Showing posts with label John Carter. Show all posts
Showing posts with label John Carter. Show all posts

Saturday, October 24, 2015

My Personal Appendix N

In 1979, Gary Gygax listed a series of books and authors from which he drew inspiration when designing his Dungeons & Dragons game system(s). These were primarily works of fantasy or science fiction. For an excellent overview of how this appendix influenced tabletop role-playing gaming, I'd refer you to the "Appendix N: Inspirational Reading" section of the Dungeon Crawl Classic RPG rulebook on page 442.

Here, I include my sources of inspiration for fantasy role-playing, some of which will match mister Gygax's list, but much of which has been published since 1979. I am including in this list works of fiction and non-fiction, as some of these non-fictional works have been rather influential in my design of campaigns, adventures, etc. Some of these influences, whether fictional or not, may be slight, and I might have taken a very small thread from a work mentioned and woven from it something much larger or even invisible to my players. For example, why in the world would I have Herman Melville's ponderous Moby Dick herein? Not because I like whales or because I've run extensive maritime adventures (I have not), but because of the sheer maniacal drive of what could be the prototypical overzealous cleric, Captain Ahab, and the enigmatic QueeQueg, who I think would be a marvellous gonzo player character in any adventuring scenario and may or may not appear as a non-player character in anything I might right or run. Other books listed here show a pretty straightforward influence on my judging and playing style. For example, anyone playing in my campaigns who has read M. John Harrison's Viriconium stories will immediately see nods to these works.

Note that I have explicitly NOT included other media. At a later date, I will give my "Appendix M" for other media, such as movies, music, comics, graphic novels, works of art, etc. That may end up being a much longer list than this one!

Note also that some of these are works I have read very recently that I may not have mined just yet, but am working on supplements, adventures, and so forth that will, I promise, dip into these sources. The thing about my Appendix N is that it will always, always be growing!

So without further ado, I give you my list of authors and, sometimes, specific works, that have influenced my gaming: My personal Appendix N.

Dante Alighieri: Inferno
M.A.R. Barker, esp. the Tekumel books, Flamesong in particular
William Barrett: Irrational Man: A Study in Existential Philosophy
Jorge Luis Borges
Ray Bradbury, esp. The Martian Chronicles
Robert Burnham: Burnham's Celestial Handbook
Edgar Rice Burroughs, esp. Mars series
Italo Calvino, esp. Invisible Cities
James W.P. Campbell: The Library: A World History
Robert W. Chambers
Michael Cisco: The Divinity Student
Stephen J. Clark: In Delirium's Circle
Richard Cohen: By the Sword
Norman Cohn: Pursuit of the Millenium: Revolutionary Millenarians and Mystical Anarchists of the Middle Ages
Steven Erikson, Malazan series
Brian Evenson, esp. Dark Property, Fugue State, and The Wavering Knife
Jeffrey Ford, esp. the City Imperishable books
Brian Greene: The Hidden Reality
M. John Harrison, esp. the Viriconium stories and novels
Robert E. Howard, esp. the Conan stories
J.K. Huysmans: Against Nature
Franz Kafka
Paul Koudounaris: Heavenly Bodies: Cult Treasures and Spectacular Saints from the Catacombs
Fritz Leiber, Fafhrd and Gray Mouser books
Thomas Ligotti
H.P. Lovecraft
Brian May: Diableries: Stereoscopic Adventures in Hell
Herman Melville: Moby Dick
Gustave Meyrink
China Mieville: Perdido Street Station
Michael Moorcock, esp. the Elric of Melnibone books
Edgar Allen Poe
Mark Samuels, esp. The White Hands and Other Weird Tales
Clark Ashton Smith, esp. the Zothique stories
Arkady Strugatsky: Roadside Picnic
Jack Vance, esp. The Dying Earth
Jeff VanderMeer: City of Saints and Madmen
Gene Wolfe, esp. Book of the Long Sun and Book of the Short Sun novels

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Friday, March 30, 2012

John Carter mini-review

Honestly, I'm not a good candidate for a movie reviewer. I don't watch enough movies or TV to know which actor is which, I really don't care about the awards and all the hooplah. I just like to watch the occasional good movie. Because I don't want to waste my time or hard-earned money, I don't get out to the movies nearly as often as my friends. I think they enjoy it when they mention a movie for which I haven't seen a preview, then tell me which actors are in it, only to have me stare at them with a blank look on my face. So when I went to see John Carter (of Mars - lest you confuse him with any other John Carter), I was skeptical. I had read the books as a kid and again as an adult, and was excited about the prospect of seeing John Carter on the big screen, but fearful that the sense of adventure and action that I had loved as a child-reader would be muffled by some hidden political message that the screenplay writers and studio would interject in order to make the move "more impactful". Knowing that CGI has come a long way, I had visions in my head of just how good a movie this could be. But I was under no illusions on just how bad this movie could also be. When I first learned of the movie and saw the trailer, I was excited by the prospects. It seemed to be headed in the right direction. My movie-going friends, even those who are self-proclaimed science fiction fans, asked: "Who is John Carter"? After crying inside, I gave them a brief rundown (which I shall not do here). So we, my family and I, went to the local big screen for my 16 year-old's birthday. I watched with guarded, very guarded, optimism. I waited for the blatant environmental theme or the pandering dictum of overcoming differences. Being a liberal, I'm fine with those themes in real life, but I don't go to the movies to enjoy real life. I go for an escape. So as I wound my way through Carter's adventures (notably different from the books in some fundamental ways), I was wary. I simply knew that, just around the corner, some "special" message was waiting for me, telling me how I should or should not do this or that. But the message never came. Sure, there were a couple sidelong glances as environmental issues, but these were not an anachronism. They were tastefully taken from Burrough's work itself, not magnified out of all proportion for a modern audience. And, frankly, John Carter kicked butt. I don't know that I've seen such an over-the-top swashbuckling scene as Carter leaping, alone, into an oncoming wave of martians, carving himself into a crater whose walls were the bodies of his bleeding foes. THAT is what I had come to see! Give me John Carter leaping to impossible heights in Mar's lesser gravity, give me mysterious shape-shifting aliens bent on their own hidden and foul purposes, give me the fighting man John Carter, as precocious and wild on Earth as on Mars, give me ADVENTURE! Kudos to the directors. I'm sure that armchair critics and academics alike will poo-poo the movie as a childish diversion. And you know what? They're right! So right! And I'm fine with that. Besides, I'd like to see them say it to John Carter's face . . .

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If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!