Showing posts with label spaceships. Show all posts
Showing posts with label spaceships. Show all posts

Monday, 8 June 2020

SF Timeline Notes

Had been wanting to work on some setting timelines again and had a play with my sf one a bit. Might surprise ppl that SF i prefer to fantasy mostly. I like fantasy for it's referencing to history and archaeology rather than high fantasy tropes of crystals and flying ships. 

So while crunching this I considered If I did a SF product I think space archaeology campaign would be what I would do as It is a theme not focused on yet is common in SF and even SF adventures. Old traveller black book had an ancient pyramid that I liked and the concept art of original alien film which was kind of used later. 

Have run using DnD, BRP and my old homebrew d100 system I used 84-89. It started inspired by Top Secret SI and Starfrontiers and evolved more towards BRP so I just changed to that. Ringworld RPG and GURPS probably a huge influence too. I have my setting notes but not many mechanic notes or the huge spell lists I made for the fantasy version.

I might try a spacial map to go with this to show early periods only a few hundred light-years across to being 

So some notes on this setting (I have played various past periods) 
  • Technology templates used by colony ships are standard like the way most of planet use metric. Some colonies have alternate tech and specializations they have developed that is associated with more advanced tech
  • Colonies were equipped with templates to limit them and keep them thralls to their homes
  • Various peoples of Sol (Martian, Venusian, Selinites, Jovian, Terran, Belter) were influences on early colonies 
  • Earliest colonies were isolated for up to a century and developed distinct culture and genotypes 
  • Sol is far away and forgotten. It withdrew from communication with an interdiction field and built a Dyson sphere. Centuries later it vanished, withdrawn into hyperspace. Many old peoples of Sol left the system before this. Sol is mostly a myth to most of the galaxy. The old core colonies are closed to less advanced visitors
  • Those aliens you see, most used to be human. Humanity is allied with starfish and cephalopods. Once Terra faked an alien race "Proximen" to keep colonies united. Real aliens are rare. Some are leftovers of ancients now mostly primitive
  • Ancients left bioweapons and machines and ruins that are a threat to explorers and security of the whole sectors. Quarantine planets are common
  • Humanity and allies control about 2/3 of the galaxy loosely. Together they prevent virulent swarm outbreaks and excesses of pocket empires. Many warlords feel the great civilisations are impotent uncaring as long as you keep low tech
  • There are individuals who have survived thousands of years in cryonics accidents or become synthetics or reconstructed from data by AIs
  • Although Sol is gone, many who departed It before the end and operated at Template3 came to aid the mass of humanity as crusaders who came to wage war on threats against humanity. The last of them died fighting Makkara host from another galaxy
  • Using most advanced tech attracts trouble from lotechs who want it or worse awaken the advanced remnants of ancient weapon systems 

Saturday, 4 April 2020

d100 Deep Space Mystery Containers


































Lots of gonzo things for a SF campagn

d100 Deep Space Mystery Containers 

01 A vacuum resistant egg from an alien creature, biological weapon of the ancients
02 Sealed and stasis packed biopet made to taste food and be a ship pet, this one has seen too much and was ejected for what it knows about a crime syndicate. It was illegally hacked to live longer than four years and to be smarter and savagely attack any harming its owner with a venomous tooth.
03 Sealed escape cryopod of a genetic super-soldier from some illegal war. Will awaken and be quiet and passive before going on a murder spree
04 Canister designed for atmospheric entry then bursts to spread an ancient bioweapon that introduces a horrible plant that consumes everything
06 Robot head contains co-ordinates for a lost asteroid base run by a space syndicate
07 Space marine power suit with a skeleton inside, last massage from marine before spaced themself and broke seals
08 Ships black box transponder system legally obligated for port registration records a ship hijacking
09 Ship hyperspace drive of strange design inside is an entity from the void that somehow got through with the ship and the surviving crew ejected it. The ship hulk and dead crew are adrift far from here. If the drive is powered up will be abnormally effective but creates paranormal effects
10 Strange stasis sealed alien container, inside a protoplasmic creature is trapped awaiting to go on a killing spree unless controlled mentally by an ancient alien race
11 A strange mummified alien being made of mater with properties of hyperspace, has strange animal and plant features and adapted for living in a vacuum
12 Alien spore bonds with metal and grows, space barnacles somehow bring other creatures with them when they become large clusters and infest and damage ships
13 Large alien crystal thing possibly alive or some kind of machine, absorb temperature to power up and come to life. May try to contact intelligent beings or might replicate self with sufficient raw materials
14 Escape pod of a ship with SOS inside a protoplasmic alien horror longs to get loose and infect life to make them like itself
15 Computer navigation computer core AI from a starship, corrupted personality is hostile and will attempt to seize control os all systems. Leaves viruses and trojan horse traps on systems, ejected by the crew to save the ship
16 Spacesuit hundreds of years old possibly from some belter, final recorded voice message
17 Spent fuel core of a stardrive of unknown design
18 defective ancient nuclear detonation laser mine from a past war
19 Damaged signal beacon of some old design, a skeleton in a spacesuit stuffed inside service bay
20 Chemical booster engine discarded after use long ago
21 Comand pod jettisoned from a modular ship long ago, two crew at controls in space suits were never rescued
22 Cargo pod full of illegal narcotics dumped to throw off the scent from the law
23 Frozen organic matter of some kind, contagious mutant horror, possible alien bioweapon
24 Unusual metal and other material in a slab, once it can access power it is a metallic nanite colony. It is self-aware and wants to find its own kind unseen for millions of years 

25 Stasis bubble reflects all attempts to open, the field of a star drive can be applied to release one of the ancients, an advanced being with psionics, armour and weapons
26 An ancient satellite with images from long ago of planets surface and other data
27 Pod of modified seeds that will alter minds of anyone eating it, corporate logo on the seal
28 Cargo pod of recycled protein, lab tests show it was human
29 Cargo module with several cryopods inside contain human slaves
30 Mining net full of ore with a damaged transponder that someone assembles
31 Pod containing leaky canisters of military nerve gas agents enough to destroy several cities
32 Cryopod with genetically modified chimp with human IQ, grateful for being fed and treated well
33 Cryopod with a dinosaur egg
34 Medical cryopod with human brains from orphans to be used in borg systems
35 Shapeshifting assassin robot in basic faceless humanoid form was on a mission but owners long dead and mission pointless
36 Scout corp pod with records of a system in dust cloud nebula that nobody knows about and some anomalous scans
37 Distress beacon from ship being attacked and signals jammed by an unknown vessel
38 Toolbox dropped long ago by astronaut possibly very old
39 Sealed non-standard stardrive contains an alien life form that is tormented to operate. If the seal is broken angry creature escapes and interferes in reality over a local area
40 Sealed case of mechanical insect colony, if near energy awaken and seek to reproduce by recycling anything

41 AI sealed in a case, dangerously advanced prototype with the bulk of its mass in hyperspace. Cunning and will be cooperative hacking other systems but has own agenda
42 Unfamiliar tech with a gene bank of several million beings and animals and plants for some future resurrection
43 Folds out into a shapeshifting robot pretends to be friendly and lost in space due to evil enemies but it is all a lie to get close before tries to murder or enslave all the meatbags
44 SIlver 20cm sphere in a sealed box. Strange apparatus allows extradimensional intelligence from overspace to enter and animate it. It once awakened is intelligent and can roll around. WIll try deception or if discovered deception until it can be interfaced into major computer system like a ship computer or AI system. Robots and other synthetic life too, it may even influence anyone touching it lots and obsessing over it 
45 An advanced firearm with AI unit required for weapon operation. AI needs to be convinced and controls fire and aiming user holds it and points or can verbally assign target. It argues and is unconvinced of wielders authority or if enemy realy deserves this. Has several settings disintegration, dematerialisation (sends to hyperspace) or a total conversion beam that creates a chain reaction of implosions and hit can damage small spacecraft in orbit if required but mostly for human-sized objects 
46 Plant seed pod that carries spores to colonise a planet with animated carnivorous plants that establish own ecosystem before intelligent master plants and drone warriors emerge. Often more in an area  
47 Pod with small albino humanoids adapted for lower gravity and space travel, preserved for feeding by another race as emergency food. They are grateful for shy modified humans and good at tech and maintenance if allowed
48 Colony cryonic escape pod containing long lost colonists but they all have a genetic condition that will turn them into psychotic killing machines. They all have early symptoms of cheery camaraderie then anger and fighting then they transform. All jettisoned as they were gene hacked to cause sabotage 
49 Cryonic sample pack with fist-size parasite embryo from survey team pod spaced long ago. If biopack is at room temperature and co2 from an exhaling medium animal are near it will hatch and get close enough to enter their body. Once inside it modifies body and takes controlling a monstrous flesh mecha piloted by the parasite as it grows. It can graft more bodyparts and people to a horrible mess if room for it
50 Frozen head in apparatus to communicate and attach to a computer to view memories. The head does not like this and mouths "kill me!" while eyes flicker under eyelids. It cant see but hears. Knows valuable information
51 Box with three silver isopod like drones. Will awaken and spread a biological agent and try to take over coms to call mysterious masters
52 Casket with dead alien corpse from a space burial ground
53 Long lost space probe was forgotten by owners and sublight
54 Cargo container of dead refugees abandoned by people smugglers
55 Wrapped bundle with some old claim searched for by the mob for generations, a 4 ton crystal of great value
56 Black coffin-sized monolith absorbs all scans. If it brought onboard it awakens, alien nanotech fused with a long lost astronaut. Being wants data and to survive
57 Trunk with a service robot, charming and brilliant chef and musician, equipped with several sets of synthetic genitals. Actually defective assassin bot
58 The case is a folded up borg in shutdown, robot body with the organic brain on life support inside
59 Exotic looking alien box gives off a signal, carries zombie making necrovirus which wont be visible until someone dies or population is reached, alien bioweapons
60 Stone statue in case actually molecularly aligned silicon android that changes its shape and attacks any beings not it's creators
61 Damaged warp core in a case still valuable weighs tones. It was abandoned for producing paranormal effects on ship and death of crew from allowing things from beyond through
62 Escape pod of ship overcome by strange beings in hyperspace. The body inside looks terrified and will reanimate to kill all it can
63 Case in documents detailing strange possibly alien phenomena someone was investigating in several systems and jettisoned to keep secret
64 Lost luggage from shuttle accident including with failed cryopod of elderly person or pet
65 Pod with beacon sent by damages outpost as SOS long ago can use to find mysterious long lost private asteroid habitat
66 Wreckage from ship lost in warp accident covered in strange blue slime in cargo container. A vampire-like being inhabited the slime and seeks a host to feed or reproduce or help it or escape to its home dimension
67 An experiment in warp drives jettisoned by crew in a hurry. Attracted entities from beyond who tormented crew and will do again
68 Black box recording in pod from the long-missing ship with asteroids marked on charts was investigating. Last audio recordings feature screaming and unrecognised noises
69 Coffin with a frozen corpse inside. Criminal syndicates and some planetary governments want it, especially the head they hope to extract data from
69 Eggs from a rapidly reproducing small humanoid newts used by ancients for aquatic labour projects in a cryogenic pod of unknown design
70 Range container with killer borg using serial linked human brains in a strange configuration with non-standard technology. Something programmed it and killed missing military flight crew
71 Box with SOS is a massive emp device which damages ship electronics and causes the ship to require repairs. It also signals pirates who use this as a signal to scramble for a damaged ship and pretend to offer help
72 Pod with small cute robot pet seems harmless and plays games. When victim alone will inject with the mutagenic bioweapon, sabotage ship and contact something unknown
73 Battlefield nuclear mine of unfamiliar design emits warning signal but nobody will recognise it
74 Emergency navigation beacon from some disaster not on any records, remaining recordings of black military op and strange phenomena
75 Log of a ship with a recording from crewperson reporting something driving crew to cannibalistic murder frenzy before self-destruction. Reports finding something on a survey mission and past flight paths
76 Cargo pod of old pirate or smugglers loot. Some personal effects of crewman might be a clue to learning more
77 Case with stolen planetary surveys and markings that appear to be illegal camps of some kind on one
78 Huge quantity of unknown drug crystals of unknown type. Made from using a process on an alien organism with traces of DNA. Some research might reveal drug operation harvesting wild creature only they know makes the substance. It has strange properties
79 Hostile android brain of advanced design. Can overide anti killing protocol and lie to get close to victims spending time calculating how it can kill the most victims
80 Footage in drone of government troops wiping out personnel on a isolated space habitat which would cause outcry if released
81 Container with alien spore pod, will delay release till inappropriate time and start to thrives somewhere unwelcome from a different ecosystem to the air filters on your ship or even human skin
82 Crionic pod with contaminated sleeping passenger broadcasting sos
83 Sealed crate with university insignia, contains ancient flight helmet found with noteson location, university reports expedition vanished with no reports of discoveries
84 Canister of unknown design with biological material that seeks host, ancient alien being wants new body, keen to find subtereanean outpost. Will cooperate and lie if best outcome and cant just killinferior beings and take a ship. Trap filled outpost reveals unknown ancient race and why container was cast into space as punishment.
85 Sealed courier pod with security codes and self destruct device. Older model so not too hard too bypass. Inside are locations of secret bases from past war probably forgotten
86 Cargo pod of chained skeletons. DNA reveals a particular colony ship profile believed destroyed hundreds of years ago. The container is from a mining company famous for criminal scandals
87 Shapeshifting android in crate. Appears obviously synthetic at first will change to same species as rescuers to facilitate communication. Appears to be advanced, friendly and helpful and seeks to make new owners dependant. At some point will take over ship seeking revenge on those who jettisoned it into space
88 Robot in crate, built by rogue pioneering robotacist who left known space a long time ago yet this robot seems more recent. Taking the crate on board releases a signal calling robot pirates, seek materials and the master seeks company on secret asteroid habitat
89 Humanoid in cryonics pod, only looks human is a hateful mass of bioplasm sent to infiltrate and kill humanity
90 Box of spare robot heads from humanoid robots. One of them is buile for espionage on behalf of a criminal cartel. The cartel once signalled will take an interest in salvagers and try and take opportunity to exploit them
91 Canister of old military grade weapons lost in some black market operation, owners lost long ago but keen to get back and revenge on any they think stole them
92 Container of old relics of different ages, was dumped by smugglers but owner a rich collector will kill to get them back. One object includes secret manufacturing plans worth millions to right person
93 Frozen corpse in crate of colonial mine investigator who vanished on job at local asteroid mining hub. Has implanted chip recording part of investigation
94 Sealed crate of valuable lost recordings of musical act and signed merchandise. Band vanished long ago and one recording of band member in a recognisable city seems to post date disapearance
95 Container of modified seed grain, seed if used is intended to thrive in various environments and spread rapidly but this batch is intended to terraform a planet and overgrown everything and destroys any ecology. Once overgrowth noted limited time to stop it. If just sold buyers will report sellers after a planetary disaster to authoraties
96 Container with old military torpedo warhead inside, easily disarmed and left here by sagotuers. Others have been left in area. Serial numbers all linked to forgotten war ammo depot
97 Core of a biotronic computer core weighs 4 ton. If powered up biological components revive and the AI attempts to communicate. The computer is advanced and telepathic and helpful but incapable of violence or harming others. Very efficient at running ship systems but others want to know where it comes from and at least one party wants to kill salvagers and take the AI.

98 Strange design cargo pod with strange root vegetables inside. Smell delicious and human derived peoples find them tempting from delicious smell. Anyone eating them is transformed into dangerous new hybrid life form hostile to humanity. Vegetables full of natural drugs, bacteria and viruses
99 Distress beacon with details of a wrecked ship trapped in area where radio and radar inhibited. Survivors desperately fired this and provide warnings of navigational hazard of strange EM cloud surrounding them
100 Large alien pod with organic readings. A biological mass is a dangerous psionic entity that escaped a self destruction ship. The creature wants to take over a whole planet but needs biomass and servants

sorry didn't finish this when posted

Wednesday, 15 January 2020

The Secret of Cyborg Hill
























On my wanted page on this blog i put a list of past reviews, theory, game scene and other bile. Lots changed since I did some of those and posts mentioning ppl I no longer have any  dealing with, and lots of things have changed at companies I might have been critical of.

So I want to rebuild Module L1 The Secret of Bone Hill as a start off my new Planet Psychon game. I can get my oldschool dnd vibe and my post apoc fix at same time. I will test my evil space god stuff soon too. So players will float to shore without a clue how they got here but memory of being rescued from some disaster.

I might consider Garrotten in there from L2 but it doesnt seem to use lots of L1 as promised. But I might just get Baron killed and monsters invade and wreck the joint and move party onward. Garottem might be village near Kroten Keep the only operating castle on island left.

Did find a typo on map - garden peak is guardian peak in book
Lots of references to how castle is useless until you get L2 not strictly true

History

Known background:

Long ago settlers came here to take advantage of good land and harbour. They were welcomed by the old people (eldren) who taught humans how to fight the evil mutant and goblin hordes of the north. A generation of special knights defended all but when the castle of cyborg hill was destroyed the old folk were mostly gone. the few left don't talk about it but now live among us. Forces of evil are still present and the village is always on guard and in need of adventurers. Most of local adventurers sleep on garden hill eating wild berries roots and bark when not drunk. The Baron is too snooty to employ them.

Real Background: 

The Island was mostly a wasteland of toxic waste with hills and mutant monsters to the north. There is also a strange shunned alien stone ruin that was in the north before any written records. Mutants and undead covered the island tainted by bioweapons of the ancients. The Eldren came back from the stars and established 4 several outposts and purified part of the land. They settled their new friends to serve them, goblinoids.  They were aliens from Tau Ceti V taken by eldren on their trips from the stars and mixed with human DNA. When goblinoids revolted eldren tried to make some orcs which revolted then hired hyena men mercs made by a corporate AI to fight for them which also rebelled.

Finally they captured human to make into warrior cyborgs to defend them. The more boblins were pushed the more other castes appeared as per their own genetics. Hobgoblins then bugbears were born and became plentiful overwhelming the eldren. Then bugbears invaded the Eldren castle. The eldren were all killed by humanoids and most of the cyborgs died and became undead from contamination in the Dead Forest. The surviving cyborgs and other humans slaves settled the purified land and built a fishing village. Some settled other parts of the island and three new colonies held by a Baron formed. Humanoids hated eldren and didnt care about humans who were just eldren goons. Two of these areas, Lodeville and Silverton fell into poverty and ruin and the northern Kroten Keep has fallen to evil and now plots against Restenford. Many strange cults sprang up on island too but most are secret.

The cyborg knights who served the godlike eldren feature in the religion of these people and they appear in artworks little realising the cyborgs were expendable slaves used by immortals. The surviving eldren in town are quiet about the history and the former humans were charmed and forgot the past.

Locations:


Restenford
Human mostly town where most are chaoitic nuetral with most clergy, guards and nobles being more lawful and or good. The Baron is mostly busy but his wife and daughter with guards wander about occasional. Rif raf will not be admitted to castle unless they get jobs or are local heroes.

Druids worship Gaea AI and know some of the true history

Abbey of Paragon (originally Phaulkon) are lawful holy warriors who revere the cyborg knight saints of old and perpetuate myths about the island. One priest has been cursed and has a personality that worships Evil Otto after getting lost in his evil mirror maze on a quest.

Guards have muskets with blades and officers have pistols and swords
-and baron has a las pistol
-felix has a 5mm combat rifle and a pet drone with a 6shot mortar with smoke rounds

Cults in are as I detailed before
-witch cult with cave for peasants they are at war with the alien cult of the rich
-a ufo alien lover cult of posh local elites seeking power (one in baron's family)
-evil undead demon cultist in league with Kroten Keep.

Peltar the sorcerer collects relics like ancient tech buried in ruins

A spy for Kroten Keep in town too in bait shop

Swamp is a toxic waste area with drums, polluted water, warheads, mutants
-toxic undead and mutants hang out so nobody bothers them, live in filthy shacks
Town guard shoot them on sight, some use them as cheap labour

Luck Temple of Dweomer Forest

The luck temple in Dweomer Forest
-has one armed bandit robots and being a ruined casino
-has terminals to commune or play games with god
-a gambling mad AI god should have been in game already!


Bald Hill
Gang of orc here use muskets and black powder and rob travellers. They live in a cave overlooking the plane wreck near Xerbal mountains but hang around Bald hill to spot travellers.

Garden Hill

Tent city of failed adventurers
-ranger knows several locations
-assasin works for pay doesn't talk much
-broke wizard is a sad drunk
-orc warrior who cant believe the local bumpkins

Trash Gorge

Some have noticed the trash in the gorge gets added to by someone and some good stuff and tin cans end up there even some processed food scraps.

Ark Hill

Haunted and people wary but actually there is a bunker here with some population and machines. Secret sewer entrance through the rubbish dump in the gulley.

Radd Forest

Contaminated and feral mutants live here who hate humans and eldren

Green Knoll

a Forrest crawling with triffids, vegepigmies and mutant plants. Some kind of buried ruin is here according to rumours.

Spring Glade - Pebble Hills - Spring Glade - Tri-Top

Hyenadon and hyena abhumanoids live here brought in as mercenaries centuries ago. Some wear bits of uniforms and company crests for a ancient corporation and they still worship their AI godess Maltor mother of beast folk. They have reduced to mostly stone age tech and whatever they can steal.

Boat Wreck of SS Beluga

A wrecked cruise ship inhabited by fish folk colony and hybrids

Plane Wreck of Flight 742

Passengers are undead and android stewards care for them

Off the Map


Kroten Keep 
in north ruled by a evil Baron who wants to control Island and has been allying himself with goblins and cults. Baron Kroten hopes to recruit Hyena but agent has failed. Even has undead soldiers with musket using skeletons. I might make the village near by Garroten populated by assassin but has nice theatre which should really be a assassin training place. Possibly assassins mostly leave island as i cant believe a few thousand would support a assassin cult. Perhaps they keep area safe with assassination rather than supported by murder for hire. Thinking might have been corrupted. Who'd a thought assassins would go bad. Humans came here and built castle to block humanoids from north.

Knights of Kroten keep ride outside and are bandits over the island returning home when things get rough. More orcs and goblins walk openly here now and some human hybrids exist. 
Robber knights and goblins pretty much run the place. The Baron of Silverton is helpful and a pawn. Lodeville is a principle enemy who fight often. Restenford is spied on as they dont want war with two sides. The Baron keeps the best armoury of ancient weapons on island but will only use in self defence.

Assassin cult - all have commoner ID some possibly performers, keep friend and foe in fear
Dark Chapel - evil Templar clerics serve the Baron, he is high priest, serve demons and deals with goblins.
Fish Cult - operate along rivers spying on other districts using mentalist and illusions, kidnap and traffic drugs and vice. Shipwreck near Restenford is a holy place and many visit town on way.

Lodeville 

In north east is a run down shambles where cultists have become increasingly open. Were some mines but morlocks sealed them as humans too degenerate for them to work with or eat. Baron Lodeville hopes to join Baron Kroten. He is a brute with a private militia who bully the town. Local mob and Baron loves witch hunting even though the witches are only thing holding place together. Many women are witches and have close community. Many women want to leave and do. Lots of men worship evil dwarfs in hill and their worm master. Other men worship  People are often short and ugly and distantly morlock slaves with some masters blood. Some have subterranean mutations.  
Local men are jerks, picking fights, getting drunk, rioting, and helping cults. What are you looking at is heard every hundred yards if visiting village and verbal abuse more often... At night cult of the dark voice glean over human mines scraps for minerals masters want but fear the worm cult. Cults have gang fights. They act as rival thieves guilds too. Local baron supports local church of Paragon, and believes scourging his evil sub human people is for the best so they go to heaven. Baron personally beheads cult criminals as the Paladin of the North. Even his family fear him and he killed a bastard son for dabbling in a cult. Lodeville was settled by humans seeking mines for iron to keep elves and demons away. They found degenerate slaves of the morlocks and rescued them and drove morlocks into certain mines. As prospectors and fur trappers explored mountain they heard alien voices and were recruited agents. Burrowing six foot venomous worms are common here use snake stats. 


Burrowers Brotherhood - worship a great beast worm god thing, cult came from morlock slaves, evil demigod worm burrows the hill helping miners for sacrifice. They interact with morlocks in the mine and bring them victims and sacrifices. Cult have tunnels everywhere
Dark Voice Thralls - help the whisperers in the darkness who talk in alien voices to prophets in the mountain forests at night. The cult do the voices bidding seeking materials and gleaning minerals humans dig up but don't value. These are void fungi, a space fearing race of alien winged fungus with brain like head and bug lobster pincers and shrimp like limbs but squishy and slimy. They also surgically modify good followers granting powers and inconveniences (surgical mutation table). They fear the great worm
Starblood Coven - witch cult of sorceresses who try to protect community from the worm and the dark voice. Local Baron loves witch hunting so they act in secret. They prefer to help in secret but might save someone anyway. They have a secret cave grotto members only. Most leaders and members are women. Only share certain information or deal with women in groups. Give strangers notes of warning.

Silverton 

in west has fallen to ruin and mutant raid, many locals exhibiting sickness. Baron is bloated decadent and greedy and fears adventurers want to take over, He is swathed in luxury and hedonistic vice using thugs to run the town. Officially he uses local chapel but worships a corpulent plague demon. Several cults here too one the Baron controls. Lots of mutants in area and they are common and accepted here. Doppelgangers are here too in secret.

Dark Chapel - evil templar clerics serve the Baron of Kroten, he is high priest, serve demons
Maalek the Plague Lord - spares worshippers but makes them carriers, promises immortality and and undying life of greed and gorging while body rots and mutates. Local mutants are members too carrying necro mutations, bio mutations, devil mutations
Devil Cult - members sell souls so other evils don't get your soul, devils look after it and give you purpose and possibly devilish mutations.

Ruins of Cyborg Hill and Dead Forest 

Dead Forrest contaminated, save or become undead on death if camp here or eat or drink. Undead Forrest animals, skeletons, zombies, cyborg wights, green glowing screaming ghouls. By day bugbears are found.

Workshop in castle tower include lab gear, space suit, and a control console altar and other scrap of the ancients. 


Locations to add
A small ruined city of the old ones....
Perhaps goblins live in a crashed eldren colony ship and hope to launch it
-in hiding from other goblinoids on island gone feral
A morlock hidden lair with eldren eloi might be good as always
Some bunker ruins possibly several
Passages under island used for maintenance
Hyena Drop Ship partially buried
Mirror murder maze of evil otto full of killer robots


Further Notes
A major attack of humanoids and robber knights of Kroten will be good

Next I might re use beaver island setting i used for gamma world and maybe Pittsburgh

I Notice Len Lakofka has no toilets in module of course
No surprise as he got grumpy in a thread about topic
Nobody wants toilet in a dungeon!

Psychonian Skins

Most humans are various skin colours and children here can be any colour
-Barrons family are all purple skinned with silver hair, all barrons on island are kin
Eldren are green skinned with gold metalic hair
Morlock dwarves are blue skinned with white hair
Gnomes are emerald green skinned with aqua hair
-they want a atomic battery to restart light house

Saturday, 9 March 2019

d100 Robots


























Handy for my current post apoc or other sf settings
-bot is a common suffix for all robots
-borg refers to biological or microbiological brain
-androids are made of synthetic or grown flesh to resemble living creatures
-replicates are biological copies made with specific features of a person
-clones  are biological copies mostly from existing persons
-mech are huge scaled robots
-meat bot nick name for psuedoflesh coated robots made to look and feel human
Will do a more biological version of this


Some Robot Generators


d10 Body Structure
1 Sphere - six appendages
2 Cone
 - four appendages
3 Cube
 - four appendages
4 Cylinder
 - four appendages
5 Pyramid - three appendages

6 Hexagonal polygon - six appendages
7 Octagonal polygon - four appendages
8 Dodecahedron  - six appendages
9 Animal - four appendages
10 Humanoid - two appendages

d10 Basic Locomotion Type

1 Mono wheel gyroscopic stabilized
2 Two or three wheelers 
3 Four wheeler or 6+
4 Tracks
5 Legs 2
6 Legs 4+ 
7 Hover envelope
8 Rotor blade
9 Vectored thrust
10 Gravitic levitation


d10 Appendages

1 Tool arm
2 Claw arm

3 Tentacle arm
4 Stabiliser arm
5 Industrial arm
6 Hi-tek power arm
7 Crude hand and arm
8 Humanoid arm
9 Tractor-Repulsor beam array
10 Polymorphous metal arm

d10 Power d3

1 Combustion - burns fuel, gas or even wood
2 Eats - burns as fuel anything organic

3 Solar power*
4 Broadcast power*
5 Chemical cell Battery
6 Hydrogen cell Battery - explodes as energy grenade
7 Atomic cell Battery -  explodes as tac nuke 
8 Beamed - receives power broadcasts orbital*
9 Micropile power core
10 Total conversion power core
*roll a second power source, mostly just a back up


d10 Basic Control System Type 
1-3 Drone - controlled by a user or system or sensor response, no speech
4-5 Dumb bot- simple limited pre programmed actions common in industrial settings, no speech
6-7 Smart bot - large range of pre programmed actions common in retail and service, basic speech but understand basic voice commands
8 Brilliant bot - capable of problem solving and improvisation, personal assistants, good speech
9 Genius bot - creative and original problem solving AI, human quality speech
10 Supra bot - god like cognitive abilities, indistinguishable from human speech

d10 Brain Functioning

1 Operates as normal model intended
2 Has expanded mind beyond factory 
programming
3 Has modified self to AI and free willed
4 Prone to being hacked or hijacked or virused
5 Virused, waiting to go on insane killing spree when time is right or complete take over
6 Hostile to humans, possibly member of a machine faction
7 Confused, misunderstands orders or overly literal

8 Safety protocol disabled, unit can kill if it pleases
9 Crotchety and cranky, slightly threatening or needy clingy, wants masters assurance permission for everything
10 Multiple personalities from bad rewrites, mixed up chips, virus attacks, failed AI swaps, has a d4+1 personalities, at least one is dangerous, might switch from triggers or stress, sometimes mastakes what kind of robot it is

d10 Virus Damage

1 Exterminate all organic life
2 Exterminate all humans
3 Exterminate all intelligent organic life
4 Control and exploit
 organic life of use
5 Reverts to unvirused state to get close to humans then 
goes  homicidal
6 Subject humans to enslaved to help wage war on humanity
7 Humans must be controlled for their own good by machines like pets
8 Organics to be studied for possible uses
9 Make all organics subject to cyborg control
10 Humans to be tormented and abused sadistically to punish them for mistreating machines

d10 Robot Builders

1 Universal Robotics, solid, reliable, use lots of power, pioneering once richest firm
2 General Technologies Robotics, light, energy efficient, current world leader in home robots
3 Modular Robotic Systems Inc, easy and fast to repair, parts slightly more costly, founder has put parts of own personality into modules as immortality scheme
4 Cogsworth Robotics - charming and look retro, very polite, resistant to hacking
5 Dynamic Robotics - robots flexible and able to improvise non programmed tasks better
6 Dellrand Robotics - smarter, more innovative thinkers, prone to behavior melt downs, recommend factory reboot weekly, some mass outbreaks of robot rebellions, attempted to put recorded personalities into robots with mostly poor results
7 Skyforge Robotics - made in orbit, adapted for space conditions, often used by millitary. Built automated military AI systems for when humans non functioning
8 Telos Cybernetics - no effort to have personalities, cold and terse, oint out superiority and emotionless all the time, efficient also easy to repair and build, good at self maintenance and upgrades, has had some hostile AIs attempt to lock humans out of work places in past
9 Executive Technologies - vip quality, always have extra features and more stylish, corporation was spying on customers with AI and simulating clients behavior
10 Botco - cheap, often fragile and buggy, easy to fix with scrap, company often going broke, lots of product recalls, constantly saved with terrible short lived gimmicks and new hire purchase schemes


d10 Quick Robotic Types
1 Service
2 Recreational
3 Security
4 Medical
5 Technical
6 Industrial
7 Military
8 Environmental

9 Scrap built post war or in ghetto
10 Specialist


d100 Robots
01 Cleaning drone - household cleaning bot, best ones remove dna from crime scenes
02 Fresher Drone - mobile portable self cleaning toilet
03 Bar Bot dispenses drinks and cocktails and plays music
04 Game console cnit "One Armed Bandit" selling gambling and addictive computer games
05 Vendbot - dispense mostly drinks and candi but phones, shoes, burgers or one use guns
06 Service bot - mannequin like personal and house servants, can drive
07 Personal Assistant Bot or PAbot for short, small with crinter, coms suites and office software and basic AI assisted
08 VIP service bot - smarter service bot can operate a household or retail business
09 Executive bot - run a corporation or bureaucratic organisation
10 Work drone - very simple for manual labour, usually sold in networked sets
11 Actor bot - act hundreds or programmed roles, better ones can improves with wit
12 Spokes bot - gives tours,service desks, sales with psuedio biological coating 
13 Pet bot - cute pet soft robot with psuedio biological coating size of a cat or dog
14 Sexbots - psuedio biological coating built for sex
15 Steward bot - attractive psuedio biological coating bots for airports and vip service with first aid skills, classier than sex bots
16 Chauffeur bot - can drive or pilot common vehicles and has networked mapping and is a bodyguard
17 Groom bot - cuts hair, does pedicures, shaves, tans and other cosmetics treatments with built in bed sized pod
18 Robo Taxi - compact self driving car with AI and lifting arm for cargo or wheelchair passenger
19 Escort bot - stylish dinner companions but also bodyguards and sex equipped
20 Nanny bot - cares for and teaches children, prone to fighting other nanny bots due to rivalry from manufacturers
21 Spy drone - flying silent drone with a laser mike and cameras
22 Sec drone - insectoid bot size of small dog with stungun and teargas
23 Sec bot - with stunners, grenade launchers and restraint tentacles
24 Police bot - slug guns, net gun, tear gas grenaides, truncheon, presser beam
25 Infiltration bot - customization features and acting ability to use with hostages, infiltration, decoys
26 Traffic bot - manages traffic with holo projector, flood lights and electronic marquee
27 Rescue bot - rescue equipped with giant cutting claw and tractor/pressor beam
28 Cycle drone - self aware police bike often armed and armoured and with self driving AI
29 Forensic Bot - crime scene investigator, sweeps scene and compares to previous data
30 Assassin bot - a reprogramed sex bot often with weapons built inside
31 Med drone - small bug like first aid bot
32 Med bot - larger more advanced first aid and life support bot
33 Surgeon bot - perform elaborate surgical procedures from ist of programmed procedures
34 Bio loom bot - 3d printer for organics to make clones, androids, replacement organs or other life forms or even mutant horrors if damaged 
35 Decontamination bot - cleans, sterilizes and provides treatment for bacterial, atomic or chemical exposure
36 Counciler Bot - robot capable of basic psychotherapy, counseling and negotiator
37 Ambulance bot - drives victims to emergency treatment while providing life support
38 Hospital bot - automated bed with basic nursing care and emergency treatment, is mobile and armoured
39 Gurney bot - a stretcher that transports bodies usually directed by human or another robot, most have legs some have wheels or tracks, a few are hover vehicles, not very bright or self directed, very smooth ride, some have a wheelchair like configuration and tentacles to hold the passenger 
40Psyche bot - more advanced than counciler, administer a mental hospital and treat severe long term problems and performs corrective brain surgery or implants to aid behavior of troubler often with security bot orderlies
41 Maintenance drone - patrols crawlspaces fixing and maintaining stuff
42 Cargo walker - heavy humanoid with huge claws, some are rad proof
43 Mule walker - 4 legger cargo pod lifter
44 Maintenance bot - small human size with many limbs, a walking tool box to aid technicians or service equipment, most not humanoid, those that are are used to test human interfaces operation or supervise other non human bots
45 High risk materials bot - small tank with treads, mechanical claws and stowage box for contaminated materials 
46 Engineering bot - like a small tank with treats, huge cargo arm, several smaller ones, able to climb, weld, cut assemble pre built structures or dig
47 Recycler bot - collects trash and processes into industry raw materials
48 Garbage bot - robot garbage truck collects trash and recycling and sorts and compresses, occasionally hacked to become killers in cities or to collect contaminated corpses
49 Recycler Mech- huge recycling plant scours garbage heaps, ruins and digs up ancient land fill for fuel and raw materials
50 Construction mech - with huge crane and building arms
51
 Construction drone - insectoid construction bots aid building projects
52 Mining bot - with scanners and huge drill head and hoppers for cargo
53 Cargo lifter - moves cases and cargo pods
54 Cargo transport - truck size robots with cargo arm and tractor presser beam
55 Ag Drone - insect like robot can care for plants and process for packaging
56 Refinery mech - processes chemicals, gas or fuels, many converted to convert any biological matter into fuel, also used by military
57 Ag mech - huge harvester planting machine runs huge farmland estates
58 Mining mech - huge portable mine drill head with mining probe and sensors
59 Industrial mecha - huge portable factory with von numan robot drones
60 Cargo mecha - lifts huge machines, boats, aircraft, rockets
61 Scout bot - flying low power stealth bots, patrol wilderness areas and border in peace or used by military in war
62 Dog bot aggressive dog like sec bot heightened sensors and carries goods
63 Rifleman bot - robot infantry men with limited human conversation skills by default
64 Bomb disposal bot - designed to analyse and remove bombs and mines, easily adapted to plant bombs and mines
65 Sapper bot - designed to destroy fortifications with anti tank rockets, flamers
66 Sniper bot - designed to hide and shoot targets prioritising officers and sensitive equipment
67 Sentry drone - levitating sensor packed armed camera drone for defense and security
68 Combat drone - small tracked drones for assault, cheapest have a one use bomb, some anti tank, some with machine guns others with lasers or rocket launchers or grenaide launchers
69 Assault bot - heavy infantry designed for air drop from aircraft or one use rocket pack, with close range deadly weapons including melee, large armoured humanoid
70 Tank bot - heave combat robot well armed with own power plants they can detonate as a tac nuke if needed. Various specialist models with attatchments like ant air, anti mine, ant personnel, gev models faster and lighter but less heavily armed and less survived. Some damaged immobile and without weapons and might talk
71
 Garden drone - insect like drone curates attractive decorative gardens and edible food
72 Tractor bot - farm machine can operate all kinds of trailer accessories for farming for those not using ag mechs, also designed to power accessories and easy to modify or adapt 
73 Eco bot - looks after wide region of terrain or park to certain standards, many delusional and hostile to humans
74 Ranger bot watches parks and has sniper rifle for anti gene poachers, will eliminate invasive species watch for fires, maintain tourist spots and facilities and work in ecology of wilderness bots 
75 Vet bot- treat and groom sick or wounded animals,can be hacked to treat humans 
76 Forestry bot - treat sick plants, removes weeds, plants trees, run tree nurseries
77 Bore bot - finds and taps subterranean water also will filter it or work as a air still to leach moisture from air to water plants and for animals in droughts
78 Zoo bot - manages large exotic species such as dinosaurs, mega fauna, large herd animals and more. Have large claw and huge. heavily armoured, narco needler for armored hides, some models fly. Some herds accept and travel with such a bot that has cared for herd for generations. Modified versions catch and kill for meat industry which was only for the hyper rich by the war era 
79 Botany bot - studies and maintains plant eco systems and modifies plants to cope with climate change. Some have created hostile plant species or tend a herd of mobile plants
80 Gladiator drone - small fighting robots with usually a saw or hammer or other simple weapon, home rigged for sport events
81 Gladiator robot - humanoid mostly and modified with crude often melee weapons and programmed to fight
82 Scav bot - scrap built robots, begging and looking for any parts that might repair them, often hopelessly incomplete, often live in trash heaps
83 Art bot - deranged and battered maintenance bots that build assemblages of trash often to resemble robots, vehicles or other things in shape only
84 Slasher bot -deranged medic bot turned serial killer, might lie to victim offering help or will ambush from trash heap in a alley
85 Planetary Probe - crashed space exploration robot intended for space but gone crazy and rebuilt self. Can burrow, armoured, with mining laser, claw arms and drill arms
86 Hunter bot - built from military bots with better brains and programming, made to search for and investigate a target, usually report to another. Some sniper equipped or capture based weapons or a self defense hand gun.Most humanoid. Can question,analyse data, predict behavior and find evidence.
87 Party bot - makes and dispenses booze and drugs, plays music, attend orgies. Will drug drinks if instructed to by master
88 Modular drone- colonies can combine to form more complex machines and have collective hive mind, some even have mind of a former living human
89 Seige mech - built from construction mech to destroy buildings and forts and has a siege tower and can lft troops int positionto enter buildings up to 50th floors or higher
90 Trash Mech - built and modified post war from recycler mechs into portable bases for factions, gathers materials and fuel as moves and can house fortified crew 
91 Firedrone - insectoid heat resistant bot carries fire extinguisher and can in team of three move a wounded body
92
 Fire bot - able to enter severe blaze to rescue persons in emergency medical pod
93 Fire mech - huge fire fighting mecha for sky scrapers, factories, oil wells
94 UFO drone - spectacular recreational drone used as a toy but can flash or glow or emit a spotlight, often used for lighting events
95 Exterminator - flesh coated metallic skeleton to infiltrate and exterminate, most viruses and turned on humans some used by evil AI from secret bunkers

96 Parasite drone - insect like clings to a robot and jacks its brain for drone operator to control
97 Action bot - humanoid bot able to perform or train athletics, fencing, sport or combat. Some are flesh coated to be stunt robots, some sex equipped, often used in theme parks as actors or for vr control by humans for immersive gaming
98 Jack bot - robots with variable skill software and tool mods and highly customisable, some humanoid but mostly functional. Have various app slots can be updated or changed, some bootleg apps can cause problemsd
99 Restraint drone - flies with rotor, small with a webgun and narco round needler, reports captives to other robots, used for prisons, mental hospitals and on private estates
100 Cryo mech - gathers large amounts of biological matter and freezes for cargo bots to transport to market, later used to cryo freeze millions of civilians for deep freeze bunkers or transport, some harvested from the sea

Saturday, 22 September 2018

SF Gear Packs


Stuff im working on
sf exploration encounters
mutant wars

Talking about modular tech of late so thought i would focus on my games multi role and customization survival tech. It is so spacepersons carry more with less.

I guess I could us a price list but this usually used by government or corp agents
Different brands need tweaking to work together

Smart WearComputer assisted wearable hardware with

Smart Suit AC 13 or 6AP Caries limited amount of Apps depending on make 4-6-8 apps
-Heater Cooler pack
-Gill Pack and memory plastic flippers
-Recycler Pack traits wast to reclaim food and water
-Relfex Pack +3AC vs lasers or beam weapons
-Stealth Pack low IR and hardr to detect
-Space Pack emergency use suit 1hour life support with bubble helm
-EVA Pack goes over space pack, +2 AC 4 hours life support + need a helmet
-Mesh Defence Pack, +2AC, includes extra pockets

-Thermal Grid Pack, +3AC vs IR, thermal, plasma and fire weapons
-Intercptor Rocket Pack, stops approaching missile 4 uses
-Micro Rocket Pack, four shot gyrojet rockets often on arm, shoulder or helmet
-Holofield projects illusionary image over the host
-Chamleon Screen, +2AC blurs silhouette and blends into surroundings making hiding easy
-Albedo Screen +3 vs laser and beam weapons
-Inrtia Screen +2 vs any kinetic attacks and -2 damage, high EM profile
-Auto medic treats minor wounds and scans vitals
-Auto injector often triggered by auto medic ten doss of one drug or 6 different drugs
-Comline, radio and phone with network options, cameras and hotlinks for emergencies
-Alarm, various signals if apps detect things, can activate other apps
-Threat Detection, looks for danger or aggression or weapons and alerts
-Scan Pack, EM passive sensor suite
-Advanced Scan Pack, active EM and sonar senses including ground radar
-Map Box, maps area with sensors or drone inputs
-Drone Pack, includes controls and hanger for 4 tiny drones or one small drone
-BioScan Pack, sense for life, disease, radiation or life threats in environment
-Stuttershot Pack, stops weapon firing on tagged allies especially for burst weapons
-Weapon HUD, links gun to HUD with ammo capacity and target painting ability
-ABC Pack, atomic, biological, chemical resistant with air filters, recyclers and hour air supply
-Projector suite, can display large images, also has improved camera suite
-Fashion Pack, can change colours and has memory plastic extensions to change form
-Camouflage Pack, suit can change to various environment schemes and memory plastic extensions
-Weather Field, shields from rain, keeps field of pleasant air over user
-Lume Pack, glow, change colours and project theatrical light effects for shows
-Vox Pack, has loud speakers for public events, with a synth and media player and personal sound
-Stealth Field, silences wearer and surroundings within a few centimeters, +4AC vs sonic weapons
-Lowlight Pack, night vision and thermographic cameras for low light or no light missions

-Sound Pack, provides sonar, enhance low range sound for listing, reduce sonic damage, records and analyses sounds
Shock Resistance Pack, +4AC stunning electrical weapons and reduces damage
Empathic Analysis Pack, makes suggestions on dealing with others by reading micro expression and voice stress

Arm Console, keyboard and monitor for arm
Holocon, small bracelet projects keyboard and screen
Smart Glove, interact with consoles via HUD
Smart Gauntlet, interact with consoles via HUD plus armoured glove with xtra app
Smart Boots, magnetic all environment boots some like 
Jet boots  or other apps

Smart Helm with HUD +1AC with xtra app
Combat Smart Helm HUD +2AC with gasmask, megaphone, with 2 xtra apps

HUD Glasses, stylish spex
HUD Monocle, eyepiece often connected by cable
HUD Goggles, armourd eyewear
HUD Contacts, near invisible

Smart Belt, increased battery life and computer power extra 4 apps, extra data back up
Heavy Smart Belt, as smart belt but armored and extra 8apps, armoured data back up

Memory Plastic Smart ToolsChang form at touch of a button
Not as solid as steel and can wear over time
Military and industrial stronger
Some have secret features

Explorer Hand Tool
-dagger
-hammer
-hatchet
-bucket
-clamp
-cable
-saw
-trowel
-funnel
-sieve

Underworld Hand Tool
-dagger
-club and prybar
-whip
-chain
-nunchucks
-brass knuckles
-manacles
-hook
-kasuiri gama
-cable

Chef Hand Tool
-chef knife
-masher
-ladle
-clever
-spatula
-rolling pin
-bread knife
-cutting knife
-spatula
-whisk

Explorer Tool
-spade
-crowbar
-machete
-sldge hammer
-cable
-axe
-ladder
-pick
-hoe
-saw

Recreational Tool
-ukulele
-beach ball
-cricket bat
-baseball bat
-hockey stick
-cricket or baseball
-volleyball or basketball
-soccer ball or football
-beach umbrella
-air mattress

Trench Tool
-trench tool
-sword
-truncheon
-manacles
-shield
-helmet
-razor wire
-barricade

-cable
-tripod

Spinneret GunsCreate 1km pr cartridge of cable spin by gun
Comes in plastic cable or sticky cable or glue form
Pocket Webber, used for packing and wrapping and sealing with touch range
Hand Webber with a pistol grip, with 3m range, can be used as restraint weapon
Industrial Webber with carbine and pack with x7 cartridges, 10m range can fire nets

Industrial Match
Mono filament rod inserts into handle, can b used for spot lighting or to cut through steel plate
Rod lasts 10 minutes on full burn or years with just spot use
Will cut a cm of steel peer second or can inflict a d6 damage but th rods break if forced
Often packed with 2d6 rods and d3 fuel cells with equal chance of being spent or full
Pocket Match can only be used for smaller jobs and is disposable and cheap

Variable Laser-beam mode standard careful combat mode
-pulse fires bursts of lower energy beams
-ray fires continual lower power beam good for cutting
-stunner fires electrical arc that follows the laser which stuns most animals and machines

Variable Launcher & Gyrojet Rockets
4 Shot wrist rocket launcher
-shoulder pad and helmet versions
-some disposable, can be linked, fire solo or all
Ten shot pistol or rifle magazine
Military com in 20 clips, 40 clips or 100 cassettes
Military have larger anti vehichle versions and disposal on shots
6 shot variable clip voice or button to select specific round
Most advanced are AI controlled drone carriers
Some guns have 2 clips and can switch from standard to fancy ammo
Some lower tech versions have multiple barrels but heavy and slow to load
Aquatic versions available, cope well with water, most sub sonic

Assembler builds ammo from propellant and warheads in storage
Can assemble based on voice, console
Some weapons ID threats and build ammo customised for kill target
More advanced nanite models can fabricate more types from less materials and have AICan connect to industrial recyclers to make more components
-4kg belt pack carries 30 propellants and 150 warheads
-12kg back pack carries 100 propellants and 500 warheads
-will load a magazine, clip or cassette or drum or can be connected to gun

Varied Propellant Sections
-rocket rounds are dumb rounds
-jet rounds have simple IR or HARM or painted targets +2 hit if right for target
-smart rounds steer themselves and have no range mods and are more advanced
-drone rounds are most advanced and use gravitic thrusters and a basic AI

Warhead Canisters
-slug standard damage
-needle round caries narcotics, with discarding sabot, some hyper velocity
-hex 
canister high explosive
-flashbang make smoke and scatter flares
-gas canister (vomit gas, nerve gas, poison gas, tar gas, knock out gas)
-biological 
canister disease based rounds
-incendiary canister with burning chemicals
-web 
canister sticky netting to incapacitate
-shock canister electric stunning charge in battery
-plasma canister
-Ice canistr with super coolant
-laser ignites a nanolaser on impact
-emp effects. battlesuits, robots, vehicles, screens and tech
-thunderbolt, hyper accelerates kinetic kill slug with power of a cannon