Friday, 26 January 2018

Dark Forest of the Wicked Fairy Court




Ditto from last time
Revising these forest encounters Original Here
Mere d50 tables from early days on the blog
First 50 are original 51+ are new
Altered the preamble a bit again

Darkwood (Dark Fey)

Dark Elves with their goblin serfs have ruled this wood since the dawn. Weakened by wars they have become decadent and lazy and adventurers have begun raiding them. Dark elf defences are crumbling, their goblins and monsters have run wild too long. They may even consider trading with humans not just tormenting them. But most think humans are apish cattle that only mimic free will and culture.

There is a gate to the dark faery under realm inside the great Dawn Blackthorn tree in the Elf Kings Throne Grove. The Dark elf court dwells seasonally in these woods in winter and autumn. Many giant tree forts and towers and monsters keep mortals at bay. Many large animals dwell here, with evil tempers. There are evil sprites, brownies, dwarves, nymphs, dryads, gnomes and pixies aplenty too. Goblins in the dark fey lands are not just on the borders or in the service of nobles, they are everywhere busily working and serving elves. The are part of the society but the lowest caste. Dark elves use beastmen, undead, goblinoids and orcs in their armies with many monsters.

People mistake dark elves as enemies or bright elves but nothing is further from the truth. They are kin and more likely to turn blind eyes to each other or ignore each other but they have united against enemies in the past. The bright elves practice slavery, eugenics and magical surgery on human slaves to make new creatures and think of themselves as gardners on lesser races. Dark elves are more into torture and curses but dabble in slavery and surgery. Dark fey deal with human cults more and might even deal with demons and devils and compete with them for cultists. They welcome cultists to meet  in their lands. Dark Elves regard themselves the persecutors of the lesser races. They reduce the weak and keep survivors strong. Their job is to hamper and sicken and abuse lesser beings to keep their numbers modest and healthy.

They have utterly failed with humans and orcs populations and their folksy and sadistic pranks don't seem to cut it the last 3000 years. So dark elves are considering changes in their approach to dealing with humans. Turning orcs and giants on humanity have been in most of their schemes world wide the last century. Collecting offerings so farmers don't get dark elf pranks is a common racket and this seems not to bother empires and kingdoms. Dark elves have seriously under estimated humans and how they have changed.


d100 Dark Forest of the Wicked Fairy Court

1 Black Goblins scouting and harrying enemies, sadistic, sneaky and cowardly
2 Dark Elf scouts harass with drugged darts and curses and destroying supplies
3 Dark Elf Knight challenges single combat - he rides a giant monitor lizard or gecko
4 Giant Bat or Wasp riding goblins drop puffball spore bombs or wasp nests on the party
5 Black Unicorn, Level draining horn, those killed return as wights, perhaps a dark elf virgin rides it
6 Young Green Dragon, inexperienced and fierce but uses terrain cunningly, only a puny horde  and has a evil brownie familiar
7 Dire Wolves, half the time with goblin riders as well
8 Bewitched humans attack players - see them as dark elves, have been lost here hundreds of years
9 A Dark elf witch in disguise pretends to be lost and needing help - will charm party one by one
10 Wicked mushroom men silently stalk the party and often hard to detect
11 Giant Spider - black hairy giant hairy tarantulas and their deadly dance inducing bite
12 Giant Horned chameleon hiding in a tree near a dry path
13 Goblin slave escapee will spill beans on local elves
14 Zombies of adventurers or villagers made by dark elves for fun
15 Wizard Spider - intelligent spider also a 1d6 lv wizard
16 Evil tree men hunt and kill anything not native to forest
17 Ogre band, carrying sacks of chopped mystery meat as treasure
18 Dark Elf Hunter with Dire wolf stalk party and attack at inconvenient moment
19 A Dark elf witch busy in orgy with zombies and goblin saves
20 Dark Fey herd of deer are surprised and enraged, the stag lord casts as a 6th Druid
21 Giant black rooster and hens outraged by humans attack, get cursed if you eat their yummy flesh 
22 Nest of giant eggs - hatch into who knows what, parents may return
23 Gorgon, Basilisk, Cateoplas or Medusa on a blasted heath of sour-land poisoned by its presence
24 Evil treeant squeezing animals blood onto roots of his inanimate friends
25 Crazy Axeman looking for victims to slaughter, driven mad when tried to chop treeant 
26 Hidden Sinkhole into a cave entrance - 50% chance of starving creature trapped and bones
28 Evil Dryad with her various slaves charm then blackmail loot from party
29 A black dwarf looking to test his new poison axe on anything he encounters
30 Black Druid meeting his dark elf lover and their followers, assume humans are enemies
31 Dark elf child with a toy, actually 3rd Lv and hundreds of years old, offer reward to take home
32 Angry parents with screaming goblin baby, looking to swap back their own child
33 Herdsman trying to herd his now undead animals home, while they are off to a dark elf feast and orgy
34 Hobgoblin mercenaries who are employed to drive humans away, all with halberds and halfplate
35 A Forest Tako bandit challenges a duel or the parties money, he could be befriended
36 Goat Men having a ritual dance and holy sacrifice, will chase party of defilers
37 Witch appears as old woman offering apples and other treats to weary adventurers
38 Warlock needs some human fat and elf blood for a potion - your party will do
39 Bugbear Assassins troupe with wanted posters of party from the dark elf king
40 Giant Mushroom man (use treeant) looking for stuff to make nice compost, youll do 
41 Dark elves are smacking around a devil swine in human form, he begs for help
42 Devil swine merchant tries to sell fake potions
43 Devil swine cult leader with gang of goat men engaged in a blasphemous ceremony
44 Goatmen and dark elves dance, human arrival sets off erotically charged insane mob
45 Goatman Warlock and his goblin cult assume humans are cultists and approach to trade
46 Dark elf slavers with trained troll, skeletons guards and a coffle of human slaves
47 Goblins cutting and cooking a mushroom man alive 
48 Discover the mushroom field you've been walking through is a explodestool field
49 Cyclops thinks you want his sheep or trees, hunts you with sling long range
50 Wild man in bark clothes offers party shelter in his hut so he can axe murder them
51 Chaos mutant dogs with disease that makes them berserkers and is contagious
52 Evil treant with gibbet cages hanging from him with ghouls inside he releases at will
53 Savage batmen cultists dragging screaming sacrifices to their cave altar

54 Trees with scary angry faces, are tree spirit folk who turn into human form with weapons
55 Treant with human corpses hanging from his branches in nooses, graffiti carved bark
56 Nighthag on her nightmare meets you and offers you wishes for service to evil powers
57 Black Annis
58 Coven of witches see you send their assassin after you so you don't recognise them again
59 Necromancer with students meeting a dark elf warlock lord
60 Dark elven archers riding black elk looking for intruders
61 Dark elf noble hunter, his followers and his hunting panthers

62 Dark Drayad and her robber knight lovers see you and want you to join them or die
63 Medusa roaming the woods making random statues of frightened creatures
64 Harpy flock will talk to see how evil you are before hurling abuse and shitting on intruders

65 Dark elf riding a wyvern over head might try a surprise snatch, sting or spell
66 Ogre hag teaching human witches how to perform a evil rite of sacrifice
67 Ogre Magi and his orcs bandits kidnapping victims to sell or eat later
68 Giant spiders in web infested treetops, intelligent and evil, some are wizards
69 Wild Wyverns out hunting drop through tree canopy by surprise glide attack
70 Giant trapdoor spiders open surprise doors and snatch and bite victims
71 Nasty mushroom men sling abuse at you and follow till you start a fight
72 Dark druids awakening the dead in a ritual they have stolen from a graveyard
73 Ruined tower where elderly witch and her three daughters live 74 Treehouse spypost with squad of elves with messenger bats
75 Swarm of nast gremlins with filthy plague squirrel pets pour out from trees
76 Swarm of magical stinging insects
77 Come into a zone of magical entangling plants, save or held for 6 hours
78 Serpent Man with lizardman guards and a giant pack lizard on diplomatic mission
79 Wildmen seving a wraith, they attack anyone it points at, then it comes from behind
80 Dark elf maids riding pet Leucrotta frolicking
81 Hyenamen cackling and laughing at promise of eating someone shortly

82 Evil spirit follows intruders and warns creatures before them with whispers
83 Evil pack of forest walrus lounging around with a elf necromancer pal who lives with them
84 Giant wasp tries to paralyse victim and fly awake to fill with eggs in their nest
85 Vulturemen in robes delivering a book of vile magic to help the visiting human cultists 
86 Necromancer visiting dark elf lover, neither want to be seen by anybody man nor elf 
87 Young witch gathering herbs, poison and magic mushrooms, singing to her familiar 
88 Dark elf naked performing ritual with human zombies, embarrassed then angry
89 Pack of wolves, the whole pack share a common mutation making them a unique breed
90 Chaos goat mutant horror with various followers including cultists, goblins and elves
91 Demon some elf released for a lark and is watching from a crystal ball for kicks

92 Hell hounds eating somebody, if they see more meat they start howling and a chase
93 Peryton with dark elfmaids riding them hunting for human hearts
94 Shadows of adventurers long ago killed now serve elves patrolling elfland as undead
95 Zombie adventurers patrolling the forest, they carry any corpses found back to their lord
96 Goblin shaman and followers challenge party, can be befriended especially with food
97 Dark dwarf killers , from the underworld to eat men or elves, both kinds of meat!
98 Grey gnomes with a mechanical steam powered war crab
99 Goblins setting up a market place for several days of neutrality and night markets
100 Dark nobel Nymph with knights and servant sprites and fairies demands parley

Thursday, 25 January 2018

Forbidden Forest Update






































Revising these forest encounters Original Here
Mere d40 tables from early days on the blog
First 40 are original 41+ are new
Altered the preamble a bit

Forbidden Forest (Bright Fey Forest)

Humans are not welcome here - non human fey, goblins, elves and magical animals dwell here. Many are good or neutral even the goblins. There is evil here but as part of a balance not for humans to comprehend. Also some sylvan and faerie beings are capricious or think of humans are dumb animals.

Some guests like druids and cults are given permission to be here with documents from a noble or the king like a letter or passport. Some are given passwords, phrases and signs to be able to pass.

The humans have built a great Lodge where unicorn hunters from around the world visit. Unicorn hunting is now illegal but outlaws still hunt them. Wild men here are green fur covered primitives rather than cavemen who are mostly naked or clothe themselves in leaves or furs..

d100 Forbidden Forest of the Bright Faerie Court

1 A collection of beings dancing will be outraged at humans they call hue and cry on them
2 A collection of beings dancing will magically draw the intruders in and lose time
3 Enraged unicorn tired of its friends being slain by humans attacks
4 Satyrs demand wine and women (only for a few days guys)
5 Tiny faerie steal coins one by one invisibly
6 Unicorn hunters killing everything in their path accuse party of being poachers
7 Centaur stalks the party - may ride by grapple and carry off opposite sex in one round
8 Dark centaur wizard with poison blood wants party magic - uses his blood to poison arrows
9 A group of druids and bards with a temporary passport from the elf king, warn visitors to leave
10 A diminutive Piskie follows the party till it curses everybody with random embarrassing curses
11 A lone Druid stalks the party, assumes they are elf killers or unicorn hunters and tries to drive them off
12 An elf hunter with his werewolf hounds sets them on the party
13 Blood Druids, want to capture and slaughter party to atone for their presence here
14 Elf knights riding stags demand your surrender to the elfking or die
15 Elf maids try to seduce you with charm spells to come to the faerie realm
16 Wild man being trapped by hunters, will aid you from future encounter if helped
17 Wild maiden demands sex, beats her hairy chest and grunts this as she knows no language
18 Wild hunt and entourage pursue you for defiling this sacred place
19 Poaching peasants looking for easy game or magical unicorn dung mistake other humans for the law
20 Dryad and her enthralled lovers try to enslave the party
21 Treeant outraged at humans goes berserk, grapples humans use as a club
22 Kindly huge ancient treeant scolds you for being here and offers to carry to borderlands
23 Green Goblin horde swarm the party in waves of suicidal maniacs
24 Goblin scouts riding bats/wolves circle the party and pepper with arrows
26 Elf Sniper, maxed out in bow skill, stalks the party, shooting then running
27 Madman, wants to return to fairy land, try to kill party if they refuse to help
28 long lost warrior who has been here for over a thousand years, speaks no modern tongue
28 Gnome with animal friends tries to drive off party from the woods
29 Redcap gnomes, will polymorph self into Ogre at will, will demand loot and a slave
30 Young Green Dragon, wild and savage looking for gold to attract a mate or build a nest
31 Intelligent animals abuse party but avoid direct conflict - 2 legs bad, four legs good!
32 Intelligent animals having a dinner party, scream and panic when they see party
33 Bard and his dancing werebear, will perform and demand money. Bard is a werebear too
34 Fox or cat spirit maiden claims to be lost, try to marry hero and ruin his life
35 Giant forest Iguana troupe hungrily interested, diseased bites then track you for days
36 Lion or panther or cave bear, outraged by humans in the forest attacks
37 Elf bard wants to accompany you, wants to record your exiting doom
38 Red Dwarfs trading post under roots of a giant tree - will help any well mannered folk
39 Talking crow follows you, talks about other humans who met doom here
40 Wizard familiar animals gather for secret business for their masters
41 Faerie dragon teaching gnomes and sprites and brownies and pixies
42 Elven wizard showing students how to make orcs from mud then they kill them
43 Elven carriage stops and 
noble elfmaiden wants to meet some filthy humans
44 Elf youth gang sneer at travelers they are amatuer by have powerful families
45 Green Hag brewing potions with her goblin slaves
46 Elfmaid talking to her adoring goblin enterage
47 Gnomes building a mushroom house ask for help
48 Willow the wisp follows for a while will attack if fight any faerie folk
49 Nymph wil question travellers and will try to kill them if she is not satisfied
50 Siren sings and charms men so they climb over vicious crevice to reach her
51 Harpies teaze then hurl diseased feces at them
52 Elven wolf riders interrogate travellers to be sure they are invited here
53 Small lake with a mermaid who tries to charm humans to swim out to her
54 Fauns having a meeting about woodland hygiene with tea and cake

55 Halflings having a picnic with elf friends
56 Elf bard leading human children in dance to be taken to faerieland
57 Young noble hunters with entourage and trained werewolf hunting dogs
58 Forest Giant, dopey, friendly and curious asks for food
59 Angry forest giant hates humans and ordered to smoosh them with his tree-club

60 Unicorn with elfmaid warrior entourage and guards
61 Elf out hunting with pet d4 1=sabretooth 2=direwolf 3=owlbear 4=bugbear
62 Tiny forest fairies glowing like fireflies everywhere buzzing cheerfully
63 Goblins cheerfully rolling around giant fruit playfully

64 Koboldi of the woodlands drunkenly frolicking and fornicating
65 Orc patrol for human interlopers to arrest and take to a human prison camp
66 Elf wizard with orcs he made needs some humans for making some beastmen
67 Changeling spirit bathed in magical light comes in human form to ask you to leave
68 Tree spirit becomes interested in party member and turns human to follow them
69 Curious animal spirit adopts animal form to follow party out of curiousity
70 Forest spirit follows party to report them if they break any elf laws
71 Witch and her forest giant son think party look like fair game to attack 

72 Forest trolls hiding in leaf litter, their matted fur looks leaf like, insane and starving
73 Lions out on patrol for unwelcome humans
74 Bull with pixie friends, if pixies displeased they set the bull on travellers
75 Old druid wants to tell off unwelcome visitors and give stern warnings
76 Talking animal follows asking lots of questions
77 A halfling offers to be your guide and takes you to a camp for human captives
78 Herd of panicked deer, will kick while running over travellers
79 Chariot driven by horned stag beastman pulled by giant stags and wildmen followers
80 Elven Archers shower spells then arrows on unwelcome visitors
81 Wildmen with huge maul clubs challenge you to feats of strength

82 Elves picnicking challenge you to eating contest with addictive faerie food
83 Bathing elfmaids invite you to join them but don't mention the guard kelpie 
84 Banshee forms in the mists ahead and tries to drive you away
85 Sprites invisibly pepper visitors with magic darts that cause confusion 
86 Dancing Korreds at a monolith challenge you to a dance off
87 Young druids on training field trip try to offer directions back to humanland
88 Wild boars ridden by squealing goblins attack
89 Wild beastmen attack, trained to hate humans (rabbit, wolf, boar, stag)
90 Treemen pull out their concealed weapons and hunt fleshy intruders
91 Tree spirits turn from tree to human surrounding intruders

92 A goblin child want to follow to see if travellers enslaved forever or killed
93 Peryton fly overhead looking for human hearts to eat
94 Leucrotta on patrol for delicious humans to eat will feign child cries for help
95 Gnomes in trees above on treehouse walkways pepper crossbow bolts over visitors
96 Earth elemental with masses of roots inside body roaming for elfland enemies
97 Sylph will demand you head home using magic and winds to persuade travellers
98 Pond with nixies invite you to join in swimming, then nymph reveals herself
99 Ogre thugs on patrol for edible humans they can rob
00 
Hydra being herded by elfmaids to a new pond, goes crazy if sniffs humans

Wednesday, 24 January 2018

Gamma Oz 2450 Maps



A rough guide - Broken Hill region is where the town maps i was doing are near in crow eater territory.

Outside OzEmpire of the Orang - ape ruled colonialist power with 1970s technology

Cassawarriors - a mutant cassawarry empire of savage warrior-raiders

Empire of the Sun - a human mostly empire with advanced tech including, mecha, submarines and robots

Kiwiland - misty land of Moa, giant kiwis and maoris tribes and a few domes and outposts of civilization and bunkers. Several ruined cities.

Antarkos the Kingdom of the old ones - submarines and bases survived the apocalypse and have thrived down here. These are claims of alien ruins . They manage to keep the empire of the sun away from the south

Komodoland - a kingdom of savage venomous reptilians that ride gigantic mutant dragons and sea monsters

Garbage Sea - islands made of floating garbage and many built floating islands drift here

Tentacle Sea - a mobile giant kelp monster covers the entire sea, grabbing anything that passes trough but seaweed rafts allow some to survive. Huge shipwrecks are tangled and have been raised by the kelp

Inside Oz

Derrwin - former city, badly nuked and home to a mutant horde that resist outsiders

Crocland - crocodile men allies to the toads. Not well loved but at least they help keep invaders away

Bloom - former broom now surrounded by algal blooms at sea and land overgrowing in algal slime forests. Occupied by mutants and ruins look very intact


Algal Bloom - huge stretch of ocean covered in slimy green bubbling algae raft where savages and creatures live

Kangaland - is state of kangaroo folk who roam desert and skirmish with toads and crocs

Robot Land - airforce base AI taken over defence automatons in are to repel the invaders. Sentient robots have flooded here to serve the machine state. Mostly just drives people out now but everyone is afraid of the machines

Sea Tribe - live out of several arcologies, islands and platforms pre and post war and ship hulks. A aquatic strain of humans rule from under the sea employing non human mercenaries like uplifted dolphins, mutant crabs, mutant sea lions and more


Carnarvan - tropical paradise with canyons dating back to the dreamtime. Ruled by aboriginal tribes who encourage trade and holiday makers

Wasteland - irradiated hostile desert home of monsters and savage tribes of viscious mutant Sandgropers, old name for Western Australians. Many gangs operate dune buggies

Scorpion Wastes - prone to wierd EM phenomena like auraras and giant relentless scorpions


Shark Coast - kingdom of sharkmen barbarians, engineered for marine warfare


Hutt River Kingdom - dynasty of the Emu lords began here, replacing a tiny legal loophole kingdom of human royalty. Expanded include Geralds Town as a major trade port, mostly grow wheat and very multi cultural

Three Emu Kingdoms - was a united fighting kingdom but weakened by split among the heirs who now all compete but will always unite vs non emus and help other emulands

Emutopia - coastal emu kingdom where emu's live the high life, other races tend to do the work and do most of the suffering in work camps and farm labour camps


Pert - the great ruins of the western capito here, impossible to control because of the crazed killer gangs but good looting with remains of a damaged dome the remains keep city damper and hotter

Freemental - The civil capitol and trade location for Domeland with fair sized town ruins

Domeland - kingdom ruled by several intact dome cities that have united to keep mutants back. Each dome is a independent city state with own government that compete in a complex council for power. They get on ok with Emu's though

Alarmbane - military capitol where weapons are made and stockpiled and traded for Domeland

Emuboola - capitol of emutopia with mighty state hatcheries and many Emu monuments


Whalers - tribal sea nomads who hunt and follow and even live inside giant mutant whales

The Great Bite - a huge eroding cliff coast with just scrubby bushes and sand mostly

Kalgooglie - trade capitol of emu three kingdoms also the border with Dingloand where the Emu's are suspicious of

Dingoland - desert tribe of mutant dingo raiders

Sharkland - tribe of sharkmen have talen coastal areas and ambush travellers on the roads

Wombatopia - wasteland undermined with wombat burrow complexes and forts, they even encourage traders

Budgie Swarm - skies are full of carnivorous savage budgies who skeletonise people in minutes and darken the skies

Rabbitland - area dominated by smaller mutant bush bunnies who are hostile to man for using bio weapons on their ancestors


The Great Waste - highly irradiated with bomb test sites, a global nuclear storage vault and populated by monsters and some determined tribes of desert people

Alice - ruined tourist capitol of the ancients near the great red Ayer's Rock a ancient place of pilgrimage

Coober - opal mining town with thousands of mines and tunnels from mining opals, populated by savage gangs with explosives and dune buggies. Murdering visitors is the one thing they can get behind


Crow Eaters - great ancient tribe of South Australia (Go Crows!), tribal alliance that manages to keep out enemies together

Whyalla-Porpirrie-Pordergutta - alliance of ancient industrial cities selling metal and power

Link One - great fishing city ruled by feuding sea captains of fleets

Duna - or ancient Ceduna a fishing region led by a single inbred family, tribe are horrible rednecks, highly prejudiced and inward looking. Most like to wear offensive slogan t-shirts

Love Creek - ruined farming and mining town on edge of the desert one of the last civilised places in area

Seal Herders - tribe of nomadic seal hunters who also protect herds from outsiders

Madlay - ancient sprawling ruins of Madlay, coast and central area badly flooded and crawling in mutants and gangs

Dragoncoast - ruled by mutant seadragon seahorses grown to whale size, inteligent with mutant powers and inteligent

Dolphin People - a tribe of uplifted dolphins rule here with human subjects in habitats and platforms who seem fairly happy

Broken Hill - territory of traders and miners, capitol of the outback. Surprisingly cultured and egalitarian with large ruins

Mount Gammabeer - several volcanic craters long dormant with odd coloured crater lakes. Fair size ruins and caves in area. Farming country

Goonabong - Trade city famed for laid back drug trade

Gumsuckers - great Victorian farming tribe

Cabbageland - poorer grubbier farming tribe

Mouldareya - crimelord town controls drug and slave trade with army of motorbike gangs

Rattown - large ruin area with several tribes including goths, punks, miners, Kryleans who are based from a medieval castle themepark and old colonials who like to live like 1700 english colonials and keep slave convicts

Smellburn - great ancient capitol ruin with great feuding tribes of ferals vs restorationists who want a police state

Bass Strait Triangle - stormy auraura filled seas, with monsters and flying saucers, difficult and fearsome to cross

Rainbow Island - named when overrun by fleets of hippies from mainland. Pretty laid back, a bit inbred, often nudists.

Appleland - is land taken back from hippies (there are plenty there still) by reactionary conservative redneck inbred mutants. They want to get rid of everything about Rainbow Island culture or at least supress it

Hobbstown - Appleland clan worship Satan here and use as their capitol

Lanceton - where Rainbow tribes meet and tribes military unite against Appleland

Devo Town - a degenerate city of cultists, neopagans, casinos and vice

Zombieland - vast region overrun bu undead and necrovirus nanites

Canburrough - ancient capitol well secured bunkers and polite people make this place civilized

The Gong - Woolongong tribal territory

Sin City - ancient monumental harbour and quality ruins, overrun by some of the worst gangs and mutants in country

Bluebottle Sea - thick with enormous gelatinous behemoth size blue bottles other species live inside, ocean thick with jelly creatures

Jelly Islands - jellies so huge have turned into islands where people live with soil and forests on top of titan jellyfish resting on seabed

Nukecastle - fortified rural city state with some ruins and  a coastal trade port

Rangabad - families of Indonesian Orungs settled here to grow bananas and they build a great Mosque. People are a bit intimidated by them

Cornland - where great herding tribe  drive their corn-triffid hybrids across the wastes. The cooperate with bully canetoads out of weakness and fear

Roachland - ruins overrun by carnivorous mutant giant cockroach swarms

Bannanaland - puppet state of canetoads and corrupt kingdom of banana-triffid hybrid herders and the defeated pineapple-triffid hybrid herders. Corrupt overweight families of moronic cannibals control the tribes. The rulers are often supported by canetoad troops. The great big bannana and the big pinapple are ancient pilgrim sites and the two tribal religions often quarrel. The Bannana tribe have upperhand but try to avoid conflicting with the pineapple people

Twowombats - a independent city state with good ruins

Goldcoast - a paradise of ruined resorts and pleasure resorts, locals guard them fierceley

Bane - former Brisbane a great ruin covered in tribes from rednecks to punkrockers

Bundyrum - sugar and booze producing gangster state run by a mutant polar Bear who took over as the legendary corporate mascot returned, Bundy Bear. Rum is the currency here

Rockhopper - a independent coastal city of pirates

Townsville - large ancient ruins with aggressive tribes is the capitol of Toadland

Cans - sea trade capitol of toadland

Toadland - ruled by sleazy corrupt canetoad mutants who believe they are the master race. They use pigmen and crocmen troops and have influence over a large part of the continent

Pigland - puppets of Toadland

Razor Coast - islands, shipwrecks and habitats now ruled by pirates based in Rockhopper

Tuesday, 23 January 2018

d100 Books of the Faerie



So this is a genius but possibly hard idea. If it works I can do various magic books like  goblin, faerie, hell, necromancy, witches, cultist, orc* and dwarf book lists.
* orcish 100 best sellers of all time or the only books orcs ever wrote?

Oh the comic cover above is a relatively mild slapstick romance comedy with mild flashes of nudity, but honestly that's all you want to know really.
Elves in print make every other race seem inferior and like insane gibbering children or monkeys. Trees make more steady friends than a goblin or a human.

d10 Book Appearance
01 Pages are transparent sheets from giant insect wings with text painted on 
02 Wooden book with fine wood plaques bound into a book with rings
03 Bejewelled and gilded cover worth d1000gp depicting a elf rune or scene
04 Painted wooden slat cover with vellum, cover is a amazing painting
05 Battered leather book with paper, scrawling wild notes and a blank section
06 Made from giant leaves cropped and sewn with spider silk
07 Made from human skin flailed and bound with man vellum sheets tattooed texts
08 Metal box with thin silvery moon metal sheets stamped with text bound with rings
09 Wooden box with tablets made from d4 1=wood 2=clay 3=fungus 4=giants toenails 
10 Small metal and bejeweled box, tablets of tiny text of jet, amber, jade, ivory or glass

d10 Script
01 Squid ink script
02 Etched with heat or acid
03 Written in old dialect or secret clan language
04 Written in a popular Arcane Cipher a scholar would know
05 Metallic d4 1=Bronze 2=Silver 3=Mercury 4=Gold 
06 Glow in the dark
07 Magical script requires spell to read
08 Written in private code or personal hobby language of a elf
09 Reading book aloud attracts faeries and elves for miles
10 Reading book aloud draws in planar influence that makes dimensions cross over

d10 Book Defences
01 Shiny lock of ornate design, ruins several thieves tools if thief fails
02 Bejeweled lock requires a magic word or knock spell to open
03 Steel large lock with keyhole mouth design, screams if a stranger touches it
04 Spirit appears to questions your worthiness to open it (only one alignment can)
05 Living plant, can entangle with vines a stranger who touches it
06 Planar entity, tentacles attack anyone with hostile intentions to the book*
07 Elemental spirit that defends the book if it is damaged
08 Only magic weapons or spells can damage it
09 If book attacked it shifts into another dimension, the book has spirit inside
10 Metal plate with hand design, open for hand of owner or require knock spell
*use a mimic or pudding or gibbering mouther or one of the dozens of versions of shoggoths

d10 Common Subjects
01 Lineages from the dawn times and to the gods and spirits of various elves
02 Botanical with incredible detail on plants including cell theory and breeding for one plant
03 Zoological bestiary detail on single species, it mundane social life and habits in detail
04 Slavery and eugenics manuals on modifying species with surgery, magic or breeding
05 Manual on customs of some other race that they usually misunderstand and patronise
06 Magical theory written in rhyme for a druid or wizard or priest to study
07 Thrilling lurid adventure of a elf in human land outwitting crude clods of feeble man
08 Astrology theory and observations of phenomena aens ago and the planets 
09 Life story of a very old tree used for dendrochronology
10 Stories of hedonistic activities like wild frolics, erotic parties, drug abuse festivals

d100 Books of the Faerie
01 To serve man, battered family cookbook on feeding monsters who love manflesh 
02 The Carnivorous Traveller, recipes for dwarves, halflings, goblins, gnomes, humans
03 DIary of Offerings, review of humans offerings at elf shrine for several thousand years
04 The Breeding and Keeping of Humans, guide for slavery and subjugation of man
05 Knowing Your Lycanthrope, keeping werewolf slaves for hunting dogs
06 Lexicon of Stealing Mortal Babies, guide to obtaining babies from humans with tricks
07 Forestry for Beginners, how to spend your first thousand years caring for your forest 
08 Secret Loves of Dryads, kiss and tell love diaries of immortal magical seducers
09 The Celestial Tree, philosophy of how faerieland connects to other realities 
10 Training a Changeling, how elves train magical shape shifters to infiltrate humans
11 Wed to a Mortal, sad story of mad elf who loved a mortal and wasted 80 years
12 River Erosion, I Have Known, rambling waterway erosion adventure over 1000 years
13 Uses for Gnomes, guide to planting gnome colonies and what gifts they like
14 The Goblin Enigma, book about goblin psychology, reader saves or goes mad
15 The Unicorn Mystique, guide to how it really is awesome to have unicorn love
16 Perfection Attained, guide to personal grooming, hygiene and good elf manners
17 Symmetry of Exalted Hair, how to grow nicest hair over thousands of years of care
18 Tragedy of the Orc, sad story of how the first orcs were made from elves
19 Light, Lenses and Astrology, astronomy text, with how to polish a lens over 100 years
20 Journeys to the Celestial Spheres, visiting elves on the moon, planets and stars
21 Goblin Breeding for Beginners, how to spend a milenium breeding a goblin sub breed
22 Preventing Wood Rot and Tree Care, healing secrets for trees
23 Field Guide to Enchanted Fungi, how to identify magic mushrooms and risks
24 Licking Toads and Salamanders, guide to narcotic effects for amphibian adicts
25 Etiquette for Court Orgies, manners for attending such events and how to practice
26 Song of the Old Elf King, poem of King Thuviel who waged war on giant kind
27 Hedge Mazes and Thorn Walls, art and science of defencive gardening
28 Herbal Remedies and Recipes, hundreds of tasty herbal tonics and treatments
29 Keeping Your Human Enthralled, secrets to keeping your humans charmed slaves
30 Amusing Japes to Play on Your Humans, funny tricks to tease humans
31 Gardening you Village of Man's Children, manipulate a human village over centuries
32 The Superiority of our Kind, book of how elves are the greatest race and others are not
33 The Secrets of Trolls, detailing the types of trolls that once existed long ago now gone
34 Beware the Eyes of Dwarves, how to avoid enticing their envious lusty gazes35 How to Befriend a Dragon, methods to contact and stay on good terms with dragons
36 Surgical Modification of the Human Animal, how to turn humans into beastmen
37 The Fall of Man, elves should rise up to destroy human civilization before its too late
38 The Age of Ice, how elves slept through the long winter and found humans thriving
39 Visiting the Cities of Man, accounts of contact 5000 years ago in long lost cities
40 Turning Man against Man, starting wars and splintering kingdoms keep man weak
41 Goblins I Have Known, describes favorite goblin servants over two milenium
42 The Apocalypse of Lesser Life, how orcs and humans have changed the world forever
43 Amusing Cakes for Royal Fair, how to cook fancy decorated novelty cakes to amaze
44 How The Monsters Won, detailing how the monster empire ended the dawn age
45 The Light of Our House, how elves lesser races into revolt against the monster empire
46 Five Millennia of Man, quick history of rise of man and how brutish and violent they are
47 In Person With Gods, stories of great elves of old who know gods personally 
48 The Topography of Faerie, dimensional inconsistent nature of faerie space
49 Sailing the Seven Seas, a elf who traveled all the worlds coasts 6000 years ago
50 The Gods of Man, how human religion is degenerate versions of elf gods in mans form
51 Blood of the Giants, how humans were created from defeated giants so elves and spirits had to work less and that was a mistake

52 Automatons for Pleasure, complex clockwork engineering automatons to entertain
53 Being a Dwarf, a elf in disguise among dwarfs, how can a race so ugly live at all?
54 Halflings Our Helpers, how halflings were bred from all races to deceive the evil ones
55 Your Divine Purpose, elf self help book for low esteem elves who doubt supremacy
56 Psychology of Mortality, what is it like to age and live less than a hundred years
57 Infantilism of Man, how humans are stupid babies who cant think and are animals
58 Breeding and Keeping Beastmen, how to use magic to breed a race of beastmen
59 Genocide and Gardening, how to exterminate pesky races that breed out of control
60 Human Origins, how the first humans were made when apes and giants had babies
61 Secrets of the Serpent, how serpent men have been slowly driven to extinction by elves
62 Return to the Trees, how humans can be given a plague to return them to a wild state
63 Cataclysms of the Gods, how gods used disasters to cull man so elves should too
64 Faerieland Forever Home, elves should retreat to faerieland forever and leave the world
65 The Shattered World, all the great cataclysms that shaped and wrecked the world
66 The Broken Circle, how the post dawn time world is a broken post apocalyptic hell
67 The Science of Flower Arranging, thousands of theories for advanced decor
68 Control of Lesser Races with Narcotic Food, making and dealing in faerie food for mortals
69 Our Fallen Blood, how human blood has weakened elf race and decline of gene pool
70 Fornicating with Animals, techniques for seducing and having sex with animals
71 Herding Mankind, long term plans for influencing mankind and making them fight lots

72 This Fell Power, how humans learning wizardry then necromancy has broken the world
73 Talk To The Trees, friendships over aeons with tree folk and spirits
74 Erotic Furniture of The Dark Realm, illustrations of dark elf furnishings NSFW
75 The Bestial Less Races, guide to beastmen, centaurs, humans and orcs
76 Ant Farming, eventually you realise writer is talking about human civilization
77 True Accounts of When Gods Fought Giants, stories from the giant wars long ago
78 Maintaining a Swamp, how to run a swamp to remove sewerage and pollution
79 War against Trees, call to help spread trees across the world as quickly as possible
80 Making Human Servants Obey, methods of handling your slaves with sex and drugs
81 Building a Goblinoid Horde, on goblin breeding and varieties for military campaigns
82 The Orcish Problem, how elves stopped being turned into orcs by evil and the use of humans then alchemical mud pits to create them, and how orcs have over run the world
83 The Unflattering Ape, how all human culture is an embarrassing ugly imperfect copy from elves
84 The Undersea Court, life in the undersea faerielands and the sunken land of the dead
85 The Chittering Hordes, other race seem inferior and are insane gibbering children
86 1000 Advanced love Techniques, elves are apparently more flexible than humans
87 Burdens of Perfection, pondering why other races hate elves out of jealousy
88 The Silver Star, manual of rituals pleasing to star spirits and elven 
sky gods CG
89 The Golden Pair, manual on rituals to the vegetation gods and spirits NG
90 The Brazen Acorn, manual of rituals for the solar elven gods and angelic spirits LG
91 Cantrips for Dear Children, a d4 basic zero level spells and introductory theory notes
92 Beginning Magic, charm person, comprehend languages, magic missile, featherfall
93 Elven Apprentices Book, levitate, web, blur, invisibility

94 Elven Adepts Book, fly, fireball, haste, water breathing
95 Elven Masters Book, polymorph other, polymorph self, wall of fire, icestorm
96 Demons and their Truenames, theory of demon summoning and names of 24d demons
97 Laylines and Monoliths, how to transmit and build magical batteries in landscape
98 The Cosmic Fortress, dimensions good for hiding stuff on or living in and hazards
99 The Arcanists Fortune, 2d4 magic item recipes and formulas
100 The Alchemists Muse, 2d4 potion recipes

Monday, 22 January 2018

Chambers amid the roots of the great tree






































So it is one thing to walk in a magical forest and another to enter the tree canopy but what about the deep? Among the dark roots and crawl spaces and burrows of lightless creatures. What lurks there? Possibly will re do my old forest tables too. Will be getting stuck into my faerieland book this week. Had a horrible bill which is a bit of a downter for $3500 from a overpayment over 18 months ago. But at least I can apply for jobs in my field in this state after chasing qualifications for a year. Exciting times. At least my health has been all good news so everything else if secondary.

Assume most of the animal species are intelligent, sentient and possibly wear clothes. Could be beastmen, intelligent beasts or animal spirit shapeshifters. The underwood holds some darkness and evil but also the fructifying powers of life emerge from here.


d100 Chambers amid the roots of the great tree
01 Burrow of a mole man clan, curled up and asleep
02 Burrow of a moleratman family, mostly asleep but wary guards
03 Family of mice storing their food supplies
04 Squirrels checking one of their nut holes
05 A dragon chewing on roots, wants to ruin the world
06 A jeweled horned snake offers wisdom, healing and prophecy
07 A evil snake tries to trick visitors into committing act of evil
08 Hedgehog family working on chores around cottage
09 Badger family home where they share a meal
10 A family of nice well dressed rat folk discussing local problems 
11 A clan of evil chaos ratmen plotting to ruin everything
12 Weasel family of cuthoats and briggands tormenting a victim
13 Wealthy toad home, he is pompas and ignorant but not deliberately malicious 
14 Nest of huge moth grubs with aging moth mother about to expire
15 An evil giant blind worm gnawing on the roots with a venomous stinger
16 Remains of adventurers overgrown with roots and a rusty old treasure chest
17 Undead adventurers, a mix of skeletons and zombies guarding their loot
18 Ankheg warren were a growing family meet to raise young and bring them food
19 Antmen nest well guarded because they like to mine gold for the elves
20 Termite men eating away deadwood and building a fort
21 Dark elves trying to inject poison into the tree to cause a catastophe
22 Goblins tending a mushroom cave peacefully
23 Nasty goblin clan of demon worshipers camped here between raids
24 Troll cave where they have captives saved to eat later
25 Family of rabbit men, fairly friendly but very vindictive
26 Dark elf temple where they summon otherworldy beings and release them
27 Dwarf clan working on forges making metal goods for local customers
28 Evil dwarves chopping at the roots and high on drugs
29 Friendly gnome clan having a social gathering with local animal friends
30 Evil gnomes whipping captives and making them dig holes
31 Elf village tending the great tree and trading for acorns from squirrels
32 Dryad grotto with her animal familiars
33 Elves, sprites, brownies and goblins dancing around a mushroom cave
34 Hobgoblin camp awaiting orders that a war will finally begin
35 Hobgoblins chopping away dead roots and feeding to beetles
36 A gargantuan sleeping lizard
37 Sleeping giants awaiting the end of the world with long beards
38 Goblins having a market as part of a festival
39 Bat family listening to the stories of the elders
40 Family of frogs fishing around a pond for blind cave fish
41 Chamber of glowing fungus with some goblins and sprites playing
42 Bear family enjoying bowls of porridge with honey
43 Mr Rat's general store selling food and everyday tools and supplies
44 Lone dwarf with candle on hat digging for lost treasure
45 Clan of dwarfs drinking beer and singing of past glory
46 Mrs Squirrel's nut emporium selling local and important nuts
47 Market where various animals and creatures with pushcart stalls selling food and craft
48 Dark elves meeting albino fishmen and evil goblins planning some evil deed
49 Ghouls feasting on buried remains of adventurers
50 A wight lair with his enthralled 
former adventurers minions, plotting evil
51 A vampire crypt with some kind of servant guarding him while asleep
52 Family of nomadic mice with tiny waggons, dancing and feasting
53 Stone crypt of prehuman design with a cult trying to fathom it's inscrutable secrets
54 Elf commoners clearing away a fungal infection having a lunch break
55 Lair of intelligent giant witch spiders able to assume human form
56 Evil witches attempting to poison tree roots with potions brewed in cauldron
57 Kindly witch treating wounds of local animals
58 A large turtle reading books on comfortable chair smoking a hookah
59 Family of owls having school lessons with a few other species joining the class
60 Vile orcs with cage of prisoners hacking at the roots and spreading rootrot
61 A elderly newt patiently letting goblins lick him all over for a copper coin each
62 Goblin alchemist shop selling potions, magic mushrooms and pack zombies
63 Tribe of wildmen worshiping at a altar of the horned lord of the forest and underworld
64 Cavemen cooking a boar in cave lit by glowing fungus
65 Shrine to a earth goddess with cave paintings tended by a cavewoman shaman
66 Beetlemen nightclub with band, alcoholic nectar and poetry by bug bards
67 Spectre guarding remains of his adventurer party who all died here with their treasure
68 Lost human miners somehow got lost and wound up here, lights running low and hungry
69 Lost human children here in hiding have been scared by evil gnomes and a ogre
70 Murder hobo adventurers resting and counting loot, complaining about lack of treasure
71 Human adventurers on a quest looking for a lost relic and bewildered by this realm

72 Sepantman scholar reading books and watching over the sleep crypts of his kin
73 Lizard men on a quest for their shaman looking for magical mushrooms
74 Hellgate guarded by devils, tell you "this is a shortcut out of here"
75 Hellhound lair will savagely attack anyone the detect
76 Gibbering shoggoth trapped in a pit it cannot climb out of
77 Well where various creatures lining up to get water to take home
78 Goblin tyrant rules over his village and increasingly takes advice from chaos shaman
79 Good wizard with his animal and faerie friends is making potions and magic items
80 Evil wizard is torturing roots to extract essence for a evil artifact
81 Druid with his animal friends is healing the root system and wounded animals
82 Night hag torturing roots and extracting evil essence for a potion to spread evil
83 Ambulant humanoid root mass creatures defending the roots but indiscriminate
84 Young rabbits throwing rocks at a ogre
85 Several ogres with sacks of gold camped so they can count their loot
86 Giant beetles grazing on fungus and dead roots and rotting mass
87 Rotten mass of vegetation with a ruined cottage where a deathwatch beetle lurks
88 Frog chorus singing inspirational songs while other animals in audience tear up
89 Giant crickets gazing on fungus start panicking and chirping when intruders visit
90 Village of the mushroom folk, shaman offers you other worldly narcotics
91 Caterpillars munching and looking bored, a few are smoking and drinking
92 Scorpions guarding a golden idol of queen tiamat reserved for a evil cult
93 Cult of evil wizard apprentices lost and unwelcome in hiding

94 Court of a elfmaiden with her sprites and brownies and pixies and animal friends
95 Gnomes building a mechanical apparatus to milk root sap for alchemists
96 Earth elementals gnawing on delicious black rich soil uninterested in humans
97 Carrion crawler with various elves and animals paralysed in terror in nest
98 Zombies digging and gathering dead roots for a necromancer to make into monsters
99 Human priest lost here investigating witches and cults, thinks he is in some hell
100 Gateway to the elemental plane of earth guarded by a stone golem