Showing posts with label Cthulhu Mythos. Show all posts
Showing posts with label Cthulhu Mythos. Show all posts

Saturday, September 12, 2026

Rogue's Gallery Garycon 2026

 Well, now that Gamehole 2026 is right around the corner, I probably ought to post my Garycon 2026 Rogue's Gallery. I played a lot of great characters this last time around. My game count was:

Traveller - 2

Call of Cthulhu - 2

Empire of the Petal Throne - 1

Riverbank - 1 

Shadowdark - 1

DCC - 1

War of the Ring - 1

And not a bad game among any of them. Except War of the Ring, the miniatures game, where I got my butt kicked. But that was just me. Oh, and there was one person at that table who was behaving like a jerk. Even the game master and the people on his team apologized to me for his behavior. He never did. Whatevs, angry nerd.

Here's the TLDR version in two pictures:



Let's go second pic first: War of the Ring miniatures game. This was bad guy vs bad guy, goblins on goblins, warg riders on giant spiders, all the kinky stuff. Besides Wanker McJerkface (pretty sure that was his name) I had a great time getting my butt kicked. For the record, in the photo above, I'm the wargs, the other team is the giant spider. I was able to wax that spider, but lost the battle overall. Took too much time to "form up". Lesson learned.

Okay, so on to the characters, in no particular order:

Geran - 2nd level magic user, Empire of the Petal Throne.

Ksenia Krishko, M.S., Associate Astronomer - Traveller. This was a "hard scifi" Traveller game I really liked. Little action, but lots of problem-solving, which I love in my RPGs.

Romi Cohn - Call of Cthulhu. Funny, I don't remember much about this adventure, which is very odd because it was run by You Too Can Cthulhu, who usually run the most memorable of adventures. I lost sanity and burned a LOT of luck, which means my rolls sucked, which is probably why my brain won't recall the game very well.

Ivan Ragsnub - Half-orc ranger, Shadowdark. My first time playing Shadowdark. Reminded me a lot of old skool AD&D/2e. Shot a lot of arrows at undead. I liked it. 

Dick K. Philip - Scoundrel, Wiener Guy, DCC. Very cool murder mystery as a DCC game. All taking place in a large mansion. I really liked this game. Playing a sneaky thug helped, for sure. 

Eight Forenti-Massbach - Combat Bot, Rhees Gholnik - Gunner, and Captain Screel - Uplifted Dolphin (in an aqua tank on the bridge). Yes, that's three characters, one game. I loved this one. Essentially we went pirate hunting for a group that had taken a drug-production facility hostage. Gholnik and Screel were on the ship, where we started, in spaaaaaaaace . . . I really enjoyed playing Captain Screel (complete with dolphin squeaks and squeals). Going planetside, I played Eight Forenti-Massbach. Now, I don't play fighter types like this very often at all. But this guy was almost a literal tank. It felt good to lay waste to bad guys, especially when I did it in front of a group of terrified hostages, spraying enemy blood all over the walls . . . and the hostages. I didn't say I was tidy. After that charnel house, we got back on ship, where I reverted back to Gholnik and Screel. Seriously, this game was an absolute blast. I wanted to get into part 2 for Gameholecon, but it conflicts with my You Too Can Cthulhu Black Letter game, so choices had to be made.

Now, on to my two favorite characters in my Garycon 2026 Rogue's Gallery:


Arzach. Yes, THAT Arzach. I played in a Call of Cthulhu game based on one of my all-time favorite movies and magazines, Heavy Metal (or Metal Hurlant). Arzach is the creation of comic genius Moebius. No, he didn't appear directly in the movie, but he appeared many, many times in the pages of the magazine. Other characterd included Den, Barbarella, and Stern. It was a great romp through several universes/realities, all in the chase of the Locnar and accompanied by a great soundtrack that was, at times, too loud for us to talk, but I didn't even care. And why was this done in Call of Cthulhu? Go watch the movie. And pay attention. Say some names from the movie backwards and you'll figure it out.


My favorite: Mr. Edmund St Andrews, a Bachelor Fox, aesthetically-inclined, for Riverbank RPG. I was excited to try this game out before I ever played. It's a "cozy" RPG with little violence, but all kinds of complications one must negotiate, many of them based on the maze that was Edwardian English society. I fell in love with the game and I fell in love with Mr. Edmund St Andrews. After playing the game, I immediately bought it. I've only done this once before (with Vaesen). And I am registered to play it again at Gameholecon. I want to really learn this game, because I want to run it. I don't want to go into all the mechanics, but suffice it to say that no game will ever repeat itself, even if played with the exact same characters in exactly the same setting. There is a winsomeness to the system itself, which appeals to me a great deal. And being able to play an intelligent, socially-saavy, nature loving, race-car driving Fox who loves poetry - how do you top that? I very much look forward to the next time I play Riverbank. I strongly recommend it if you want a breath of fresh air, an escape from dungeon dust, decaying bodies, and terror. I can breathe playing this game. You can, too. 

____________________

If you like my writing and want to help my creative endeavors, please ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Saturday, February 28, 2026

The Shub-Niggurath Cycle: Tales of the Black Goat with a Thousand Young

 

The Shub-Niggurath Cycle: Tales of the Black Goat with a Thousand Young (Call of Cthulhu Fiction)The Shub-Niggurath Cycle: Tales of the Black Goat with a Thousand Young by Robert M. Price
My rating: 4 of 5 stars

I read this years ago, about twenty years ago, in fact, when I was finishing graduate school. I'll be honest, I don't remember if I owned the book and got rid of it or if I got it from the library, but, in any case, I didn't have my own copy for a long, long time. So, when I spotted this at a local antique store for a pittance, I just sprang for it. The question is, would it live up to my now-higher expectations of writing craftsmanship?

Lewis Spence's "The Horn of Vipula" was pulp as they come, with everything that implies: predictability, a not-so-surprise ending, plot "reaches" like miniature deus-ex-machina, and language that strives to be better than it really is. Meh. Not a great start to the anthology.

M.P. Dare tries to channel M.R. James in "The Demoniac Goat". He's largely successful but lacks the full gravitas of the master of the ghost story. Still, a decent enough story about an ostensibly dead priest and his pet goat. Well, who was the pet, really?

Even the editor notes the hackneyed subject matter of J.S. Leatherbarrow's "The Ghostly Goat of Glaramara". I agree with the editor's assessment. Ostensibly, he put it in the anthology for historical reasons. But some history is best forgotten.

I've read and enjoyed Ramsey Campbell's "The Moon-Lens" before, and while many consider it something akin to juvenalia, with a structure that pastiche's Lovecraft's own, I still find something intriguing here. It bridges the gap between folk horror and cosmic horror in a way that highlights the strong points of each. Maybe I just have a soft spot for it, as I would likely rate it more highly than others.

Careful restraint is not the watchword in John Glasby's "The Ring of the Hyades". Lovecraft's greatest folly: naming the un-nameable, describing the indescribable, leaks into Glasby's writing like a Rorschach test of purple prose. The story is alright, but rather predictable for anyone even vaguely familiar with the Mythos. I suppose that makes it a safe read for fans, but it would be jarring for newcomers.

During my years as an editor, I had an unbreakable rule that I would never publish my own work in an anthology I was editing. Price, in his . . . uh, work(?) "A Thousand Young" provides a shining example of why every editor should take this ethical stance. I hated this story. It was a twelve-year old's darkest sexual fantasy. Oh, and trigger warning: R**E. Yeah, no. No stars, not even one. Just . . .don't.

Odd that a story so poor as Price's should be followed by a sandal and sorcery story so nearly perfect as Richard L. Tierney's "The Seed of the Star God". Price can't write them, but he can pick them! Now I'm wondering if there is a full collection of Simon of Gitta's tales. I would read that! Sword, sorcery, and sacrifice in the decadence of the Roman Empire. SPQR!

It's not the story that sang to me. Glen Singer's "Harold's Blues" is an old tale, a very tried and true tale, about selling one's soul for music. You already know the story, from start to finish. But the register in which this was sung . . .well, that's where the magic lies. That old, dark magic that brings songs and storms and screams in the night. Familiar, but unsettling.

Lin Carter may have been a better writer of Lovecraftian tales than Lovecraft himself. "Dreams in the House of Weir," a story steeped in the mythos, but with just a modicum more of restraint than HPL lacked, teases the horror out instead of bashing readers over the head with it. There's a slow pull on the thread of cosmic horror here that unwinds one's sanity. If your dreams become wondrous, you should start to fear.

. . . and Carter further demonstrates his skilled pen by way of the poem "Visions from Yaddith," which is quoted in the previous story. I'm rather curious which came first? The story? Or the poem? Each path carries some interesting implications about the writing process that I need to ponder on a while. I could see each having its benefits, and I've done both, but without much intentionality. I must think on this. It's been a while since I've tried my hand at poetry.

I wavered on M.L. Carter's "Prey of the Goat". It swung from interesting to hackneyed, back to good, then to trite, wallowing in mediocrity. In the end, I'm in the "meh" camp, with a slight twinge of "interesting," but not interesting enough to take me beyond a bland assessment. Could-have-beens and all that rot.

"Sabbath of the Black Goat" carried a not-so-surprising ending. Add to this the hyper-compressed, yet somehow thin info dump by Stephen M. Rainey and you have a rushed, middling story. I suspect there was some word count restriction on the story, but whether the story should have been longer or shorter is difficult to say. It's clear, though, that the pulp suit just doesn’t quite fit right.

Another Price story, but this one co-authored with Peter H. Cannon, "The Curate of Temphill" reads somewhere between M.R. James and Umberto Eco; meaning I quite liked it. I have to attribute this to the co-authorship(?), something I've done myself with good results (with author Brendan Connell, whose work I continue to greatly admire). This tale of Templars and heretical prophecies is an unexpected and welcome find in such an anthology. No Old Ones here, but they are not needed.

David Kaufman's "Grossie" might be the most effective story of this anthology (and also has the worst title, though it fits). It's as subtle as Lovecraft is unsubtle. There is a menace of place here and the faint aroma of ancestral evil, just enough to pique the imagination, just enough for the reader to really feel the underlying horror without facing it directly, an underlying genius loci with inimical intent. Don't be fooled by the puerile title. Another tale where the Old Ones don't make a direct appearance, and they don't have to. In fact, having an "unspeakable" horror show its face would have destroyed this beautiful (but dark) story.

"To Clear the Earth" is a story lost and found to me. I remember, in the mid-90s, reading a mythos story that made a deep impression on me. It was cosmic horror writ-large, on an Earth-ending scale, but in more of a science fiction paradigm than horror. The setting was Antarctica (which makes me wonder why it wasn't in the Antarktos Cycle). And here it is, by Will Murray (also the author of the Doc Savage and Destroyer series). It doesn't resonate as much now. I was surprised by the ending (which I had forgotten), so that wasn't the problem. I think it might be the pulp-adventure tone of the second half of the story, or maybe it was the info-dumping that took place throughout. I guess it was needed back in the day, but nowadays the Mythos lore is so common as to be trite. Or maybe I've just played so much Call of Cthulhu that I recoil at explanatory passages, especially ones about the Necronomicon. In any case, the story, while good, didn't have the same magic (nefarious or otherwise), as it did last century.

So, alas, the me of twenty years ago enjoyed this anthology far more than the me of now does. Age happens. Experience happens. Nostalgia happens. And sometimes, nostalgia is deceptive. Live and learn.

View all my reviews

____________________

If you like my writing and want to help my creative endeavors, please ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Garycon 2026 Preview

 Here's what's coming my way at Garycon 2026 (presuming it's not cancelled due to WWIII). Shadowdark, Traveller, Dungeon Crawl Classics, Empire of the Petal Throne, Riverbank (I am VERY excited to play this!!!), Vaesen, War of the Ring, and, of course, Call of Cthulhu:


Addendum:

A spot opened up on one of the games I wanted to get in, but couldn't at first, so I took it. It's another Traveller game, which means I'm not going to be playing Vaesen this time around. There are typically more Vaesen games offered at Gameholecon, anyway, so I'll pick one up then. Just couldn't pass up the chance to pick up a mercenary ticket!!!




____________________

If you like my writing and want to help my creative endeavors, please ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Monday, September 1, 2025

Now It's Dark

 

Now It's DarkNow It's Dark by Lynda E. Rucker
My rating: 5 of 5 stars

I first encountered Lynda E. Rucker's work in such magazines (remember those?) as The Third Alternative , Shadows and Tall Trees , and Nightmare Magazine . I've always admired her work, but I've read it intermittently, in sparse doses. The wonder about short story collections is that a reader can encounter stories by the same author, one after another. Sometimes this is disconcerting - quality is varied, voices change so dramatically as to be jarring, the same themes are done to death - but the best collections show just enough of the author's range of voices and themes, all at high quality, to introduce the reader not just to a new world, but to new worlds.

The worlds that Rucker takes us to in Now It's Dark are, well, dark. Not gory, not reliant on jump-scares, but more than just weird. At times, her work is creepy, emotionally gut-wrenching, or shocking, and sometimes (as in the last story of this volume) all three at once. Let's explore each story, in turn.

"The Dying Season" is composed (with a deft authorial hand) of a series of mis-steps by a fragile, emotionally-shaky woman who is on a supposed vacation in an off-season resort. This is not a fairytale but a tale of dark fairy that leaves one befuddled and even less sure of one's place in the world, like a psychogeographic black blot on the map, where being found is being lost. An unsettling tale.

"The Seance" was first published in Uncertainties, volume 1 and I can . . . certainly . . . see why. It's the vagaries peeking around corners, not the jump scare or obvious gore, where the real terror lies. Or does it? Just when you think you know something or, worse yet, someone, another angle reveals a hint of things you really don't want to see clearly. But you're the curious type, aren't you? Careful! You don't want to peek! But Rucker forces the issue and you are helpless and wide-eyed.

Rucker captures liminality in a bottle in "The Other Side". It's not a horrific tale, far from it, though the weird element might be considered horrific by some. Dark? Yes. But this was a somber contemplative piece drenched in sadness. Reflective and vaguely hopeful at the same time. Not only is liminality the subject of the story, but Rucker has captured the feel and mood of the liminal. Outstanding!

Egaeus Press's anthology A Soliloquy for Pan recently went through it's second printing and, once again, I missed my chance to get a copy. If Rucker's "The Secret Woods" is representative of the quality of the other stories in that volume, I have lost out on a treasure. It evoked in me both a deep emotional response and intellectual resonance. It's a gem in Rucker's crown.

I needed to sit with "Knots" for a while. It's a story about control and abuse, but there's a supernatural thread passing throughout that takes it firmly into the territory of the weird. It's heartbreaking, though, to think of those in abusive relationships that can't or won't get out. What are the knots that tie them to the situation? Mental illness? Emotional immaturity? Or something much more sinister than that? If you like to feel helpless, this is the story for you. And therein lies the horror: the horror of co-dependence.

Another story in the register of Aickman, "The Vestige" tracks a hapless traveler who has lost his passport, phone, and money. A traveling worst nightmare scenario. I've been in a similar situation when I last travelled to the UK and, on my way back, was detained in Heathrow Airport and had to give up my passport to authorities for reasons that were not clear to me then, but are now. I'll spare you the details of what is a very long story, but suffice it to say that I (and several others) were on Homeland Security's list for extra vetting and the first thing they did was confiscate our passports. Of course, that is a terrifying thing, but it's not the terror of the loss or fear of being a stranger in a strange land that affect the reader. These are sharp elements in the story, but it's the mystery of a past that might not have been and a present that also might not be that create the most emotional dissonance in this tale.

The next story was written for the anthology Gothic Lovecraft . There's just enough Lovecraft in "The Unknown Chambers" to call the story Lovecraftian. "Deep Ones" are mentioned once, as is Lovecraft himself. If you're familiar with the mythos, you'll figure out what's happening or going to happen early on. If not, then this might be a good introduction to Lovecraftiana not from the man himself. Disconcerting and stultifying, it's a good mythos tale, but not spectacular.

I suspected the final conceit of "So Much Wine" about three-quarters of the way through. The obtuse narrative could only lead to one conclusion, in the end. I was right. But I still love this story, not because of the way it concludes, but because the writing throughout devoured my attention, pulling it away from the fact that I already knew what was coming. The journey is more important than the destination.

"An Element of Blank" presents a coming-of-age story of three girls, now women, who experienced something - though it's never quite clear how fully - which may have been a demonic possession, those many years ago. Now, the possessor is back and the girls are wiser and braver than . . . what, exactly? Memory is a fickle mistress and cannot be trusted. And, yet, it must. But trauma, while it cannot erase the past, can redact it.

"The Seventh Wave" finishes this volume with, dare I say it? A splash. At turns, deeply sad, empathetic, and desperate, this story ends on a high note of pure terror. Possibly the most effective story in the volume, the voice of the narrator is strong, not in intensity, but in its depth. And the story will push and pull at your heartstrings until they're about to break until the inevitable, yet shocking end. I cannot recommend this story strongly enough.

And I cannot recommend this collection strongly enough. The physical object, as with all Swan River titles, is crisp and engaging. It might sound silly, but I love their size, the way they feel in the hand. The cover art for this volume is a painting by the amazing

View all my reviews

____________________

If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Sunday, July 27, 2025

Le Livre des Fourmis: The Book of Ants

 

Le Livre des Fourmis: The Book of Ants (Trail of Cthulhu)Le Livre des Fourmis: The Book of Ants by Robin D. Laws
My rating: 4 of 5 stars

One of my favorite games is the old Surrealist game Exquisite Cadaver. I'm not only a proponent, I'm a teacher of the game. I spread the gospel of Exquisite Cadaver far and wide, whenever I have the opportunity. My primary reason for loving the game is that it breaks my brain and causes me to look at live in a whole new way. It's the cognitive equivalent of cubism - seeing objects (in this case, either grammatical objects, if you are playing the "sentence" version, or illustrative objects, if you're playing the "three part drawing" version). Through what appears to be an aleotory excercise, but is really a channeling of the sublimated unconscious, one discovers new ways of looking at (or reading or writing or drawing) Things. I capitalize "Things" because I think of those creations as entities - self-sufficient, complete entities created by a group of people exercising the collective unconscious in a double-blind experiment. These Things emerge as we take our disjointed thoughts or pieces of thoughts (memes, perhaps?) and force them into a relational structure that causes disparate bits of our processed perceptions to be ordered in a template that we would normally use to create "meaning" - sentences and/or drawings. Through this, we form a new "reality". Or, at least, we form a new perception of reality. And if perception is reality, well, you get the picture.

In The Book of Ants (I will use the English title, because, to be honest, there is very, very little French in the book, even though most of the protagonists are French Surrealists), we are introduced to all the most famous of the surrealist cadre, and quite a few minor, even peripheral players of that artistic/poetic era. The book is told from the viewpoint of one Henri Salem, but don't go researching him, he's not real. At least not in this reality. In the reality of The Book of Ants, however, he is a young poet who develops relationships (and rivalries, and sometimes downright mutual loathing) with Breton, Dali, Bataille, Magrite, and many others you have likely never heard of, who keeps a diary set in two worlds: The world of the Great War and the interwar years of Paris, and the strange "place" underlying the conscious world, The Dreamlands.

As others have pointed out, this book serves as a sort of addendum to an RPG book, The Dreamhounds of Paris (which I shall review at some future point), written for the Trail of Cthulhu gaming system. It is referenced in the rulebook as a possible history from which players and game-masters might leverage for their own game play.

That said, there is nothing game-specific about the book at all. It reads quite well (outside of some annoying typos). The style is sparse, at times elegant, but not "purple," which is a bit surprising when the narrator and many of the characters are French poets and artists and even more surprising when once considers the overly-ornamented prose of H.P. Lovecraft, who brought The Dreamlands into the popular conscience. It helps to know the Cthulhu mythos and The Dreamlands, specifically, but those aren't absolutely necessary to understanding and enjoying the story, in fact, that knowledge isn't necessary at all. There's enough context and explication to allow the reader "in," though some references, such as the names of certain creatures that inhabit The Dreamland, might miss their full impact. In summary, no experience with the game or the subgenre is necessary, though knowing the subgenre is helpful.

I acknowledged the annoying typos. And I've edited and written enough books to know that eliminating all typos from a manuscript is a herculean task and, in many cases, nearly impossible. But the number of typos in the book can throw one out of the "dreamstate" of the book, which is a real shame. One might be luxuriating in the strangeness of it all, only to be suddenly jettisoned back to grammatical reality by obviously missing words (or obviously "extra" words). Can this be forgiven? Sure, but not without losing a star on my rating.

But when it's flowing, this story will capture you, slowly at first, intriguing you through the historical relationships of the surrealists one to another, then accelerating with the discovery that many of those sensitive enough (note: Breton was not) might enter the dreamlands, then, with the discovery that the surrealists could not only enter that place, they could manipulate it, create, and destroy, the pace becomes almost frantic. A new reality is discovered, then it is manipulated, subverted altogether, and disintegrated by those who have crossed over. There is a strong thread of the responsibility of those who colonize and the heinousness of the erasure of another's culture. Some serious ethical questions are asked and the answers to those questions affect not only The Dreamlands, or early-20th-Century Paris, but our own waking reality today. This isn't a book about strangeness and horrific caricatures of monstrosities - it really is about what it means to have influence, and about the consequences of one's actions, intended or not. This takes the work a step further than any other book I've read that was based on a roleplaying game. This isn't a "real play". It's much more than that. It will cause something that roleplaying games rarely do, and which the best gamemasters will engender in their players: introspection.

It's not just a book based on a game. It has, dare I say it? Meaning.


View all my reviews

____________________

If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Friday, April 18, 2025

Ossuary of Dreams: Twenty-Five Tales of German Horror and Weird Fiction

 

Ossuary of Dreams: Twenty-Five Tales of German Horror and Weird FictionOssuary of Dreams: Twenty-Five Tales of German Horror and Weird Fiction by Robert Grains
My rating: 2 of 5 stars

My kids are great. They're all adults now, so to call them "kids" feels a little disingenuous. But my kids are great (and my wife and grandkids, too, I must add).

"So why," you are likely asking yourself "are you leading off a review of a collection of weird horror fiction with 'My kids are great'."? Well, here's the deal. At around Christmas time, I do a bunch of massaging to my Amazon wishlist. Before you go ballistic, I try to order my books direct from publishers or, even better, directly from authors, so get off your high-horse for a second. I keep that Amazon wishlist to help my kids with Christmas shopping for dear old dad. One of the biggest issues with this is a recency-bias. If I see something new and shiny and it's getting near Christmas, I add it to my wishlist.

Such was the case with Ossuary of Dreams. I don't remember why I added it to my list last minute, but I did. Maybe it was the cool title or the even cooler font on the cover (no seriously, I live that font), or maybe I read a review about it that impressed me . . . I don't know. But, added it, I did.

So, this might be a sort of apologia to my daughter, who bought me the book. Kiddo, I really do appreciate the gift. It means a lot to me . . .

But I gotta give this one two stars.

The collection had its high points.

I found "A Walk in the Morning" to be a highly effective story.

There are echoes of Dhalgren in Grains hurtling-toward-the-collapse story "Our City at Night," but with a strong injection of occult forces. Here, I found that I prefer Grains at longer word counts. It gives his voice needed breathing space and makes the flourishes more emphatic and impactful.

I rather liked the unfolding-apocalypse (with a dream-time glimpse into the pyrrhic acknowledgment of respect to the lone survivor, imparted by the new God of this world) portrayed in "The Golden Age". I, for one, embrace the arrival of our robot overlords. This was an effective story, paced perfectly, with an air of reverent restraint that fit the tale to a tee. Well-played, not-quite-terminator.

"The Portraits of the Baron," the second-longest work in this collection, was, admittedly, very enjoyable. I loved the deep dives of esotericism here and the ending, while predictable, was satisfactory and held an ironic twist. This is the strongest work in the book.

"Metamorphosis" is an apocalyptic horror story somewhere between Clark Ashton Smith and China Mieville, wherein the narrator embraces the inevitability of change on the cosmic level, accepting fate with a philosophically stoic attitude that masks the shock of an undeserved fate of extreme horror.

So, there was something to like the collection. But, as Stepan Chapman used to say, there's also "something for everyone to hate".

I didn't hate most of the other stories. They ranged from "meh" to "I want to lem this book," but few of them went to the extreme of me wanting to do physical harm to the actual object. I reserve most of that hatred for one book in particular, which I'd like to see burned off the face of literary history. So, I didn't hate any of them that much. But there were some in there that I just kind of wanted to punch in the mouth.

I think that there are two fundamental problems, for me, with the work. First, the absolute fascination, nay, worship of overwrought and just plain faulty description drove me batty.

For example:

. . . a rumbling like from a squadron of unleashed poltergeists in the entablature.

This phrase has so many problems, I can't even begin to enumerate them. Well, maybe I can, but I really don't want to. Suffice it to say that I have more questions than answers about what is happening here.

Unfortunately, this was not an isolated incident.

Secondly, the overuse and downright abuse of adverbs had my inner editor clawing at my innards the whole way through. I honestly wanted to scream at times. Instead, I sighed heavily (I wince at having used an adverb here - is there no escape?!?) so I wouldn't wake up my wife. the "ly" ending now makes me twitch whenever I see it, like an abused puppy. It's going to take a while before I can see it without twitching.

Finally, I think that while the translation is mostly very good, you can also tell, in places, that it is a translation. I speak conversational German, and I know how convoluted German sentences can get. I don't envy anyone translating such a work of purple prose from German to English. The effort was good, but it is inevitable that there are some hiccups, and given the often awkward phraseology, they really show.

Had this been my first weird fiction rodeo, and had I read this, say, thirty years ago, I might have felt differently. But I can't, in good conscience, say anything beyond "it was ok," hence the two stars.

As always, your mileage may vary.

View all my reviews

____________________

If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Garycon 2025 Rogues Gallery

 



As you can probably tell by my paucity of posts, life has been very, very busy. Particularly with my day job because, well, screw Trump and his lack of actual economic and diplomatic policy. Tariffs are taking a stupid toll on those of us who work in procurement and supply chain. Yeah.

Despite all the intentional chaos our unhinged government is creating, I was able to get to Garycon this spring. Now, not all cons are absolutely amazing. And this Garycon was only amazing because I was able to see an old friend I haven't seen since high school. 38 years later, we were able to get together and hang out a little bit. Man, that felt good. I don't have a ton of contact with people I went to high school with, both because I am avoiding most social media and because I graduated from a small Department of Defense school in England. Upon graduating, we all spread to the four winds. So, the best part of Garycon was seeing my old friend. He'll be coming back next year, too, for which I am very, very grateful.

But this Garycon was . . . well, it was fine. But nothing spectacular. Of course, I had a great time and played in some great games, but outside of one particularly great DCC game (thank you, Julian Bernick), the games were . . . alright. Nevertheless, I'm trying to make it a habit to show the many faces I wore as a player, so here we go.

First off, you'll notice that two of my characters have the same name: Dweezel Space Jesus. I think that's going to be my default name for any DCC/MCC character I play at conventions. It fits the mood of DCC and it's easy to remember. Of the two Dweezel Space Jesii that I played, the elven sage in the lower left hand corner of the photo above was my favorite. This was the one I played in Julian Bernick's outstanding adventure "Expedition to Yuggoth," which is just what the label says, a 4th level DCC adventure to Yuggoth, home of Mi-Go, gigantic automata, and other nasties whose names Chaosium has copyrighted (they'll probably sue me for using the terms "Yuggoth" and "Mi-Go," but whatevs). As is usual with one of Julian's adventures, all descended into chaos rather quickly, which is just what I had hoped for. I think Julian exhudes some kind of spiritual force field that drives players insane in his presence. It's a wonderful gift, and I enjoyed it, especially the part where the party cleric was able to charm some Mi-Go into going back and killing off a party of mercenary lizard men who tried to rip us off as we were busy stealing - uh, I mean "transporting" - some . . . goods from the planet. We had trapped them in a building so we could off with the goods, and encountering the Mi-Go and being able to charm them just as we were getting ready to jump off-planet was a godsend. And by "God" I mean the Elder Gods, of course.

Here's our intrepid party of adventurers. Notice the lady in the back trying to sneak up on us and backstab:



Speaking of Chaosium, I played in two Call of Cthulhu games, one put on by the awesome guys at You Too Can Cthulhu, and another put on by the awesome guys at Court of Cthulhu. Both were great, mysteries were had, people died in grisly ways or sold their souls for their own personal gain. Call of Cthulhu always brings out the best in people.

I also played in a Traveller game where we had to infiltrate a red zone planet and find a Zhodani spy. Good times were had by all except the Zhodani spy and one of our party members who, if I remember correctly, lost a good chunk of their face. Important safety note: If you get in combat in Traveller, you've made a grave error. That system is deadly.

Last of all on the roleplaying front, I played the newest incarnation of a Conan RPG, Conan: The Hyborian Age. It's an interesting system with additive dice rolls and well-differentiated classes. I always like to play at least one game I've never played before at a con, and this was it this time. Good game. I'd play it again.

With every con, I try to get into at least one miniatures game, as well. I can't afford to buy all the minis in the world, so I pay good money to rent them at cons. This year, I played Legions of the Petal Throne for the third year in a row. I splurged and bought the rulebook, as well. It's way out of print and bloody expensive, but sometimes you just have to bite the bullet.

Here's a little chunk of my army ready to charge, then in the midst of the final battle. Yon Koryani won. This felt like vindication after the horrific loss I suffered last year!



And this year, I played in two miniatures games. The second was Pulp Alley: The Lost World of Lemuria. It was a little more complex than I like in my mini games, but it was fun, nonetheless. Here are a few of my thugs in action:



So, good times had, as usual. Not quite as spectacular as, say, Gameholecon last year (where I played in one of the coolest adventures I've ever played in, to be honest). But going to Garycon is always great. I'll be there as long as I'm on two feet and breathing.

____________________

If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Wednesday, February 19, 2025

Garycon Schedule 2025

 In case you're wondering, I will be at Garycon. Schedule, at this point, follows (though I'm on a waitlist for one game that I'm going to barge into if a slot opens up, so one of these might change). And, yes, I do play a lot of Call of Cthulhu at cons. It's usually the only chance I really get to do so!



________________________

Addendum: The keeper running The King in Yellow graciously informed me that I had played in that scenario just a few years ago. Ah, my brain . . . So, I dropped The King in Yellow to give someone else a chance, then took a spot in a Star Wars game (never played before) and a DCC game, just for kicks and giggles:


____________________

If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Wednesday, November 27, 2024

Rogue's Gallery: Gameholecon 2024

 


9 years now, I've attended Gameholecon in Madison, WI. It helps that I used to live in Madison and am about 40 minutes away now. Also helps that my son lets me crash on his apartment floor. Not the most comfortable arrangement, but hey, it's free, and best of all I get to see my son every day, if even for a short time before I crash out. Love that guy.

This year Gameholecon was a little earlier than in past years. If I remember correctly, last year it was on Halloween weekend (or maybe that was the year previous - I forget). So it was just a touch warmer, which suits me fine. I have memories of earlier Gameholecons, when I lived in Madison, walking home in the bitter cold at stupid o'clock (yes, I was within walking distance). So, yay for global warming, I guess . . . 

Below is my "Rogues Gallery" AKA, the masks I wore for the various games. My schedule was like this:


Started off playing Dark Ages Cthulhu, which was just like modern Call of Cthulhu, but with different skills. The rules were essentially the same. It was a good scenario in which my character ended up becoming one with Shub Niggurath, which is de rigeur for such scenarios, no? There was supposed to be a chase scene, but the Keeper generously skipped that or we would have been there all day. 

Next up was an Empire of the Petal Throne game run by my friend Victor Raymond. I always want to squeeze in an EPT game if I can get in. This one played out as a very pulpy adventure, like something from a 1930s radio drama. It was kitsch, but in all the good ways. And, of course, I'm always happy to immerse myself in Tekumel - it's such a great setting. If you haven't played and get the chance to, jump in, but don't be overwhelmed, as Tekumel is thoroughly-recognized. I can guarantee, though, that if you're playing at Victor's table, you will get everything you need. He is very keen on, and very good at, introducing new players to the world.

Last game Thursday was "Catastrophe Island" for Dungeon Crawl Classics, run by another friend of mine, Doug Kovacs. I've been playing with Doug for a long time now, so I knew what to expect: utter insanity. And so it was. I played a punk kid who ended up as a unicorn-riding skeleton. That's . . . never happened to me before . . . that I want to talk about . . . ever.

Friday started with Achtung! Cthulhu! in which I played a special forces type infiltrating behind enemy lines to discover what some Nazis were doing and what they were digging up (whether intentionally or ignorantly). Yes, there was Nazi-punching. Lots of Nazi-punching. It felt cathartic. 

Next was a Classic Traveller adventure: "Death Station". It's a classic adventure, but I'll be honest, I've never played in it or read it before. Reminded me mostly of Pandorum, for those who know that movie. The best parts came at the end, actually, when we were able to carefully manipulate a no-win situation into something we could not only live with , but which was a satisfying resolution. Things looked very grim, but in-character roleplaying, which involved not a little threat of blackmail, won the day. 

And from there, I played a Boy Scout. Yes, a Boy Scout in a Call of Cthulhu adventure. This was a "black letter" adventure put on by the crew at You Too Can Cthulhu (bless their souls). I learned that a lot of ttrpg nerds were also Boy Scouts in their youth, including yours truly. I have fond memories of playing D&D by flashlight in a tent on a few campouts. This Boy Scout service activity, however, only created horrific memories for all involved. Given the timeline of the adventure, though all the Boy Scouts survived, it's likely they all got killed later storming Japanese-held islands in the Pacific. That's what we thought, anyway. I guess it's good when you speculate together on what happened to the characters later on in life. Wait, did I say "good"? I think I meant "horrible".




At every con, I try to play at least one game I've never played before. This time, it was Warhammer 40K RPG, which I was excited about. I've got to say, though, that it just fell flat for me. The system did not live up to the hype, as far as I am concerned. It was a fine adventure, but the emphasis on tactics just felt a little too video-gamey to me. I suppose the character sheet was cool. Your mileage may vary.



Saturday morning I was up early for a game of Troika!, which is, let's face it, very Saturday-morning-cartoonish. In other words, it was the perfect way to start the day! The scenario was rather simple, but because the Troika! system is also fairly simple, things flowed quickly and we had a good, goofy time. I'm a big fan of the system. It's stripped down the essentials, and the initiative system adds an element of chaos to everything that is a welcome change from going down the numbers list to see who goes next. 




That afternoon, I played Battletech. Now, I was a fairly early adapter to that game, first playing back in 1986. I played a lot (along with the Mechwarrior RPG) for a couple of years, then moved back to the States from England, and just kind of fell off the bandwagon. The last few years, I've enjoyed a renaissance of sorts. No, I'm not crazy about the game, but since I always try to get into at least one miniatures game per con, I saw the slot and took it. This one was a tournament-style wherein once you lose, you are then brought back on to the board in a bigger mech. Then, if that one gets toasted, you move on to a yet larger mech. It was a lot of fun. I put a photo below of my mech about to be absolutely destroyed by the opposing (and much larger) mech's axe. That was the last thing that happened in my participation in the free-for-all. Good fun, getting your head split open (and your pilot crushed to pulp) by another mech. It was pretty epic. 




In between sessions, I went to the dealer room. I was on a mission: I had played Never Going Home at a previous con and absolutely fell in love with it. So, I headed more or less straight to the Wet Ink Games table and barfed up a wad of money for these beauties:


Can't wait to dig in more on those! Given the way I'm trying to structure my time next year (more on that in a later post), I should be able to cook up some craziness and maybe even run a game at a con?

I also stopped in to see Marc Miller, the creator of Traveller. As always, I had a very pleasant conversation with him about games and life in general. I've stated before that it was a childhood dream come true to play at his table a couple of times and other conventions, and now he recognizes my face and knows my name. That might not seem like much to you, but to the 10-year-old that lives deep within my heart, that creates a great deal of excitement and gratitude within. I'm not afraid to say that he's a hero of mine (though he would likely try to brush that off as too-kind).

In any case, I stopped and bought some Traveller dice, something I've needed since childhood, but didn't know I needed. He also proffered a great deal of schwag, for which I'm grateful, including a comic about the Beowulf class of starships and a Beowulf all-access badge. Then, a week or so after the con, I received an envelope from Marc with a(nother) nobility card, among other goodies. To say that Marc's generosity is off the charts is an understatement.


The phrase "saving the best for last" has been so over-used as to become trite. But in the case of Gameholecon 2024, it really was saving up the best for last!

I was lucky enough this year to get into two games run by the You Too Can Cthulhu crew. The last game of the con for me was "Black Sun Rising". If this is ever published, I will destroy anything in my path preventing me from being first in line for this one. Our party was composed of Interpol agents. I played Vitali Kovalev, a Russian ex-pat whose specialty was busting organ trafficking rings. This proved critical in getting clues (i.e., calling in favors) to figure out how the illegal sale of Nazi artifacts co-terminated with a criminal organ harvesting operation. This was a complex, twisting trail of clues that culminated at a pagan folk music festival. You can guess what baddy was involved (hint, I've mentioned her already in this post). I don't want to give anything away, since you might very well play in this scenario at a later date, but this was absolutely THE BEST rpg experience I've had (as a player) at a con so far. I don't have enough superlatives. The scenario was a real test of the player's intelligence and problem-solving skills. The group of players (several of whom I've gamed with before) was just an amazing group of gamers, the kind of table one would die for to be able to play with on a more regular basis. The keeper was (as is always the case) on the top of his game and slipped into character easily. There was more dialogue and ROLEplaying than I've ever participated in for one game. It was absolutely PERFECT! Special thanks to the YTCC crew, who always do a great job, but absolutely knocked this one out of the park. And, yes, many Nazis were punched and shot and killed in the production of this gaming session. And it makes me smile, unlike my character, who, as you can see here is all business.


________________________

If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Sunday, November 24, 2024

Appendix N: The Eldritch Roots of Dungeons and Dragons

 

Appendix N: The Eldritch Roots of Dungeons and DragonsAppendix N: The Eldritch Roots of Dungeons and Dragons by Peter Bebergal
My rating: 5 of 5 stars

First off, thanks to Peter Bebergal, editor, who graciously sent me a review copy of this book. I've long admired Peter's work and he is definitely one of the better human beings on the planet. That said, I've been careful to keep a critical eye on the ball here.

The question to be answered is: Did the book hit its mark? Of course, the answer depends, in part, on the audience. For me, a reader, a writer, an editor, and a long-time gamer, the answer is yes, with some slight caveats. They will be registered in the reviews of the stories themselves, below.

Those who have been playing D&D for some time (I've been playing since 1979) and those who have read extensively in the fantasy genre will, likely, approach with caution. All of us old-skool gamers have read Gary Gygax's "Appendix N" from the first edition of the Dungeon Master's Guide (still, as far as I am concerned, one of the best helter-skelter amalgamations of gaming tools and even some gaming wisdom - though the absolute best guide on how to run a game is found in the Call of Cthulhu 7th edition Keeper Rulebook: Chapter 10). We all know about it, but how many of us have read those works in their entirety? Not me! That might have something to do with a lazy streak, because digging up all those titles is a lot like real work, especially with some of the older, more obscure works.

So, here, Bebergal has done the work for you, and then some. Okay, not every work is collected here (that would take entire volumes), but he has picked out some of the best short work mentioned in Appendix N, and mingled in some pieces not specifically mentioned, but that may have influenced the game, and definitely have influenced players and dungeon masters for decades. But you won't find many direct corollaries with D&D spells, monsters, classes, magic items, or dungeons. No, outside of a few notable exceptions (all noted in the Introduction or Afterword), you'll have to extrapolate from the material provided - you'll have to use your imagination! After all, TSR, the founding company for D&D and many other tabletop roleplaying gems, told you right up front that these are "Products of your Imagination" all the way back in 1983. So, get with it! Get reading and get imagining!

Here's what you have to look forward to:

Right as I started reading this book, my next turn on the Play By Mail game Hyborian War arrived. I read the report on how my Darfarian armies and heroes were doing (not well, honestly - and since then, things have gotten worse). Then I read Lin Carter's "How Sargoth Lay Siege to Zaremm" and I couldn't differentiate between the two. I count that as a very good thing. I can use a lot more epic sword and sorcery on that scale (and yet, in such a short story) in my life.

"The Tale of Hauk," by Poul Anderson: Viking undead undead undead undead. Three stars. The epic "poetic" language came across stilted to me. Even ten-year-old-OMG-I'm-new-to-D&D-and-everything-is-so-awesome Forrest would have balked at the choppy only halfway-historically-accurate prose. What can I say? I was a jaded snob at a very young age. I blame Lewis Carroll. So, not bad, not great. But do not let this stop you from reading more of Anderson's work. He really is an excellent writer!

I've read my share of Leiber's Fafhrd and Gray Mouser tales, but not "The Jewels in the Forest," until now. These are not mere Murder Hobos, but people with real emotion. I could have used these role models in my early TTRPG days (I started when I was 9): Adventurers, but not sociopaths. It's the humanity of the two that I love. There is some genuine pathos here, and Bebergal has slipped other stories into this volume with more emotional impact than you might expect ("Tower of Darkness" and "Black Gods Kiss" most especially). But the pulp-action adventure and mystery here is also up front and real.

Clark Ashton Smith's "Empire of the Necromancers" may be the absolute highpoint of grimdark sword and sorcery (with an emphasis on the sorcery, though swords are utilized). It's difficult to find a darker story, where the level of vengeance would make Poe pale and Evenson blush. The voice is Dunsanian, but a Dunsany gone horribly wrong, which makes this tale horribly right. Machen might have loved this.

I've read "Turjin of Miir" before, but this reread did not tarnish the experience at all. On the contrary, now, more than ever, I can see the subtle genius of Jack Vance's work. There's a cleverness that never becomes self-seeing, a burbling sense of unaware-of-itself humor and a phantasmagoric atmosphere that's weird enough, but not crazy

I have to admit that I haven't read much Tanith Lee. But after the outstanding "A Hero at the Gates," I want more. Cyrion, the protagonist, uses his keen power of observation and quick decision making with even more skill than he shows as a swordsman. Steel may finish the deal, but the critical analysis is made in the hero's head long before a blade is unsheathed. A fantastic character study. In my mind, I couldn't help but picture Erol Otus' D&D character Valerius as I read.

I've read and enjoyed Howard's "Tower of the Elephant" thrice before, and I know why it was contained in the current volume. Still, it's not without it's faults, and I would like to have seen some other Conan story, maybe "Rogues in the House," which, to me, is more of a D&D adventurer's tale. Still, the volume would be incomplete without "Tower," I think, at least for someone new to Sword and Sorcery. So, it's really a must-have. Shame that another Conan piece couldn't have been squeezed in.

Poetry? In Sword & Sorcery? Well, of course. What do you think the old epics were? Here, in Saberhagen's "The Song of Swords," poesis and evocative epic storytelling meld perfectly. This would make any bard proud.

I've had the chance to talk with Michael Moorcock a few times on the phone, while co-editing the Leviathan 3 anthology with Jeff Vandermeer. Mike is a scholar and a gentleman, and I enjoyed some long conversations with him about the writer's craft and his time working with Blue Oyster Cult and Hawkwind. One wonders how he could create such an anti-hero as Elric, but when you read carefully, you realize that Elric might have been a "good man" once. But his world, as shown in "The Dreaming City" is broken. The dream has shattered, and so, the man, who is a shell of his former self, driven by his evil sword.

"The Doom That Came to Sarnath" is one of those tales in which a deep lore is established. Here Lovecraft paints the picture of a lost city saturated by a long-duree history of corruption and fear. Just the sort of place adventurers might go to seek treasure, and just the sort of place where they might meet their own doom!

David Madison's "Tower of Darkness" is amazing. The protagonists, Diana and Marcus, are thoroughly-realized characters that might have been every bit as well-written as Fafhrd and Gray Mouser, had Madison not died an untimely death at age 27. I want to read more of his work. Much more. Absolutely fantastic fantastical work, and such a loss to the world of Sword and Sorcery.

I've often mused on where Gygax found his monsters. I think that Manly Wade Wellman's "Straggler from Atlantis" might be a source for what later became the gelatinous cube (I'm certain his ochre jelly came from Hiero's Journey). Regardless, Wellman crafts a good tale of sword sorcery, and even a crashed flying saucer here. Expedition to the Barrier Peaks , anyone?

Margaret St. Clair's "The Man Who Sold Rope to the Gnoles" holds no surprises, nor does it need to. This is one of those rare stories where you can sense what's coming, what is almost inevitable, but it is so cleverly written that you gladly come along for the ride. This was a joy to read, alas for Mortensen, and the ending was a delightful (for us, not for the salespoerson) cherry on top. I loved this little story.

I've ,read my fair share of Ramsey Campbell's work, especially his Cthulhu mythos fiction. I didn't quite know what to think when I saw that his story "The Pit of Wings" appeared in this collection. Now I see that it's a brilliant mix of Sword & Sorcery and outright horror; exactly the type of game I like to run! If you've ever worried about stirges, don't read this story. Oh, and stirges are one of my favorite things to throw at a party of adventurers!

I will run out of words before I can explain how absolutely marvelous C.L. Moore's "Black God's Kiss" is. Jirel of Joiry is so well-realized in this one story that I immediately ran off to find more of Moore's work. She is a complex character who encounters turns of emotion and morality that reflect an inner reality absent in most Sword and Sorcery. And Moore's Hell is truly a Hell; terrible, yet beautiful. The image of a herd of fleet-footed blind white horses stampeding through hell will probably never leave me:

As the last one of all swept by her, sweat-crusted and staggering, she saw him toss his head high, spattering foam, and whinny shrilly to the stars. And it seemed to her that the sound was strangely articulate. Almost she heard the echoes of a name - "Julienne! Julienne!" - in that high, despairing sound. And the incongruity of it, the bitter despair, clutched at her heart so sharply that for the third time that night she knew the sting of tears.

"The Fortress Unconquerable, Save for Sacnoth" is everything you'd expect from Lord Dunsany. I have to admit that his penchant for hyperbole in all of his stories is simultaneously endearing and annoying. But he wrote in a epic mythological register, so it's to be expected. Still a great story, especially if you haven't read Dunsany before. Plenty of inspiration here for dungeoneers old and young, though! Note that Stormbringer isn't the only great sword of fantasy fiction. I'm going to venture a guess that Gygax took his idea (or was it Arneson's?) for intelligent swords both from Moorcock and from Dunsany.

I have heard A. Merritt's "The People of the Pit" as a great exemplar of pulp weird fiction. That may be true, but the telling of the tale felt off to me. The mimicry of Lovecraft's prose wore thin, and the high vocabulary of a character that clearly wouldn't use it was also a hindrance, throwing me out of my willing suspension of disbelief. So, it might be iconic, but it isn't particularly good. Didn't hate it, didn't love it.

As much a morality tale as an adventure tale, "Legacy from Sorn Fen," by Andre Norton is told in a register one step down from Dunsany's high flights. This suits the story more, with a grit that will appeal to most gaming tables. The biggest takeaway is to be careful what you wish for. Anyone who has been playing D&D long enough realizes the potential pitfalls of fulfilled desires. "Is that what you really want?"

Following these prose pieces are two comics. The first one is "Crom the Barbarian," a comic from 1950 that reads and looks like, well, a comic from 1950, with all that implies. The plotline definitely informed that of a certain '80s movie staring Arnold Schwarzenegger.

The final piece is "Sword of Dragonus," from 1971, three years before the appearance of the epic black-and-white adult comic series The Savage Sword of Conan. I have a special place in my own Appendix N for Savage Sword. This is where I cut my teeth on sword and sorcery fantasy. While living at San Vito AFB, Italy, my parents dropped me off one night at the base day care so they could go watch Superman. I was 7 or 8 years old. Someone, probably some half-drunk airman, had left a copy of Savage Sword in among the kids books and comics that people had donated to the child care. It was there I read my first Savage Sword story, The Slithering Shadow. I had no idea why the women hardly wore any clothes, but I didn't really care. I was all about the swords and monsters! Thankfully, the guy running the Stars and Stripes Bookstore on base thought I was just buying comics when I bought my own issues of Savage Sword. This was what set me on the path that prepared me for my encounter with D&D about a year later. But that's a different story.

In summation: I'm impressed by the breadth of the collection. The varied tones and excellent writing make this not just a book about stories for gamers, it is a collection of good to outstanding writing in and of itself. What ties it all together is the imagination and the potential for collaborative imagining, riffing off the themes, characters, settings, plots, monsters, and, of course swords (lest we forget them). The book itself is an experience that rewards both the non-gaming reader and the long-time gamers.

I can't end without noting that though this copy is a paperback, there is fold-out endpapers that are - you nerds guessed it - an old blue dungeon map! Would you expect anything less from Strange Attractor Press? If not, you obviously haven't read enough of their books. So, intrepid adventurer, start here!

____________

Note: I would be remiss if I didn't mention my own, personal Appendix N. There's some overlap here. The Venn Diagram does cross in a few places, but it's obvious that old E. Gary and I might take an oblique view of each other. No worries, there's room under the TTRPG umbrella for just about anyone!




View all my reviews

________________________

If you like my writing, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Thursday, August 22, 2024

Dreamland RPG Preview

 If you know me, or if you've read my blog for any length of time, you'll know that three things that inform a great deal of my life are dreams, "weird" fiction, and tabletop roleplaying games. So when I learned, several years ago, that Jason Thompson, artist behind the amazing graphic novel version of The Dream Quest of Unknown Kadath & Other Stories was behind a TTRPG focusing exclusively on the dreamlands, I was very excited. 

Then, last year at Gameholecon, I had the privilege to play in a game and, frankly, was blown away. This is a game that rewards creativity, it is not a player's game, but a creator's game, and I am ALL in on it! The mechanics use word cards that players use to influence and create actions and even the environment itself (a malleable dreamworld where creation is the ultimate power). I had been prepared to be disappointed (just in case), but that preparation melted away as the game play far surpassed my cautious emotional hedging. It was one of the most fun games I've played at a convention (and I've played a few). 

So now, you can download the quickstart rules in preparation for the upcoming Kickstarter next year. I'll be saving my gold pieces to be able to splurge on this one. I only get excited about Kickstarter campaigns every few years - yeah, I'm a skeptic and a bit of a cheapskate at times - but 2025 is going to be the year I get excited. 

Go here to download the quickstart rules. And have a gander at this art! This is just a sample of the goodness that is and will be the Dreamland RPG


________________________

If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!



Tuesday, May 14, 2024

Murder Mayhem Short Stories

 

Murder Mayhem Short StoriesMurder Mayhem Short Stories by Christopher P. Semtner
My rating: 3 of 5 stars

This . . . behemoth was bequeathed to me by my daughter a couple of Christmases ago. After staring at its metallic cover for far too long, I finally took the plunge and began reading it eight months ago. I'm a slow reader, and I did a lot of other reading at the same time, so it's no surprise that it took me this long to get through this beast.

I was tempted to use the word "Leviathan" instead of "behemoth" above, but I co-edited Leviathan 3, so that would be confusing to say the least. After editing Leviathan 3, we had several reviewers who lazily defaulted to the age old "wisdom" that short fiction anthologies are, by their very nature, "uneven". I'll argue to my dying day that Lev 3 was anything but uneven. We loved these stories and were excited for each one of them to see publication, else they wouldn't have been included in the collection (and it wouldn't have won a World Fantasy Award, I believe).

Alas, sometimes the pundits are right. It's a rare thing when I find a short fiction anthology that doesn't have at least one disappointing story in it. Sacrum Regnum I and Sacrum Regnum II jump to mind as anthologies that are near perfect. But such gems are rare.

Murder Mayhem Short Stories is not one of those gems. But it's not terrible, either. It is, in reality, quite uneven. It does show that many stories that are considered "classics" are classics for a reason. Even after many years and many readings, they still shine. There were a few offerings here by "classic" authors that didn't appeal to me, but there are some amazing stories here, as well. On the contemporary front, however, I have to say that the level of literary worth was much, much lower, on average, than those of the "classics". It should go without saying, but I'm saying it anyway.

Here are my notes about each story. I'm sure I'll slay some sacred cows here, and some will consider my opinions dross. Those are the dangers of reviewing such an eclectic bunch of stories (although they all do center, more or less, around the theme of murder). So here are my notes (possibly slightly modified since I've had time to meditate on them and the stories):

The first story, "The Wendigo Goes Home," by Sara Dobie Bauer was, well, "meh". It's a fine story, but nothing all that original, if I'm being honest. Dialogue was fine, but characterization might have been a little stronger if the story had a little breathing room.

I think that "The Death of Halpin Fraser" is the first Ambrose Bierce story I've ever read. Though the dialogue is dated and a bit stilted, this was a solid story of madness and murder. For some reason I'm reminded of True Detective season one, though the cosmic horror here is only implied. It's a good little spooky outing, and I'd like to read more Bierce, which is a good thing because the next tale is also his.

Bierce's "The Moonlit Road" may be one of the most depressing short stories I have ever read. The clever use of a transcription from a medium gives us the ghost's perspective of events (after those of the innocent son and guilty husband are presented). The ghost's recounting is the most tragic of all. Bierce successfully subverts our expectations in an emotionally-impactful way.

Take Shakespeare's"Comedy of Errors," remove all the funny bits and replace then with tragedy, but keep all the elements of mistaken identity, and you essentially get Steen Steensen Blicher's "The Rector of Veilbye," though not half as clever as The Bard.

Michael Cebula's "Funeral" is very clearly not my kind of story. Revenge stories are not my thing, especially when the revenge is precipitated by child abuse. Just no.

At first, I thought the narrator of "Into the Blue" suffered a debilitating kind of synasthesia, but in time I figured out that Carolyn Charron was using colors for great thematic effect. A good story, only slightly too-much "on the nose," but not enough to throw the story off.

G.K. Chesterton's "Dr. Hyde, Detective, and the White Pillars Murder" might be one of the more enjoyable pieces of detective fiction I've read because it unashamedly mocks the very tropes of detective fiction in the actual dialogue between characters. The key here is subversion, and Chesterton is a master of it, flipping "the detective story" inside out, exposing all of its weaknesses; makeing a great story of it.

Wilkie Collin's "The Traveller's Story of a Terribly Strange Bed" might win the prize for weirdest title, but the story is exactly what it says it is "on the tin," so to speak. It's a little corny, but clever.

"Who Killed Zebedee?", another Wilkie Collins story, was . . . not terribly thrilling. It's a middling tale of murder with a not-very-suprising culprit.

Dickens being Dickens in his story "The Trial for Murder" slowly builds what becomes a sustained narrative about justice from the grave. The dead have much more influence than we might think on the proceedings of this life. The building dread sustains for a long time under Dicken's adept hand, but the twist of the pen at the end takes this story to the next level.

Dick Donovan, in "The Problem of Dead Wood Hall," proved decisively that an indecisive outcome is sometimes more interesting than a case that is neatly tied-up with an evidentiary ribbon. To quote Deep Purple "It's not the kill, it's the thrill of the chase". Satisfaction might be demanded, but the lack of full deliverance is a sort of deliverance itself.

James Dorr's "Mr. Happy Head" is a surreal tale of suffering, cruelty, and possession. The prose is intentionally simple and thus impactful. This is a disturbing tale that will have you reading between the lines to know exactly what horrific things are happening or have happened (it's difficult to tell which). Time and space and memory and acts slip and slide over each other, often greased by blood.

While easily predictable, th plot of Arthur Conan Doyle's "The Brazilian Cat" was satisfying. Yes, there distant rings of the Holme's stories, but that has to do with Doyle's writing style instead of anything that can be directly or indirectly associated with Sherlock. Besides, the crime scene was far too messy for the great detective to stoop to investigate this open and shut case.

Tim Foley's "Nineteen Sixty-Five Ford Falcon" is as creepy for its sales-pitchy narrator as for the story itself. An intriguing story, but not a very satisfying read.

"Mama Said" was far too simple with a telegraphed ending that did not surprise or satisfy at all. I appreciate the effort Steven Thor Gunnin put into getting inside the narrator's head, but I found it all so hackneyed. A forgettable story, sorry.

I'm still trying to figure out why Kate Heartfield's "Six Aspects of Cath Baduma" is included in this book. It's a fine high-fantasy story. Yes, it's gory and grim, but it just doesn't fit in anywhere here. Maybe the editors wanted to show "breadth" in the stories, but this is way out in left field. Still a decent story.

William Hope Hodgson's tale "The House Among the Laurels" is a short story about his famous detective Carnacki. It is an outstanding tale that keeps one on the edge of one's seat. I love this sort of "Occult Detective" narrative, complete with pentagrams, candles, and ghost-hunting equipment. I would gladly read a book full of these tales.

Another Hodgson story, "The Thing Invisible" sees Carnacki blindly searching in the dark for a ghost in a chapel and exercising his mind by way of . . . engineering?

At the beginning, I expected David M. Hoenig's "Freedom is Not Free" to turn into a Blade Runner pastiche. But Hoenig's plot twists took this in a different enough direction that it wasn't just a cyber-noir copycat. I really enjoyed this piece and it deserves to be considered on its own merits, which are high in my eyes. By the way, if you've even wonderd what the pineal gland is for . . . well, you'll see.

ETA Hoffman's "Mademoiselle de Scuderi" is, essentially, a disney princess story of a poor girl and her wrongly-accused lover escape the clutches of a well-meaning, but ruthless judge, by appeal to the king through Mademoiselle de Scuderi. It's complicated. And well written, if a little over-wrought and even more archaic than Hoffman's other stories (those I've read, at least). Still a good mystery.

Liam Hogan's "How to Build a Mass Murderer" is clever. It's got an interesting twist or two, but it didn't strike me as anything spectacular. Color me jaded.

Is Robert E. Howard's "Pigeons from Hell" a Conan story? It has a panther! And walking dead! And lots of gore! And . . . pigeons? No, it doesn't pass the Conan test, but it is a fantastic and horrific pulp read. There were some nice twists that balked at predictability. And he takes some not-so-subtle pot-shots at Lovecraft, which was funny (to me).

"The Two-Out-of-Three-Rule," by Patrick J. Hurley is a reminder that if something seems too good to be true, it is. I have to admit I hooked into this story about a bunch of roleplaying nerds pretty quickly. It was a good tale, solidly told, with some defiance of expectations. It wasn't a vampire story, which I thought at first. It's worse than that.

I could see the ending of "The Well" from ten miles away, but that still didn't spoil W.W. Jacobs' handling of a well-told tale (pun intended) that read like something straight out of a pulp-horror comic.

At first, while reading Franz Kafka's "In the Penal Colony," I thought "this may be the most boring, tedious Kafka story I've ever read". Thankfully, about 3/4ths of the way through, things got really, really interesting and increasingly horrific. The staid and true bureacracy as mental/emotional torture gave way to physical body horror, which suited me just fine.

I really enjoyed "Getting Shot in the Face Still Stings" by Michelle Ann King. It's a tale about time, persistence, and the patience of an angel. No, wait, the patience of a demon. I really enjoyed this snappy little story.

As colonial and condescending as ever, Rudyard Kipling delivers a simple tale in "The Return of Imray". A classic case of Orientalism, but still a good read.

"Shared Loss" by Gerri Leen just wasn't my kind of story. "Slight" is the word I'll use for it. Not my cup of tea.

I've read a lot of Lovecraft, including the present story, "The Hound". I know what's coming. And I know and am annoyed by how Lovecraft contradicts himself in the same text. But there's just something about his writing that "rings," that isn't apparent on the page. The writing no longer amazes me as it did when I was young, but it still "rings".

I have a soft (and invisible and squishy) spot for Lovecraft's "From Beyond". Bizarre as it is, and despite the mad ravings of Tillinghast (nice name, by the way), Lovecraft shows more restraint here than in other stories, and I think the story is stronger because of it.

K.A. Mielke's "Drive Safe" is just short of predictable. It's an okay story, but is kind of buried in the immensity of this collection. Maybe this book is too big for it's britches?

Edith Nesbit's "In the Dark" is chilling, a somber tale. Nesbit sets the tale up wonderfully with the opening paragraph (too long to share in this update). It's an entrancing riddle that unfolds in such a way that one is still left puzzled at the end. An aickmanesque story of the highest calendar, and I can't give any praise greater than that.

The other day, my son asked "dad, what's the word for when someone walls another person up to kill them? 'Immurementing'?"

My answer, which he knew I was going to say: "Amontilladoing". We both had a good laugh at Fortunato's expense. Of course, Poe's story, a classic, gets five stars (and a lot of bricks).

Arthu B. Reeve's "The Azure Ring" combines all the disciplines of chemistry, ethnography, capitalism, law, and detective work into one fabulously boring story.

Daydream? Ghost story? Liminal magic realism? It doesn't matter. "Recreation with the Paralytics" is a numinous tale, in any case. It will lull you into its own sacral reality, chestnuts, wheelchairs, and all.

As I began to catch the cadence of Alexandra Camille Renwick's "Redux" I thought "okay, I can tell where this is going". And I could. Clearly. Thing is, it was a tight story, so there's that.

A suicidal skin walker? Yep, that's what we have in Fred Senes's "The First Seven Deaths of Mildred Orly". Not bad. Not great.

Robert Louis Stevenson's archaic gait in "Markheim" is clunky, to say the least. This I a tale that shows its age, as well. But the internal psychology profile of a murderer is well-realized and enough to make the reader squirm in the seat a bit.

Bram Stoker feeds the fuel for Edward Gorey in later years with his harrowing, yet somehow hilarious (to me, at least) "The Dualitists". I cringed, then laughed out loud. Am I a bad person for finding such a shock of egregious violence outrageously funny? Probably. I'll save you a seat in Hell.

Contrary to the excellent story preceding it in this collection, I just could not get into Stoker's "The Burial of the Rats". It probably "just me," but I never felt fully engaged with the story.

"Mister Ted" by Donald Jacob Uivlugt uses a tried and trite trope: the evil toy that commits murder. It's an old tale, gone thin by this time in western cultural history. But Uivlugt does a nice job of exploring the evolution of the protagonist's not-nice psychology.

Ethel Lina White's "Cheese" is a high watermark of neo-noir (in attitude, if not in the trappings). From beginning to end, it is sharp and powerful, twisting expectations and pulling the reader into its trap. It's a brilliant piece of fiction. Five stars. One of the best stories in this collection.

Sardonic, with a touch of grim humor, "Corpses Removed, No Questions Asked," by Dean H. Wild just didn't do it for me. Just not my thing.

Etiquette, murder, and the upending of propriety. What else would one expect from Oscar Wilde. Unsuccessful murder is the (dis)order of the day in "Lord Arthur Savile's Crime: A Study of Duty". As usual, Wilde mocks the stubbornness of the aristocracy in this grim comedy of manners that makes its point without being too blatant.

I'll admit that I rolled my eyes ten paragraphs in to "Fragments of Me". I thought "trite" and "hackneyed", which might be true. But Nemma Wollenfang does such an excellent job of tying out the emotional impact of Multiple Personality Disorder, that I ended the story truly impressed.

Tallying up everything, I count ten stories I put at "5 stars". That's a good bunch. I also have four "1 stars". You can probably see where this is heading: The average was, as you no-doubt guessed, 3 stars. I will say that the high points were high points. But the notion of short story anthologies being, on average . . . well, average, holds in this case.

View all my reviews

________________________

If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!