Saturday, 22 September 2018

SF Gear Packs


Stuff im working on
sf exploration encounters
mutant wars

Talking about modular tech of late so thought i would focus on my games multi role and customization survival tech. It is so spacepersons carry more with less.

I guess I could us a price list but this usually used by government or corp agents
Different brands need tweaking to work together

Smart WearComputer assisted wearable hardware with

Smart Suit AC 13 or 6AP Caries limited amount of Apps depending on make 4-6-8 apps
-Heater Cooler pack
-Gill Pack and memory plastic flippers
-Recycler Pack traits wast to reclaim food and water
-Relfex Pack +3AC vs lasers or beam weapons
-Stealth Pack low IR and hardr to detect
-Space Pack emergency use suit 1hour life support with bubble helm
-EVA Pack goes over space pack, +2 AC 4 hours life support + need a helmet
-Mesh Defence Pack, +2AC, includes extra pockets

-Thermal Grid Pack, +3AC vs IR, thermal, plasma and fire weapons
-Intercptor Rocket Pack, stops approaching missile 4 uses
-Micro Rocket Pack, four shot gyrojet rockets often on arm, shoulder or helmet
-Holofield projects illusionary image over the host
-Chamleon Screen, +2AC blurs silhouette and blends into surroundings making hiding easy
-Albedo Screen +3 vs laser and beam weapons
-Inrtia Screen +2 vs any kinetic attacks and -2 damage, high EM profile
-Auto medic treats minor wounds and scans vitals
-Auto injector often triggered by auto medic ten doss of one drug or 6 different drugs
-Comline, radio and phone with network options, cameras and hotlinks for emergencies
-Alarm, various signals if apps detect things, can activate other apps
-Threat Detection, looks for danger or aggression or weapons and alerts
-Scan Pack, EM passive sensor suite
-Advanced Scan Pack, active EM and sonar senses including ground radar
-Map Box, maps area with sensors or drone inputs
-Drone Pack, includes controls and hanger for 4 tiny drones or one small drone
-BioScan Pack, sense for life, disease, radiation or life threats in environment
-Stuttershot Pack, stops weapon firing on tagged allies especially for burst weapons
-Weapon HUD, links gun to HUD with ammo capacity and target painting ability
-ABC Pack, atomic, biological, chemical resistant with air filters, recyclers and hour air supply
-Projector suite, can display large images, also has improved camera suite
-Fashion Pack, can change colours and has memory plastic extensions to change form
-Camouflage Pack, suit can change to various environment schemes and memory plastic extensions
-Weather Field, shields from rain, keeps field of pleasant air over user
-Lume Pack, glow, change colours and project theatrical light effects for shows
-Vox Pack, has loud speakers for public events, with a synth and media player and personal sound
-Stealth Field, silences wearer and surroundings within a few centimeters, +4AC vs sonic weapons
-Lowlight Pack, night vision and thermographic cameras for low light or no light missions

-Sound Pack, provides sonar, enhance low range sound for listing, reduce sonic damage, records and analyses sounds
Shock Resistance Pack, +4AC stunning electrical weapons and reduces damage
Empathic Analysis Pack, makes suggestions on dealing with others by reading micro expression and voice stress

Arm Console, keyboard and monitor for arm
Holocon, small bracelet projects keyboard and screen
Smart Glove, interact with consoles via HUD
Smart Gauntlet, interact with consoles via HUD plus armoured glove with xtra app
Smart Boots, magnetic all environment boots some like 
Jet boots  or other apps

Smart Helm with HUD +1AC with xtra app
Combat Smart Helm HUD +2AC with gasmask, megaphone, with 2 xtra apps

HUD Glasses, stylish spex
HUD Monocle, eyepiece often connected by cable
HUD Goggles, armourd eyewear
HUD Contacts, near invisible

Smart Belt, increased battery life and computer power extra 4 apps, extra data back up
Heavy Smart Belt, as smart belt but armored and extra 8apps, armoured data back up

Memory Plastic Smart ToolsChang form at touch of a button
Not as solid as steel and can wear over time
Military and industrial stronger
Some have secret features

Explorer Hand Tool
-dagger
-hammer
-hatchet
-bucket
-clamp
-cable
-saw
-trowel
-funnel
-sieve

Underworld Hand Tool
-dagger
-club and prybar
-whip
-chain
-nunchucks
-brass knuckles
-manacles
-hook
-kasuiri gama
-cable

Chef Hand Tool
-chef knife
-masher
-ladle
-clever
-spatula
-rolling pin
-bread knife
-cutting knife
-spatula
-whisk

Explorer Tool
-spade
-crowbar
-machete
-sldge hammer
-cable
-axe
-ladder
-pick
-hoe
-saw

Recreational Tool
-ukulele
-beach ball
-cricket bat
-baseball bat
-hockey stick
-cricket or baseball
-volleyball or basketball
-soccer ball or football
-beach umbrella
-air mattress

Trench Tool
-trench tool
-sword
-truncheon
-manacles
-shield
-helmet
-razor wire
-barricade

-cable
-tripod

Spinneret GunsCreate 1km pr cartridge of cable spin by gun
Comes in plastic cable or sticky cable or glue form
Pocket Webber, used for packing and wrapping and sealing with touch range
Hand Webber with a pistol grip, with 3m range, can be used as restraint weapon
Industrial Webber with carbine and pack with x7 cartridges, 10m range can fire nets

Industrial Match
Mono filament rod inserts into handle, can b used for spot lighting or to cut through steel plate
Rod lasts 10 minutes on full burn or years with just spot use
Will cut a cm of steel peer second or can inflict a d6 damage but th rods break if forced
Often packed with 2d6 rods and d3 fuel cells with equal chance of being spent or full
Pocket Match can only be used for smaller jobs and is disposable and cheap

Variable Laser-beam mode standard careful combat mode
-pulse fires bursts of lower energy beams
-ray fires continual lower power beam good for cutting
-stunner fires electrical arc that follows the laser which stuns most animals and machines

Variable Launcher & Gyrojet Rockets
4 Shot wrist rocket launcher
-shoulder pad and helmet versions
-some disposable, can be linked, fire solo or all
Ten shot pistol or rifle magazine
Military com in 20 clips, 40 clips or 100 cassettes
Military have larger anti vehichle versions and disposal on shots
6 shot variable clip voice or button to select specific round
Most advanced are AI controlled drone carriers
Some guns have 2 clips and can switch from standard to fancy ammo
Some lower tech versions have multiple barrels but heavy and slow to load
Aquatic versions available, cope well with water, most sub sonic

Assembler builds ammo from propellant and warheads in storage
Can assemble based on voice, console
Some weapons ID threats and build ammo customised for kill target
More advanced nanite models can fabricate more types from less materials and have AICan connect to industrial recyclers to make more components
-4kg belt pack carries 30 propellants and 150 warheads
-12kg back pack carries 100 propellants and 500 warheads
-will load a magazine, clip or cassette or drum or can be connected to gun

Varied Propellant Sections
-rocket rounds are dumb rounds
-jet rounds have simple IR or HARM or painted targets +2 hit if right for target
-smart rounds steer themselves and have no range mods and are more advanced
-drone rounds are most advanced and use gravitic thrusters and a basic AI

Warhead Canisters
-slug standard damage
-needle round caries narcotics, with discarding sabot, some hyper velocity
-hex 
canister high explosive
-flashbang make smoke and scatter flares
-gas canister (vomit gas, nerve gas, poison gas, tar gas, knock out gas)
-biological 
canister disease based rounds
-incendiary canister with burning chemicals
-web 
canister sticky netting to incapacitate
-shock canister electric stunning charge in battery
-plasma canister
-Ice canistr with super coolant
-laser ignites a nanolaser on impact
-emp effects. battlesuits, robots, vehicles, screens and tech
-thunderbolt, hyper accelerates kinetic kill slug with power of a cannon

Monday, 10 September 2018

Bad Books

Books. They are evil. Nobody ever learnificated nuffin good from books. Here are tables to generate bad books. Remove curse might help or just burn it. Finally a quick easy fun table again.

Activating your evil book
Each 20% read or for each spell learnedSpill blood on the book
Read under a full moon
Read in evil location
Cast a spell or use a ritual directly from the book

d10 Forbidden Lore Types
01 Spell book
02 Demon lore
03 Descriptions of hell
04 Blasphemous deeds
05 Cult manual
06 Witch lore
07 Elder secrets
08 Evil journals
09 Terrible strange rites
10 Heretical religion

d100 Bad Book Effects
01 Book has slow acting poison requiring a save
02 Book will animate nearby dead who go on a murder spree
03 Book tries to fly away to find a more innocent victim to corrupt
04 Book will contact a more suitable evil bearer to come and take the book
05 Book has a imp within who is released and will advise the wielder
06 The book will taint the wielders alignment if they fail a save
07 The wielder saves or develops a minor mutation
08 Wielder saves or hears evil voices of past wielders offering terrible advice
09 Wielder loses d6 HP from tears of blood pouring down face
10 Wielder save or develop unwholesome sexual interests that attract violent mobs
11 Wielder saves or sleep murders, at first it seems to be just a dream
12 Wielder has terrible nightmares, save or weakened from sleep loss then madness
13 Wielder save or develops urge to burn buildings especially with inhabitants
14 Wielder saves or begins to crave human flesh
15 Wielder saves or contracts lycanthropy
16 Wielder saves or contracts mummy rot
17 Summons a incubus or succubus who attempts to charm the wielder
18 Wielder saves or shrinks 10%
19 Wielder attracts local undead each night, more by night
20 Wielder saves or develops goat features, 3 fails become goat man, 4 fails and becomes a goat
21 Wielder saves or develops ghoul features, 3 fails and become a ghoul
22 Wielder attracts insect or spider swarms if fail save
23 A scorpion crawls from between pages to sting readers hand
24 Wielder saves or a level drained, becomes wight if die
25 Wielder saves or a d4 STR drained, becomes shadow STR becomes zero
26 A shadow comes out of the book to attack the wielder by night
27 A wraith comes out of the book to attack the wielder by night
28 A invisible stalker comes out of the book to attack the wielder when alone
29 A fire elemental appears from a fire to attack when approached
30 A earth elemental appears from the ground to attack when approached
31 A air elemental appears from sky to attack when approached
32 A water elemental appears from a water sources to attack when approached
33 Storm clouds appear and darken the sky alerting good forces evil is afoot
34 Green slime ink rehydrates and a colony attacks reader
35 Yellow mold spores erupt from the book
36 A slumbering evil god sends messages in your dreams
37 A devil appears and offers a wish for your soul
38 Wielder has dreams of wild cult orgies and rituals that grow longer each time
39 Imps in animal form approach to tempt wielder into committing evil deeds
40 Petty demon appears and warns you your friends are plotting against you
41 Petty demon appears and offers advice to get more power but with a catch
42 Wielder saves of becomes a water breather and can no longer breathe air
43 Wielder saves or craves intelligent beings brains as only food source to live
44 Wielder saves or finds self as astral body in underworld and needs to find an escape
45 Wielder saves or finds self as astral body in hell and needs to find an escape
46 Wielder saves or finds self as astral body in a demonic dimension and needs to find an escape
47 Wielder saves or finds self as astral body in elemental plane and needs to find an escape
48 Wielder saves or craves only dead rotting human corpses as food
49 Wielder saves or develops flaming aurora around their head which grows bigger each activation
50 Wielder saves or becomes obsessed by book and paranoid others plotting against them to steal the book
51 Wielder saves or is polymorphed into a ogre

52 Wielder saves or is polymorphed into a frog
53 Wielder hair and nails grows by 2d6 inches each activation
54 Wielder saves or is possessed by a ghost r spirit that seeks to commit evil deeds
55 Book releases a spectre by night
56 Ravens and crows follow the wielder speaking their name which unsettles most people
57 Wielder saves or loses a attribute point (CHA most common)
58 Wielder attracts venomous snakes daily
59 Wielder finds food and drink they carry spoils in 24 hours
60 Wielder saves or suffers parasites, d4 HP lost until disease cured
61 Evil monsters with 100 feet sense the evil book
62 Wielder saves of grows hair all over becoming more apelike each time, 2 fails becomes cave man like, 3 fails is an ape man, 4 fails becomes an ape
63 Wielder saves or begins to shun daylight, 2 fails lose 1hp/ten minute turn in sunlight
64 Wielder saves or ages d10 years
65 Normal animals shun wielder and refuse to go near them
66 Dogs howl when wielder nearby and bark as wielder gets closer
67 Tentacles come from the book and attempt to strangle the user
68 Book talks and offers evil advice, paranoid speculations and abuse to wielder
69 Book keeps on turning to especially evil pages suggesting more vile reading
70 Wielder learns new evil alignment language
71 Book makes strangers nearby have dreams of wielder performing vile deeds

72 Book seems to make prophecies about the reader failing or becoming more evil
73 Wielder become immune to healing spells from good spell casters
74 Wielder keeps finding evidence of local murders planted on them
75 Wielder saves or is teleported to far away evil location (possibly include companions)
76 Wielder saves or is gated to another dimension (possibly include companions)
77 Wielder saves or is gated back in time to when primordial evils ruled
78 Wielder saves or becomes a beserker and has difficulty being rational in combat
79 Wielder saves or produces vile odor that attracts evil beings with acute smell
80 Wielder saves or can only eat raw meat or blood
81 Wielder saves or needs to drink self into a stupor nightly to drown out nightmares
82 Wielder saves or becomes quixotically deluded, each fail becomes more unhinged
83 Wielder saves or hands rot away into diseased stumps
84 Wielder saves or turns into a dolmen
85 Wielder attracts rats who steal food and bite face in sleep
86 Candles and lamps in ten foot go out but torches and larger fires ok
87 Evil monsters have improved reactions to wielder and are often friendly
88 Wielder saves or develops frighting venereal disease, 2 fails is sterilised, 3 fails smells revolting and repulsive, 4 fails sexual characteristics rot and fall off
89 Attracts dark faerie folk and accidentally enter fairy land more easily but no easier to return
90 Wielders weapons deteriorate, and roll of natural one causes non magical weapon to break
91 Wielders weapons strike allies or self in none near by if roll natural one
92 Wielder always acts last like a zombie

93 Wielder saves or loses d4" movement points, at zero they become a tree
94 Wielder weapons inflict half damage vs evil creatures
95 Wielder saves or shuns holy symbols, 2 fails becomes vulnerable to damage from holy water

96 Wielder if fails save can no longer read any other writing except the book
97 Any children the wielder has are born incubus or succubi
98 Any children the wielder has are born d4 1=troll 2=ogre 3=orc 4=goblin
99 Wielder attracts mischievous gremlins, if evil they aid user but not obay or quite what you might desire,if not evil they harass with wielder with pranks and sabotage
100 If wielder dies reborn as demon if chaotic or devil if lawful or a shoggoth in niether

Thursday, 6 September 2018

d100 Dungeon Dimension Discoveries





































So these are some extra weird dungeon locations when entering the dungeon dimension. Or just to make dungeons more horrible.

d100 Dungeon Dimension Discoveries
01 Goblinoid town influenced by when there was a gate to 1920s chicago. Bugbear bootleggers run the town and da boss even has a 1926 ford model-t. The town is built like a earth slum of the 20s and the goblins wear suitable fashion
02 A huge bakery complex where goblins bake magic pies following directions from wizards. Each pie enters a secret room where it gets the secret ingredient, then is given time to stop glowing after. Then the pies are delivered about the dungeon to be used as bait for traps
03 A crystaline cavern where adorable crystal furniture animals live guarded by psionic elves
04 Great maze of webs ruled by inteligent evil mage spiders and served by their goblin thralls
05 Great smoking volcanic cave where witches feast and hold orgies with devils
06 Tesseract chamber with MC Esher like stair cases, strange gravity and magic traps guarding a relic
07 Chamber of dust covered corpses from the surface world, spectral minions will arise and tell their story and may be convinced to fight in a battle
08 A goblin market with food, stalls, games, music, drinking and mushroom fueled drug orgies
09 A maze of magic mirrors with teleporter pads, dopelgangers, magic traps and cursed mirrors guarding a great treasure
10 A great cave with a slumbering bat eared frog god, cultists dance before it and it's monoliths
11 Great cavern of slime and ooze where the slime demon prince comes to visit and hear plaintiffs who seek his knowledge and power over slime
12 Great chamber with rows of basalt columns etched with ancient occult lore useful for spell research
13 Huge dark cistern supported by hundreds of columns. Various secret doors and stairways connect to other dungeon sections and dank aquatic creatures lurk
14 A great cavern lake with albino water monsters and islands with long forgotten ruins 
15 A huge mausoleum with hundreds of stone sarcophagi, burial niches and several ancient crypts
16 A huge magically lit camber with a manor house and a garden maze. Inside curses, ghosts and mad inbred magicians roam
17 A semi sunken ruined city swallowed up from somewhere long ago with prehuman relief carvings and degenerate fish men dwelling sparsely in the submerged buildings and pools
18 A great windy cavern with red rock painted cliff faces. Desiccated human remains ritually exposed on totemic poles and in.painted bark tubes buried in niches abound. Ancient angry spirits guard prehistoric relics made from wood, flint, quartz, hair, bones and teeth  20 A frigid chasm with prehistoric obsidian wizard towers buried in ice with undead mammoths and sabre cats and dire wolves. A clan of giants eat the shy hidden cave folk and white apes
21 Chasm of illusions, glorious heavenly chasm of light concealing demons monsters and torture victims crucified upside down
22 Great chasm of lava pits and flames where fire creatures frolic and cultists sacrifice victims to them by hurling them into flaming pits
23 Great water filled dark cavern with a whirlpool, water elemental creatures break out of the vortex occasionally and are welcomed by cultists by drowning sacrifices
24 Great cavern with a great sucking pit of darkness, drawing in air, occasionaly an air elemental being escapes. Cultist playing musical instruments and chanting greet them while strangling victims them pulling out their lungs
25 A great spasming loose earthen mound in a cave spews forth occasional earth elemental beings, cultists welcome them with libations of blood from screaming victims
26 A great complex full of zombies operating machines in an assembly line making new composite undead directed by a lich who brings the constructs to life
27 A goblin village with huge scale nurseries with bugbear nannies and hobgoblin guards
28 A goblin village where goblins live simple village lives growing fungus, raising cave lizards and giant bugs and frequent goblin markets  
29 A goblin mine complex where hard working goblins dig up gems and ore with a roller coaster like mining cars, miners shacks, blacksmith huts, waterfalls and rotting support beams
30 Orc spawning pits operated by cult of wizards, orcs are being made from pits of mud using spells then the orcs are equiped and trained
31 Orc fortress, a black square fortified wall, with towers and a gate house where orcs are trained and drill in preparation for war, serving a orc king or a evil wizard or priest 
32 A ruined temple dedicated evil god, with many statues that can animate, curses and mummy crypts
33 A wicker man crammed full of sacrifices with goatmen dancing about it ready to burn the victims
34 A huge demonic statue with cultists performing rituals before it with great flaming braziers  
35 Wizard apprentices operating an apocalyptic giant scale magical machine, fueling and operating it to create monsters, then driving them into teleporter pads to send them around dungeons 
36 Wizards apprentices on assembly line treating chicken eggs with alchemical potions then hatching lizard men, dinosaurs and giant lizards
37 Witches with spawning pools of frogs making giant amphibians and frogmen with alchemical brews from cauldrons
38 Wizards apprentices carving statues of monsters for masters to change into living flesh, then caging and shipping off around the dungeon
39 Priests preying to statue and summoning monsters from their god to populate the dungeon
40 Wizard complex where wizards surgically operate on humans and animals to create beastmen they keep in cages 
41 A huge raised ballroom in a cavern, lower areas full of mist and graves. Frequently vampire nobles meet here to have a ball. Human victims are hung upside down with spigots in their neck to feed vampire guests. Several ghoul servants clean and serve and guard
42 A chasm where a chained evil titan sleeps, wizards are tapping its blood to create monsters that are stored in cages to be shipped around dungeon
43 Chaos cultist temple with chaos portal where victims are thrown in and chaos monsters and mutants come out
44 Evil dwarf brewery complex making and testing various beers bottled in ceramic bottles. They are too busy to tak or fight but offer beer if you go away. Sometimes the beer is in fact beserker potions
45 Kobold factory complex making traps, secret doors, chests and other dungeon fixtures. Some are packaged in boxed kits. The kobolds are not hostile and flee screaming if combat breaks out into secret tiny doors 
46 Large machine operated by zombies where corpses fed in and zombies come out
47 Sprawling open chamber with giant tavern where monsters come to drink and unwind with horrible entertainment and food for various races
48 Huge gobling mushroom tannerey, making shroom leather armour and clothing for monsters. Various visiting creatures visit to buy goods and are willing to trade with humans
49 Complex where wizards enlarge normal animals into giant dungeon dwelling ones. Animals shipped in and out in cages with orc servants
50 Wizard sculpture shop where apprentices making golems and statue constructs of various types on assembly lines
51 Lake of evil protoplasm with strange eerie changing colours, will influence those near by to evil alignment and deeds. If you touch it, drink it save or become servant of the dungeon genius loci spirit. If you fall in you are transformed into a dungeon monster. Cultists come to worship and sacrificing victims to it, 1in6 times the cult build a floating evil town on top

52 A great hall with statues of evil gods in a row, where evil pilgrim cultists and monsters come to prey
53 Huge sprawling torture chamber where monsters torture prisoners, returning them into mutants and beastmen, directed by a devil
54 A cultist temple where a demon dwells
55 A evil town ruled by were swine, where evil traders visit for a tax to enter. All kinds of monsters, cultists end evil enemy agents are here
56 A great shrine of the goatmen, where they dance, feast, sacrifice victims and worship the evil dungeon spirit
57 A depository and foundry for cursed items where wizards make evil and dangerous to use items to be left around the dungeon
58 A monastary where evil monks make potions, evil figurines and shrine idols
59 A ruined monastary where gargoyles breed, with all sizes of gargoyles
60 A huge stinking harpy nest with a savage pecking order, sprawling feces filled nests, rotting corpses and treasures
61 A island in a huge cavern lake where sirens lure in victims to eat with illusionary lotus groves, luxuries and attractive women
62 Magical lit cave with sprawling ruins overgrown with trees. Various faerie and sylvan beings are trapped here and are very protective. Suspicious but might help
63 A large camp of awol soldiers working as mercenaries for the dungeon and partially assimilated. Some are mutated
64 A cavern with a ruined camp and a massacred adventurer party, several crucified and left near dead
65 Ruined temple occupied by baboons and carnivorous apes who guards a treasure. Vines grow everywhere
66 A chamber with plaza full of gates and teleporter pads, 1in6 encounter per turn
67 A ruined castle with animated armour guarding it's treasure ruled by a spectre wizard
68 A monster circus with mutant clowns, caged monsters and visiting creatures. With stalls and side show games. Monsters are mostly peaceful while here, some bring their kids
69 A ruined castle ruled by a noble vampire with undead servants
70 A great sewerage treatment works where certain monsters are bread in filth or feed off it attended by rat men and rat faced goblins
71 Sprawling wizard boarding school where apprentices learn from masters and the headmaster is a 
lich 
72 A mock village where monsters study imprisoned humans who cannot leave, directed by wizards and priests who aim to extract information from prisoners who are tested with illusions, mind control and doppelganger infiltrators
73 A mass of wrecked ships semi submerged with aquatic monsters and a shanty town of pirates, criminals and scum who believe they are in hell
74 A ziggurat of the vampire bat goddess
75 Ruined complex of the serpent men
76 Lake filled cavern with floating town of lizard men
77 Dark elf village in a fungus forest
78 Huge sprawling fungus cave where family of cyclops live off giant lizards and goblins
79 Gigantic web with a spider diviner elder sitting as it has for an aeon, a spider cult and giant mage spider wizards seve her and the great web
80 Cavern contains a single gigantic mushroom, with many inhabitants living in tunnels and spaces with in it. Worm men and caterpillar and grub men battle for dominance, frog folk come to worship it, goblins sacrifice to it
81 Huge parade ground, stone attacks and obstacle course where hundreds of orcs being trained by hobgoblins and commanded by dark elves, goblin blacksmiths and bugbear military police
82 Starving adventurers desperate and jumpy will initiate attack but could be talked too. They have partly eaten dead comrades and treasures
83 Magical spring surrounded by wondrous glowing calcium formations
84 Pit of darkness descends to the world of the darkness dimension, cults come to call forth ebon hued things
85 A great earthen barrow of some prehistoric wizard king, now a lich
86 Huge chamber with giant calcium columns stalagmites and stalactites. Connected by ropes and ladders and cables, a gnomish civilization exists within, using airships, steam automatons, black powder and strange magic crystals
87 A huge iron mechanical computer plotting dungeon activity and running calculations on monsters, breeding rates and growth rates to calculate replacement monsters in the dungeon. Operated by wizards is a magical artifact of the go
88 A titanic furnace imprisoning fire monsters,
89 Colossal alchemist apparatus distilling materials into living monsters operated by alchemists
90 Volcano in process of destroying monster citadel, citizens fleeing lava and fire monsters, leaving treasures behind
91 Huge chamber with kobold workers building and covering up a new dungeon level filling in between the corridors with rubble and garbage
92 Huge prison operated by were swine using their powers to charm inmates into compliance, full of soldiers and adventurers and commoners

93 A huge lit cavern jungle with dinosaurs and huge over grown ruins
94 A lost civilization citadel attacked by monsters constantly
95 An entire underground kingdom of a lost civilization, with fungus crops tended by molemen slaves

96 A huge dark acidic cavern, actually the stomach of the dungeon with ruins, wrecked ships, fungal forests, slimes and other creatures inside
97 A bunker like sub ground fortress where evil faction warlords and meet over great maps and move their toy soldiers preparing for their attacks against the surface world
98 A great library of dungeon secrets, forbidden books, cursed scrolls and ancient tablets used by wizards, removing a book attracts a fiery angel executioner
99 Gigantic titan brain encased in metal, a wizard dungeon cult are camped to plunder it's secrets, but the brain is teaching them demonology so they eventually destroy themselves
100 Gigantic titan heat chained down to keep it flopping about. Tended by worshipers who  claim it is the dungeons heart  
summon demons

Saturday, 1 September 2018

Belly Buttons of Xor







For some reason Xor has belly buttons.
They are a feature you could put in any hex on a meat landscape.
Did Xor have a mother or is it it's own mother?
Does it birth new planar extensions of itself to invade other cosms?
These are unknowable to most people of Xor who only know an infinity of flesh.
Typically they are a d6 miles across.
Just use these to spice up your terrain.
Make good dungeon entrances.

Xor belly buttons

1 Lake of tears
2 Crusty desiccated salt bog
3 chaos puss bog infection
4 Hair forest full of bugs
5 Plant forrest
6 Fungus forrest
7 Cultivated garden
8 Trash heap 
9 Desiccated tissue
10 Parasite pit

Lake of tears
This flesh depression has a salty lake of tears or sweat. It will be teeming with life possibly fish or macroscopic amoebas, hydras, planarians and other simple life. Often a fishing village might thrive on the shores. Stranger things live in the darkest depths, some shallow folds or a sticking out belly button might form a island.


Crusty desiccated salt bog
This might have been a lake or just accumulated deposits of salt or dried serum crystals. Mostly it is a crystalline crust with amazing formations on steeper shores. Other flat areas may only be a layer of crust over stagnant toxic fluid. Such areas can be hazardous. Some might be mostly dried nitrate lakes. Often dried dead creatures are on the shore, preserved for thousands of years, fluids leeched out and perfectly mummified. Some monsters dwell here as humans avoid them of just come for mineral deposits to preserve food. Salt elementals and other strange creatures may live here. Necromancers come to study the preserving effects of the salt and ancient dead. Occasionally a castle of mineral salts might have been built by a wizard or planar being to rule over the area and menace the living. Some areas might have caves of salts or resinous dried serum crystals. Some of the oldest deposits are as hard as quartz or granite. Others are brittle and crumble to the touch.


Chaos puss bog infection
These areas are foul swamps of puss, often with dried scabrous land masses, ingrown infected hairs and open pools of infected white or yellow or green liquid often opaque sometimes transparent. Sometimes blood is in the liquid or visible on the surface. The stench can be overwhelming and a miasma of disease covers the place. Some wear masks with scented resins to drown out the stench. Disgusting horrible things live here such as giant flies, maggots, carrion eaters, parasites and macroscopic amoebas and slimes. Some goblinois thrive here wallowing in the filth. These are favorite places for demons to invade and they might build a fort or dungeon complex from dried infected matter. Primal chaos pools often guarded by shoggoths or chaotic entities can be found where more chaos can enter. Most Xorians hate such places as evil unlife. Disease demons and fly demons especially love the place.


Hair forest full of bugs
This depression of crinkly flesh folds is quite hairy forming a undulating difficult forest. The darkest bottom of the pit may have a cave system or a body of fluid. These are excellent habitats for mites, ticks, fleas and macroscopic bugs of all types. Some humans come to hunt but the difficult terrain helps preserve the wild life and keep visitors limited.

Plant forest
This is full of dirt produced by decaying matter, feces and brought by birds from other lands. Trees and plants have thrived producing by Xorian standards a strange alien landscape. People may live here and trade fruits and other products but some xorians find plant matter difficult to digest. Wood is a exotic material on xor. Some come here for seeds to grow plants in their mostly guarded private garden areas. Animal life here might even develop hair and colouring strange to most Xor life. Plant creatures often guard such locations from fire or intruders. Birds especially visit here and some species develop strangely in evolutionary cul de sacs. It would be rare to see the same forest twice.


Fungus forest
This is full of dirt produced by decaying matter, feces and has become ovegrown with fungus. Thee deeper and darker areas have the thickest and often a cave system is in the bottom, possibly with some water. Besides xorians come to feed off fungi and gather useful  materials. Fungus creatures dwell here and often goblin colonies thrive. Spores from here may colonies other dank dark decay filled places. Some xorians disprove of fungus and refer to it as a disease.

Cultivated garden
This area has terraces and garden beds and waterways all built by intelligent beings who often still live here in a village. Such dwellers are protective and might have domesticated animals. They often limit the entry points with fences or scarification. Cliff pueblo style is pretty common for defence on the naval sloping cliff sides.

Trash heap 
By processes of nature, animals and people this pit is full of desiccated corpses, fluff, lint, bones, dead bugs and man made garbage. Some might live here such as beastmen who dine off the garbage and burrow into it. Ruins might also be found and other forgotten remnants of culture. Some visit to scavenge or hunt. Giant naked rats, maggots and carrion eaters are common. The deepest darkest crevices are often crawling with bugs and horrors.


Desiccated tissue
Great sheets of dried skin, shed hairs, scabs and mummified bodies scattered here in great heaps. Great desert like areas of skin flakes can swallow up travellers and are popular with giant ant lions. Carrion eaters and beastmen tend to dwell here most and most xorians have little reasons to visit. There may be caverns in the deepest depths to explore.


Parasite pit
This pit is thriving with colonies of mites, worms, leeches, ticks and fleas. Many are scar covered and leak serum or blood attracting more creatures. Some of the parasites leave anti coagulants in the wounds they feed from. The area smells and most xorians think the area an abomination. Some come here on crusades to kill creatures and destroy their eggs. Some creatures spread from here or hitch rides on giant flies or lay eggs on giant flies feet to transport them. The darkest depths are fouled with rancid secretions, dried skin and serum crystals, puss and more monsters.

Thursday, 30 August 2018

Post 1400 New Dungeon Zine




































Another milestone
Im busy with dad in hospital stuff with my brother for a bit
Please share this about as Im not really focused on game stuff right now
Will fix my last bugtown post i accidentally published without finishing

Bat Goddess Temple

Get Down to Bugtown

Partly inspired by French artist Grandville and Dr Bey's Bedside bug book and some other retro novelty art. Insect folk often gather or form small shanty towns on the fringes of human lands to trade. Sometimes they are on the borders with faerieland. Bug town is a interesting place to visit or recruit interesting henchmen or trade. Play a track of crickets or cicadas while in town.

Bug Currency
1 Chit = 1cp pellet of compressed dried pre chewed food 1Oz
1 Fungi Ball =1cp ball of decayed matter and fungus 1lb
1 Dewdrop = 1sp transparent skin of sweet partially digested fluid 1lb
1 Honey cake = 1gp 1Lb of crystalized honer covered in wax 1lb
1 Royal jelly = 5gp 1Oz super rich, mutagen properties 1% dose 1Oz

d12 Bug Buildings
01 Tavern, where bugs meet to drink 2d6 inhabitants plus barkeeper
02 Inn, where travellers and merchants stay 2d6 inhabitants plus innkeeper family
03 Shop, where a insect family sell various supplies and trade
04 Nest, where eggs and grubs and larvae and nymphs are kept safe
05 House, where a family of bus live
06 Burrow, underground bug tunnel complex
07 Garden, where bugs grow plants and fungus for food
08 Stables, where slave bugs are kept as beast of burden and food
09 Storehouse, large hive structure where food is stored
10 Armoury, where bug sherriff runs the militia from and stores weapons
11 Wall, a defensive barrier of bug secretions, corpses and feces pelletts
12 Bandstand, where bug bands and entertainers perform

Visitors to Bug Town

01 Elf and faerie ambassodors
02 Dwarf traders
03 Goblinoid fungus dealers
04 Human thief guild rep trading goods
05 Human bard trading songs with bugs
06 Wizard trading magic with bugs for giant grubs
07 Druid visiting bug people for their wisdom
08 Priest of bug cult come for wisdom
09 Visitors from distant bug town
10 Bug eating beastman trying to blend in for sly free feast

D10 Bug Band Skill
01 Sing
02 Horn
03 Flute
04 Drums
05 Xylophone
06 Lute
07 Harpsicord
08 Violin or fiddle
09 Harmonica
10 Dancer

d100 Interesting bugs
01 Ant
02 Wasp
03 Bee
04 Termite
05 Mantis
06 Aphid
07 Flea
08 Tick
09 Mite
10 Wolf Spider
11 Scorpion
12 Solifuge
13 Whip scorpion
14 Cricket
15 Centipede
16 Grasshopper
17 Worm
18 Caterpillar
19 Grub
20 Hawk moth
21 Monarch butterfly
22 Borer beetle
23 Deathwatch beetle
24 Crusader bug
25 Lady bug
26 Millipede
27 Rhino beetle
28 Scarab beetle
29 Bombadier
30 Staghorn beetle
31 Slater
32 Earwig
33 Slug
34 Snail
35 Stink bug
36 Stick insect
37 Cicada
38 Blow fly
39 Lacewing
40 Dragonfly
41 Mosquito
42 Silverfish
43 Springtail
44 Weevil
45 Cocroach
46 Bedbug
47 Water strider
48 Mayfly
49 Assassin bug
50 Fire fly
51 Gad fly

52 Fruit fly
53 Blister beetle
54 Bark beetle
55 Carrion beetle
56 Tarantula
57 Daddy long legs
58 Water spider
59 Tiger beetle
60 Soldier beetle
61 Leaf insect
62 Black widow
63 Segmented worm
64 Crab spider
65 Funnel web spider
66 Water beetle
67 Scissor beetle
68 Mole cricket
69 Horse fly
70 Click beetle
71 Longhorn beetle 

72 Cabbage moth
73 Leaf beetle
74 Reflex beetle
75 Tiger beetle
76 Ground beetle
77 Silk moth
78 Jewel beetle
79 Pine beetle
80 Deaths head moth
81 Ironclad beetle
82 Milkweed bug
83 Ambrosia beetle
84 Bark beetle
85 Atlas moth
86 Christmas beetle
87 Darkling beetle
88 Katydid
89 Sap beetle
90 Huntsman spider
91 Leech
92 Moon moth

93 Titan bug
94 Weta
95 Treehopper

96 Swallowtail butterfly
97 Jumping spider
98 Glow worm
99 Orb spider
100
 Jumping spider


d100  Interesting bugs to meet

01 Timmy Twinkles, green cricket loves fancy hats & food, loves human hair wigs

02 Byron Crackerjack, shiny black cricket plays trumpet and tap dances

03 Phylis Snodgrass a posh lady lacewing, likes tea and being a snob

04 Corinda Scarlet, lady bug detective, looks for mysteries and clues

05 Earnest Scrawler, ground beetle porter, carries loads for rich visitors for cash
06 Clark Gimble, tap dancing click beetle, wears fancy shiny shoes and carries a cane
07 Laurence Longglegs, dandy spider likes to watch bands and eat barflies
08 Kimble Crag, long horn wood beetle, carpenter who plays the fiddle
09 Edmund Sixlegs, dapper borer beetle dancer and drummer, loves ladies of all species
10 Velveteen Cray, black widow, hangs around bar seducing drunks, wont eat musicians
11 Eegan Calvert, stink bug writer, reviews music for touring insect music fans
12 Bronny Flax, earwig sheriff, out for bad bugs who prey on the weak, idealist
13 Calzan Crazypants, centipede xylophone player, eats hecklers, likes gambling
14 Orlac Hanz, pianist mole cricket, wears top hat and tiny spectacles
15 Zebedee Flint, weevil wizard, recruits young bugs to wizard life and demonology
16 Kimber Morant, Praying mantis horn player, only eats a few young bugs a day
17 Gregory Thistle, singing leaf bug, likes to get drunk and play dice till broke
18 Pollyanna Prickletoes, scarab beetle vocalist, also canny merchant trader 
19 Lorne Dern, old rhino beetle, leads refugee bugs to the promised land
20 Califax Tan, stick insect barkeeper, expert at stacking glasses and cocktail juggling
21 Saphire Peaches, tarantula singer who  invites unlucky fans into her lair
22 Morgana Sienna, bejeweled weevil, watches performers from palanquin, likes fancy fans
23 Hammond Farland, wandering crusader bug knight who saves bugs from peril
24 Gloria Munday, cabbage moth socialite, buys jewels an hires adventurers to find them
25 Lazlo Lilo, sleazy bedbug pimp, offers cheap accomidation in his shed of bloodsuckers
26 Stix Mendleson, assassin bug hitman, listens to music while sharpening his stilettos
27 Paloma Terrona, bark beetle hustler, sells faux potions and drugs, keeps several urchins
28 Dusty Lustre, tiger beetle prostitute, only eats customers who try to cheat her
29 Sammy Slit Throat, scissor beetle bouncer, decapitates troublemakers, but mostly nice
30 Manny Nectar, an aphid who produces magic healing nectar from a magic tree he once sucked on
31 Bonita Cicada, plays the violin and like to play knucklebones for cash
32 Borris Gadornin, goliath beetle who likes to catch fish and dig holes
33 Carmen Curoza the cockroach, is shiny and dresses fancy but stinks if scared
34 Golan Ritz, a flashy talented musician but has disgusting taste in food
35 Milly the moon moth, exotic fan cabaret dancer drives the bugs wild
36 Erubus Tang, elderly syphilitic spider with beard, spectacles, top hat, likes ladies and absinthe
37 Globbo Vault, rogue termite, gnaws on wood while tapping toes to music off beat
38 Cyrano Glob, wood louse beatnick poet, all poems about eating wood in dark
39 Gordom Millwort, silvershish, admires clothing and books to eat, offers silver coin
40 Billy Vrang, a huge weta the size of an ogre, eating a sheep, drinking beer
41 Candie Mulldoon, leech with makeup and a wig, trying to seduce a victim badly
42 Horace Willpole, dragonfly wizard, reads books while sipping tea and smoking opium
43 Shiela Pondly, jumping spider, enthusiastic, loves gossip, very friendly, likes cuddles
44 Shelby Nutter, fruit fly gorging self on fruit with bug smile, face covered in pulp
45 Mabel Clang, mosquito scholar, will pay for your blood, asks politley
46 Victor Lubago, waterstrider sketches every day life in bug town, shy
47 Nebazor Vril, darkling beetle necromancer, looking for bug corpses for his army
48 Barnabus Cleave, flea circus acrobat, liks twirling moustache and announcing himself
49 Mother Serendipity, ladybug runs bug orphanage in an old giants boot, afraid of fire
50 Colonel Gout, bombadier beetle, tells stories of siege warfare and army life
51 Lou Thimble, glow fly wizard, likes to drink and watch band while reading old books
52 Vinny Glub, snail man hustler,  buys and sells ill gotten loot, offers horrible missions 
53 Cardomon Veal, slug tea merchant, smokes hookah, attended by weevil slaves
54 Parissia Keel, jewel beetle horn player, other bugs adore her and try to get her drunk
55 Donny Sawtooth, unemployed ant, scrounges for change and beer
56 Holbert Low, worm miner, wearl lamp hat and covered in dirt, hates mole men
57 Mortimer Larp, ironclad beetle mercenary likes fighting and trying new food
58 Alice Mayfly, barmaid, wary of customers who want to eat her, dreams of adventure
59 Gilbert Gilderson, shiny christmas beetle, big spender and pays for free feasts 
60 Emile Lamond, orb spider likes to make pretty pattern webs and sells spider silk clothes
61 Oscar Cadman, gadfly dandy, likes to drink and screw with superficial interest in art and clothes
62 Gerry Formica, ant comedian, neurotic, clumsy and weird, tries to score drugs
63 Queen Mave, deposed elderly bee queen with several servants, talks about old days
64 Macy the monarch butterfly, snooty and aloof, drinks nectar and plays harp
65 Phylis Green, leafhopper, flighty and nervous, drinks acorn coffee and takes stimulants
66 Daddy Silverspat, long legged spider, plays trumpet and drums, snappy dresser
67 Sigmund Hurst, glow worm theatrical director, mostly stuffs face and critiques everyone
68 Keeble Rod in wayang, slater likes to collect scraps of food and grovels to anyone
69 Lazlo Corben, pine beetle drug dealer, offers free samples to kids
70 Belinga Cogman, millipede always losing her gloves or shoes
71 Rodney Belview, swollowtail priest of bug god, tries to keep everyone friendly

72 Gordo Cleeze, dung beetle sits and eats feces with delight, a connoisseur of exotic dung

73 Electra Vanderpump, butterfly and amatuer poet looking for true love and inspiration 
74 Harry Cam, rhino beetle likes to fight, lift heavy objects and to impress ladies
75 Twiggy, stick insect artists model, likes free drinks and musicians, likes to dance
76 Corbert Jansen, swollowtail butterfly painter, likes to models into painting nudes
77 Zola Kant, dignified rich hawkmoth, all the ladies love him, he collects old books
78 Larry Spot, tick who is kinda annoying, tells bad jokes and loves to befriend newcomers
79 Dick Venom, scorpion criminal, has a gang in woods who rob and eat travellers
80 Sol Marnell, inchworm who keeps talking about when he is a moth the places he will go
81 Ra Kingman, scarab band leader composer and deeply devoted to sun god
82 Polly Pringle, solifuge lute player, earnest and friendly but most bugs afraid of her
83 Greebly Tanner, mite who sells scraps, rags and bones from a pushcart
84 Mortimer Black, deathwatch beetle fascinated by all dead things and corpses
85 Bill Cadaver, cariion beetle, keen to follow adventurers and clean up corpses they leave
86 Marionetta Clever, wasp who is keen to make out with strangers and deposit eggs in them
87 Manny Lord, whip scorpion amateur detective, always imagining plots and conspiracies
88 Peter Scytheman, mantis poet, obsessed by meeting his one true love
89 Gabby Gloch, stag beetle chef, always working on dreaming up new recipes for her book
90 Griselda Lieber, crab spider lute player and weaver, ran away from classy family
91 Lars Hendersen, trapdoor spider, spy for dark elves and friendly to travellers
92 Steppenwolf the wolf spider, singer but also a horrible charismatic murderer

93 Gilbert Flange, grotesque huge greedy caterpillar who doesn't want to grow up
94 Percy Lune, water bug comes on land
 flopping about awkwardly for the music
95 Loris Cran, a huge grub wonders what kind of bug she will be when she pupates
96 Calvert Wren, sap sucker, hangs around bars sucking nectar drinks, likes gossip
97 Doris Stippleback, milkweed bug, likes to sing, wants to be discovered and find fame
98 Krang Thune, huge pink caterpiller smokes hookah and runs organised crime
99 Kieran Black, reflex beetle releases toxic chemicals when nervous which is often
100 Pheobe Lake, water spider sits in web selling water droplets, lives in local well