Showing posts with label maps. Show all posts
Showing posts with label maps. Show all posts

Brimhold, Level 2


The river is clotted with ash from the Megavolcano at its source. The Ash Quarry filters it. The ash itself is prized for its mystical qualities.

There was once a great god who ruled over everything. He was burnt into cinders and destroyed. Each cinder became a tiny god. They thrive in ramshackle shrines in the Cinder House.

Who is Malarkus?  I guess he's a ghost the size of a building.

The Moon Pool is the place of my goddess. You chuck pebbles into the pool, and divine her advice from the shape the moon makes in the ripples.


Brimhold


Matt Rundle and Matt Groves made this map for Matt's campaign. Click to make it bigger.

Grisby's Great Terrarium: Top left, in the walled-off goblin district. The goblins are making it. No-one knows why.

Lord Jub: Near royal keep. The first king who settled the town released his pet goldfish into the river. The fish has grown with the town. Legends say it cannot die while the town stands - or the town cannot be destroyed while it lives - one or the other.

Somerset Arena: Cheapside and Uptown unite around this boundary-spanning blood bowl. Uptown folks have box seats up their end, while the Cheapside mob set up ladders and ramshackle shanty seats around the other. In the center of the arena grows the Blood Oak. It looks normal, except that its roots have long been dyed deep red. They say some terrible disaster while strike the town if the Blood Oak ever goes unfed.