Bigger Decisions, Longer Games, and a Reimagined Tet Offensive

Over the last few months I’ve been focused on refining the core gameplay experience for Iron Triangle, and I’m excited to share some major changes that have emerged from playtesting. The goal has been simple: create a longer, more strategic game with meaningful decisions for both players from start to finish. These changes not only

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Designer Blogs, Development Updates

ARC: The Underworld P500 Spotlight: “They Rule the Deep. We Retake the Night.”

GMT Games invites you to witness the birth of a terrifying new conflict. In ARC: The Underworld, the Cold War isn’t between superpowers—it’s between species, fought block by block in the quiet heartland of the United States. Legendary tactical wargame designer James M. Day (Panzer, MBT) applies his rigor to a claustrophobic, micro-tactical nightmare. Watch

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Examples of Play

It’s all about the Cards

Exploring the Card deck of Ancient Civilizations of East Asia Part VII: Negate Cards (Our version of “Get Out of Jail Free”) As with its predecessors (Ancient Civilizations of the Inner Sea GMT Games – Ancient Civilizations of the Inner Sea and Ancient Civilizations of the Middle East GMT Games – Ancient Civilizations of the

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Designer Blogs

Papal Conclaves: How to Make Friends and Influence Popes

As mentioned in the first part of this article, the Papacy’s ruler progression is entirely different from any other player’s. To reflect the messiness and politicking behind every papal conclave (certainly in the late medieval period and Renaissance, but arguably always), all five players will have a say in what the College of Cardinals decides

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Designer Blogs

Rebel Fury Advanced Tactics on the Asymmetric Use of Time plus a Gettysburg Battle Report

Introduction Wargames that go beyond the traditional Berg defined IGO-UGO sequences of play, often introduce a reduction in force control through the application of command rules. The Civil War Heritage series (Rebel Fury/ Army of the Potomac/ Lee Moves North) handle command and the chaos of battle through the lens of the Army commander’s coup

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Designer Blogs

CURRAHEE: A User-Made 101st Airborne Campaign for Fields of Fire

Introduction Early last year I overcame my resistance to Fields of Fire – to the idea of cards as terrain – to all those rules. I got this heavy box in the mail, opened it, and was immediately invited in by the training manuals to lead my own company of soldiers through training and into

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Designer Blogs

ARC — The Underworld: Overview, Key Mechanics, and Similarities to Board Games, Movies, and Video Games

ARC: The Underworld (designed by James M. Day and published by GMT Games, currently available on their P500 pre-order system) is a hard sci-fi / near-future tactical simulation wargame focused at the individual character scale (man-to-man scale). James M. Day is well known in the wargaming community as the creator of highly detailed combat systems like Panzer and MBT. In ARC: The Underworld, he applies that same

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Hobby General Interest

Ruler Dynamics and Strange Bedfellows: Exploiting Your Strong Rulers and Weathering the Disappointments in Foxes and Lions

This is the seventh of many articles to come on Foxes and Lions: Renaissance City-States in the Age of Machiavelli, now on P500. This game is in the same series as Here I Stand, Virgin Queen, and Tanto Monta. See Part 1 for a thematic overview of what makes Foxes and Lions unique; subsequent parts

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Designer Blogs

Chalice of Poison: The Combat Procedure

Two articles ago, I talked about how players can win the Iran-Iraq war by capturing key territories from the enemy. This article summarizes how players use their militaries to capture that territory, through the game’s battle procedure. This article is not meant as an instructional guide, but rather as an illustrative first example. Future InsideGMT

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Designer Blogs

Crusades via C&C Medieval – Part 4 – Ramla (1101-1105 AD) by The Boardgames Chronicle

We continue our grand campaign covering the Crusades, playing on tactical level all the major battles as depicted in Crusades expansion for Commands & Colors Medieval. So far we went through the initial engagement – Nicaea (1097 AD) – then the first major battle in three chronological scenarios – Dorylaeum (1097 AD) – and finally

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Designer Blogs
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