Wednesday, September 3, 2014

Aliens Eternal Soldiers Hive War 2384 Part II Mutant Future Actual Play



Last night's Mutant Future/ Alien mash up found the PC's in the wastelands of a mutated Africa, searching for survivors, equipment, and a power source that had appeared on sensors.

This part of Africa had been abandoned by Corporate forces after the events of  Alien Resurrection.
You can read the set up right over HERE


The capital city of  what was once Republica, a Con -Am mining city was nothing more then rumble, the space port was a complete wreck, the underground facilities were intact. They have yet to investigate those.



The PC's found the remains of a Con -Am mining cargo ship that wasn't what it seemed.
They were very careful and scanned the ship. The found traces of biological stasis pods, a full A.I. core capable of maintaining the cargo, and two ecology/biology  bots built into the ship itself to maintain the whole set up. They found some pretty heavy duty weapons and ammo aboard as well thinking that it was all clear. It wasn't! Some Xenomorph Lurkers (more information right HERE ) were hidden within the paneling and things went from bad to worse. One of the PC's was sprayed with acidic blood and had to stabilized by one of the other Outer Rim mutate marines.
The party's mutant psychic screamed 'incoming! ' after a particularly good solid roll! The team began to fight their way back to the drop ship point and use the explosives they recovered from the mining ship!
Info right over HERE

They found where the xenomorphs were coming from as Xenomorph, Boiler
 and Xenomorph, Spitter
spilled themselves over the sides of the ruin's walls and really began ruining the PC's days

The PC's heard the welcome sound of a  set of  XM99A Phased Plasma Pulse Rifles and were rescued as African Federal Security Agency mercenaries in M3 Pattern Personal Armor came to their add.

 

Seems that the corporation that owned Republica had abandoned the Marshals as well and they had a bit of Colonial Marine gear stashed from the last Alien Hive War.


It was time to leave however when a swarm of  Xenomorph, Crushers lead by a 

One of the PC's took the brunt of an acid spray from one of the Crushers and we mourned the loss of Lt.Henderson of Rigel Four. His Sawed-off Double Barrel Shotgun has a place of honor after his recovery of a P9 S.H.A.R.P. Rifle helped even the odds during this encounter. He always like to keep his shotgun for close encounters. 


The FSA personal got the wounded marines aboard their Land Master as the marines vehicle met with the drop ship and they rolled out of there under a hail of missiles and gun fire from the cannons of the master.

After the marines sorted their own wounded and two PC's are now up for cybernetic conversion therpy under the watchful gaze of their android medic and the Colonial Marine's Medi robot.

The PC's learned about the 'New Dawn' cult of 'Bugmen' and humans lead by Avalon a charismatic Xenomorph, Human Xeno  that had been using the fusion reactors below Republica to power the head exchangers and create the optimum conditions for her hive brothers and sisters. The hive is one of the largest underground hives within this section of Africa. The FSA had been able to keep her and her forces  in check  for years.
Note that 'Bug men' cultists gain the following mutations - Bizarre appearance, meta mind, minor telepathic abilities, and they are able to hear the telepathic siren call of the Alien Queens over interstellar distances. They advance as fighters and are mutated as a result of their extended dependency upon the 'xeno zip' drug  or exposure to the Alien Queen royal jelly which causes these mutations within certain individuals with the required genetic profiles.There is a 30% chance for those exposed to the Xenomorph derivative products of developing the bug men mutations. Bug men are extremely fanatical in their devotion to certain hives and Xenomorph queens who view them as they would any other sentient. Merely fodder for the Face huggers.



There were a ton of questions for the FSA at their fortress but those will have to wait till next week's game. 

Tuesday, September 2, 2014

The Concept Art From Guardians of the Galaxy's Cosmic Locations As Old School Space Based Campaign Adventure Locations

The Concept Art That Created Guardians of the Galaxy's Cosmic Locations

The complete article is a available through Io9 right over
HERE

Io9 has put a number of pre production artwork from Guardians of the Galaxy that just screams adventure locations for an old school space based game. The pictures are absolutely adventure inducing & make fantastic locations for your game adventures as well!

The Concept Art That Created Guardians of the Galaxy's Cosmic Locations

Need an old school market place or space location? Concept artist Kev Jenkins provided designs for Morag, Xandar and Knowhere.
The Concept Art That Created Guardians of the Galaxy's Cosmic Locations

Just some gorgeous temples and locations that scream to be added into a game of
X plorers or Stars Without Number.
The Concept Art That Created Guardians of the Galaxy's Cosmic Locations

These are fantastic places that can easily be inserted as is into an old school Marvel Super Heroes game adventure as well very easily.
The Concept Art That Created Guardians of the Galaxy's Cosmic Locations

For even more information on these go here but there MAJOR Spoilers AHEAD
HERE




Monday, September 1, 2014

Latest Word On The Astonishing Swordsmen and Sorcerers of Hyperborea Adventures Kickstarter On The Dark Corner Blog

http://i408.photobucket.com/albums/pp161/ghul576/FFotCGCoverPencils85x11crop_zps198c97f2.jpg

 Want to know the latest Astonishing Swordsmen and Sorcerers of Hyperborea rpg system adventure news? What treasures are coming from North Wind Adventures?
We've got all the latest right over on the Dark Corner blog right
HERE

And So It Begins - Play Testing On The Seventy Seven Worlds Old School Post Apocalyptic Rpg

Get In On The Action 
HERE

From what I've been able to gather over the last couple of days, James Ward of Metamorphis Alpha First Edition fame has been working with Fireside games on a whole range of rpg systems product.
Many of these will be covering the fantasy, science fantasy, and post post apocalyptic phases of their various campaign worlds and using a brand new character generation system that Fireside has developed.
Looking deeper into the ideas behind some of Fireside Games here we see a definite old school idea with some pretty interesting takes on PC generation using a card style system. And the familiar Wardian lunar location of a lunar city but it looks like this is a completely different Lunar setting then the one we were presented way back when in Gamma World from the pages of Dragon magazine.Very different folks, checkout this press release on the campaign setting material: 

77 Worlds is an Alien Apocalypse Campaign Setting and Science Fiction RPG 
Designed by James M Ward with Stephen A Lee

300 Years after the second apocalypse...

In the Egyptian Dome of the Lunar Resort....

You’ve just seen strange crystal ships in space battling silver ships your elders said were driven by the gods Ra and Ptah. You then look at the Earth and become sad once more. “How long as the Earth been like that.” 
“Clerics of Thoth say Earth Prime has been in ruins for over three hundred years. Those same crystal ships came, sent by the evil ones to destroy all of mankind. The gods didn’t let that happen.”

From the Egyptian Dome, on the moon, young warriors noted the terrible band of volcanoes circling the center of the Earth. They wondered at the huge forests at the south pole of the Earth. The mountains at the north pole looked unearthly. The characters couldn’t help wondering what secrets were to be found there.

The Basic Set of Apocalyptic Space presents a series of adventures where the characters learn about the game system and how to play. Nothing is what it seems as new characters actually believe they are living along the Nile and the gods of the Egyptians are very real and talk to their worshipers from the temples in the City of Thebes. 

Apocalyptic Space is designed for exploration by a group of characters who grow in experience and power as they accomplish quests. There are 77 different worlds to be explored and possibly saved as you must solve an age old mystery of why the aliens attacked and can they be stopped from attacking again. The Basic Set provides hours and hours of fun as the Game Master and the players learn what it’s like to explore apocalyptic space.

The initial basic rules are due to be released Fall 2014 at LGI Markets as well as the full basic set in print with maps, adventure module. Additional 77 Worlds products are slated for Fall 2014 thru 2015.

A look at Fireside's product line up shows a very strong old school/new school ideal within their product line up. Check this out: 

APOCALYPTIC SPACE - The 77 Lost Worlds
Design by James M Ward with Stephen Lee
Target Release Date is Fall 2014

  • Cross Worlds FRPG campaign settting
  • Apocalyptic Space (tm) SF RPG
  • Adventure Excursions for all FRPG's
  • Stellar Space: Wargame
  • 77 Worlds: Quantum Wars
  • 77 Worlds: Lost Empire Board Game
  • 77 Worlds: Empire of the Apocalypse by James M Ward and Stephen A Lee
  • Kingdoms ...of Divine Right FRPG
  • Ravin Rock FRPG campaign world
  • Age of Invention: 18th Century Sci-Fantasy RPG
    Colour me intrigued by there's one other system that caught my eye today on their website. Way back when in the pages of Dragon magazine there was an advertisement for the Mutazoids rpg . I had a copy of it one summer back in the late 80's or early 90's. I remember we played the hell out of it back then. Then my friend Rick disappeared along with my copy into the army and that was that. 
    And now its back. The first edition is available right over HERE

    Mutazoids is sort of the anti post apocalyptic rpg game in a way. The game has very strong echoes of the Xmen Days of Future Past Marvel comics them but with twists and turns all its own. 
     Here's the plot: 
    It is the year 2073, sixty years after the world was swept by the accidental release of the man-made Plague virus. Society's collapse was a brief one. Brief, because the survivors remembered the luxuries of the early Twenty-first century and wanted them back. 

    The world was different after the Plague. Many of the children were twisted and deformed. Mutants. Out of this situation, the paranoid and hateful rose to power by using force and lies to terrify the confused. As the years passed on, those mutants who did not die in their youth were growing to maturity. The Second Republic, the subtly cruel post-Plague government in what was once the United States of America, publicly divided the mutants into two groups: the Acceptables, those with only minor deformities; and the Mutazoids, creatures of barely human appearance. There is also a third group whose existence is officially denied by the Second Republic, sometimes called Supers, who resemble normal humans but have extraordinary powers.

    But apparently while all of the other Fireside projects have been humming in the background, an old friend of mine 
    Moses "Wolfy" Wildermuth has been working on a third edition of the venerable game all this time. 


    Its nice to see this edition in print and I know how hard this edition was worked on. I remember reading about this game on Wolfie's website. 
  • This game has its roots in the work of Ken Whitman, Christopher Clark and many others, originally released in the late 1980s and early 90s.

    The game in your hand is a concerted effort by 21st century post apocalyptic role-players to create the finest in 22nd century post apocalyptic gaming. In creating this new game, we kept the rich historical references and unique flavor of the original Mutazoids, while adding layers of complexity and depth by implementing and expanding upon Open Game Content.
    Editor's note: The World of Mutazoids3e is an alternate Earth in a parallel universe. They once shared the same landmasses, life-forms and general histories, but they are not identical in every way.
    So go take a look and check out Fireside games. Perhaps get in on the play testing action and give a look at some of their fine products. I don't have the time right at the moment to take on yet another game at the moment. But this stuff looks great.