger suddenly swings his bow toward Inala, who rushes to their aid. Confused, Thalion shakes his head, lowers his bow, and refocuses on the dwarf. He casts Hunter’s Mark and fires again, hitting his target. The duergar slashes Skye once more; she collapses.

Arassost hurls a fuzzy object through the doorway. It hits the floor and transforms into a boar, charging the duergar, but misses. Inala rushes to the entrance and sees Skye down, an angry dwarf looming over the parchment. Thalion kneels and casts a healing spell; Skye stirs but remains prone, whispering a prayer to heal herself further. The duergar lashes out at Thalion, and the boar retaliates, tusks tearing flesh. Inala swings her greataxe, but the space is too cramped, and she misses. Bagheera leaps in, claws ripping twice into the duergar.

Illustration: 5e Tools

Bleeding and desperate, the duergar snarls in Dwarvish: “Too many.” His gaze locks on the scroll. The dwarf shrinks, disengages, and slips through a crack in the door, vanishing onto the deck. Arassost commands the boar to pursue and rushes outside. Bagheera bounds after the fleeing dwarf, Thalion and Inala close behind. The leopard pounces, biting hard. A strangled cry pierces the night. The duergar expands to full size, blood soaking the snow. After a few shudders in the snow, he appears very dead.

Inala searches the corpse and finds a healing potion, a potion of elemental resistance, and a potion of cold resistance. She drags the body back to the cabin, where Skye has picked up the parchment once more. They scour the cabin, taking rations and supplies. Skye and Inala return to the inn. Thalion follows, but not before setting the cabin on fire, without regard for the surroundings. The flames spread to the pier, and townsfolk rush to contain it, saving Easthaven from disaster and the party from possible local judgement.

When morning dawns, Thalion, Skye, and Arassost head to the Town Hall to speak with Speaker Danneth. Inala keeps her distance, still simmering from their last encounter.

Thalion recounts the night’s events, but Speaker Danneth frowns. “And what about evidence of their plans?”

“I’ll get to that,” Thalion replies. “We tracked them back to the ferry, and there was a fight on the boat.” Skye places the scroll on the table: a map marked with crosses and question marks. “This led us here. The battle at Caer-Konig, the tracks, everything points to Easthaven. We burned the ferry to force them out.” Her voice hardens. “Is the chamber with the statue secure?”

Danneth nods. “The guards are extra alert, and we’ve covered the statue with a tarp.”

Skye gestures to the southern markings on the map. “What about this area, Yarls?”

Danneth leans back, eyes narrowing. “Our barbarian guards have heard of it. Long ago, frost giants ruled that land. They held moots and great councils to decide wars and the fate of the North. Now, only ghosts linger. If you speak to that crazy barbarian of yours, she’ll believe it.”

Skye slams her hand on the table, voice sharp. “Take this seriously.”

Danneth exhales slowly. “Consider me warned.”

Skye slides ten gold coins across the table. “Compensation for the pier.” When she offers to return the book, the Town Speaker admits it is useless to him and that they can keep the book.

The party steps back into the cold, where Inala waits. Together, they return to the tavern. Over ale and firelight, they share what they’ve learned. Inala’s eyes gleam. Her tribe reveres that land: a place to prove yourself, to see if you are worthy.

The plan is set: next time, they march south. Thalion rises and heads to the market. He buys a sack of flour. “For invisible dwarves,” he grins.