Showing posts with label fdg. Show all posts
Showing posts with label fdg. Show all posts

Monday, 11 March 2024

FDG Ranger

 

This is one of the support-free FRPG minis produced by Fat Dragon Games, in this case a ranger.

I like them as gaming pieces because their poses tend to be quite restrained. I'm not fond of the sorts of fantasy minis that are presented in hugely animated leaping-slashing-bellowing poses; they're exhausting to look at.

These FDG minis have the additional benefit that they can be reliably and successfully printed on a FDM printer.

That's maybe not as important as it once was, now that decent resin printers are affordable, and the resins available are tougher, but I still appreciate it. Plus, the new generation of FDM printers appear to be capable of detail and smoothness comparable with entry-level resin printers, while being much cheaper to run.

My old Ender 3 is not, alas, that good. Still good enough for tabletop work though.

Saturday, 11 March 2023

New FDG Bits


I backed the recent Kickstarter by Fat Dragon Games, and today they started sending out links to the STL files for the new stuff. This openable dungeon door is the first of them that I've printed and painted.

One thing about this piece, with its rather narrow base, is that when it's open the weight of the door tends to pull it over. That will probably be less apparent when it has other floor tiles next to it to rest on.

I've trimmed off most of the base, since I don't use clips and things to hold everything together. I find that securing everything together slows setup enormously, and also print times for the trimmed versions are somewhat faster.

The new tiles are half-height (i.e. low walls), which I'm much more likely to use, since they make handling miniatures much easier than the full-height versions.

Next Day:

I printed a bulk lot of door pieces, and one of the doors fell over about two thirds of the way through and so was incomplete.

I whipped up a barred grill top piece and glued it on to the incomplete door, and hey presto, fixed.