Wednesday, 20 November 2013

Psychon Log: Black Lab of the Zombie Gods

I learned some lessons from this. Killing zombies is pretty boring.

Party with some extra members.

Druid and mutant wolf
Hawkman with cat girl
Eldren sorcerer with catfolk couple
Rogue assassin
Priest of Phoenix the creator

Heroes helped the locals and deemed the stargate most urgent things to deal with and leave the mob and now independant redmen to their own devices. On a plateau mad by gods that keep it isolated. Surrounded by labs and science facilities and crawling with undead and other creatures. Climbed up side cliffs to get in to be attacked by creeping vines. Killed vines and tried bare rock face. Druid took some seeds. Then turned into huge ape form and caste a spell to grow wings. Flew party up and over the ruin. Saw an intact metal shuttered black office building with best landing. Is a black lab for Gentech Corp who help suppress bio agents loosed fairly often and also steal samples of alien contaminants for own research from government stargate.

Inside found biosuited lab techs and priest blasted many with his dead slaying powers. He also spoke to some. Party killed the undead corporate board, the branch managers, their receptionists and some secbots. On ground floor the AI was ordering them to surrender. The Druid told his chums he had experience with such threats from petty AI gods.

"I am only 5 years old you cant touch me"

He was grown by lizard men in a bottle only 5 years ago so lie detector knew he meant it.

AI was going to call cops and instead sent Psychbots from mental hospital which party had big fight with in doorways. Children Services robots offline trying to seize mutant children from the wastes. Finally got into the AI room and Quatro began to be friendly and helpful. Questioned about other possible locations. Got into underground carpark and found tunnels. Went into hospital underground carpark and found full of bodybags. Which of course awakened.  Rogue got in ambulance and put in riotmode auto pilot and drove in circles around 3 floors running down about 30 zombies. Found lots of programmable nanobots and took to Quatro who turned into antizombification nanites. They stop undead making alien necrovirus.

I got a bit poopy here and greyed out and other player took over a bit.From days of DMing or lack of sleep. Player took over and got everyone to do a vampires dark age humans characters for us to start for new game in club. I rested up a bit and felt better so ran some solo stuff for an hour for thief player while he was waiting for a train. He explored basement and killed a few looters including tailing a Dominator Mutant Psion with slave goatman and redman. Killed them all but tricky and some bad luck. Helped a feeble ancient chased by a greaser roosterman in leather with a carbine who hates all humans. Killed him too in a sword fight. Helped ancient man in bubble helm suit to take wife's pod to join rest of party for next session.Woman is sick and only modern Psychonian magic might saver her. Then she can get to mutate like everybody else and have her memory erased by the gods.

On one note whole party now have smartphones in a network. Some talk of using to call gods. Who has the gods personal phone numbers?

Next game will have to dissuade more from exploring everything and killing every zombie. Never in much danger. I plan on setting up miniatures and terrain for playing party dash to the stargate and observatory through zombies and ghouls. Undecided where gate goes (Carcosa?). Apparently necromancers come from other lands to the Charnel corpse filled swamps to raise undead armies. Some have entered the stargate never to return. Druid has been twanging his necro-guitar of late and another character now wants to play the drums. I'm liking this development.

One player asked about what should party be doing more of?  As gold pretty useless, as is land holdings, and social status all not important what needs doing. Probably like old Dr Who where a failed utopia needs saving. Fixing hexes local problems and moving on is how you get to level up. Also coming to deal with gods more for long term benefits. They provide best shot at getting a base of some kind in a orbital they can use to explore the planet. Gods use heroes to clean up messes. If they fail they terraform the hexes with people still in them. I can see them being like heralds of Galactus. Land in hex with a countdown to save from gods wrath. I also considered that Psychon is actually inside a Dysons Sphere but Im not sold on this or telling players but it could be an alt version idea that someone might run with.

New players helping to break my house rules. I'm gonna have a EMO rules consult day with some players soon. To help iron out rules and develop the next version for new year of play. More mid level players and casters now finding some new bugs. In my regular DnD game I agreed with players flame strike would be now be a d4 per level damage. Then hit the party with 4 in next battle. That gamelog coming soon.

Tuesday, 19 November 2013

d100 Saucy Pamphlets of Shadel Port

Shadel Port has a thriving woodblock printing and hand copied and coloured pamphlets and books. While the city has a thriving literate population greater than most lands, many pamphlets are highly illustrated so even the illiterate can follow them. Some even have voice balloons and sequential images like old English children papers or comics. Other cities on the mainland restrict printing and ban broadsheets and pages from Shadel Port as scandalous rabble rousing filth. Popular prints are often lowbrow and publicly frowned on but everybody reads them or looks at pictures in a tavern or brothel waiting room. Secondhand stained ones available -d50% price. 

Political tracts that could get you executed not included here but include work criticizing the secret police or Barron. Having one could be a death sentance and you might get one by accident or recieve one without realizing. Secret police of Barron dont care if you dont know how you got it. They plant them on people all the time.

Unsavoury subjects are common. Many detail exploits of executed criminals, often sold near chopping blocks and hangmans scaffolds near your local shops. Sex, crime, scandals, strange lovemaking and beauty tips and many more topics. Ones below are some of the more popular ones. Ones about the party may appear from time to time, unauthorized of course.

 
Name
Author
Price
Page Count
Colour or
B&W if not stated
Illustrated?

 
d100 Saucy Pamphlets of Shadel Port

1 "Why Witches must Die" by brother Phlegmastos 1sp 8pg 
Lurid nude illustrations
2 "Witch hunting for Dolts" by Ishmael Ungstrom 4cp 12 pg Illustrated torture scenes
3 "Demons Amongst Us" by Edwin Mortly 4cp 16 pg how to detect demon cultists
4 "Cults and their Abominable Crimes" 4sp 32pg Colour cover, Illustrations of lurid evil rites 
5 "Elf, Dwarf and Troll Hunting" Dr Pandarus Kliestler 1sp 4pg illustrated dissections 
6 "Doppelgangers, the hidden menace" 2cp 4pg illustrated stories of horror
7 "Vampire grave lords" 1cp 4pg illustrated stories of horrid murder and undead vice
8 "Werewolves and other Lycanthropes" 16cp 16pg details types of shape shifters
9 "Ghosts, Spectres and non-corporeal spirits of the damned" 8cp 12pg
10 "Necromancers - true tales of evil" Dr Hans Prenderghast
14cp 8pg Illustrated
11 "Potions - degenerate vice of alchemy" Madame Klagg 2cp 4pg Illustrated cover
12 "Dungeon degenerates" Lord Klashton 12cp 24pg tells depraved adventurer fates
13 "Hygenic Sewerage and plague reduction" Dr Kramatz 1cp 8pg Illustrated
14 "Reading a curse on the poor" Mrs Tramier 6cp 8pg suggests banning pamphlets 
15 "Theatres - dens of scum and evil" Madame Warrington 16cp 16pg Illustrated
16 "Chivalry is dead" Lady Calingford 4sp colour 24 pg Illustrated laments lost era
17 "Drug Dens and Crime" Rudolf Pickford 2cp 8pg Illustrated, lists best drug dens
18 "Dungeons and Depravity" 4cp 8pg Illustrated claims dungeon explorers are evil
19 "Torture too lenient" Madame Ogilvran 2cp 2pg Illustrated complaints of penal code
20 "Mutants, the scum among us" 3cp
4pg Illustrated describes mutant ghetto
21 "Makeup is for devils whores" 1sp 4pg colour claims beauty industry a devilish plot  
22 "Secrets of weightless for modern woman" 2cp 4pg tips on using parasites in diet
23 "Skin like a goddess in one month" Miss Atheria 1sp 4pg tips to bath in blood or milk
24 "Sorcerer degenerates" Wizards Club Paper 1sp 12pg illustrated tales of vice
25 "Wizards dabblers in Devilry" 8cp 24pg warnings against wizards from late Mrs Findley
26 "Elf Tears aphrodisiacs" 2sp 8pg illustrated pictures of elves being made to cry
27 "Monks secret lives of depravity" Mr Hendly 4cp 12pg illustrations of cloistered vice
28 "Bugbear dung - Secret of Beauty?" Mrs Collery 6cp 8pg remarkable beauty products
29 "Beauty of avion" Catalogue of beauty products from abroad 4cp 12 pg illustrated
30 "Keeping your husband faithful" Mrs Blundle 6cp 12pg advocates addictive drug use
31 "Giants are comming!" 1cp 4 page illustrated alarmist testimony about giantland
32 "Serpent men - the invisible enemy" Dr Clagwhore 2sp 12pg colour cover
33 "The Secret lover" Miss Manstrone 6sp 48pg guide to keeping many lovers for ladies
34 "Immigrants threatening the slave industry" Proffessor Kernew 4cp 16pg
35 "Vices of the east" Mrs Morecock 4sp 8pg Illustrated with depraved scenes
36 "Best brothels guide" 12cp 16pg Illustrated cover, compares services of over 100
37 "10 Surefire torture techniques" Captain Deathadder, 2cp 2pg poorly Illustrated
38 "100 uses for a dead Unicorn" 3sp 12 pg colour cover lists various popular recipes
39 "Gambling and drink - the poor mans peril" 2cp 4pg illustrated depictions of poverty
40 "Guide to beating your goblin or kobold" Proff Higgins 3cp 4pg Illustrated techniques
41 "Good orc b
reeding " Proff Higgins 12cp 12pg Illustrated selective breeding
42 "Lovemaking techniques of foreign devils" Brother Hamley 1sp 12pg illustrated
43 "100 best turnip recipes" Mrs Morgan 2cp 4pg includes prayer to Bogrump the turnip god
44 "Mrs Miggins Demon Pieshop" 2cp 1pg illustrated broadsheet depicting cannibal pieshop
45 "Strange Murders in the Docklands" Mr Ripper 3cp 2pg illustrations of dead prostitutes
46 "Tragedy in the Family" 2cp 1pg illustrated broadsheet on tragic death of whole clan
47 "Baby eating bishops of the empire" 3cp 1pg illustrated broadsheet on killer clergy
48 "The Emperors Madness" by late Dr Cosgrove 3cp 1pg illustrated broadsheet
49 "I married a monster" 2cp 1pg illustrated broadsheet on lady who married doppelganger
50 "Graverobbing for science or evil?" 3cp 1pg illustrated broadsheet detailing new trade
51 "Dungeon storming for easy gold" 4cp 1pg illustrated broadsheet with untrue advice
52 "Dark elf tricks, traps and treason" Dr Pendlethwarp 1sp 12pg colour cover
53 "Ghost breakers of Shadel Port" 2cp 4pg illustrations of various famous ghosts
54 "100 best rat recipes for frugal housewives" 3cp 8pg illustrated cover
55 "Toughen your toddlers through torture" Proff Grimlydale 1sp 24pg illustrated
56 "Make a quick copper with animal bloodsports a complete guide" 4cp 12pg
57 "10 easy whorepox remedies" 1cp 1pg not only useless but possibly deadly
58 "Visions of the Mercury Vapors" 2cp 4pg latest craze with rich street youths
59 "My life in prison" John Abott 3cp 12pg Illustrated cover with tips to survive in prison
60 "How i beat the rap" Dr Morgan the Portside Strangler 8cp 24pg illustrated cover 
61 "Get wealth by turning secret police informer" by anonymous 4cp 12pg
62 "Dungeons of the Cymbal Mountains" 4cp 16pg with fanciful dungeon stories
63 "Treasures of the cursed forest" 1cp 1pg illustrated broadsheet on found treasures
64 "How I found gold" Heinrich Gruber 2cp 1pg illustrated broadsheet of tomb robbing
65 "10 lost hoards of the highlands" Donald Carter 3cp 1pg illustrated broadsheet
66 "Dragons of Exile Island" Dr Lester Manson 1sp 1pg illustrated colour broadsheet
67 "Wanted wizards, rogues and warriors annual" 1sp 25pg illustrated wanted posters
68 "Nymphs of the undersea kingdom" 3sp 12pg colour illustrated nudes with biograpies
69 "Dryads and Satyrs observed" Dr Bonefort 3sp 24pg with colour illustrated cover
70 "Sadistic secrets of the empire's lords" 12sp 48pg illustrated sex and torture
71 "Harlots of Shadelport" Don Quarvagi 12sp 32pg illustrated stories of loose noble ladies
72 "My life with succubi" Don Quarvagi 16sp 42pg illustrated stories of a diabolist sex life
73 "Garden of Necromantic Pleasure" 2sp 12 pg illustrated stories of forbidden undead love
74 "Kidnapped by she-orcs" 4cp 8pg illustrated cover tales of abused lovers of orc maids
75 "Cannibal sex rites of the islands" Dr Pendlton 6cp 12pg illustrated cover
76 "Vampire love slaves" 12cp 24pg ridiculous made up stories of vampire sex slaves
77 "Killer whores of the red light district" 6cp 16pg illustrated cover of grisly man murder

78 "Calidar's erotic Bestiary" 12sp 48pg illustrated intimacies with harpies, sphinxes, etc
79 "Secret sex rites of the gods" 6sp 32pg illustrated fanciful slander against the gods
80 "Battles of the purple worm" 12cp 24pg erotic stories from perspective of a penis
81 "Manly fighting stories" 14cp 24pg manly fighting stories of masculine camaraderie
82 "Dragonslayers guide" 4cp 4pg illustrated stories of great dragon slayers, very fanciful
83 "Fighting lives of the dungeon delvers" 6cp 12pg illustrated tales of easy plunder
84 "Sir Calidax the unstoppable" 4cp 16pg illustrated cover, ridiculous romance of untruth
85 "Liberation of white tower" 1cp 1pg illustrated broadsheet on destruction of goblin mines
86 "Witch hunters diary" 3cp 12pg illustrated tales of mostly unheroic witch killing
87 "Lady Margret, swordswoman" 4cp 24pg of a lady warriors loves and battles
88 "Purify the wicked" 2cp 4pg famous priest crucified by the Barron for slander, a warning
89 "Into the underland" 4cp 16pg illustrated maps, tales of underground exploration
90 "Battling the hell whores of Shadelport" 4cp 12pg illustrated cover, failed priests fall
91 "Emperor's buffoonery exposed" 1cp 1pg illustrated broadsheet cartoon of emperor
92 "Emporor in arms of a whore" 1sp 1pg illustrated colour broadsheet on emperor
93 "A pirates erotic adventures" 2cp 1pg illustrated broadsheet on pirate love life
94 "Secret sex lives of the saints" Dr Panacrassus 16cp 12pg colour cover
95 "Streets of obscenities" 3cp 4pg claims city streets spell out obscenities and blasphemy
96 "Clerics are killing us" 4cp 4pg illustrated cover claims healing spells really mind control
97 "Bestiality and Druidism" Dr Marknow 12cp 16pg illustrated sex lives of druids
98 "Best Eating in Shadel Port" 4cp 16pg of adds with biased often untrue reviews
99 "Castration cults of the city sewers" 3cp 8pg illustrated cover, often found in latrines
100 "Erotic love life of Linden the Bard (unauthorized)" 3cp 8pg illustrated cover


I found book of stuff from 1500s Germany - best tale: kids practice butcher on younger brother killing him, hide from mom in oven, mom cooks them by accident jumps in well, dad comes home and hangs self when sees family dead. Cities that printed them ended up being embarrassed and destroyed tabloids. Cities where banned tabloids survived in stashes of collectors. Next time im in my old uni library will copy some as not on the net.

Monday, 18 November 2013

Amorphous Monsters of the Manuals

Amorphous was meant to be low forms of life but some DnD ones intelligent or psionic while others dumb as plants. Comparing monsters stats like INT brought up some interesting issues. Some slimes immune to spells, some resist charm, paralyses and other spells possibly as they have no brains or nervous systems. Possibly like undead these critters need common spell resistance like undead. 

Have stuck to mostly as is for now. I will do the open source and new content stuff later. Should include things l can use in Psychon or SF too. Interesting this first class was full of critters that kill you. More like traps. Asphyxiate in rounds, paralyse in your sleep and kill you, rot away your flesh and just kill you don't damage like flame breath, acid blood, spells and everything else in game. Monsters with different destroy armour rates. Monsters with own micro rules to kill you all different. Gygax could be a bastard. Trapper and lurker above could have been same thing really. A wall hanging one could fake rock or clever ones could be works of art like tapestries. Both similar attack but different asphyxiation rates and Trapper has wierd damage system that it cant hurt high AC characters with damage.

Possible standardise spells don't effect zero intelligence creatures - like paralyses and psychological attacks. I upped INT of a lurker to 1 as it was described as having some animal like cunning and could be charmed or made to fear and was meant to be a kind of manta ray thing. Ive decided it is more of a evolved moronic trapper.

Have ummed and ahhhed if worms and slugs belong here or open arthropods to all invertebrates. Considered putting fungi here too. I envision class as macrocellular life or colonies like coral or man o war rather than individuals. Abilities are implied to be biological rather than magical one important distinction.

Possibly standardise asphyxiation attacks, and corrode armour attacks. Also could use for a spell or item if standardised.


Have done Ad&D Monster Manual covering section one will start on FF and MM2. Then add some more of my own. Fill in some holes existing. Use wikipedia descriptions more. Revert some things like Stirges (owls), Chimera, Salamander, Kobold to more mythic versions but keep dnd ones as other variants or different things. AdnD salamanders are fire demons to me.




Amorphous
HD AC Move Size Alignment Intelligence Attacks Damage



















This is my format so far

Possibly man of war needed here




Grey Ooze (Crawling Horror)
HD AC Move Size Alignment Intelligence Attacks Damage
3+3 12 1 M Neutral 1 1 Grab 2d8
  • Immune to magic, heat and cold, but not electrical damage or weapons
  • corrodes armour (1 round per 3pts) or weapons on touch but not wood or stone
  • Resembles wet stone, ambush predator, live in caves, wells or cellars
  • Some specimens smarter, faster or may have a psionic ability

Black Pudding (Dark Devourer)
HD AC Move Size Alignment Intelligence Attacks Damage
10 14 6 S-L Neutral 0 1 Grab 3d8
  • Immune to cold, electrical or weapons make split, harmed by fire
  • Corrodes armour (1 round per 3pts), inches of wood or flesh
  • Scavenger hunter found underground, squeeze through small holes, clings to ceilings or walls

Gelatinous Cube (Gel Hexahedron)
HD AC Move Size Alignment Intelligence Attacks Damage
4 12 6 L Neutral 0 1 Touch 2d4
  • Immune to electrical, psychological effects or paralyses cold does 1d4 damage slows for 1d6 rounds
  • Paralysing touch 4d4 rounds, difficult to see so surprised on 1-3 on d6
  • Scavenger cleans dungeons of scraps, excrement and corpses. Contains coins, gems or even potion bottles

Green Slime (Loathsome Slime)
HD AC Move Size Alignment Intelligence Attacks Damage
2 11 1 S Neutral 0 1 Touch Special
  • Immune to spells or weapons, harmed by fire, killed by Cure Disease spell
  • corrodes armour (1 round per 3pts) then destroys flesh in 1-4 rounds if not scraped or burned off
  • Clings to ceilings and drops on prey eating plant or animal matter, dwells in caves and dark place

Lurker Above
HD AC Move Size Alignment  Intelligence  Attacks Damage
9 15 1/9 L Neutral 1 1 (1d4 victims) 1d6
  • Crushes victims who asphyxiate in 1d4+1 rounds, trapped prey cannot fight unless holding weapon -4 to hit
  • Subterranean dwellers hide in ceilings and blend in surprise 1-4 on d6, crawls or floats slowly 1 or may glide 9

Mimic
HD AC Move Size Alignment  Intelligence  Attacks Damage
7-10 14 3 L Neutral 2-10 1 Punch 3d4 + Glue
  • Touch glues pseudopod to victim till dead, can create another or concentrate on crushing victim
  • Disguises as chest, door, rock or other object, smart ones may speak or trade, less aggressive

Ochre Jelly
HD AC Move Size Alignment  Intelligence  Attacks Damage
6 13 3 M Neutral 0 1 Touch 3d4
  • Lightning splits into two smaller jellies, destroys leather armour and clothing
  • Seep about in caves eating anything living or dead organic, can cling to ceilings to attack

Roper
HD AC Move Size Alignment  Intelligence  Attacks Damage
10-12 20 3 L CE 15-16 1 Bite/6 tentacles 5d4/weakness
  • Immune to Lightning, half damage from cold, -4 save from fire, 80% magic resistant
  • Tentacles 2-5 long, grip and can drag into bite 1 per round, STR-10 save to break, half STR in 1d3 rounds of being held from strength drain effect, cumulative per tentacle, +4 to bite held target dragged into maw
  • Flesh eating horrors often blend into cave features such as stalagmites, gizzard may hold coins or gems

Slithering Tracker
HD AC Move Size Alignment  Intelligence  Attacks Damage
5 15 12 S Neutral 9-12 1 Paralyses
  • Follows prey to attack in sleep or when alone, almost invisible, clings to ceilings, silent
  • Paralyses remains while touching, drains humans bodily fluids in one hour leaving a husk

Trapper
HD AC Move Size Alignment  Intelligence  Attacks Damage
12 18 3 L Neutral 13-14 4+ Special
  • Resistant to fire and cold, half damage or none if save counts
  • Covers floor often with a tempting item in centre, almost undetectable when hidden, treasure kept underneath
  • Inflicts (AC-20)+4 damage, all victims asphyxiate in 6 rounds, those on edge get DEX save to escape
  • Subterranean dwellers that have adapted to man made lairs can cover up to 400 square foot

Fiend Folio stuff to Add

Adherer, Algoid, Enveloper, Flumph (Stinking Skyjelly or spaghetti monster), Imorph, Kelpie (I like monster but will rename as I want a proper faerie demon water horse - has own microsystem for drowning), Protein Polymorph (needs a better name), Stun Jully, Tentamort (a streach but id rather it be a colonial organism with a stinger not true bone)

Cifal close but more of a bug swarm man. Denzelian a bore. Sandman I will put under supernatural.

MM2 stuff to Add

Crystal Ooze, Executioners hood, Gibbering Mouther, 3 Extra puddings, Slime Creature, Olive Slime.

Mudman more of a construct. Algoid colonies im happy to be amorphous but Memory moss I will put under plants. Phycomid more fungal. Sandling more elemental.

Some Ideas to Add


Shoggoth, formless spawn, moonbeast

Gammaworld Macrobes and some other ideas worked well in Psychon

Translucent Jelly, Crimsin Jelly (whole set of colours for pychon), Ameboid, Dungeon Jelly, Eye Macrobe, Ball Macrobe, Sword Macrobe, Corpse Slime, Syliva Tree, Sitting Slime, amorph, killer ameba, blob, sewer crawler, Giant viruses, flagellum, shuddering mass, Macrobe Tower, brain jelly

More jellyfish things or extra flumph breeds.

Some words to use jelly, ooze, crawler,  blob, slime, goo, sludge, gunk, mire, scum, glop, mucilaginous, mucoid, spawn, chunder, glob, mass

Some humanoid things

Draselites in star frontiers might count. Dr Who Axons and Omega's cell guards with energy weapon claw on humanoid blobs. Sure some more Dr who stuff might count. Plenty infectious slime in Dr Who. Movies like green slime, the blob, the thing, hedora, the stuff, space1999 creatures in dragons domain and a few episodes

Will see what other interesting features come from doing this.

I have no idea what happened to formatting and column width with this post
My keyboard needs a vacuum

Pic is a single cell bigger than some frogs

Sunday, 17 November 2013

30 Page Monster Manual for Oldschool DnD

Esoteric Bestiary project for Octopus and Elfmaids

I have made 30 monster type distinctions for my game. Will record data for all monsters of type on one sheet if possible.

Earthborn
1 Amorphous - Algae, slime, jelly
2 Fungi - mould, mushrooms,
3 Plant - trees, vines, flowers, herbs
4 Invertebrates - insects, spiders, scorpions, trilobites, lobsters, crabs, worms
5 Aquatic - fish, whales, seals,
6 Amphibian - frogs, toads, axolotls, newts, salamanders
7 Reptilian - lizards, dinosaurs, saurian hoinids
8 Mammal - herbivores and carnivores
9 Avian - birds
10 Humanoid - goblinoids, humans, giants, trolls, ogres

Supernatural
1 Dragon - many unique types, draconian
2 Undead - astral phantom to zombie

3 Lycanthrope - many types of horrible shapshifters
4 Faerie - many spiecies dwell on borders of worlds
5 Beastlords - magical divine rulers of the common beasts

6 Abomination - hideous mutants, experiments and hybrids
7 Chimera - hideous magical hybrids from the gods
8 Spirit - magical beings dwell in several worlds

Otherworld
1 Elemental EAFW (Any alignment, mostly neutral)
2 Heaven LG Angelic

3 Nirvana NG Archonic
4 Arcadia CG Devaic
5 Abyss CE Demonic
6 Hell LE Diabolic
7 Underworld NE Cthonic
8  Primal Law Modronic
9 Primal Chaos Slaadic
10 Cosmic Balance
11 Middle Way
12 Gods

Screw dolphins getting a whole page
Screw at least 4 different fish men
Screw alt orks and goblins with only a few slight differences

Saturday, 16 November 2013

Return to the Redbrick Dungeon



Have updated side bars and streamlined the pages and links and added a Psychon page.

Have been running some new 1st level dungeon parties for drop in gamers and when the dragonlance 2nd ed game too full. Ive enjoyed being a nuetral character preaching nuetrality (blow with the wind, follow the strongest change sides if they break). Have enjoyed playing these games so much we have kept playing. So far the party began as a warrior from Wolfhead Lodge township as a woodcutter who has teamed up with his elf friend. Both Dissatisfied they have set off for adventure.

Warrior is a axe expert with a man at arms friend named Red (after his shirt colour) and lamp holding boy. Elf has druidic spells, a pet eagle and a pocket gargoyle familiar. Went asking into mountains where monsters dwell and into found waggon and dead bodies. Tracked Hobgoblins to campsite waited till night. Elf climbed a tree and waited for drinking goblins to have bathroom breaks. Several went wrong direction but eventually the warrior spit a skull open of a hobgoblin. Another came looking for him and he died by axe bite too. Then he was spotted so he charged. The Elf rained down arrows killing the leaders while the warrior, men at arms and gargoyle killed them except one. Asked where stolen goods going and they described that they had an evil master who lived in a tree and commanded them to black mail villagers for goods. It was there idea to kill all the men delivering the goods. Pile of backpacks filled with ransomed iron rations.

Took goblin into swamp with hobgoblin guide to patch of trees with stench of the dead. Demanded beast come out till woodsman threw burning oil into tree. The black beast was a giant evil squirrel with literacy enough to write ransom some notes. The party battled and captured him and found trees hollow and filled with bones. Including village children. 

Back to villagers and told them sad story. Let them kill squirrel and hobgoblin and skinned the squirrel for a cape. Stayed with villagers and given some of their rations packs (their goods they make for Barron's men). Grandpa said when he was young him and friends went and looted a tomb and hid them under a log but a giant toad took the land and grandpa goes once a year for 50 years to see if toad dead yet. Party thought this sounded good. With elf and his familiars avoided many hazards toll found the toad and battled it. Grandpa gave a few good blows and warrior was swallowed but they killed it in time and freed him.

Found chest of silver and grandpa pointed to where tomb was. Thought they should look at and found barrow of skeletons they easily smashed. Found cult paraphernalia and demonic looking candelabra. Slept in barrow and healed as much as possible. Elf a good healer so was handy. Found secret door and went down. Well with a tentacle kept spooking them when backs turned do left Red with hi spear to watch it. Party opened vault door and skeletons with ghoul master charged. Skeletons easy but ghoul almost finished them, Red dropped some rocks on tentacle horror. Opened a sealed room with an Imp which was a terrible battle they just won. Freed a brownie who now follows them as a cat or invisibly. Party recovered and found some more loot and climbed out.

Got improved armour for gang and plate for warrior, earning title of slowest party yet. Got some fake potions of healing too. Found guy running to town and robbed him and somehow hopped potions still real.

Went to ask about proper dungeon and grandpa sent to the dungeon filled lands south of Shadel Port. Party marched and bid Grandpa goodbye as he was a wise tough old fellow. Saw the horrible city and neat fields of humourless yeomen on way.  On way up mountain met some knights who snubbed them. They asked if any knights brave enough to join them and they aid begone or we will beat you. A squire followed them and asked to join to escape cruel master. Higher up met dwarfs and purchased a cheap copper spear+1 for Red. A young Dwarf volunteered to join them.

Found ruined trash heap in quarry and found hidden entrance to the labyrinth of RimZim the wizard and his blue skinned one eyed troglodyte tribe. Was a library where religious pilgrims hid their books many generations ago.

Accidentally wandered into the sleeping shift of the sweatshops, workhouses and labourers barracks. Questioned some kobolds and questioned where the Wizard is. Told fastest way through the sacred fungi gardens and north. Followed directions from factory are and into a huge chamber with towering fungus, hillocks with kobold shrines and black pools. Crept around edge and an giant scorpion attacked which the Dwarf took the brunt of the poison deliberately so party killed it mostly  unscathed. Scared shitless about scorpions they went west and found huge dungeon chamber with huge cages and rooms surrounding outside. Attacked by giant bats but defeated. Rescued a grateful thief girl sold by own gang to kobolds, a cheese makers daughter kidnapped from her bath and some filthy pox marked pilgrims. Freed them and struggled with some doors embarrassingly but robbed a kobold shrine and decided to flee the south. Exited through a huge building site the kobolds were building a new section but managed to get through to outside unseen. Went to Greenwood village and returned the cheesemakers daughter and were rewarded in cheese and food and drink in inn. This village welcomed them warmly and offered them a rent free shack. Village old adventurers had made it big and now ran some kind of kingdom and a media empire of bards and messenger birds. Showed them parties burned brewery that a witch burned down. Party accepted the shack and hired tow local lads, one a good bowman. Another boy named Billy with a pack goat. Party trained a while and Warrior and Elf second level. Got two fierce wolfhounds.

Marched to city and recruited a fabled yeoman lad with longbow and greatsword. to and had usual wait to get a 48 our passport. Asked a guard where to sell loot and got some poor directions to Fishhead lane (or murderers row to locals). Gang hassled them but warrior punched through a wall with his gauntlet and they apologized and fled.

Sold goods at a not so good price then went to recruit a cleric. Maddy the thief now the Elf's follower asked if they could punish her old gang. Were heckled by drunken adventurers and protitues on way and found a priest at a shrine where a saint had vomited in an alley. Now pilgrims stopped here and li a cigarette fo the saints shrine. The caretaker said he had finished his duties here and could join them. Found gang headquarters and sneakiest entered by the crumbling abandoned third floor while armoured guys below at door. As they one by one crossed weak floor, Red fell through onto sleeping thieves who began stabbing him. Squire jumped down and slipped and elf and two archers fired down the hole. Outside party began ramming the doors. Second floor emptied as ground floor broken into and another floor of scum emptied before one surrounded. Into the basement killed more then into secret old sewer builders housing to finish the gang. Warrior got back stabbed by gang leader who then fled into sewers via escape hatch. Gang of over twenty killed. Took loot and found a bomb which they lit the fuse and ran. Outside heard bang, roof partly collapsed and porch sunk a bit.

Left city and back to the dungeon. Took different route and met some pilgrims in black robes who offered to join them. Party agreed and found a ravine with a slippery log to cross. When most over a pilgrim ran out and pushed dwarf off log and rest attacked party. On other side only elf had shoot into melee skills and saved poor archer lad from pilgrim. One on log got hit with brownie sleep arrow and fell to his death. Dwarf fell into bush and only a bit hurt and trapped. Warrior in plate resisted the pilgrims and grabbed one. Both men wrestled on cliff edges while archers too careful aim and killed pilgrims with arrows. Was planning to throw pilgrim into precipice but instead they captured him.

"Why did you do that?"
"Ours is the god of treachery, this is how we show our devotions on pilgrimage"

Arrived at dungeon with large band and the elf and dwarf went in to scout with brownie. Searched building area and hassled by gremlins trying to pick pockets. Dwarf splatted one and they attacked but guys drove off. Brownie was unhappy about something else.

Saw an orc with a woman in distance who pushed her into quarry pit and dived on top of her gagging her. Goodguys went to edge of pit and saw them hiding in mud. Dwarf tumbled down embarrassingly and brownie and elf managed to get panicked orc. Girl told she was part of a waggon load of dancing girls and orc gaol keeper hadtaken her for himself when they were meant for the wizard who was taking the one by one.

Got rest of party and moved into building site heading for prison. A rustmonster chased them all back out of dungeon and warrior wasted two good axes slowing it. Once outside set his wolfhounds on it. Eagle and gargoyle and goat joined in and beast fled.

Went back in saw other adventurers who ran but they caught the chain wearing leader, a beadle from Shadel Port off duty looking for bounties and extra loot. Convincd him to stay with them rather than his gutless chums.

In the prison area and found 12 dancers one with 17 charisma, an old lady story teller and a uppity halfling bitch who criticized everything they did. Party unimpressed by her but started squabbling if to flee with rescued people of get Rimzim. Agreed to look in some doors first as last time they had no lockpicks and now Maddy the thief and the dwarf skilled with locks. Found some medical supplies and tools. And then found room strewn with dead bodies and table with a delicious roast beef haunch. Halfling avoided the trigger for the trap and grabbed the roast and ate a few bits of pumpkin in front of them. While Warrior, elf, priest and Maddy searched some VIP cells sleeping chambers rest of party ate delicious roast served by halfling.

Gargoyle came in to report something wrong while searchers looking at wanted poster of Warrior and Elf put out by RimZin. Elf looked out to see everybody else passing out mostly from something. Also saw ork on warg. Dwarf and concious dog and Warrior chased warg who kept out of range shooting them and leading on a chase. Meanwhile Maddy and halfling fighting. Maddy went down and squire followed till priest finally finished  the treacherous halfling maid. Beadle wants to take her to secret police as he is sure she is wanted. Elf finaly shot the orc and the warg fled and party stopped to heal wounded. Party over 20 people with 2/3 unconscious. Locked selves in room and heard searchers go wrong way. Party slept off drugs and fled dungeon, swearing to return and kill RimZin the wizard next time.

Returned home and set up house with dancing girls. They preferred to marry party bachelors than be dancing girls in worlds worst city. The most beautiful took fancy to elf. He let her hang around him to protect her. Didn't have heart to tell her elves spend two years holding hands before kissing and he didnt fancy humans.  She would die of old age before getting to first base. Beadle gave them 40gp and thank you note from secret police for halfling bitch.

Guys say next time the will fight way to wizard no matter what and wont be distracted by prisoners or his minions or monsters again.

This all improved from tables and geomorphs. No long term plans but hopefully will get RimZim and get to 3rd level.

Company by the end

Oscar Warrior (2nd) plate wearing axe and shield
-Boy his lamp bearer, a dagger and leather and small shield
-Rex and Wolfy the wolfhounds

Elf (2nd) chain, shortbow and longsword, uses druidic spells
-Max the Eagle
-Sam the pocket gargoyle
-Red the warrior (0) with +1 spear, chain and shield*
-Maddy the theif (0) with shortsword and throwing daggers

Bobbin the brownie (cat form) with teeny bow with sleep darts or barbed darts
Borris the Beedle (1st) Chain, sheild, sword, light crossbow*
Horrace the Archer (0) with shortbow and club and leather*
Billy the bearer (0) club*
-Pack Goat
Olaf the Yeoman with longbow, greatsword and leather*
Gordo the Priest (1st) with chain, shield, mace and light crossbow*

1 dozen dancing girls living in house (* will be married to adventurers)
-one with 17 Charisma mooning around the elf

Friday, 15 November 2013

Monster Island Zone and Gamelog

d100 Table parts at the endOverlaps with my forbidden city dungeon zone lots.
Zones part 9 - Forbidden City Zone + Some geomorphs

My heroes at 12th level sick of fighting hoards of weaklings want foes with teeth so dinosaurs are the answer. Plan to fly to monster Island and fight through island killing elder races and robbing them. Battling T-rexes and eventually fighting dragons on way to hell.  Here is what happened.

Island has a no scry zone yet they have been scrying on mainland of late. Found chest with scry spy notes (actually was given by strange fellow to bard). Linden the Bard, his Dwarf BaBa, Sorcerers Zorg and Clarissa and Two Viking lords scouted in a flying carpet inspecting ruins and looking for life. Saw dinosaurs and miles of ruins, step pyramids, plazas, roads and more. Squadron of reptile men on Pterodactyls scrambled led by a triceratops man priest.

Clarissa summoned two pterodactyls and the vikings jumped on them and she jumped on one with leader. Linden charmed two birds with a fear song and downed them. Zorg paralyzed priests mount with wand sending another rider to aid him. Swooping and nipping viking's
pterodactyls killed several birds and triceratops priest flame struck zorg and the carpet survived. Priest, his new 'dactl and other rider all killed by vikings fast. Rest fled. Party went to look for priest corpse as he had a fancy rod.

Found priest being eaten by plant and managed to kill it and get body. Rod casts a  communication spell. Sent message to home base. Saw a gold altar covered in peeled sub human skulls. Poked with a stick and checked for traps. Giant maggot bit stave and crawled towards viking holding it. Burning hands on the lot. Went to scrape off gold and resisted curse.

Found temple and found 12 tonne stone block trap in entrance that had recently been repaired. Flew in on carpet and found half flat thief corpse. Had an Idol in gold bag and a whip. In central chamber was a altar and depictions of a feathered blind hydra god eating people and a sealed pit. Opened lid and the monster heads poured out. All the flunkies fled and set off pit trap. While none got crushed they trapped party inside with monster. Zorg fireballed in pit while warriors cut heads off. Creature had grown to fit square pit and amongst its body folds were a dozen gold idols. Teleported outside with magic staff of Zorg's. Met worried flunkies and a T-rex charged from jungle but warrior heavy guys creamed it. I'm liking my warrior class mods - wizards looking on with more respect.

Went back to beach and where planned to land rest of party only 20 minute row from exile Island by viking longboat. Overlooking harbour on cliffs where 3 step temples. Ship landed with more vikings, Sneaky Pete, Bambi the rogue and Zorgs bodyguard, Gary. Went up to temple and a beautiful maiden staggered out with whip marks crying for help. Linden the bard and Sneaky Pete stabbed her to vikings surprise and threw her corpse down the stairs. 


"It is ok", zaid Zorg,
"I sense she is evil".

Her body morphed into a doppelganger and vikings impressed. Party marched in when a great chain net fell. All but Bambi escaped to be swarmed by a nearly a hundred kobolds. Many took a few hammer and hatchet blows but Bambi also the least armoured was dog piled and took over 30 damage. Vikings slaughtered a swathe through them freeing Bambi while Linden charmed a gang and made them form a wall. Other warriors mopped up the hostiles. Found a pit with a hook horror being worshiped. Threw him so much dead kobold it was sick and sat down depressed on pile of kobold dead and 40 000 coppers. Party considered lining boat in copper. Blood flowed down the temple stairs like the good old days.

Sent charmed kobolds to work building cages and put hook horror in one to sell back home. Next temple had a shack on the front from a stranded pirate but inside a group of mongrel men were chanting and ripping out heart of one their kin and blessing cult with blood sprinkles. Zorg sent in a fireball with his Law granted power of max damage once a day. Two survivors, rest were ash shadows. They bowed down in worship and got thrown into bamboo cages by vikings. In the pit was giant frog with metal plates, bracelets and masks in copper and gold. Vikings jumped in and killed it.

Next temple inhabited by savage pierced tribals with Aztec like weapons. Party poured in and killed them. Linden suggested the bodyguards kill their own priest. Found gold idol with some kind of remote viewing link for a distant observer. Pulled it out and wall collapsed revealing ancient vampire bat goddess and a human skin book describing her rites. In god pit was one of her sons. A huge vampire bat so bloated he was stuck in the pit with just his head visible. Threw him his cult corpses and he screamed for more. Vikings and Gary the warrior and BaBa finished it off finding gold statues in its furry flab folds.

Party satisfied and set up base with temples and dragged boat up on hill. Plan to develop whinch to drop boat over cliff and build a fort. Wow this new world pillaging is a cakewalk they thought but at least its novel. Of course the reptilians are aware of all of this and leaked that book of clues to the party. Lindens bard school was one of their temples and he wears the crown of their naga goddess. Zorg discovered 350 pounds of bat godling dung was a narcotic. He convinced his man Gary to try (who eats anything) and he had fevered visions of climbing the bloody step pyramid of the screaming vampire bat goddess in the abyss. Not sure who will want to buy this but Zorg had all collected.

Party rest in new digs after kobolds licked clean.


Monster Island Zone

A lost world covered in primordial jungles, tar pits and volcanoes. In fact it is the crater where Tiamat left this plane through a super-volcano. Where dinosaurs guard prehuman and alien ruins. These lost prehuman races ruled before human kind and enslaved them as cattle. 11,000 years ago Humans rebelled in Shadel Port and the lost evil races fell. Then the necromancers ruled a thousand years using only stone, clay and muscle. After the evil shadow years started the rule of the living free men of the world. But on monster island men never rebelled. Humans once former cattle live as cannibalistic scarified savages in the crater remains of the monster empire, along with all the other survivors. The lost races held on living among giant monsters and killer plants and natural hazards here. In the center is a volcano that dragon kind emerged from. It leads to hell where Tiamat lies in the fiery pits of Avernus spawning dragons to ravage the world. On the snowy peaks around the volcanoes are the remnants of great behemoth mammals from the early glacial dawn age. The island is surrounded by titanic sea monsters.


Roll d20 for random ancient race to use in art or encounter
Versions on monster island are savage and mostly worship monsters


Elder races included
1 Mage Spiders psionicists with slave animal humans and goblinoids
2 Catfishmen sorcerers with newtmen, eelmen and sharkmen soldiers
3 Serpentmen with lizardmen kingdoms and other saurian castes riding dinosaurs
4 Batmen lords of the night with goblinoid and human slave animals
5 Vulturemen necromancers with crowmen, hyenamen, riding terrorbirds and hyenadon
6 Squidmen with crabmen, fishmen and frogmen
7 Dark Elves with goblinoid and human undead vassals and goatmen

Rebel Races included
8 Humans of many tribes one which became necromancer dynasty
9 Hawkfolk including eagle and albatross and ibis folk
10 Catfolk including lion, tiger, panther folk
11 Dogfolk including wolf and jackal folk
12 Tako octopus fairy folk
13 Changelings being various shape shifting breeds
13 Centaurs are savage and love war
14 Halfling are a diminutive version of humankind with some faerie blood

Nuetral Races included
15 Bright Elves with goblinoid and lycanthrope human vassals and elkfolk
16 Dragons with Draconiod servitor races from breeding with other races using Tiamat magic
17 Giants with ogres, cyclopses, formarian chaos giants, ogre sorcerers and orc minions
18 Trolls mostly turned to cancerous chaos trolls by Tiamat but some kindly glade and barn trolls left
19 Dwarves with engineering, machines and guns
20 Gnomes with animal friends


d50 Monster Island Hazard
1 Water swarming with piranha
2 Quicksand or 

3 Tar pit
4 Sacred ground of tribe
5
Boiling mud 

6 Dread cursed altar
7 Predator hunting grounds
8
Predator mating grounds
9 Dinosaur nest
10 Stampeding herbivores
11 Well with horror beast and treasure
12 Poison vegetation
12 Carnivorous garden
14 Open lava crater
15 Earthquake
16 Flaming gas vent
17 Smoke or gas from vent
18 Boiling steam geyser erupts from
geothermal spring

19 Prehuman altar calls guardian if defiled by outsider
20
Prehuman altar with curse

21 Zombie slave horse moving through area
22 Sinkhole leading to caves
23 Tribal burial grounds

24 Temple sacred zone
25 Rickety bridge over great chasm, lava or rapids
26 Canyon filled with giant invertebrates

27 Mudslide threatens to drown party
28 Stampede

29 Typhoon or cyclone
30 Parasite infection
31 Giant mosquito swarm
32 Monster Island Fever
33 Swarm of vampire bats
34 Swarm of flesh eating bugs
35 Water with crossing of slippery rocks
36 Stone bridge over chasm
37 Fragile ruins will collapse if bothered
38 Hillside collapses, party slides down hill, possibly into river of mud
39 Maze of poison thorn bushes
40 Plaza underneath collapses into caves or tunnels
41 Huge bubble of asphyxiating gas bubbles up from swamp
42 Flammable gas easily ignited
44 Mist rolls over land reducing visibility
45
Native poison arrow booby traps
46
Native spiked pit trap
47
Native net booby traps
48
Native rubble dead fall booby trap
49 Native poison gas trap traps 
50 Native booby trap marks party with carnivorous dinosaur urine

d50 Monster Island Mystery
1 Jungle covered pylon with open door and magic control panel
2 Buried shrine of savage cult
3 Stone tablets with elder lore
4 Dread codex of ritual horror
5 Statue of fierce gods sacrificing someone
6 Giant stone head half buried
7 Stone tablet with gods face and calender
8 Procession of horrible natives with bound sacrifices 
9 Slaves being herded by monsters
10 Person begs for help actually a doppelganger
11 Mysterious pylon with gate into larger chamber complex inside
12 Dinosaur guarding temple plaza
13 Skeleton of fantastic behemoth monster rotting in jungle
14 Foreign explorer bodies staked out in sun
15 Tiny clifftop cave with elevator and winch entry and abandoned dwelling
16 Huge abandoned tree house with feral child inside
17 Pile of gold loot abandoned in jungle with explorer skeletons
18 Find sick man who dies shortly after, giant parasitic worms burst out
19 Escaped slave begs for aid, hunted by master and his sons
20 Explorers from mainland seeking gold and glory from ruins

21 Ancient tunnels
22 Lava tubes used as lairs or hiding places

23 Stelae depicting god or king 
24 Hybrid inhuman natives
25 Degenerate ancient race reduced to animals

26 Escaped slavemen with partial lobotomies and no tongues
27 Ancient stone jar or canister
28 Crystalline apparatus

29 Pool of doe eyed friendly catfish, spawn pools of ancient catfishman race
30 Huge scaffolding built of dinosaur bones for some purpose
31 Huge temple with mummified royal dinosaurs of many breeds
32 Huge rotten kaiju carcass with burrowed in goblin village inside
33 Trunk with explorers diary
34 Lost empire army, corpses in armour scattered in swamp
35 Fungus encrusted viking long ship full of corpses
36 Mad long stranded explorer, lived by serving local cult
37 Crystaline helmed race of ancient elves with psionics and mainland sailor slaves
38 Native hunters infected by were raptors or gators or snakes
39 Mummies hung in trees or cliff side balconies
40 Abandoned mainlander base only a few generations old
41 Lizardmen-dinosaur centaur statues
42 Codex of ancient monster cult and desired
44 Crystal pyramid
45 Dinosaur imprisoned in giant hunk of amber
46 Temple covered in gold
47 Deep well with glints of gold in bottom
48 Reptilefolk throwing gold idols in well
49 Temple full of eggs
50 Temple of mummified mainlanders



Monster Island Zone Encounters d100
1 Dinosaur man druid and t-rex mount
2 Savage terror bird pack 
3 Lizard men were dinosaurs
4 Giant lizard resembling rocks or logs ambush

5 Pteradactyl riding lizard men 
6 
Pteradactyl riding amazon women

7 Carnivorous ape pack 
8 Gargantuan ape
9 T-rex family on a romp
10 Two headed t-rex mutant
11 Black t-rex with acid vomit attack
12 Red t-rex with fireproof hide, bathes in lava, pet ape boy
13 Female allosaurus highly territorial
14 Baby sauropod follows party, cries attract predator
15 Triceratops family wary of strangers

16 Sauropod herd grazing peacefully
17 Sabretooth tiger
18
Sabretooth tiger and noble jungle lord sidekick 

18 Stegasaurus clan hate meat eaters
19 Raptor family hunt party, await weakness
20 Gargantuan reptile fighting other gargantua
21 Anaconda drops from tree
22 Black dragon ambushes from swamp
22 Blue dragon patrolling sky
23 Green Dragon skulking through forest

24 Savage cyclops giant looking for dinner
25 Cannibal tribals serving some elder race
26
Savage jungle giant with horde of cannibal worshipers

27 Jungle kobold horde
28 Savage jungle orcs with trained giant lizards
29 Goblins with warlock holyman
30 Tribal hoboblins poison arrows
31 Bugbear headhunters stalk and ambush to collect head
32 Gnolls riding hyenadon
33 Batmen riding huge flightless bats out hunting
35 Goblin spiders seeking sacrifices
36 Catfishman wizard with sharkmen beserkers eek sacrifices

37 Goblins challenge party to game in ruined ball court, losers get sacrificed
38 Draconian force seeking treasure for distant dragon ancestor
39 Dinomen mixed force hunting humans
40 Giant spiders cast web on party
41 Ancient giant treeman hates humans
42 Vultureman priest with ravenmen warriors eating corpses
43 Dark elf priest with horde of goblins looking for torture victims
44 Squidmen having brain eating ceremony with fishmen guards 

45 Vultureman wizard offers party treasure for killing his coven
46 Squidman wizard riding flying giant eyeball 
47 Hideous hag will aid any who will be her lover, kills and eats those who refuse
48 Cultists from mainland on evil pilgramage with slave sacricrifices for gods
49 Shambling compost golems arise from mulch
50 Tribal humans sacrificing selves to horrible god in a well
51 Frogmen carrying giant hungry toad wizard on palanquin
52 Huge shambling mobile step pyramid with 3 legs, monster godling and gold inside
53 Jungle lord and carnivorous ape pal stalk and murder the horrible outsiders

54 Barbarian tribe of dino riders or hunters, ritually torture foreigners to see if worthy of life
55 Huge roaming shoggoth with dissolving victims inside
56 Black tower sealed with demon wards, demon or space polyp inside
57 Giant humanoid made from beating undead hearts craves blood
58 Swarm of vampire bats, spread disease or even were bat contagion
59 Giant maggots and flies from remnants of dinosaur corpse
60 Giant scorpions or spiders or bugs
61 Cyclops orcs hunting outsiders
62 Formarian giant looking for beautiful things to smush 
63 Jungle trolls with piercings, ridden with horrible parasites
64 Dire Wolf pack chasing prey
64 Formless spawn living in a well
65 Darkspawn tree monster
66 Elemental arises from cursed guard stone

67 Salamanders playing near volcanic vent
68 Gorgon charging anything non native

69 Chimera  bein herded by dragonmen
70 Triffid patch with tasty red psychadelic mushrooms in a grove
71 Colony of yellow musk zombies and plants 
72 Baslisk dwelling in area of poisoned sourland
73  Pit of green slime
74  Sons of Kyuss zombies in ancient priest robes
75  Giant fly trap plant
76  Duck billed dinosaurs honk at party, attracts raptors
77  Dinomen playing ball game, when finished chase party
78 Grell in a well
79 Son of jubilex the slime demon lord crawls from a well
80 Gibbering mouther crawls from a well
81 Ropers hiding in dinosaur sewerage pit
82 Amber golem guarding a gold altar
83 Jade golem guarding a sacrificial shrine
84 Bone golem head hunters
85
Obsidian golem can fire supersharp fragments of glass blades

86 Stone golem statue of ancient evil race, worshiped by primitives 
87 Undead t-rex still hungry ridden by ghoul king
88 Raptor lizard men cavalry
89 Serpentman wizard and force of dinomen seek sacrificial humans
90 Dark elves and hobgoblins riding cave lizard cavalry 
91 Dinosaur hunters from mainland with native slaves in chains carrying trophies
92 Gibbering cultists swarm party while priests seek to summon elder god to aid them
93 Elder thing wizard living in a pit curious about strangers
94 Willow the wisps over swamp looking for intruders in holy ground
95 Swamp troll tribe hungry for man flesh and signal other tribes with drums
96 Horde of jungle ghouls
97 Mummies burst from tomb in dress of ancient kings 
98 Batman vampire with huge swarm of vampire bats, riding a doombat
99 Fishmen on adventure on surface with pet sea dragon (possibly shape changer)
100 Ancient lich with army of the dead in ancient garb



d20 Monster Island Zone Loot and Item Examples
01 Golden idol
2 Gold box of shrunken heads
3 Chest of fine feathered cloaks and head dresses
4 Chest with golden egg
5 God Cauldron of narcotic potion
6 Human skin manual on cult sacrifice methods
7 Chest filled with mainland cult robes, masks and medallions
8 Bundles of dried tobacco and pipes
9 Jade Seal that preserves egg indefinatley
10 Jade bong and dried mushrooms
11 Obsidian bladed club  +1
12 Cotton or turtle shell armour +1
13 Spool of string makes 100 foot of line per day
14 Vampire bat goddess idol gives nightmares and bloody urges

15 Idol that allows communion with elder race
16 Potions of arrow poison
17 Drugs that provide other planar visions
18 Drug that puts into sleep like ageless trance for 1d12 months depending on dose
19 Gold tablet with wizard spell
20 Lip or nose or ear plugs of protection +1