Showing posts with label vermin. Show all posts
Showing posts with label vermin. Show all posts

Saturday, 2 May 2020

Youll die for this adorable monster...faeirie worm



These adorable furry worms have caterpillar-like bodies and cute faces. They appear friendly and happy. If they are not being carried by a pet human they would like to shortly.

Faerie Worm magical faerie animal Chaotic Nuetral
AC Leather HD 2 Bite d4+charm person Mov 9 (as spider climb)
Cast sleep spell once per day mostly to escape or to make victims easy to bite
Bite causes an intelligent humanoid mammal fall in love with it treating it as an adorable baby and desiring to carry and protect it. After 24 hours (get a save per 24 hours) the charmed person begins to lactate so they can feed the caterpillar hourly when it cries. If it has nipples the caterpillar magic will make it lactate. If they fail a save a day for a week they remain enthralled till worm dead or they are kept away from it's pheromones for a month,

These creatures are left out by fairies and elves as a cruel prank and slow human breeding. These creatures smell and crave the company of mammals, especially intelligent humanoids it can charm. Caterpillars in sufficient numbers will overrun a community and have everyone reduced to dairy cattle in their service. Even a single one is dangerous and they can be cunning. A small one in 30-60cm (1-2 foot) and larger one's human sizes before going into a cacoon
 at d4+1 years. After 7 months they hatch as a faerie bugbear with butterfly wings (Fly 15). In this form, they eat humans or goblins or anyone and will use charm to find a mate to produce more caterpillars. They are born as eggs for 3 months before hatching a cluster of a d4.

Elves encourage faerie bugbears to bring them caterpillars to use as they see fit so bugbears can return to work. Elves breed them with goblins on their farms and use slaves as wetnurses. Worms help keep human slaves of elves unwilling to leave home. While cute these are a living weapon made to help elves work around humans birth rate.


1in6 can cast reduce once per day
1in6 can cast enlarge once a day
1in6 can cast sleep 3 times a day  
1in6 can cast invisibility once per day
1in6 can cast fog once per day
1in6 can cast shocking grasp
1in6 has a spinnerette and can drop a rope-like silk line up to ten stories
1in8 can talk as well as an upbeat 4-year-old child "can I be your friend"
1in8 after a week in area giant mushrooms and fungus start to grow
1in8 cacoon will burst open with 2d6 idiotic but happy goblins
1in8 armoured segments as chainmail
1in8 drain attribute points 1 a day that helps them grow faster from the thrall wetnurses
1in12 can cast web once per day
1in12 requires cold iron or magic to hurt, a sprinkle of iron filings cause 1hp, d4 a handful
 1in12 can cast burning hands once per day
1in12 are necrotic and if bitten and fail to save become undead if you die
1in12 can cast insect swarm once per day
1in12 can sprout wings in a crisis and fly 15 for CON in rounds a day
1in12 has a magical hookah of alien spores it likes to smoke, from with magical effect
1in12 it's cacoon it will burst open and release a d6 dark creepy hobgoblins
1in20 cocoons burst to release a formarian giant dedicated to chaos
1in20 body of worm has been occupied by an evil wizard using magic 7+d6 level evil bastard, worm body was temporary but has decided to keep it for the charm powers. Will remain as a juvenile forever and try to carve out an empire or own magic research bunker

d12 Faerie Worm Adventures1 Come across adorable worm thing on road seems harmless like playful nipping
2 A village of starving wretched emaciated persons carrying worms beg strangers for help and hope to trick them into becoming new worm thralls to replace these wretches
3 A farmhouse in wild has not been heard of could someone check it out? Turns out farmstead feeding a brood of worms. A faerie bugbear lurks in the area is the parent and will want revenge on any who harm babies
4  An important person is suckling a worm and all are horrified and unsure what to do about leaders bold new plan to go looking for worms near faerie places
5 A private prison for rich debtors and hostages has been quiet and turns out now it is a worm farm for faeries with goblins, hobgoblins and a few faerie bugbears replacing prison staff who are now inside feeding baby grubs
6 A village has been taken over by a horrible formarian giant, it hatched from a cacoon as did several other goblinoids of late and now population rounded up as food and nurses for caterpillars. The formarian wallows in a huge pit of filth and human and animal body parts. Humans servants don't want to leave their worm babies so stay on
7 An opium den has been infiltrated by mischievous changelings who left caterpillars to enslave the guests and staff who now only crave worm love not drugs
8 A huge ancient talking worm requires lots of magical ingredients (honestly I didn't know that was a drug) and offer potions in return for some of these special things. Keeps this evil wizard in worm bodies going so they can work in their lab to getting a better body at the right time
9 Dryads have always bad enough but now they send charmed thralls home with greedy caterpillar babies
10 A strange youth is selling baby worms as adorable pets for children but will give a few to poor kids so all the local kids want one, the worms will try to get adults to be slaves to feed them
11 A workshop making pickled cabbage has had no goods come out 
but food go in for a while. Live-in workers inside are now all working in a faerie worm dairy
12 A faerie needs help feeding her children and begs the party to feed her children for a few days and she will give them performance-enhancing potions on her return. She says she will undo any of her babies mischievous magic when she returns. Her worm babies prefer human milk best but might be tricked into cow or goat milk by an expert baby wrangler  

Sunday, 29 December 2019

Cerastes



I'm have about 22 unfinished articles my worst yet so I thought Id fix some. What's below about 6 months old...

EMO Monster Heraldic Manual Continues

Like many beasts this was a exaggeration of a real animal the horned adder exaggerated and mythologised. Even Davinci spread crap about cerastes. Unicorns are rhinos - roman ones had huge elephant feet then by middle ages they had cloven hooves and goat like. Today any 5yo girl will tell you they are horses. My little pony named the pegesus unicorn cross an alicorn which extends the same myth further as people forget this source and discuss as if a historic mythical beast. Exaggerating a normal animal as if described by hearsay for a thousand years might be a good methodology for monster making. I'm pretty sure Rhinos are unicorns. Todays beast was just a horned adder + a few thousand miles distance and a thousand years of gossip.

This site is gold too of course
https://abookofcreatures.com/2017/02/27/cerastes/


Cerastes

magical animal N Morale 9
AC +4
HD 5
Mov 12 crawl 9 swim through sand 3 swim through earth
Bite 2d4+poison or Horns 2d4 or Grapple

The cerestes is a boneless snake like animal with ram horns. It buries itself in sand or soil to ambush (surprise 1-4 on d6). Mostly they bite but they often constrict and they mostly use horns against foes they don't want to bite for fear of harming themselves. Once grappled a victim is +4 to hit with bite or horns. The horns are usually above the ground while buried to attract game. The venom of the cerastes liquefies bones of the victim causing the body to collapse and makes them easy to swallow. Even if brought back to life somehow the boneless body will need some other magic to save them from being a collapsed sack of loose flesh.

1in6 Venom causes madness instead of bone liquification, they try to keep mad victims in their underground larders
1in6 Get extra horn attack, with straight stabbing horns instead of ram horns
1in6 Get extra grapple attack
1in6 Iron scales improve armour AC+8
1in6 Have extra +2HD
1in6 Extra set of horns 2d6 butt attack
1in6 victim grapples make STR roll or get pulled into the underground burrow
1n10 Can spit blinding venom with a hit range 3
1in10 Generate an illusion on horns of something good to eat or alluring while body buried
1in12 have bat wings and fly 12
1in12 Intelligent and NE alignment
1in12 Aquatic version swims in water and mud
1in20 require +1 magic weapon to harm
1in20 Immune to 1st to 3rd level spells
1in20 Cross with amphisbaena, has extra head on tail and extra bite attack

d10 Cerastes Adventures

1 Sheep have been disappearing by a patch of sand on a farm near a wasteland
2 Local shepherds have been going mad, a cerebrates with poison that induces madness has been eating sheep is to blame
3 A strange elder tomb surrounded by sand has been seen. Strange horns seen moving in the sand as if something is swimming under the surface
4 Nobody has ever crossed a certain stretch of sandy beach and returned 
5 A island has caves visible from ship but those who land are seen to fall and be sucked under the sand
6 A ruin with broken statues of serpent folk has remained untouched. Something guards it's secret treasures
7 A strange patch of sand has been found and people have seen strange alluring food and voices from within. Locals warn to stay away but gossip about it
8 Something has been causing poorest folk in shacks to vanish by night
9 Since a snake cultist was arrested and hung, strange disappearances and deaths have occurred particularly on dirt roads
10 Locals prefer stilt houses and raised wooden walkways as some creature on ground has mad walking any paths alone dangerous

Thursday, 8 August 2019

Books of Xor

More i think of it a Xor Series of adventures might be good. Here is a list of Faux book titles I can quote constantly in my Xor book.

d100 Books of Xor

01 Settlers of Xor
In which pioneer settlers build a city for their tribe of heroes versus their evil kin

02 Ancients of Xor
Ancient wise in the ways of living inside Xor and their strange alien weapons

03 Pirates of Xor
Pirates from another world came to Xor for treasure, plunder and wonder

04 Knights of Xor
A order of knights guard the holy orifice of Xor keeping it safe from chaos demons

05 Gargantua of Xor
A war between colossal morons of godlike power and how humankind got rid of them

06 Citadels of Xor
A cluster of great cities emerge over centuries and come to war and ruination

07 Parasites of Xor
Horrid new species of parasites invade a community who must trust Xor knows best

08 Plagues of Xor
Diseased demon cultists come bringing sickness to the tribes of Xor

09 Plant Lords of Xor
Rare tribe of plant folk on Xor seek a hidden place with vegetation to live in peace

10 Beastfolk of Xor
Scholar Hero travels to the wastes to live among the beast folk tribes

11 Rotten things on Xor
Volcanic event erupts infected chaos effluvia to the region which heroes seek to heal

12 Flesh Apes of Xor
A race of huge naked ape folk rampage over the region egged on by their ape god

13 Merchants of Xor
Traveller Aiken Zola follows trade routes describing customs of lands for traders

14 Meat Giants of Xor
A horrid race of hungry flesh giants rampaged the kingdom till their lord was killed 

15 Bastards of Xor
A gang of unwanted youths go on a adventure seeking wealth and a new home

16 Hatred of Xor
Flagellants, berserkers and murder cults roam the land until heroes stop them
17 Treasures of Xor
Adventures, heists and exploits of the rogue elderly Flurax Sepossak
18 Eaters of Xor
Another world gate allows Xor to taste uneaten worlds allowing heroes to travel
19 Prophets of Xor
Prophet dreams of Xor's desire and rouses an army to fight a crusade against chaos

20 Caverns of Xor
Heroes travel into the depths of Xor seeking a lost civilisation devoured long ago

21 Deep in the Bowels of Xor
Travel the inside Xor seeking a safe way beyond mouth, stomach & labyrinthine gut
23 Fangs of Xor
Tribal cannibal warriors taken as slaves, escape after seeing strange civilisation
24 Mutants of Xor
A saint unites mutant tribes into a army to fight the mutant hunting templars

25 Animus of Xor
An explorer in the neural chasms of Xor discovers a secret hidden race 

26 Ultra Pits of Xor
Explorers in the deeps of Xor find a great subdermal kingdom of evil wizards

27 Killers of Xor
A blood thirsty cult on a murder spree as they flee civilisation into the chaos wastes

28 Fighting Fungus of Xor
The bellybutton chasm strange forests of fungus and mould strange to people of Xor

29 Cancer of Xor
Hideous chaos growths menace a peaceful valley of warrior farmers

30 Oceans of Xor
Great oceans of sweat, tears and spi with hidden islands are explored by a bone ship

31 Bones of Xor
Great bone assemblages are home to new settlers, explorers and monsters

32 Flesh of Xor
Great flesh quarry where meat is exported and the troubles of the governor running it

33 Blood of Xor
Exterminating a cult of blood sacrifice dedicated to a vampire bat goddess

34 Breathe of Xor
Into the lungs adventurers seek a chaos incursion harming all of Xor

35 Brains of Xor
Explorers in the brain clusters of Xor seeking occult mysteries and strange wonders

36 Heart of Xor
Proffessor Carnodeles and his merry assistants look into the heart cathedral of Xor

37 Cannibal Mutant Babies of Xor
Giant babies roam the land eating everything so heroes seek a humane end for them

38 Zombies of Xor
Necromantic cult finds larder of corpses and causes trouble so heroes kill them

39 Flatulence of Xor
Gaseous emissions caused by demons of pestilence giving Xor bad bloating

40 Orifice of Xor
Land of a thousand sphincters, full of fleshy caves with treasure and monsters

41 Gateway of Xor
Intruders from another world exchanged with xorians and hijinx ensue

42 Invasion of Xor
Xor invades another realm bringing peoples of Xor to a new world not made of meat!

43 Devoured of Xor
Adventure inside Xor as explorers world eaten

44 Strangers in Xor
Visitors from a far off land explore Xor to trade and find stranded enemies from home

45 Tentacles of Xor
Tentacled mutant horrors invade and villagers must flee a land gone mad

46 Beasts of Xor
Hunter seeks strange beast to slay, enters caverns of Xor to find where beasts from

47 Templars of Xor
A warrior order help rouse a army for a crusade against chaos daemons

48 Berserker of Xor
Wild warriors raid a coastline and cavern systems for treasure and slaves

49 Bone Pyramid of Xor
Tomb of a mad necromancer king who plans on animating a bone 
colossus
50 Flesh Cube of Xor
A cube of flesh appears on a world crumbling apart offering a refuge from apocalypse

51 Carrion Ziggurat of Xor
Fleshy mountain of scarified wonder carved by cultists into the flesh of Xor 

52 Hierophant of Xor
A great priest unifies kingdoms to wage war on chaos infections breaking out

53 Crown of Xor
A king unifies local tribes to aid Xor in devouring a new realm as invaders

54 Healers of Xor
White necromancers heal and speak to the dead but some say they are really sinister

55 High Priestess of Xor
Great Priestess overcomes adversity, has great lovers and wins a kingdom 

56 Warriors of Xor
A tribal barbarian becomes a great warlord then royal guard and then king
57 Thieves of Xor
City urchin rises to become gang lord and many times uses stranger magic treasures

58 Wizards of Xor
School wizards meet again years later before tragically they must kill each other 

59 The Tower of Flesh
Heroes invade a flesh tower to kill the mighty meat master of flesh wizardry

60 Swords of Xor
Mercenaries fight various wars in lands of Xor before they battle a daemon horde

61 Axe of Xor
Barbarian brothers hunt and kill evil wizards who destroyed their kingdom

62 Harpoons for Xor
Men hunting humongous flesh creatures are drawn to world of Xor

63 Magnificent Meat Mages of Xor
A band of wizards battle a mutant army besieging a village

64 Mummies of Xor
A great underground tomb has awakened with mummies who prepare for war

65 In the Flesh Gardens of Xor
Escaping the pleasure pits of Xor are harder than any prison with bars

66 Gluttons of Xor
New arrivals greedily gorge on the wrong flesh and become mutant monsters

67 Midden Heaps of Xor
An ancient garbage heap has remnants of long lost civilisations

68 Birthmark of Xor
Heroes marked by blemish of Xor witness the invasion and devouring of their worlds 

69 Butchers of Xor
Heroes gather exotic organs and meats of Xor for wizards

70 Slime Pits of Xor
Exploring underground slime lakes and exotic island kingdoms

71 Carnage of Xor
A warrior order slaughter their way across the realm before heroes arise and kill them

72 Blood Feast of Xor
A savage cult taking over the region claim to know secrets of Xor

73 Madness of Xor
A land of madness and behaviour altering hormones tear lakes guarding a bad wizard

74 Reanimated of Xor
A wizard makes zombies from cloned corpses he has been growing for troops

75 Elder gods of Xor
Cult calling elder intruder gods to the land of Xor who were killed by heroes
76 Bird Gods of Xor
Strange kingdom of bird folk keep a wall to ward off humanity

77 Lizard Kings of Xor
A kingdom ruled by tyrant lizards and dinosaur minions that feed off Xor

78 Dreamers of Xor
Kingdom of wild wizardry where locals dream a whole new world in contact with Xor
79 The Predators of Xor
Monstrous creatures besiege a community who hold them off until allies arrive

80 Emperor of Xor
A ruler dedicated self to Xor and carved out a empire until he was betrayed

81 Surgeon Seers of Xor
Surgical cult who created monsters and explored the depths of Xor seeking power

82 Scar of Xor
Great sickly chasm has intruders from daemon realm, heroes are sent to purify them 

83 Sickness of Xor
Plague strikes the land and heroes travel to a node of Xor's mind to save people

84 Slumber of Xor
Xor recovers after long hibernation and creatures awaken for food
 and love
85 Love Slaves of Xor
A band of slaves travels, escape and eventual settlement of a new kingdom 

86 Warp Lords of Xor
A dread lord with powers of of the alien warp comes to Xor to raise a daemon army
87 Goddess of Xor
A new goddess assembles worshippers to prove her divinity to the god kings of Xor

88 The Flesh Daemons of Xor
Horrible invaders come to xor but mighty heroes foiled them

89 The Skin Flayers of Xor
A cruel warlord arises and is eventually foiled by a lack of supporters left alive

90 Sacrifices of Xor
A startling strange civilisation sacrifices thousands of captives to the maw of xor 

91 City of Flesh
A great city of merchants and nobles and it's many tales of treachery and adventure

92 Pit of the Meat God
A great god at the bottom of a pit is foiled then killed by heroes

93 The Carrion Fortress
A vast fortress of flesh holds back a undead horde keeping kingdoms of xor safe

94 City of Bleeding Gums
A bustling corrupt city of pink and ivory, where murder and mystery are at every turn

95 Rise of the Meat Lords
Warlords of barbarian tribes arise to exterminate wizards and demon worshippers

96 Rancid Meat Sceptre of the Beast
Artefact wielded by evil god is stolen by a mortal who destroys the beasts empire

97 Fleshfall of the Meatlord
Meteors land and alien flesh grows smothering the land with Xor here to devour all

98 War with the Dead
The fallen dead enslave xor for the eternal feasts of the dead

99 Rugose Slime Caves of the Vile Ones
A hideous outsider race dwells in caverns of flesh growing their evil spawn
100 Pustullent Ones Cometh
Great infected boils cover the land until a hero confronts the plague demon lord!

Saturday, 20 July 2019

d100 Prison Problems


Had some good news on my bullshit problems so all looking better. Once i get new place, paid non placement job I will be amping up my art and design projects.

My patreon support has doubled so a dozen pdfs this month never to be repeated deal now on


So when you go to prison for murder hobo disagreements and not paying dungeon loot tax this table is for colourful prison events. You could have some occur weekly or daily or every few rounds in a mass escape or riot situation. Many prisons are in former dungeons of old castles. Sometimes if staff not cruel enough the governor will employ orcs. I still love how in Slaine comic the heroe'
s dwarf sidekick bought a private prison to make money off of bribes.

d100 Prison Problems
01 Bullied for for bed
02 Bullied for food
03 Bullied for services
04 Bullied for clothing or personal items
05 Attacked by someone trying to prove something
06 Attacked by gang for imagined insult
07 Stabbed by another inmate at random
08 Inmate fancies you
09 Inmate wants you to be a slave
10 Inmates want you to help smuggle note or goods
11 Guards want to beat you to show who is boss
12 Guards want you to squeal on other inmates
13 Guards offer you rewards for helping them find out about prisoners
14 Interviewed by guards over some in prison problem
15 Interviewed by warden to see if eligible for "special work"
16 Guards want you to fight another prisoner for bets
17 Guards want you to kill another prisoner
18 Guards torture you for a few days
19 Guards keep you in solitary, starve and beat you
20 Guards keep you in special infamously cruel cell
21 Inmate tries to stab another inmate
22 Inmates having a fight which guards break up
23 Inmates riot fighting with each other
24 Inmates riot attacking guards
25 Group of inmates stab someone to death and leave bloody corpse
26 Inmates hold kangaroo court trial over breaking criminal code
27 Inmates start a fire that gets out of control
28 Inmates have contagious disease
29 Mystery poisoner among inmates
30 Someone willing to pay for a murder
31 Gang recruiters want you, don't take no for answer
32 Someone stealing off inmates
33 Old timer boasts about buried treasure
34 Old timer has tattoo of a map
35 Old man knows all the factions
36 Guy knows how to get terrible prison grog
37 Guy will trade stuff for a prison made shank
38 Guy can get drugs for a price
39 Guy with gang contacts can help with early release for fortune
40 Guy making cool prison tattoos (save vs disease)
41 Guy can get a message out 
42 Escape committee want you 
43 Fake escape committee want you, really stooges of prison staff 
44 Crazy old timer has escape plan
45 Someone tells of having seen prison ghost
46 Someone knows all about the guards and their schemes
47 Someone knows where a old secret tunnel is locates
48 Mysterious inmate will train inmates for something to do
49 Chance to learn new language from foreign gang
50 Make contact with secret cult among inmates
51 Lycanthrope inmate killing and spreading disease
52 Doppelganger infiltrated is killing and eating people
53 Serial killer is murdering inmates
54 Staff member is secretly murdering inmates
55 Stumble across gambling racket 
56 Escape committee recruiting
57 Escape committee need distraction so dupe someone to be caught
58 Prison guard dealing in contraband
59 Secret society or cult establishes a new faction
60 Someone selling cut keys to certain doors or manacles
61 Someone dealing drugs to feign death
62 Famous criminal admitted
63 Famous traitor or spy admitted
64 Secret admirer wants to buy your favours
65 Guards stabbed, prison on lock down for a while
66 Inmates arrange slave auction
67 Warden selling some inmates secretly to somebody
68 Somebody starts a fire
69 Find somebodies stash of contraband
70 Find a hidden map
71 Find a nearly complete tunnel somewhere
72 Find some inmates trying to conceal bags of dirt
73 Inmates rumoured to have become cannibals
74 Criminal organisation tries to take over prison
75 Inmates killed in failed escape
76 Rioting inmates hold a wing for days, brutalise the weak inmates
77 Someone offers you a assassination contract
78 Charity bring you food, soap and a blanket
79 Dangerous narcotics flood the system
80 Mobster offers credit with severe terms 
81 Inmates believe someone is a plant from the staff
82 Inmates looking for squealer who exposed their schemes to warden
83 Fresh new staff arrive, less corrupt and sadistic for a while
84 Staff perform thorough search looking for someone
85 Protesters outside complain of cruel conditions and corruption
86 Governor gets some new torture equipment
87 Labour gang needed for outside work, heavily guarded
88 Volunteers needed for something for chance of early release
89 Guards get new extra savage dogs
90 Guards get new truncheons and want to try them out
91 Prisoners given lashes till governor hears confesses to who killed a guard
92 Plague breaks out
93 Lice outbreak, inmates shaved and treated with unpleasant chemicals
94 Governor offers pardon if you just do this one mission first
95 Gang versus gang murders rampant in power struggle
96 New guards brought in by governor, sadistic and worse than most criminals
97 Army offer pardon if you join penal unit for mission
98 Influx of new inmate double population and severe over crowding
99 Inmates taken to worse prison or labour camp due to over crowding
100 Governor offers VIP treatment with slaves and private cell if you do some favours or can pay

Saturday, 16 March 2019

d100 food items and events at evil feast





































Ok so a evil feast has a d6+2 courses with some kind of event in between
They might be handy if infiltrating the dungeon as mercenaries or spies
Or whats on as you attack the dungeon feast hall
Imagine negotiating with dungeon boss over something
Or infiltrate and heist a dungeon instead of kill everything

d100 Evil feast items
01 Stewed puppy heads
02 Chilled monkey brains served in monkey heads with silver spoon
03 Live monkey brain with monkey strapped in wrack with head cut and gold spoon
04 Roast baby
05 Stewed human hearts
06 Smoked human hands
07 Human innard tripe
08 Human stuffed stomach
09 Human brains in vinegar
10 Almost hatched cooked bird eggs
11 Fermented bird eggs
12 Fermented fish
13 Swan stuffed with duck
14 Turtle soup
15 Human on a spit
16 Roast human hearts
17 Kitten pie
18 Goblin baby and cabbage stew
19 Hog jowls and turnips
20 Beehive with corked holes
21 Plate of newts and toads for licking
22 Bowl of blood being passed around
23 Gorgon milk shots, save or unconscious for a week 
24 Blackbird pie with live birds
25 Dormouse fattened into then baked in clay pot
26 Mole pie
27 Baked hedgehog in clay
28 Baked pixies in spicy sauce
29 Elf and leek stew
30 Char grilled dwarf roast
31 Gelatinous halfling preserve 
32 Head cheese
33 Bone stew
34 Blood sausage
35 Haggis
36 Live frog in noodles
37 Magic mushroom causes lesser mutation
38 Magic mushroom healed d4 damage
39 Magic mushroom causes visions of afterlife
40 Live baby eels or tadpoles in drinking water
41 Pickled orc baby
42 Piglets dressed in pastry clothes mocking good kingdoms leaders
43 Roast possum with d6 candied babies on tail
44 Spiced human fingers 
45 Jellied human foot
46 Human rump roast
47 Man pie
48 Frog legs battered with gravy
49 Snails
50 Turtle eggs
51 Roast snake

52 Grilled giant spider
53 Boiled crab folk
54 Broiled oyster folk 
55 Minotaur steak
56 Gelatin orc head
57 Roast orc rump
58 Massacre stew
59 Roast beaver
60 Roast bison
61 Roast pig with dozen piglets
62 Roast lion with dog inside with cat inside
63 Roast unicorn
64 Giant slug
65 Roast slabs of purple worm blubber
66 Grilled mammoth ribs
67 Roast mammoth head
68 Baby bugbears baked in ceramic dishes
69 Roast goatman
70 Roast pig faced orc
71 Gnome pie

72 Spit roast dryad with garlic and rosemary
73 Roast halfling stuffed with apples and saltanas served with 'taters
74 Halfling and spring onion pie
75 Grilled halfling and turnips
76 Tray of pipes and hookahs with various smoking herbs and fungi
77 Curried kobold
78 Boiled kobold eggs
79 Cow udders
80 Roast cockerel with pastry depicting victory of evil over the sun
81 Lamb heads and tails and testicles
82 Wyvern egg
83 Giant scorpion eggs almost ready to hatch
84 Live snake pie
85 Pickled giant centipede
86 Roast giant rat
87 Grilled flumph
88 Cold pickled Kobold in mustard sauce
89 Roast donkey
90 Grilled huge locust on skewers in honey
91 Worms in aspic jelly
92 Sauerkraut

93 Pickled skunk cabbage
94 Grilled satyr (possibly half a goat and half a halfling)
95 Grilled flayed mermaid with lemon

96 Dinosaur eggs almost hatched size of footballs or water melons
97 Grilled flying monkey often carrying honeyed fruit platter
98 Gold leaf roast beetle, favorite of goblin nobility, size of a chicken
99 Two foot long grilled frog
100 Roast lizard


d100 events of an evil feast
01 Sacrifice to god, demon or ancestor for luck
02 Watch a bear or creature eat someone alive
03 Gladiators fight to death
04 Strip prisoners and auction them off
05 Whip a prisoner
06 Torture prisoner with apparatus
07 Beheading a prisoner 
08 Magician calls on a spirit of the dead for advice
09 Jester goblin fails to get laughs and is murdered cruelly
10 Watch a ghoul in chains kill and eat a bound prisoner
11 Minotaur kills several victims with bare hands and eats them
12 Zombies tear apart and eat a innocent
13 Succubus dances and often kills audience member during act
14 Black lotus powder with pipes brought round for all
15 Soothsayer disembowels prisoner for divination
16 Magician petrifies a prisoner brought in by bounty hunters
17 Doppelganger spy makes a report
18 Visiting cult boss demonstrating how loyal charmed cultists are
19 Wizard selling charmed followers to boss
20 Visiting robed servant of evil tyrant or mastermind
21 Return of hero with loot and captives
22 Toast proposed and everyone drinks extra
23 Demon summoned for orgy with cultists
24 Bull decapitated and all drink blood from bowl
25 Shaman sings jolly drinking and dancing songs with band
26 Prisoners strangled for not being propper slaves
27 Dogs fight a bear or a dog
28 Horse or other large animal fight
29 Necromancer raises zombies from dead enemies to labour for locals
30 Shooting contest with prisoners for targets
31 Prize for who wins a test of skill
32 Duel between two peers but not to death
33 Victim sawed in half
34 Victim disemboweled 
35 Illusionist entertains with stories and light show
36 Fortune teller advises of omens and offers astrological readings
37 Bard belittles and slanders boss enemies
38 Fireworks show by alchemist apprentice drop out
39 Live vivisection show by a wizard surgeon
40 Drop prisoner in pit under feast hall floor rug possible to feed monster
41 Boss announces plan to dispose of and detect traitors
42 Boss has traitor killed in amusing game
43 Boss makes announcement about new promotions
44 Some guests are poisoned
45 Guards who slept on job must fight to death
46 Minions require boss to resolve a dispute in public
47 Hero is heaped with rewards
48 Hero announces they are in love and plan to kidnap love interest shortly
49 Boss sends heroes on important mission
50 Senior minion announces plan of expansion
51 Treasurer reports on loot count and security

52 Visiting cult leader requests space to hide cult from law
53 Visiting thieves guild agent requests alliance
54 Agent of foreign land offers support for dungeon fighting locals
55 Robber knight seeks amnesty from law
56 Berserkers offer fealty to boss to the death
57 Dancers perform victory dance
58 Bards having a duel, loser gets killed
59 Merchant comes offering cheap defective weapons
60 Famous prostitute come to visit with entourage, steal everything of value while on job
61 Shaman torments prisoner with zombie versions of their family
62 Priest reanimates roast animals on table that attack guests
63 Monster ally hero comes seeking aid for tribe
64 Visiting monster ambassador, haughty but helpful to boss
65 Wanted traitor to the kingdom welcomed as a guest
66 Visiting evil wizard demands certain goods, offers cast spells as payment
67 Two cultists argue show faith is best then boss requests they fight
68 Two women fight over ownership of a baby dressed as showgirls
69 Monster adventurer trying to sell captured virgin for sacrifices
70 Priest conducts a sacrifice
71 Priest makes divination requested by leader

72 Visiting monster or cultist seeks to buy all slaves and kidnap victims the boss has
73 Gremlins burst out from various dishes, then shit everywhere as chased around feast table
74 Table regular insists on duel with newcomer for sport only
75 Which prisoner has a gold ring in their stomach? contest
76 New child of boss or hero presented at feast, boss gives gifts to parents
77 Boss throws lots of coins to servants and silver to guests
78 Boss announces austerity measures, new tax and loot division system
79 Two monsters ex friends duel over contested treasure they both found
80 Woman with multiple suitors will marry winner of a fight as sport for feast
81 Hero or sub boss marriage, granted gifts and have set up a store room as a love nest for the couples day off, lots of cheering, drinking and speeches
82 Sub bosses declare betrothal of their newborn children
83 Visiting bard brings news from various dungeons and evil courts
84 Bard performs at spear point, if show disappoints boss has killed
85 Monster bard screeching battle song with follower drummers
86 Crowd cheer as older wounded hero veteran returns from recent near death wounds
87 Giant rat fight, many guests bring their own fighting rats
88 Guest gets stirge pie with live stirge that attacks any who open the crust
89 Zombie roast chickens perform a dance while roast goose honks
90 Giant rat pops out of one of the dishes outraging guests
91 A guest falls dead from parasites that try and escape body, mostly worms
92 Everyone at feast exposed to fleas or bed bugs or ticks

93 Boss shows off extra rental slaves for a after feast orgy
94 Boss shows off love interest and heaps them with gifts in public
95 Visiting boss seeks alliance versus another dungeon

96 Traitor of kingdom presents monster invasion plan and tells of human wealth
97 Roast hook horror brought out stuffed with four goblin jesters who sing funny songs
98 Charmed human brought out to meet everyone before taken to kitchen for cooking
99 Guest vomits up a gremlin that flees into a rat hole
100 Boss gives important lecture about dungeon hygiene issue 

Sunday, 20 January 2019

Return of Beastfolk: Marine Peoples






































Fisherman Engulfed by a Siren Knut Ekvall

not finished published by accident come back later

My beastmen will be all rebranded as beastfolk. My Primary school age gamers told me I was oppressing rat persons and asked if the Rat men were really all men . I've kind of thought this for a while but If 7 year olds think it It's probably time. When your murdering and robbing rat folk you don't want to make them feel bad.

So this was a popular series I always intended to make into a book and never quite finished. Today I'm doing sea beast folk (all really abhuman types in my setting) but first to recap and after sea beast folk will do the possible future ones. I envisaged 12xd12 types arranged by terrain which is broken already or a total of a hundred with revised abhuman class and abilities. Elemental Abhumans would be a add on also driven by players and a bit of Flash Gordon. Most beastfolk have huge barbarian physiques but diminutive re-skinned halfling versions also exist. Sometimes my schemata and making things fit numbers is a bit odd.

Beastmen Stuff So Far

Basic Abhuman Class - dated a bit now to be revised
Common 1 Rabbit 2 Goat 3 Lizard 4 Snake 5 Badger 6 Pig 7 Rat 8 Frog 9 Cave Bat 10 Weasel 11 Dog 12 Cat
Highland 1 Bull 2 Lion 3 Eagle 4 Ape 5 Vulture 6 Ant 7 Mole 8 Beetle 9 Horse 10 Wolf 11 Centipede 12 Crow
Aquatic 1 Fish 2 Eel 3 Gull 4 Lamprey 5 Sealion 6 Shark 7 Crab 8 Turtle 9 Lobster 10 Puffin 11 Otter 12 Squid
Underland 1 Vampire Bat 2 Spider 3 Newt 4 Axolotl 6 Salamander 7 Slug 8 Worm 9 Molerat 10 Termite 11 Armadillo 12 Cricket
Desert 1 Falcon 2 Cobra 3 Gila 4 Hyena 5 Scorpion 6 Fox 7 Scarab 8 Camel 9 Ostrich 10 Cheetah 11 Lynx 12 Jackal
Forest 1 Stag 2 Owl 3 Beaver 4 Bear 5 Grasshopper 6 Hedgehog 7 Boar 8 Hare 9 Squirrel 10 Hawk 11 Toad 12 Leopard

Fixing bats as I did them twice
Not really part of beast folk project but this thing on reptilians

Im doing more marine ones and could do more....

Marine Folk

1 Oyster 2 Anemone 3 Starfish 4 Walrus
5 Urchin 6 Dolphin 7 Octopus 8 Penguin
9 Pelican 10 Stingray 11 Seahorse 12 Manatee

Oyster Folk

Are thick stone like shelled folk with squishy grey flesh and mucous within. While well armoured they peek from a opening in their shell but will seal themselves if threatened. They are kin with an array of sea mollusk folk like clam, muscle and others. Some have bristly hair like cilia that move tiny marine plankton into their mouths. While their bodies and faces are armoured while using their thick muscular limbs the have to extend them from their shells to act as a humanoid. Some have quite colourful flesh but most are green-grey. Shy and peaceful humans have killed them for millennium to eat, for pearls or shells. Oyster folk are wary and suspicious especially of humans. Humans often kill and eat their children unaware they are in fact humanoid and intelligent. They often aided other marine races war against humans as they were easily convinced of the hairless ape menace. They often swell in reef villages living simple lives in coral huts, gathering small crustaceans and seaweed they require as they are larger than their tiny kin and need more substantial food. But they often wallow in rock pools filter feeding if they cant do better. They can be hard to see among marine rocks, many have barnacles and weed or algae growing on them. Occasionally some are able to get along with humans but they are melancholic curmudgeons. They often use shells of fallen kin as sheilds or to make weapons. These are brittle but sharp and might incorporate driftwood hafts. Such weapons also blend with marine matter on coasts.

d12 Oyster Folk Troubles

1 A evil band of elderly retired scurvy sailors have been daily scrounging on the reef and have eaten many oyster children. If not stopped the oysters will raid the fishing villagers to steal their children warns a sea-druid
2 Oyster folk live in a shipwreck that greedy adventurers want to sack, little do they know there are more oysters than they expect, after a defeat and retreat they seek young gullible adventurers as cannon fodder to help them
3 A former fish folk sunken temple has been disturbed in a storm releasing a sea demon forcing oysters to move into a river mouth where human fishermen are horrified by them. If spoken too oysters will help adventurers destroy the demon and loot the temple 
4 A evil wizard has oyster children kidnapped to make pearls which torments them. Oysters want their children back
5 A famous gourmet hires adventurers to catch young oysters for a royal feast. Some rich believe they are aphrodisiacs and demand them. Oysters want revenge 
6 Walrus folk and Oyster folk have been battling on a stretch of coast and fishermen are now avoiding it and going hungry
7 Oyster folk pirates have been attacking ships on rocky coast and have even seized a light house to misuse and wreck ships. Merchants offer a reward to stop them
8 Smugglers had a secret coast cliff base but something has taken it over and they will pay to find out who. Cave full pf contraband the state would love to seize 
9 A gang of wreckers preying on the coast disappeared. All kinds of locals secretly in the gang are missing as are many ship survivors. A reward has been offered for their return and capture
10 Someone is trading weapons for pearls with oyster folk who now have become bold and aggressive when ships pass their coral reef castle
11 Fisherman gathering worms by night on beach for bait seen lights on the reef and heard music
12 A village of pearl divers has disappeared, all of them. Find out why.

Anemone Folk

These brightly coloured fleshy humanoids have thick tentacle hair and live on rocky coastlines and reefs. Some are ethereally beautiful. Their mouth is used to eat and excrete. As they can live on land they no longer depend on stinger cells to catch prey. Some older ones will affix themselves to a reef and develop stingers and become a giant anemone. Some happily co habit with crab folk and some breeds of fish folk. They often domesticate other giant sea creatures like giant hermit crabs as mounts and use to raid coastal dwellers. They trade with many great under sea kingdoms and are famous for their great balls. Many live in great reef coral castles where the dwell and dance serenely. Mostly they avoid humans and thus seem very exotic too them. In ancient times they used their giant anemone gardens and pets to form great defences for the fish folk empire. Occasionally adventurers stumble across some ancient coastal or undersea ruin anemone folk still guard. As most do not move far from their birthplace they are very stubborn to move and might conflict with humans causing pollution or building on reefs. Anenome folk seem to not just be good at domesticating sea life they seem to be able to alter life at some basic cellular level with their alien science. They used to create giant sea monsters under commision to sea skings and fish cults

d12 Anemone Folk Troubles
1 A lighthouse building crew are being attacked by strange beautiful humanoid creatures riding war crabs and they require adventurers to communicate or drive the beings away
2 City garbage scows are being sunk by night and swollen mutilated corpses of their crews are found floating in the water. Nobody knows who or why

3 Sailors have seen strange beautiful women dancing by the reef and want to capture some. Alas some sailors died but others are curious
 4 A wizard runs a marine menagerie to study and has a sad anemone person prisoner. Anemone kin know and want to rescue them, kill the wizard and free all the creatures creating havoc in the harbour
5 Fish folk killed a colony of anemone people and now a gigantic anemone has blocked the harbour. Anemone will move it if the killers are brought to them as prisoners
6 A wizard has been spying on nude anemone folk with a crystal ball and wants adventurer guards to escort him as he tries to contact them
7 A colony of clownfish folk have been killed by human authorities enraging anemone allies who choke the harbour with giant anemones and giant kelp
8 A giant kelp barrier has choked an area of the sea and explorers have tried to cross the sargassum. Ancient wrecked ships have been raised by the giant kelp attracting treasure hunters. Anemone folk have been using the area to create some colossal sea beast
9 A major settlement drained the swamp where their sewerage was absorbed and now the waste goes into the sea. Increasing plagues of giant sea lice, stinging jelly fish and wood eating marine termites have been attacking the docklands and some think intelligent beings are behind the plagues
10 Pirates attacked and enslaved anemone folk and in retaliation a merchant ship has been lifted above the sea by giant kelp. The crew and passengers are trapped aboard and adventurers are sent to free them or negotiate with the anemone folk
11 A foolish noble youth of a sea merchant clan has gone out to the reef to marry a beautiful anemone woman and the family want him back
12 A great sea monster attacked a coastal village and investigators are sent to assess the threat. A cult have paid sea anemone folk to make them a living god to let them take over the coast and sea trade

Starfish Folk

Minions of the ancient marine empire, these creatures are able to breed rapidly and regenerate wounds making them ideal troops and workers. They also eat anything even living coral. Many varieties exist in various colours and textures of skin. Some are smooth some are covered in spiny thorns. Even if killed and dismembered the separate parts may grow into separate starfish and may even share memories. They are not clever and often are pawns of other races especially evil fish folk clans. Fish folk know their minions are often terrible at following orders and require guidance. The various tribes often act as specialist units with varying skills and weapons. As each tribe is so distinctive they stand out on battlefields. Their demon starfish ancestor is a greedy god and some human cults even worship it keeping starfish folk in pits of sacrifice. The god offers healing for servants which attracts some desperate humans. Terrible wars in ancient times featured hordes of starfish invading the land but it was fire and burning their dead that stopped them Most humans don't know this history. Some say starfish came from the stars, banished for their evil deeds by their celestial kin to the depths of the sea

d12 Starfish Folk Troubles

1 Years ago starfish folk marched from the sea and attacked. Locals defeated them and chopped them up and threw them into the sea. Now there are even more attacking!
2 A fish folk warlock has amassed a army of starfish. Working with a local cult they wish to seize a temple now land locked in human lands
3 A pirate crew recruited some starfish in their crew. A few years later the whole crew are starfish and menacing the coast with no restraint killing, robbing and eating humans
4 A cult has been breeding starfish in a secret cave, ready for a night they will murder the local people for the demon starfish cult
5 Something by night is coming ashore and breaking into the dried fish sores and smoke houses in the harbour
6 Fishermen drying their nets all disappeared, only a star shaped sign in the sand remained
7 A strange stone spire erupted from a reef. It seems to have star symbols on it and windows. Locals are curious
8 The local reef fisher folk are dependent on is covered in starfish folk devouring everything. Warriors are needed to kill them when fisher folk can scoop them up
9 Cultists have been seen going to the reef by night and nobody knows what they are up to. The cult wear strange star symbols with a maw in the centre on their purple robes

10 After the last starfish folk cull in the region a lone surviving starfish priest has been raiding the graveyards of the fisher folk by night to reanimate the dead as zombies.out of revenge. Someone must kill the zombies and catch the priest in the act
11 After the last storm a stone ruin on the beach was exposed with strange star symbols. Some beachcombers went inside and did not come out. locals are afraid
12 Locals regularly comb the beach after the storms but this year many searchers vanished. Starfish folk have been laying under the sand to grapple and eat people

Walrus Folk

These doughy folk swell in the frozen north on rocky coasts and islands and iceflows. Feed off fish, penguins and shellfish they also hunt whales, act as pirates and adventure in the pre human ruins of the frozen north. They often battle polar bear, penguin, seal and fish folk for supremacy. They also conflict with humans who dare trespass on their territory. Many males driven from their homes wander into human lands. Some end up slaves or pit fighters, but many become pirates, adventurers or mercenaries. They make the best guides in the frozen lands. They also practise handy crafts such as scrimshaw, weaving, leather work and carpentry they require to survive. Long ago they helped human kind repel the fish folk conquerors and helped fight necromancers who fled into the frozen wastes. Their ships and sleds are infamous and they value imported wood and metal from the south for whale ivory. Some go viking, raiding south lands for goods they crave like grain and beer. Walrus ivory highly offends them and they claim all as theirs to bury in a funeral rite. Some call them tusk folk. They often laugh at weak and skinny peoples of the sunlit lands. They infamously stoic and tough and can swing from jolly drunks to violent berserkers in moments.

d12 Walrus Folk Trouble
1 A walrus crime lord controls drug smuggling in a town and a rival gang want him gone. Adventurers are hired as extra muscle in a hit using a midnight docklands meeting as a ruse
2 A ship of walrus viking berserkers is seen on the horison, locals in panic
3 A diary and map of a pre human ruined city in the north describing great treasure is found, walrus guides are required to find it 
4 Explorers found a block of ice with a thing inside. Returning it to civilization it thaws out a walrus cursed by his berserker axe, if free and cursed axe removed he will be grateful and helpful
5 A villain robbed a walrus burial ground of ivory offending the walrus spirits and the tribe gather to hunt and kill the criminal and any aiding them
6 A hunter has been  selling walrus blubber, skins and ivory actually from murdered walrus folk. Most of the good users are outraged and want hunter punished
7 Walrus folk have guarded a stone age black citadel trapped in the ice for millennia but now they are inviting adventurers and helping them
8 A walrus shaman has found a cursed fur trapper shack in the tundra and says it is human responsibility to cleanse the haunted place of evil
9 A walrus wizard with crystal tusks has cursed local area with freezing blizzard winds and undead walrus warriors
10 Walrus warrior maids are having a beauty contest and will force strangers they find to judge, they are vindictive and lusty
11 A great mound of a walrus warrior king has been disturbed by looters, now a angry walrus wight stalks the night murdering locals
12 Nobody had seen walrus folk for generations till a vindictive shaman planted rune encrusted tusks which grew into a band of walrus berserks who now are on a murder spree

Urchin Folk

These hard chitinous skinned folk are covered in spiny and spikes and their frightful five toothed sphincter like orifices disgust most onlookers. They are omnivorous eating seaweed, vegetable matter ans any dead flesh they can scavenge. They dwell in fortified reef forts and have aggressive defensive mindsets forming phalanx walls if threatened. Every tribe has vastly different colours, spine appearance and personalities. Some with larger blunt spines may have sponges or algae growing on them. Smaller tentacles around their mouths with suckers feed off tiny often water born organisms. The very young lack spines and many do not recognise as urchins.Some develop stinging spines or might have colonies of smaller creatures living in between their spines and might defend their host.
Many served the undersea empire of the fish folk as heavy infantry and helped invade the surface world. Some tribes still raid ashore seeking food when their numbers every few generations grow and their colonies need to expand. They do tend to feud with crab folk who delight in eating them. Otter folk and starfish folk are ancient enemies also. Colonies build coral reef forts but smaller groups and lovers find a crevice or dig a hole to lair inside. Those that use magic favour protective spells. The often herd giant amphibious urchins as pets and for defence. They will trade but humans find them hideous and often fear them

d12 Urchin Folk Trouble
1 Clan of urchin warriors march ashore and terrorise fisher folk and docklands for some reason
2 Horrible humanoids from the deep come from the sea and make strange gestures alarming locals. Someone needs to meet them and determine if they are friend or foe

3 A fish folk wizard with his urchin warriors have taken over a lighthouse and people have heard strange chants from their since
4 Crab men and urchins have been battling over the reef scaring fisher folk. Both species have made crude alien attempts to seek aid from humans who don't like either breed
5 Urchin pirates have been raiding the coast and recently took a small human village and took prisoners as slaves to gather algae and seaweed from rock pools while urchins get drunk
6 A friendly sea otter merchant seeks help capturing hideous urchin folk to take to otter land
7 A wounded sea elf washed ashore tells of how a fish folk warlock with his urchin warriors has been waging war on the under sea peoples of area and the surface will be raided next
8 A cowardly tako octopus fairy seeks adventurers to help her rob a lair of urchin folk of their pearls from their giant oyster garden. She also likes to eat their children
9 Dead urchin folk wash ashore, dozens of them, locals are alarmed at the hideous corpses
10 After a storm where a ship was lost bodies and survivors wash ashore where hungry urchins try to eat dead and wounded unable to move, locals want to help but are afraid
11 A urchin merchant comes ashore seeking humans to help round up his sea goblin slaves who escaped. He offers exotic fish folk gold jewelry to any who help
12 A sea urchin princess has been kidnapped by crab folk who plant to feast on her next full moon. Her page servant seeks helpers to rescue the beautiful princess and the urchin king surely will reward them. The crabs live in a coral reef fortified tower

Dolphin Folk

These folk are often well regarded by humans and some come ashore to work on ships and coastlines. Colours can vary from grey to blue or green oreven pink. River breeds can be quite small and are known as dolphinlings. They tend to live in nomadic clans who hunt together. They are cheeky, playful and can be friendly. Some of the loners that come ashore are dangerous and insane, sexually assaulting and murdering for fun. Some are charlatans playing on how humans think well of them. Some claim they have healing abilities or lead cults of gullible humans. The more useful ones often work as pilots to guide ships through reefs and other marine hazards. Compared to many beast folk dolphins are acceptable and non threatening.Dolphins adapt well to trade and money making and are willing to cheat, hustle and lie to make more. It is hard to tell if their squeaks for joy are just from being happy or laughter at human fools. While they are excellent liars they can be good friends with humans. Many live on islands hunting and fishing. some human fishermen fear the competence of dolphins and some have massacred them out of rivalry. Dolphins remember this and remain wary of humans even friendly ones. Most of all they hate shark and fish folk and they aided humans fighting them long ago.

d12 Dolphin Folk Troubles

1 A dolphin peddler comes to town in a rowboat and is selling unicorn horns, cursed fish folk gold, colourful healing potions and treasure maps, quick to move on as has more suckers customers to visit
2 Dolphins come seeking help as viking fishermen came to their village and murdered half their tribe 
3 A peg-legged dolphin pirate needs help finding his treasure he buried on skeleton island, or was it mermaid island or seahag island? One of those anyway
4 A dolphin is pretending to drop treasure maps in adventurer taverns, actualy lead to lairs of his peoples enemies
5 A dolphin wants revenge on a sailor who ate his dead brothers corpse. The man is now a church leader who tells of how the gods sent him the corpse when he was starving
6 Dolphins have set up a seaside carnival with gambling, side shows, freaks from the sea in cages and athletic diving feats to amaze the crowd
7 A dolphin seeks help as fish folk with shark folk mercenaries have re occupied a ruin on the coast for some evil purpose
8 The fine finny friends are a dolphin brotherhood who offer eternal friendship to any who aid them in destroying a fish cult rampant on the coastline. Many of the cult are respectable civic leaders and dolphins don't want to get blame if things go wrong
9 Dolphins have come demanding sea tax from a local village and threaten to sink any fishing boats launched unless they get 10% of the catch
10 A scarred dolphin warrior wants to die gloriously on one more heist. He knows where a fish folk fortress is hidden on a reef and wants humans to help him sack the place and kill the fishy bastards
11 Dolphins have come to shore to warn of a cult of manta ray folk who worship a sea demon have moved into the area and seek to sacrifice dolphins and humans like the old days
12 A dolphin wizard offers magical sea weed of water breathing if they help him plunder the garden of a sea nymph

Octopus Folk
These humanoids octopus folk are feared by coastal folk and even disliked by tako octopus fairies. They are voracious servants of chaos with octopus heads and tentacle arms, the greater ones have more arms. While tako are civilized and cautious, these brutes are fearless savages who worship sea demons and chaos gods. Long ago they serve fish god cults but they turned on fish folk when their empire collapsed. Octopus folk live in caves on coasts or reefs and raid enemies on land or the sea. Ever hungry and greedy for treasure and slaves they are constantly at war. Some evil powers employ them but must not show weakness of the cunning octopus folk will turn on their masters. Often the ambush ships and sacrifice most of the crew and eat them. The unlucky ones are taken to their caves as servants and playthings. They often fight naked to intimidate their foes and often stop in battle to eat a fallen enemy rather than chase any who flee. Most undersea races fear and mistrust them.

d12 Octopus Folk Troubles

1 A pirate had his crew eaten and his treasure stolen and seeks adventurers to help recover the remains
2 A chaos octopus gladiator has been eating mutants thrown into his fighting pit by humans and has gained new mutations. Using her new abilities she escapes into the markets to kill as many as possible and escape if she can into the sea
3 Octopus warriors have raided a village seizing all the women while the fishermen were at sea. A church offers funds to rescue the women before they are eaten or worse
4 A man covered in sucker wounds washes up on the shore and when revived tells of a off shore cave where octopus folk force human slaves to mine gold from the sea floor using strange apparatus made by fish folk wizards long ago. The man dies of the bends shortly after.
5 A octopus cult have been sacrificing gold and victims to a sea linked sinkhole for generations. Locals want the cult stopped and their false god killed. In the tidal flooded sink hole a kraken and his octopus minions come every full moon for treasure and victims 
6 A octopus wizard keeps sending a water elemental to kidnap victims from a coastal town daily and a huge reward is offered for the fiend
7 A village troubled by octopus folk have caught a innocent tako they caught visiting fishermans wives while washing clothes on the rocks by the sea. The villages plan to cook and eat him but he claims to know where the octopus folk lair is and tells of great treasure hidden there from the old fish folk kingdom
8 A great octopus warrior with obsidian weapons has come ashore and will not let fishermen enter the sea unless they defeat him or give him a dozen human babies to eat
9 Sea elves come ashore seeking humans to fight octopus folk servants of a evil sea hag who wants their handsome prince to marry her
10 Strange chanting from the reef by night has been alarming locals and the tide has been rising higher than ever before. Next full moon high tide approaches and locals dread what will happen next
11 A fisherman killed a selkie who would not be his lover and now the sea king sends octopus folk to punish the humans until the villain is surrendered to him. The culprit knows why the fiends attack but the village has no idea 

12 A evil fish folk sorcerer has been kidnapping humans to turn into octopus folk sevants. Predictably they have began to attack humans when the master is not watching them, drawing attention to his evil schemes against the sea king

Penguin Folk

Oily flightless bird folk often living in frozen sea islands or rocky coasts. The smallest breeds are penguinlings and most think they are harmless and inoffensive other than their fishy smell. The larger breeds are often sailors and explorers joining human crews and working docks for fish. They have colonies world wide and trade exotic seafood their preferred currency. Fish folk hate them with passion for eating their children in their sacred spawning grounds. Some penguin folk seasonally live deeper inland to breed and some came to dwell in ruined prehuman fortresses of alien gods from pre human times. These have become dangerous albino cultists who now guard these ruins from humans. Some penguin magicians have learned the art of making iceberg citadels that wander the world and never melt. Some bring chilling blizzards with them to keep intruders away. 

d12 Penguin Folk Troubles
1 A iceberg penguin citadel ruled by a prehuman sorcerer in service to the evil elemental col demon lords has been attacking coastal shipping and destroying villagers. The kingdom has offered a reward for stopping the frozen juggernaut 
2 A penguin pirate knows the way to the prehuman ruins of Ultima Thule and offers humans join him in his quest for money and forbidden lore that wizards will pay for gladly
3 A penguinling colony has grown and the curious pests now wander the streets, stinking up the place and bringing their odd customs. Locals want someone to drive of the pint sized penguin folk. If bothered they are shocked they are unwelcome and call their larger cousins to aid them
4 A penguin offer maps of far off lands unknown to humans in return for helping her get revenge on shark folk who ate her family 
5 A penguin hero in magical ice armour with snow golem minions demands all fishing rights in area belong to their race not humans. Locals hire adventures and lie to make penguin paladin seem more evil 
6 A demon whale has been eating penguins fishing in their island waters and they seek humans to kill the weird beast
7 A penguin family had children eaten by walrus folk and they want revenge. Calling on a evil relic from the deep they call a tsunami to hit the walrus colony. A sea deity learns of the plan and warn the local humans 
8 Savage penguin chaos pirates have been seen off coast spreading mass panic
9 A penguin long lost from home has become a well liked local, somebody has kidnapped it and locals worried
10 Slavers captured the local penguin colony preventing them, from performing ancient rituals that kept a chaos kraken away from the region, now it is tearing up villages and ships
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Future?
Jungle
1 Monkey 2 Peacock 3 Dragonfly 4 Wasp
5 Mantis 6 Snail 7 Fly 8 Sloth
9 Parrot 10 Anteater 11 Panther 12 Llama

Elemental

1 Fire 2 Air 3 Earth 4 Water
5 Magma 6 Crystal 7 Stone 8 Ice
9 Mud 10 Tree 11 Mushroom 12 Grass

Grasslands
1 Elephant 2 Rhino 3 Giraffe 4 Pa
5 Ardvark 6 Porcupine 7 Chameleon 8 Antelope
9 Onager 10 11 Crocodile 12 Hippo

Straya Mate
1 Kangaroo 2 Koala 3 Playtpus 4 Echidna
5 Possum 6 Thylacene 7 Devil 8 Emu
9 Budgie 10 Wallaby 11 Wombat 12 Goanna

Other???1 Kiwi 2 Panda 3 Racoon 4 Skunk
5 Bee 6 Tiger 7 Elk 8 Cassawarry
9 Moth 10 Butterfly 11 Python 12 Yak

More?1 Bison 2 Gander 3 Duck 4 Turkey
5 Orca 6 Ibis 7 Rattlesnake 8 Hermit crab
9 Horseshoe crab 10 Swordfish 11 Nautilus 12 Manowar

Prehistoric
1 Duiatrima 2 Brontotherium 3 Glyptadon 4 Mammoth
5 Sabretooth 6 Trilobite 7 Amonite 8 Brontasaur
9 Tricerotops 10 Raptor 11 Stegosaurus 12 Tyranasaur