Showing posts with label Sumeria. Show all posts
Showing posts with label Sumeria. Show all posts

Tuesday, 25 December 2018

Mesopotaimia Image Dump 10



Long time since i did one but lotsa new stuff online now. Once again i cant really source this stuff or credit anyone sorry. Its a resource for students of history and gamers. RQ fans might enjoy too but i kinda preferred Lunars as Romans and the more Glorantha lazily rips from history the more id rather just do a historical setting. I could probably do another one some time. For some reason formatting this stuff is kinda painful on blogger.

Mostly Assyrian military then some court/urban stuff.
A few things from Urartu and Minoans and sea people here too.

Image Dumps
http://elfmaidsandoctopi.blogspot.com.au/2013/04/mesopotamia-image-dump.html
http://elfmaidsandoctopi.blogspot.com.au/2013/04/mesopotamia-image-dump-2.html
http://elfmaidsandoctopi.blogspot.com.au/2013/04/mesopotamia-image-dump-3.html
http://elfmaidsandoctopi.blogspot.com.au/2013/04/mesopotamia-image-dump-4.html
http://elfmaidsandoctopi.blogspot.com.au/2013/04/mesopotamia-image-dump-5.html
http://elfmaidsandoctopi.blogspot.com.au/2013/04/mesopotamia-image-dump-6.html
http://elfmaidsandoctopi.blogspot.com.au/2013/05/mesopotamia-image-dump-7-mesopotaimia.html
http://elfmaidsandoctopi.blogspot.com.au/2013/06/mesopotamia-image-dump-8-battle-donkey.html
http://elfmaidsandoctopi.blogspot.com.au/2014/10/mesopotamia-image-dump-9.html





















Monday, 17 December 2018

The Free Cities of Exilon



Free City League

Great cults have ziggurats, biggest monuments and huge temple complexes with thousands of staff. Lesser ones have small temples and mostly shrines.

Ikathon

Seahome, City of the Sea Lords, former colony of the fish folk
An ancient city seen better days and poorly planned as it grew ad hock in the dawn age. Its great sprawling ziggurat is still used in rituals but the interior has long collapse. Some of the oldest temple in the world are here and also libraries. The ancient tongue is still taught here and more citizens use the holy script than anywhere else. Winding streets and canals some crumbling abound. The docks have ships from many lands and fleets of fishermen and these help the city gain it's famous fishy odour visitors complain of. For thousands of years fish men used this as a imperial outpost to conquer the land. The great ziggurat to Ea the house of pure water is the greatest building with the temple of Anu is not spectacular but is one of the oldest buildings made by human kind.

The bad fish folk, squid folk and sea dragon cults were eventually driven into the sea and their evil temples destroyed. It still has a tradition of knowledge and holy relics it is famous for. Some bad fish god shrines and cults are hidden in the labyrinthine city. Remains of shattered fish folk writing and statues are found everywhere. Numerous reefs and islands and a sea fort watch the bay and make the entry hard without a local guide. 
Familiar gods tend to have fishy or aquatic variations here. The city symbol is a fish.

Fighting Forces

Naval trireme and bireme fleet with sailors
Mainers soldiers with spear and leather who make amphibious landings
Slingers are militia sect that include males, females and all ages
Several giant snapping turtles with fortified troops on their backs
Force of marine beatmen mercenaries with fish, frog, lizard, squid and shark men
Gladiators with bronze armour, tridents and nets as independent champions
Forest Elephants with fortified troops on their backs
A champion rides a marine dragon


Great Cults of Ikathon

Ea, Lord of the Waters of the abyss, usually in fish robes with a beard
Danika, The great Fish mother, usually in her fish robes local consort
Dagon, fisherman farmer weather god and monster fighter



Lesser Cults of Ikathon
Anu, lord of the celestial court, king of the upper heavens
Ishtar, goddess of love and war also praised as navigator and pirate here
Tammuz, god of vegetation and herds, the good shepherd and defender of the flocks
Geshtianna, goddess of vines and divination
Ereshkigal, the underworld goddess, queen of vampires
Tiamat, the old sea goddess, mother of monsters and gods
Marduk, son of Ea, god of law and power
Nebo, scribe of the gods
Sin, the moon god, merchant traveller
Shamash, the sun god
Nammu mother of the primal waters

Hadderad
Stormhome, City of sky gods, occupied by barbarians now civilised
Once a agricultural city it was conquered by barbarians who in turn became civilised and this tends to happen every three generations. They frequently trade with and hire barbarians. Mostly they worship gods of the air and sky and war. The buildings and art is cruder and newer than other cities but great public works and walls are still under construction. The streets are dusty, dirty and animal filled. Bird and beasts of all kind are pets. The royal family are dynamic leaders and have many satellite forts over their land. Their greatest arts are war and metallurgy. They are famous for war chariots and mercenaries. The city is in many ways more willing to try new things and elevate commoners and the brave to high office by merit. The cult favours deities in manifestations as sky beings and the city symbol is a winged bull. The greatest building is the Ziggurat of Enlil the house of the Heaven and Earth.

Fighting Forces

Barbarian Allies, irregular light force good for skirmishing and scouting
Berserkers, elite barbarian irregular fanatics
Chariot Corp of 400 chariots, half light, half war chariots that move in royal guard
Royal Guard are chosen from most loyal barbarians in the heaviest plate armour
Elite Archers with formations of composite bows, very feared
Infantry with spear and wicker shields and leather of city free men
They have several heroes riding giant eagles
One hero has a winged bull from the gods
One hero has a huge war chariot Juggernaut pulled by 8 oxen
Magicians include priests, wizards, marine druids, often use water elementals



Great Cults of Hadderad
Enlil lord of the middle air, the earth, the underworld, the great king of heaven
Ninlil lady of wind and fields, queen of the heavens



Lesser Cults of Hadderad
Ninhursag the earth mother goddess
Nergal lord of pestilence, war and famine, the ill wind
Ninurta hunter warrior god kills monsters aids the commoners
Gula healing goddess, mother of dogs, wife of Ninurta
Adad lord of the lower air, storm god, aids farmers and warriors
Anu the father of the goods and ruler in the heavens, the pole star
Ea brother on Enlil, god of water, purity and words
Ninanzu underworld and healing son of Enlil
Ereshkigal underworld godess who spawned demons with her father Enlil
Ishtar goddess of the dawn star, goddess of love and war
Anzu the great demon bird who stole the tablets of destiny
Antu the clouds are her breasts, goddess of sky, rain, upper heavens, wife of anu
Asag the giant who attacked the gods with a race of rock demons he spawned


Kithak
Sunhome, City of the sun god and his kin, home of the first first mortal kings
This orderly city revolves around the great sun ziggurat and palace of the first king. Many great processional roads and shrines to the gods are common and religion is very important. A new king is selected each seven years by the high priest from candidates to act as war leader and protector. Bad rulers are burned, the good ones are retired as hermits in monasteries and parks. Many great gold treasures, statues and devotional items come from here and many kings come to visit to authenticate their kingship. Impurity, mutation and deformity are frowned on and exclude with these taints from nobility and the church. Their courts and legal processes have been copied by other kingdoms. The gods aided humans establishing this city after the age of darkness and it is mostly free of witchcraft and evil cults. Burning and drowning witches is not uncommon. Mostly of the gods are kin of the sun god and the city symbol is a sun symbol. The greatest building is the ziggurat of Shamash the house of the sun.


Fighting Forces
Phalanx spearmen the best freemen fighting force in the land bronze armour
Chariots Corp of 200 clumsy heave chariots pulled by onager
Archers with self bows in formation, also swordsmen

Slingers are militia sect that include males, females and all ages
A number of heroes have huge pet lions run aside their improved chariots
Scorpion men guardians of the sun
Magicians include priests often using sun or fire magic with fire elementals

Greater Cults of Kithak
Shamash, the sun god, the helper of supplicants, all seeing one, king of kings
Ishtar, the dawn star, goddess of war and love

Lesser Cults of Kithak
Aya goddess of dawn, wife of Shamash, goddess of love fertility and light
Bunene drives fiery chariot of the sun
Nergal fiery hot sun of summer, war and pestilence
Tammuz sun of spring, bringer of good crops and herds
Geshtianna goddess of dreams, vines and divination
Sin mood god, turbaned king, patron of trade
Ninurta heroic hunter and monster fighter
Gula healing goddess, mother of tempests, the dog goddess
Girra the god of purity and fire, lord of bricks

Kassus
Maidenhome, Great city of the goddesses and amazons
This great citadel towers over the plane and has m,any levels. Great barracks for women and pens for their men fill the city with houses granted for mothers and their families and servants. Many eunuchs and men who live as women live here and receive status of women. Slaves are men and belong to a amazon household. No free men unattached to a amazon house hold exist. Some men particularly barbarians are invited to mate with amazons but many evoke gods for children which is why there are male cults in the city often run by eunuch priests and attached to greater temples to goddesses. Much of the city is enclosed and built over almost like a single colossal building around the great round ziggurat of the earth goddess. Statues of goddesses and women and childbirth are common, depictions of males are rate and mostly in shrines. The city is very ordered and clean and anything out of place has amazon myrmidons investigate. The queen is also the high priest of the earth goddess with a assembly of wise women, priestesses and generals. Women, religion and war are the cites main themes in art and. As a post monster epoch city it is modern and everything is in good condition since amazons settled 400 years ago. They still deal with their Sythron women tribal kin and people move between the city and the Sythron tribes frequently. The city favours goddesses but some male gods feature in their legends and even bring the amazons children. The city symbol is a unicorn. The greatest building ts the Ziggurat dedicated to the Amazons which predates their occupation of the site, a round breast shaped structure with intricate relief art.

Fighting Forces
Archers with composite bows in style of the Sythron
Javlin throwers who act as skirmishers and light fighters, often male slaves
Spear phalanxes with free woman soldiers, with spears, javelins, bronze armour
Myrmidon professional mercenaries use sword and shield and bronze armour
Sythron cavalry riding horses with lance, armour and war hammers
Sythron horse archers, expert skirmishers
Chariots a hundred light horse cariots
Minotaur tribe of mercenaries, huge brute berserkers
Magicians include priestesses, wizards and shamen



Greater Cults of Kassus
Ninhursag the great earth mother
Ishtar the goddess of love and war
Geshtiana goddess of wine, dreams and divination
Ereshkigal goddess of death
Gula goddess of healing 

Lesser Cults of Kassus
Ea lord of water and wisdom
Tammuz lord of fertility
Girra god of fire and purity
Tiamat the dragon queen
Sin the moon god
Nammu mother of primal waters
Anu the pole star, lord of the upper heavens
Ninkasi the tavern barmaid and brewer goddess
Ninshubar the servant of Ishtar who aids the goddess and is her best friend

Sakasis
Snakehome, City of the good snake gods, once snake city now free
Labyrinthine ancient city was ruled by serpent man for an aeon and the remains and ruins of their works are every in the city. While evil reptilian gods are long banished their works are everywhere. Snake charmers and pet snakes are everywhere in the crowded streets. Canals and irrigation ditches are everywhere. Naga and hydra live in some temples worshipped as divine. The snake market sells snakes as rat catchers and home security. Mongooses are popular also as protectors against bad snakes. The city has greatest orchards and fertile farmlands. Cutting of trees is forbidden here and hurting snakes not attacking you is bad luck. Wine, drugs, dried fruit and medicine are used in rituals and exported. Naga and other snake beings are used as guards, tutors, healers and are used in the cities defence. The city has ancient libraries going back to the dawn age.

Many gods have a serpentine aspect with underworld qualities. The city symbol is a horned snake often with a beard sometimes a hydra. All kinds of snake creatures are kept in holy places but snake men mostly reviled now. Some evil snake cults survive. The greatest building is the Ziggerat to Ningizzidda with temples to Tammuz and Geshtianna.



Fighting Forces
Slingers are militia sect that include males, females and all ages
Javlin throwers who act as skirmishers and light fighters
Infantry with spear, cloaks, metal helmets, wicker shields and leather of city free men
Chariots 100 drawn by oxen or onagers, clumsy war wagons
Unit of bards who inspire army and charm allied creatures
Lizard men mercenaries with 
Triceratops riding hero
Giant snakes and herders from temple
Cobra headed lions with druid initiates
War Hydras herded by specialist warriors in full plate
Magicians include Druids, Priests and wizards and naga and summoned dinosaurs


Greater Cults of Sakasis
Ningizzida lord of the good tree, god of underworld, vegetation, healing and wisdom
Tammuz god of vegetation, herds and fertility
Geshtianna scribe of heaven and the underworld, goddess of dreams and wine



Lesser Cults of Sakasis
Ninurta the monster hunter, helper of farmers, drove away the bad snakes
Ishtar goddess of love and war
Ishtaran god of Justice and borders, 
linked to snakes, scorpions and soothsayers
Gula the healer and mother of dogs, wife of ninurta
Tiamat the dragon mother goddess, underworlds
Ninanzu draconic underworld farmer war god father of snakes
Ninhursag the earth mother goddess often portrayed with a snake head
Ea the water god in his form as a ram horned snake or turtle

Naga cults worship these common lesser divinities kept in sanctuaries and shrines

Saturday, 11 August 2018

Ruins In the Wastes of the Eldritch Aeons



Scattered across the great wastes of the Eldritch Aeon are many ruins. Many are in high places from before the seas disappeared which helped destroy the ancient empires of the fish men and the amphibians and the empires that depended on sea travel. As the monster empires shrank and lost their grip on power the human barbarian hordes finished them off. Necromancers had a go for a thousand years but barbarians came and finished them off too. The current age restored the sun fully and released the gods. Many surviving horrors went underground and still lash out at humanity from their dank caverns. Barbarians are suspicious still of the civilised city states and watch them for signs of curruption.

10 000 years ago
The Dawn Age was when the newly formed world was contested by the old races and gods, Giants, dragons, demihumans and trolls
4000 years ago
The Dark age was when the monster empires conquered the world
1000 years ago

The Necromancer Age the first human empire using black magic
400 years Ago
The Eldritch Aeon is the current Age age

d10 Ruin Condition

1 Barley visible and mostly buried and worn
2 Visible foundations and some broken walls
3 Intact outer walls, most ceilings and interior walls gone
4 Badly damaged walls, no ceiling
5 Some ceilings intact 10%
6 Intact roofing and walls 30%, some holes and damage
7 Roofing and walls in serviceable condition 50%
8 Roofing and walls in good condition 75%, some paint still on interior walls
9 Roofing and walls in good condition 90%, intact paint still on interior walls
10 Eerily intact and well preserved with paint intact inside and some outside

d20 Settlement Builders
1 Arachnid ruins of the nefarious Spider folk
2 Amphibian ruins of the croaking Frog folk
3 Ichthyoid ruins of the underwater Fish folk
4 Reptilian ruins of the Serpent and lizard and dinosaur men
5 Cephalapod ruins of the vile Squid folk
6 Carrion ruins of the fiendish Vulture folk
7 Chiroptera ruins of the horrible Bat folk
8 Ruins of the horrible Worm folk
9 Insect folk ruins
10 Demihuman ruins
11 Giant ruins
12 Dragon templar ruins
13 Demon or devil cults ruins
14 Elder god cult ruins
15 Necromancer ruins
16 Wizard tower ruins
17
 Elementalist ruins
18 Beast Lord ruins
19 Troll Lord ruins
20
 Recent human ruins

d10 Who is hanging out here?
1 Cultists on a pilgrimage camped for rituals and recovery of relics 

2 Shanty town or camp of adventurers and a traveling merchant
3 Expedition from a civilized kingdom sent to loot relics
4 Wizard here to loot knowledge with students and guards
5 Barbarians here to kill any suspicious evil that might emerge from ruins

6 Beastmen seeking knowledge of their ancient empires
7 Demihumans guarding location from evil cults and races
8 Criminal gang of looters here to rob the dead
9 Goblinoids have moved in ruins out of laziness 
10 Orcs have moved in to set up a war camp using old fortifications

d10 Type of Ruin

1-3 Outpost
4-6 Village
7-9 Town
10 City

d10 Quick Ruin Types
01 Religious
02 Administration
03 Defence
04 Water feature
05 Residential
06 Mercantile
07 Agricultural
08 Industrial
09 Recreation
10 Monuments

d100 Ruins Buildings
01 Ziggurat
02 Great temple
03 Medium temple
04 Small temple
05 Shrine
06 Necropolis
07 Mausoleum
08 Tomb or crypt
09 Sacrificial plaza
10 Pyramid
11 Throne hall 
12 Courthouse
13 Scriptorium
14 Forum
15 Public square
16 Royal court
17 Harem court
18 School
19 University
20 Hospital
21 Fortress
22 Castle
23 Gate house
24 Watchtower
25 Prison
26 Watch house
27 Dungeon enterance
28 Executioners block
29 Wall
30 Barracks
31 Sewer entrance
32 Canal with weir or lock
33 Sacred pool
34 Bathhouse
35 Lighthouse
36 Boat yard
37 Harbour
38 Cistern
39 Huge bridge
67 Sacred pool
40 Aqueduct
41 Palace
42 Apartments
43 Town house
44 Hotel or hostel
45 Poorhouse
46 Orphanage
47 Ghetto
48 Commoners houses
49 Mansion
50 Homestead
51 Caravan house

52 Market place
53 Guild hall
54 Ware house
55 Work house
56 Treasury
57 Mint
58 Tax house
59 Slave market
60 Shopping mall or arcade
61 Granery
62 Brewery
63 Winery
64 Mill house
65 Oil store
66 Slaughterhouse
67 Bakery
68 Apiary
69 Stables
70 Cattle yard
71 Smithy

72 Foundry
73 Lumber yard
74 Pottery workshop
75 Weavers workshop
76 Glassblowers workshop
77 Brick yard
78 Quarry
79 Dyers yard
80 Tannery
81 Mine
82 Garden
83 Zoo
84 Museum
85 Arena
86 Colosseum
87 Hippodrome
88 Theatre
89 Tavern
90 Brothel
91 Circus and carnival grounds
92 Monumental archway

93 Memorial park
94 Public plaza
95 Monumental wall with carvings

96 Colossal statue
97 Sphinx statues
98 Column, needle or obelisk
99 Huge fountain
100
 Processional road

d20 Bonus Arcane Wonders & Magic Monuments

1 Alchemist Workshop where alchemists make potions and life
2 Wizard Tower where wizards study and live with students
3 Pleasure Dome where sorcerers guzzle drugs and have orgies
4 Hanging Garden where druids manufactured herbs and tended rare plants
5 Oracle where prophets, seers and soothsayers gather at a great temple
6 Gateway where demonic legions and gods were called forth
7 Gateway part of a long range transport system across the continant

8 Gateway to another world or ancient times
9 Floating building 1in6 tethered to ground
10 Colossal statue is actually a golem
11 Settlement was mobile once but mechanisms ruined
12 City is haunted by undead, spirits and any who die here join them
13 A network of underground tunnels, lairs and caverns
14 Entrance to underground kingdom where degenerate survivors or ruins dwell
16 Remains of a collosal magical murder machine
17 Great dungeon complex which reconfigures itself and repairs damage
18 Dungeon complex with intelligent malicious spirit magically repairs the dungeon
19 A sleeping army of ancients is here awaiting the right time to rise up
20 A great crypt containing a slumbering ancient evil god, kaiju or demon lord

Monday, 4 May 2015

End of Babylonian game the Pix

 Kull and Ariana on dragon supporting troops


 Babylonian Chariot corp (Im using Assyrians for Army with Auxiliaries and Sumerians for armies  called from the city states of the south) - no horses as this in 1700 BC



Both sides represent - every civilization on the Mediterranean is Cockblocking Babylon!

 Good guys ready to kill all the foreigners in one swoop
Managed to bribe local Canaanites and Arab nomads to help them








 The crew waiting as each few inches moved and long range missiles fire turn by turn before anything exiting happens



Evil cultists are working behind lines! These serve Cthulhu but Ariana has had seashore cultists killed.(actually druids from HAT brand celtic command plus ladies from HAT's Warrior Queen Chariot set - presumably they are Boadicea and her daughters). These will be cultists in all my games.



Dragon destroyed lots of chariots and broke the enemy elite



You can see enemy elites up to something



Here is Hittite Wizard and his demons. Dragon flame and arrows and Javelins from flying heroes stopped him but pets managed a message to a weaker form of He who must not be named!



Oops Hastur is here and he is eating the faction that called him. I dare not let you see him with his face turned.



Nyarlathotep grew from someone among Egyptian standard bearers and observers



 A phantom mind sending from the house he lies dreaming in - heroes stopped the real thing coming



Ninurta in distance after Nyarlathotep and the dragon vs Hastur. 3xd100/d10 SAN checks



 So yes I have Cthulhu Wars which I could have gotten 70 bux cheaper but Ive been dreaming of this for ages. At least many amies good in my Rome game. Statue supposed wise man from nativity set I nicked. More like Sennacherib or some other Bastard king.  Big fun and awesome apocalyptic end for party. So my 1/72 mania got to flex its muscles and i got some pix.

A few more here


Sunday, 3 May 2015

Babylon Apocalypse War

Crikey I posted this a bit early withot any text so I better get going here

Party had a year or prep. Ariana went to spend time with Griffons. Kull spent time in Dragon Pits of Marduk, Pek persued the secrets of his god Ninurta and gained a spirit, Sobek had become a shaman, not by raw power than with expert ability in rituals and a bit of luck, Toth spent time speaking to the dead and Iltani had learned more sorcery.

So time to face the coalition. Egypt (With Lybian mercenaries). Tyre-Sidon (with a horde of Phoenicians, philistines and sea people). Hittite led group with Mycenaean pirates and Mitani Charots. The Heroes came with King of Babylon and the armies camped and awaited the right moment. Saw the enemy try to hire local Canaanites and some Arab nomads to fight so Ariana and Sobek managed to get then on side. Iltani turned a boy into a giant dove and linked him to king so he could observe the battle fro on high. She cast spell on the elite troops to be more deadly and formed several smoke clouds she formed into horrors. Pek turned into a eagle and spied on area and saw cultists on the sea shore summoning something. Ariana sent her loyal Mycenaean  pirates to kill the cultists. Toth snuck into camps of enemies leaving a Phoenician knife in a Egyptian general and poisoning the Phoenicians water. Pek as a bird would waylay baggage carts and one crashed once revealing a black faceless sphinx he thought familiar.

Finally the battle was afoot and hoards of enemy irregulars, Pek led a huge force of archers in the trees on edge of battlefield which did a lot of damage. Canaanites suffered the most. Sobek riding her terrorbird led lions she had trapped in pits and now controlled. Kull rode a dragon which swept towards a enemy position shielded by trees. Toth and Iltani rode chariots in close. Iltani drove her smokey horror phantoms but enemy leaders had prepared them for this trick. Each main enemy faction had a group of chanting magicians. As heroes army of Babylon marched forward  both sides ran low on irregular auxiliaries and the enemy lost chariots to the dragon. When the great factions clashed and Pek and Ariana flew with spells over the battlefield they saw they were going to win.

In the distance a horrid sound was heard from the sea.

The Hittite wizard had been killed but his familiars carried on the summoning, a weaker form of the unnameable one than desired had been called.

The Sea peoples wizards sacrificed their wild dancing girls and began screaming and their eyes bled. Their spell was diminished when Arianas prate crew killed the cultists on the sea shore a few miles away. A mere dream of a god was called.

Elder gods began to appear. Foul tentacled face god surrounded by yellow mist swept on his callers, devouring them. The dead wizards familiars were worshiping it the unnameable one. Nyarlathotep appeared from among the Egyptians growing from among the Egyptian heralds. The lord of chaos screeched and waved his face tendril at the sky. Cthulhu's cult had been stopped but a phantom dream sending came, increasing the pressure on the minds of men.

The soldiers snapped, screaming in all directions, tho battle was now a panicked mob screaming madly. Sobek snapped, she remembered long ago Nyarlathotep promised her power and now she was here to wait on him in person. As she rode her bird towards the crawling chaos, Toth snatched her from his chariot and fled the battlefield. Pek called on Ninurta and the god gave him a gigantic form like the god. Pek-Ninurta strode towards the crawling chaos with his holy mace. Kull never to be outdone called Marduk who merged him with his dragon. Ariana blasted Hastur with lightning and flew into the highest branches of trees. Iltani called Ishtar and was granted more energy to user her powers of sorcery to bear. She blasted Hastur with bolts of smoke from her smoke phantoms. Dragon breath singed Hasturs screaming face.

Cthulhus dream form faded and Nyalotep had shifted form and fired himself into interstellar space.

Hastur was blasted by spells and dragons before exploding into a foul yellow fog.

Only a few heroes walked from battle and that cursed place.

Pek was gone with his god.
Kull the dragon went to live in Marduk's dragon spawning pits as a stud.
Ariana, Toth and Iltani lived for decades un-aged before departing the world of mortals.
Thats right the noble richborn kids hogged the elixir of life they stole.
Ariana went to live in mountains with centaurs, satyrs and griffins.
Toth and his snake goddess wife went to live in a great cavern near the land of the dead
Iltani became a sorceress advising the Empire
Sobek was kept in a tower but some say she escaped and is now a witch
Fluffy the terrorbird has no known location

Running Vikings 2 next week - set 16 years after last party including their children

Viking Generation

STR SIZ INT 2d6+6
DEX POW APP 3d6 minimum of 9
EDU 2d6
16+2d6 years old

One Magic System - Spirit or Divine (some others available - one player a were-wolf)
INT x10 in personal interest skills
EDU x20 formal education skills
(AGE-16) x30 career skills

Set Novgarod Russia in 1020's

If I run Babylon again will include more crazy magic and non humans and more fantasy
Will post photos tomorrow

Friday, 24 April 2015

Babylon BRP: How To Burn a City

Very behind on my blog posts on this game sorry. This is about 4 games summary.

Party have moved into mode of being Nobles and directly helping the Empire. Game moving to climax of war and heroes learning arts of summoning and enchantment. Climax coming soon.

So the band of heroes granted 4 chariots and 60 medium armoured veteran auxiliaries (with spears, wicker shields, archers, javelins). They departed Babylon to bring Sumeria properly under control and prepare for war on Elam.

Party nominated to punish the city of Kartullu and the heretical Dagon cult in that degenerate town. Faced large but backward army of Kartullu but hero led force smashed them with leaders jumping in canals to escape. Began siege around city and could hear them chanting. So heroes sneaked up to a poorly manned wall by boat and entered the city by stealth. Wathched the great ceremony on crumbling ziggarut where king and priests were trying to use peoples faith to call Liogor to their cause. Kull the Champion of Marduk used hid command dragon spell to make Liogor unwilling to manifest physically. Ariana called on the power of  Adad and struck the holy leaders and king with a thunderbolt from heaven. Other fired arrows and helped finish city leaders. They fled getting a chance to damage the gate house of city. Mob panicked and heroes fled and escaped by boat through the deep one filled canals.

Army poured into the panicked town battering down the weakened gate and torching the city. Well into the night they continued killing any tainted by evil fish men and cultists. Stacked up pyramids of severed heads and Toth was busy decapitating the unclean until dawn. Some of the lesser tainted were castrated and sent to be slaves in worst jobs possible. Others were sold into slavery and distributed as war booty.

The next recalcitrant non-tax paying city was more cooperative and managed to negociate peace and payment. Spent some time in court of king working him, killing cultists in court and singling out those against empire. Toth invented a new punishment where witches were thrown from a high building into a burning pit. King was displeased by arrival of a Babylonian army expecting to be barracked but he accepted his lot. Being on border of Babylon and Elam was always bound to be trouble.

Party had time to rest and atend families. Arian had given birth to hideous centaur baby and kept it in a tower in her mansion courtyard hidden from everyone including her husband. His family were increasingly displeased by her. Most of party are priests and champions or apprentice sorrcerers now.

Got to spend more time in court and Ariana began affair with a prince who arranged to have her husband sent to front lines and killed. They were married and her ex Assyrian kin were outraged. Toth was made governor of a small city and appointed his friends in various positions. Weeded out cultists and helped raided armed force for attack on Elam. Party helped plan campaign with Princes of Babylon after squeezing as many troops as they could from city including militia, cult troops and offering Kassite barbarians and Gutians land to get lots of irregular troops.

A large Gutian force led by Kull and their king harassed the Elamite holy sanctuary city drawing away troops. From South army drew out Main Elamite army by appearing weaker than they really were. Meanwhile the heroes led their force to attack Susa the capitol. Managed to drive defenders into the city then Ariana used her prayes to Adad the weather god to destroy the gates. MAnaged to look the city quickly and take many Sumerian relics long held by Elam then fled before Elamites could rally their forces. While not able to hold the Elamite cities they had done a lot of damage. Party given talents of silver and some magic relics recovered and many cities of Sumeria grateful to have their statues of gods returned after decades in the dungeons of enemy gods.

Toth was made a king of his city as a reward and had a coronation celebration. Gutians took heavy losses and a band came to complain to Kull about this and he gave them gold to be his guard which they accepted. Their much diminished tribal king hated Kull even more.

After more rest time the Emperor asked them to travel on a diplomatic envoy to Haddadbad a city dedicated to Addad near the coast. The emperor wanted to get troops to the Mediterranean so they were to get support of Haddadbad or spy on their weaknesses. Got on well with the king and convinced him to support Babylon but he wanted no Babylonian garrisons in city and a fortune to bribe local Amorite kings to support invasion of the Mediteranean coast including territory of Tyre and Sidon. Were many cultists about also - Tiamat cult following the Leviathan form were thriving in Phonecean  lands. Killed some Asag cultists and went into mountains to harrass cult to find the mythical gaint Humbaba was guarding the forests, cutting off the supply of cedar to the civilized cults of the world.

Shamash the sun god sent the party seven magic rocks, each would diminish one of the giants defensive auras. Managed to destroy his auras from afar with sling stones and down him by cutting his legs. Once down they killed the intestine faced giant who broke down into maggots and rotten muck that began to sprout trees. Pleased the heroes went to the village of his cult to finish them off...




Sunday, 22 February 2015

Babylon BRP: The mountains of Zagros

So the heroes again explored the fringes of the mountains looking for Gutian or Elamite trouble makers. Also hoping to find some of the rarely seen valleys of mythic monsters and secret things. Came across some Gurtia raiders and as Party had several former Gutians they befriended and recruited four scouts. Of course they went ways the scouts said were forbidden to man by mountain spirits. After several climbs came to high valley chain. Met a Satyr who said he was waiting for them Told them of the Gutian holy site where they had been receiving aid from Elam had a secret ziggarut where the diorate man was worshipped - a aspect of Asag the sone giant who led a rebellion of mountain stones against the lowland citiy folk. Ninurta destroyed him last time and cursed the stones with specific weaknesses. 

The well behaved Satyr took the through mountain secret passes to where humans had never been. Finally ahead there was a greta storm that struck the mountain pass ahead with lightening. The rubble pile in between was blocked by a huge beast - the behemoth berried under a mountain by Ninurta when he battled the rebellious mountains. While storm raged Sobek went to speak to the beast and he explained he was busy here to stop mighty heroes from passing. As it chatted to Sobek the others climbed above and around with a few slips and a Gutian scout killed. Sobek was permitted to pass as he did not think the lone barbarian girl riding a terrorbird was a big deal.

Finally they met a centaur tribe who were willing to attack with them the holy sanctuary of the party enemies who served Asag. They spent time with Centaurs and Ariana was fliring with centaur king. The queen wasn't happy but Ariana used herbalism to abort her current child the son of her husband so she could become pregnant to the Centaur. She was also dabbling in the witchcraft of Nyarlathotep. Her god Addad would be displeased.

After a week resting, studying and frolicking with the centaurs the party planned to go forwards but were told of a griffon lair and a tribe of cyclopses who battled nearby. Party had met a cyclops son of Poseidon once but they were interested in robbing them. Found the majority of the cyclops men out trying to get griffins so burst in to kill a group of smiths at work and warrior guards. Took backpack loads of armour and weapons and carried back to centaur camp. Also took lightning bolts stolen from the goods.

Made some attempted prophesies. Sobek got drunk. Kull cast his dragon teeth. Toth huffed the incense of the death god. Sobek got drunk on palm wine. Ariana studied the winds and ripples on the surface of her divining bowl full of water. Warned of battle, loss and betrayal

Heroes rested some more and went to the Griffon's peak. They climbed up to peak with a few near deaths. Griffins circled them and Sobek spoke to them. Others offered them the gods bolts so the griffons landed and took the bolts. They gave humans golden leaves from who knows where. Griffins proved to be guards of the gods and offered to aid heroes in future. Also gave the humans one bolt but heroes thought it would be better to sell in Babylon.

Centaurs carried them off to the secret pass to the Guti holy place and looked down on valley. One end had hundreds of warriors camped. Other had a temple and a crude mud brick ziggerat. Party started moving towards temple when centaurs blew horns and began casting spells. The wild beastmen had turned to the side of evil and threw party from their backs and surrounded them. Kull resisted and was hit by a severe arrow strike. He called on Marduk to shake the Ziggarutt, damaging it and the temple and enraging the evil ones. Sobek riding her bird rescued her hand maid Hani from a centaurs back that the maid somhow held onto. The centaur Queen tried to run down Arianna. Toth called party to surrender. All carried to temple and disarmed into a cell. Weapons taken away and preparations were made to sacrifice the party.

All were gloomy at this and began new divinations. Sobek sent a dove to Babylon with Ariana wedding bracelet as a sign with a note on vellum. Sobek even offered to have sex with guards for grog as she was now a terrible alcoholic. She used the grog they gave her to induce her prophetic trance. All saw battles and doom ahead but Ariana saw visions of her god sending griffons.

Later Ariana tried to seduce guards offering them Sobek and her maid Hani. Guards began to debate this when Ariana put on a lewd show and the guards all set about releasing her with spears pointed at rest through bars. Kull grabbed a spear and guard fled. Others used bare hands and their advantage with armour to attack. Battle seemed like eternity but after ten seconds of struggle and guards screaming alarm, Toth ran free and into the room where temple loot was kept. Ariana and Sobek both fell from leg wounds but Kull's spirit healed them while he furiously tried to grab more spears without success. Sobek grabbed a spear from a wounded foe and gave it to her maid Hani then she crawled to back wall and tried magic. Others tried similar disrupt charms and delivered some wounds till finally party with weapons they were mostly unskilled with got some luck hits and finished of guards. Toth managed to dodge past guards grab his meteoric steel sickle sword then killed the guards easily. Several guards fumbled badly which helped to. Worse battle ever thought some. Sacked the store room of their own weapons and some gold and other weapons. Including a light flint mace and a flint spear, both ancient relics. Rearmed and ran out temple for ziggurat killing robed chanting holy folk as they ran up to peak where the local Guti king was consorting with a priestess of the earth goddess to call the god Asag.

Heroes volley of arrows and javelins took down most of the heavy armoured guards and the heroes burt in as hordes of Guti troops ran for ziggaratt as alarm horns sounded. Beheaded the king and hacked limbs off priestess before they could act. As they looted a ancient Sumerian harp and goat statue worth thousands. As they looked at approaching horde they saw flight of griffins come to save them.

Griffins carried them to the griffon peak and saw the escaped terrorbird of Sobek in a valley and took him too. He fluttered his puny non functioning wings as he was carried into the sky. In the griffin mount, they saw gods stash of treasure, griffon claw marks that spelled prayers to the gods in Sumerian. Was a shrine to Adad the weather and war god also. Griffins brought them fresh meat and party rested a week.

At end of week as they prepared to attack centaurs, a groat cloud and lightning storm came and all the griffins faced it. Party watched as the God Adadd came riding a skybull wearing a gold crown. The god was in his divine glistening gold and lapis military uniform holding a lightening bolt. All bowed and the god said he was pleased with them for killing the Gutian Asag cult. Ariana as a acolyte of the god bid he speak to her alone, She asked him to remove the centaur kings child from her and the god seemed unimpressed. He said killing unborn a base thing beneath him and told her she was callous. She was to bar the centaur and pay for her needles killing of her unborn child to her husband. He also told her to speak to Nyarlathotep the enemy of the gods and forsake him and the witchcraft she had learnt. She agreed as she had always hoped to have sex with her god. He told her she was impure and required ritual atonement. She took that as maybe later and admired the storm bull. Apparently her cult had secret rites to summon these beasts even bigger than griffins.

Adad told them the griffins would help but if one ever of the pride ever died helping the heroes they would never get help from the noble beasts again. The god departed leaving them with refreshing light sweet smelling rain. The would prepare for the attack on the centaurs. Kull went to use his divination to see if the dog he left with centaurs alright and discovered it had been dismembered and eaten. He was furious and determined to kill the centaurs. Sobek wanted to kill the satyr that brought party to centaurs for what was apparently a trap. Toth always wanted to kill the centaurs from day one before the betrayal. Monsters should just die.

Saturday, 14 February 2015

Babylon BRP: Into the Mountains

So the heroes returned from the desert cult and met king briefly. Spent some time with own cults and Sobek had to spend time with her shaman lover to heal her mental scars. As they are now big deal in their cults many began to hear more interesting cult secrets and magical practices that were previously secrets. A few dabbled in dark magic as well. Warned next year would probably be war down south especially in Elamite borderlands and some of the less famous cities.

After a few months the party gathered and decided to hunt culists at the kings bidding so they traveled to the Zagros mountains, sure that th minions of the stone giant Asag were there plotting to wipe out humanity.

So first few days under Impirial Chariot Corp escorts uneventful and visited some minoe cities. Then ino the eastern wastes on foot. Ignored wolves and animals till they got to edges of the mountains. Rough hilly country mostly good for wood, stone and barbarian scum. They saw a plum of smoke on a hillock and obek sent a dove to investigate. On hill was a ritual site with three witch women acompanying a hag with three heavily armoured bronze suits, the kind royal bodyguards might wear.

Got close and yelled out to announced themselves. Witches yelled back to leave. Iltani now a Ishtarian sorceress was geased to offer everyone her delicious beer. S young witch came down to tell them to leave and collect some beer in a beautiful ritual bucket. They hoped for some sign the women were evil. They were cultists of Ninhursag the great Earth goddess. Toth mumbled the prayer to call Asag to see if they responded with no reaction. Iltani having learned to be a great cult singer tried and got a stronger result but none of the heroes confident womens ritual was up to no good.

So they departed and went to camp. Late at nigh Sobek was awake and heard odd noise as did her pet terror bird. The fire was swallowed into a sandy pit and it expanded threatening to eat all. The heroes leaped to their feet and began striking it with magic weapons. The earth elemental was huge, over 12 cubits of dirt and stone threatening to engulf them. The heroes still had trouble harming the brute and armour piercing spells did nothing. Iltani knew it was shielded by sorcery. After the thing died everyone was sure cult women were up to no good and set off to kill the witches.

They charged up the hill, Sobek riding her cruel beaked bird ahead of all the rest. Some like pek split between runing and shooting arrows. Ariana took a side route hoping to get to cultists a bit more unaware. When both sides got to javelin range each hurled might darts. The three men in bronze plate wre wounded by Pek's arrows but the witches healed them several times over. The high priestess pulled back and lay flat to avoid missiles. Sobek on her bird got close first and took on a warrior finishing one who had been healed several times. A witch cast demoralize on her bird who fled so she jumped off. Pek called on Ninurta to carry him into the sky so he could shoot the hilltop cultists better. Finally Ariana with her slower path shot at a witch. The witches very depleted of power with defensive magic and enhancing the bodyguards gave last of their power to the crone. She used her power to turn Ariana's bow limp then did same to Pek while he was carried by his god's wind. 

Finally the heroes were close enough and the last javelins and missiles cast. They overran the hill finishing off the armoured guards and killing all the witches. On the crone they found several magic stones on the priestess. They killed the cultists and Ariana beheaded them and stuck their heads on Javelins. They toppled the sacred stones and smashed and burned their magic paraphernalia.

For a fight that lasted about 12 seconds of mostly running, they were depleted magically and many wounded. Sobek's sheild maidedn had grabbed the terror bird. Ariana and Pek were distraught over the magic that rendered their bows ineffective. Iltani managed to repair Ariana's as it was magic but Pek's was ruined utterly. Pek scouted with his fly spell and saw a log fortress in distance with a Guti army in camp.

They returned to Babylon with the stones which they took to the Temple of Ereshkigal a only their cult could use the stones. The armour got high prices and the cult bought most of the stones bar one that had the power of resurrection once. The cult offered to hold it for party in future as needed. The stones and cult trinkets and armour made good money and the heroes took their tithes to their cults. Told the army about the Gutian camp and a thousand men marched off to destroy them.

Pek through his cult bow masters got a composite bow and a smaller bow he could carry on his belt and quiver.

After a month just before torrential rains due they prepared one more trip to the mountains.