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Showing posts with label Imaginations. Show all posts
Showing posts with label Imaginations. Show all posts

Friday, 25 September 2026

A visit to Bluewater

On last Monday evening I was suddenly struck down with a very bad dose of gastroenteritis ... which is no fun at the best of times and very unpleasant when - like me - one has a stoma. This laid me low for two days, and I meant that I missed my usual weekly game session at the local club, Dice of the Hill.

I was feeling somewhat better by Thursday morning, and as a 'reward', Sue decided that we should visit Bluewater, the large shopping mall that is about 25 minutes drive away near the southern end of the Queen Elizabeth II Bridge at Dartford. This would not have been my first choice as somewhere to go after being ill, but she wanted to go there ... so we went.

Whilst Sue was paying a visit to the Bluewater branch of Boots, I wandered across to the former branch of WHSmith, which is now named TG Jones. As I looked along the shelves, I found the wargame and railway modelling sections and chanced upon a copy of the September issue of CONTINENTAL MODELLER ...

... which I bought because it featured several model railway layouts that I thought might provide me with some inspiration for my own railway modelling. In particular, it included one set in an imagi-nation, the Grand Duchy 0f Mittenberg.

Whilst I was standing there, a man of about my age appeared in the same isle in a wheelchair being pushed by his wife. I was in their way, and I asked if I could hand anything to him. He replied that he would like to see the latest copy of WARGAMES, STRATEGY& SOLDIERS magazine ... and this led to us have a short but very interesting discussion about wargaming in general and magazines in particular.

It was as a result of this that I picked up a copy of the September issue of WARGAMES ILLUSTRATED and decided to do something that I haven't done for a long time ... and bought it!

I'd like to say that when I got it home, it confirmed all my prejudices regarding the glossy, mainstream wargames magazine ... but truth be told, there were several articles that I enjoyed reading! These were:

  • Trouble in Tibet
  • The Sea Fencibles
  • American Invasion 1812

I met up with Sue after my visit to TG Jones, and she then took me to the branch of Flying Tiger Copenhagen ... where I found several sheets of what they called decorative moss.

These were 25cm x 35cm and cost £4.00 each and I immediately bought two as they will make ideal wargaming fields.

So, my trip to Bluewater did prove to be rewarding, despite my initial reluctance to go!

Wednesday, 23 September 2026

Sunday, 20 September 2026

New YouTube video: The Portable Wargame version of Shambattle: Background and the rules

I have just uploaded a new YouTube video to the Wargaming Miscellany YouTube channel.

It lasts approximately nine and a half minutes.

The video can be found here on the Wargaming Miscellany YouTube channel.


A PDF of these rules can be found on the Portable Wargame Facebook page.

Thursday, 2 July 2026

The Fiddletown and Copperopolis Railway: Some more information

The Fiddletown & Copperopolis Railway was 'invented' by Carl Fallberg, a life-long lover of American narrow-gauge railways, especially those in the western states. His cartoons told the (exaggerated and humorous) story of such a railway.

The Fiddletown ^ Copperopolis Railway's coat-of-arms.

The Fiddletown & Copperopolis Railway was a mainly freight-carrying railway located in the foothills of California and run by (the mythical) George W Luce. He was known for his unconventional approach to the transportation demands of the area, which – until the building of the railway – relied upon the use of mules, wagons, and even rafts to move goods between the mining towns of Fiddletown and Copperopolis. The area featured treacherous terrain, bandits, and very unpredictable weather, as can be seen in the following map:

A map of part of the Fiddletown & Copperopolis Railway. I particularly like the choice of some of the place names, including Nothing Flat, Cinder (formerly Tinder) City, Saggy Springs, Goshawful Gulch, Bicarbonate of Soda Springs, and Fort Grisley P Boondock, the base of the 198th Cavalry!

Carl Robert Fallberg was born on 11th September 1915 in Cleveland, Tennessee and died on 9th May 9, 1996 in Glendale, California. He was by profession an extremely prolific writer and cartoonist, and is best known for his work on animated feature films, TV cartoons, and comic books for:

  • Disney Studios: He began working for Disney in 1935. His work included being assistant director and storyman for Snow White and the Seven Dwarfs, Fantasia, and Bambi. He also worked on many of Disney's comic books, often in collaboration with Paul Murray.
  • Hanna-Barbera: Between 1972 and 1981, he was the storyman and story editor for numerous TV cartoons – including Scooby-Doo – as well as being a writer for The Flintstones, Yogi Bear, Huckleberry Hound, and The Jetsons comic books.
  • Warner Brothers: From 1953 until the early 1970s, he wrote stories and acted a story director for many Warner Brothers cartoons, including of Bugs Bunny, Daffy Duck, and Speedy Gonzales.
  • MGM: He wrote comic books that featured The Addams Family, Tom & Jerry, and Droopy.

He also authored comic books for United Productions of America, DePatie-Freleng Enterprises, Walter Lantz Productions, Dell Comics, Western Publishing, and Gold Key Comics.

Monday, 16 March 2026

Another Belle Époque imagi-nation: The Kingdom of the Ashona

Having rediscovered the box of 15mm figures donated to me by Carl Luxford, I decided that I would use them to create another Belle Époque imagi-nation to my collection.

As the figures include several cavalry figures on wonderfully barded mounts, I decided to base my new imagi-nation on the Kanem-Bornu Empire. This existed from about the eighth to the end of the nineteenth century and was located in the area of Africa that incudes parts of Nigeria, Niger, Cameroon, Libya, Algeria, Sudan, and Chad.


The Kingdom of the Ashona

The flag of the Kingdom of the Ashona.

The history of the Kingdom of the Ashona

The area now occupied by the Kingdom of the Ashona was originally ruled by the Harabian Empire, but when the empire collapsed, the former Harabian rulers remained in place and continued to administer the country. As a result, the Kingdom of the Ashona has more in common with modern Harabia than it has with the neighbouring Sultanate of Sahel and the Kingdom of the Obele.

The position of king is hereditary and is usually occupied by the eldest son of the previous king, although there have been occasions in the past where a younger son has inherited the throne. This has usually been due to the mental or physical incapacity of the eldest son.

The economy of the Kingdom of the Ashona

The economy of the Kingdom of the Ashona is based on a mixture of agriculture, fishing, trading, and mining and exporting precious metals and jewels. There are also some small-scale manufacturing industries in the country’s capital – mainly producing metal goods, including firearms – and the country is famous for the large number skilled craftsmen in wood and metal who can be found in its main towns.

The armed forces of the Kingdom of the Ashona

The country's army is composed of a small but well-equipped regular bodyguard which comprises infantry and cavalry units. This is supported in time of war by a tribal militia.

The army of the Kingdom of the Ashona has the following units:

  • Infantry
    • 1/1st Bodyguard Infantry Regiment
    • 2/1st Bodyguard Infantry Regiment
    • 1/2nd Bodyguard Infantry Regiment
    • 2/2nd Bodyguard Infantry Regiment
    • 1/1st Militia Infantry Regiment
    • 2/1st Militia Infantry Regiment
    • 1/2nd Militia Infantry Regiment
    • 2/2nd Militia Infantry Regiment
    • 1/3rd Militia Infantry Regiment
    • 2/3rd Militia Infantry Regiment
  • Cavalry
    • 1/Bodyguard Cavalry Regiment
    • 2/Bodyguard Cavalry Regiment

The army is organised into the following formations:

  • Bodyguard
    • 1st Bodyguard Infantry Regiment
    • 2nd Bodyguard Infantry Regiment
    • Bodyguard Cavalry Regiment
    • Total bases = 6; Total SPs = 22 SPs
  • Tribal Militia
    • 1st Militia Infantry Regiment
    • 2nd Militia Infantry Regiment
    • 3rd Militia Infantry Regiment
    • Total bases = 6; Total SPs = 24 SPs

Total bases = 12; Total SPs = 46 SPs

Units shown in italics are militia or reserve units.

Friday, 6 March 2026

I should not read other people's blog posts ...

I am waiting for the delivery of my final order from Irregular Miniatures before I can add a Russian-style nineteenth army to my Belle Époque project. In the interim, it was my intention to playtest the latest draft of my PORTABLE BELLE ÉPOQUE WARGAME rules with a Sahel Hadendowi vs. Oblele battle ... and then I read Tradgardmastare's THE DUCHY OF TRADGARDLAND blog.

The particular blog posts that engaged my attention were WONDERLAND OR THE JOY OF MODEL SHOPS, THE ARMY OF TRANSILVANIA, and OPPOSITION. These were about his recent purchase of a box of Strelets-R ROMANIAN INFANTRY figures ...

© Alan Gruber (AKA Tradgardmastare)

... and a box of their ITALIAN ARMY IN WINTER DRESS (STALINGRAD) figures.

© Alan Gruber (AKA Tradgardmastare)

He has painted up the former to be soldiers in the army of Transilvania – his early twentieth century imagi-nation – and the latter will be their opponents, the army of the Duchy of Volare Cantare.

Now, I have loads of painted 20mm World War II figures sitting in boxes in my toy/wargames room, I have a suitable set of simple rules already written, and I have enough Hexon II terrain to hand to fight a battle or two ... so why don't I use them?

It would be stupid not to ... wouldn't it?


I finished writing this blog post and had uploaded it for publication before I went looking for the figures I was going to use. It was at this point that I found a box of painted 15mm figures that Carl Luxford gave me back in October 2022.

Inside the box were a number of Askaris and European officers, native and Arab troops (including cavalry), and native bearers.

I got the figures out ... and immediately realised that I had to assimilate them into my Belle Époque collection tout suite!

As a result, I have put my plans to fight a battle with my 20mm figures on hold for the time being.

It would be stupid not to ... wouldn't it?

Saturday, 21 February 2026

Plans for more Belle Époque armies

Looking at the list of my existing Belle Époque armies, I am struck by the fact that there are a few holes that need to be filled. First – and probably most importantly – I need a simulacrum of Russia amongst my Belle Époque imagi-nations.

I have used such an imagi-nation before ... Rusland. It was was featured in (amongst other blog posts) the following:

So, my next step is to acquire a suitable army for Rusland ... and this is something that I hope to do in the near future.

I also want to add at least one more African army that can fight the Obele and several small Indian princely armies to deploy alongside that of Hyderapore. They will hopefully follow once I have added the Ruslanders to my collection.

Thursday, 10 July 2025

Burgundian Ironclad: Another ChatGPT creation

I have been playing around with ChatGPT again. This time I asked it to design me an 1880s French-style ironclad battleship based on contemporary warships. The results are shown below.


Burgundian Sea-going Turretted Ironclad Battleship: Chevalier Rouge

General Characteristics

  • Displacement: 8,000 tons
  • Dimensions:
    • Length: 96 m (315 ft)
    • Beam: 20 m (66 ft)
    • Draught: 8 m (26 ft)
  • Propulsion: 2 triple-expansion steam engines
  • Max speed: 14 knots
  • Complement: 460 officers and men
  • Armour:
    • Belt: 350mm (14 inches) compound armour amidships
    • Turrets: 400mm (16 inches) steel plate
    • Deck: 50mm (2 inches) steel plate
    • Conning tower: 200mm (8 inches) steel plate
  • Armament:
    • Main Battery (Turrets): 2 × 340mm (13.4-inch) guns, mounted in two single turrets, fore and aft. Turrets fitted with electrically-assisted rotation
    • Secondary Battery:
      • Turrets: 2 × 240mm (9.4-inch) guns, mounted in two single turrets, one on each beam. Turrets fitted with electrically-assisted rotation
      • Casemate-mounted: 6 × 138mm (5.5-inch) guns, mounted in a central casemate, sponsoned forward and aft of amidships
    • Tertiary: 10 × 47mm Hotchkiss revolver guns (anti-torpedo boat)
    • Torpedoes: 4 × 356mm (14-inch) above water torpedo tubes (2 per side)


Saturday, 14 June 2025

Imaginary Brazilian ironclads

I’ve been creating a YouTube video about Imperial Brazil’s ironclads, and during a break I decided to ask ChatGPT to create two imaginary Brazilian ironclads.

The first is the casemate ironclad Imperatriz Maria da Glória.

  • Type: Central battery casemate ironclad (riverine and coastal operations)
  • Displacement: 1,400 tons
  • Dimensions: Length: 60 m (197 ft); Beam: 13 m (43 ft); Draught: 2.5 m (8 ft 2 in)
  • Propulsion: Coal-fired boilers providing steam to two horizontal steam engines, each driving a propeller
  • Speed: 12 knots
  • Complement: 140 officers and men
  • Armour: Casemate:102 mm (4 in) iron on 600 mm (24 in) wood backing; Deck: 25 mm (1 in) iron; Conning tower: 76 mm (3 in) iron; Belt: 76 mm (3 in) iron amidships tapering to 51 mm (2 in) at bow/stern
  • Armament: 2 × 70-pounder Whitworth rifled muzzle-loading guns; 2 × 68-pounder smoothbore muzzle-loading guns; 2 × 32-pounder muzzle-loading carronades; Bow-mounted retractable spar torpedo boom
  • Design Features:
    • Low profile, turtleback casemate
    • Curved raked bow with reinforced ram
    • Retractable spar torpedo boom
    • Shallow draft hull
  • Colour Scheme: Charcoal grey-black
  • Historical Context (Fictionalised): The Imperatriz Maria da Glória was commissioned in 1867, following heavy fighting at the Passage of Humaitá. Built in Rio de Janeiro using imported British engines and domestic iron plating, she served as a flagship in the final campaigns upriver against Paraguayan strongholds. Though slightly slower than her predecessors, her heavier guns and more complete armour made her a formidable presence in shallow and fortified waters.

The second is the single-turret monitor Cabral

  • Type: Riverine turreted monitor (low-freeboard armoured vessel)
  • Displacement: 800 tons
  • Dimensions: Length: 45 meters (148 ft); Beam: 11 meters (36 ft); Draught: 2.1 meters (6 ft 11 in)
  • Propulsion: Coal-fired boilers providing steam to two horizontal steam engines, each driving a propeller
  • Max speed: 9 knots
  • Complement: 85 officers and men
  • Armour: Turret: 152 mm (6 in) iron; Deck: 25 mm (1 in) iron; Belt: 76 mm (3 in) amidships, 51 mm (2 in) forward and aft; Pilothouse: 76 mm (3 in) iron
  • Armament: 2 x 120-pounder Whitworth rifled muzzle-loading guns mounted in a manually rotated or steam-powered turret with a 300° field of fire; 2 × 24-pounder muzzle-loading howitzers; Bow-mounted retractable spar torpedo boom
  • Design Features:
    • Single large central turret
    • Low freeboard hull
    • Pilot tower on the top of the turret with limited visibility slits
    • Heavy iron ram fitted to reinforced bow
    • Stern winch for warping the ship forward during riverine manoeuvrers or in difficult river currents
    • Ventilation cowls and light canvas awnings to reduce heat stress in tropical climes
  • Colour Scheme: Charcoal grey-black 
  • Historical Context (Fictionalised): Commissioned in 1868, the Cabral was designed in response to the narrow river actions and strong Paraguayan forts that neutralized broadside ironclads. Designed by a team of French engineers under contract in Rio de Janeiro, she was the first Brazilian vessel to use a fully traversing turret and famously took part in the second passage of Humaitá, exchanging fire with fort guns while taking minimal return fire due to her low silhouette.

The AI-created images of these two ironclads are not quite consistent ... but they certainly look feasible. I particularly like the layout of the main armament of the Imperatriz Maria da Glória - which seems to be concentrated forward so that she could fire at an enemy ship as she approaches at ramming speed - and the turtle-back hull of the Cabral.

This was an interesting exercise and produced two ship designs that would be ideal for an nineteenth century imagi-nation's navy.

Sunday, 2 February 2025

The initial clash of the Spartan-Athenian Naval War of 1890

In obedience with his orders, the captain of the Artemis set sail from Crete at daybreak. He ordered his ship to sail toward the northwest with the intention of intercepting the Spartan battleship off the coast near Cape Spatha..

Just before the end of the forenoon watch, one of Artemis’s lookouts spotted smoke on the horizon. The ship’s captain ordered the helm to be put over so that she was on a course that would intercept the unknown vessel. Just as eight bells was sounded (i.e. it was midday and the end of the forenoon watch and beginning of the afternoon watch) the lookout reported that the unknown ship’s white upperworks were visible, and that it was a battleship.

Some minutes later the lookout reported that the ship’s hull was now visible and that it was black, indicating that it was painted in the colours of the Spartan Navy.

The First Lieutenant remarked, ‘It sounds as if it’s the Leonidas, Sir.’

‘I hope so, Number One … otherwise we’ve been wasting our time and our coal!’

Soon afterwards, the lookout confirmed that the approaching ship was flying the ensign of the Spartan Navy.

‘Yeoman, make the following signal. Please heave to as I have a message to pass to you.’

‘Aye aye, Sir!’

The signal flags were quickly attached to signal halyard and hoisted aloft.

‘The other ship is replying Sir. Signal reads C-A-N-N-O-T C-O-M-P-L-Y S-T-O-P A-M C-A-R-R-Y-I-N-G D-I-P-L-O-M-A-T-I-C D-E-S-P-A-T-C-H F-O-R A-M-B-A-S-S-A-D-O-R S-T-O-P.’

‘Yeoman, repeat our signal.’

‘Aye aye, Sir!’

The signal flags were again hoisted aloft and the Yeoman kept his telescope trained on the other ship.

‘The other ships has replied, Sir … and repeated their previous message.’

‘Guns!’

‘Sir!’

‘Prepare to fire a shot across the bows of that ships if he does not comply with my next signal.’

‘Aye aye, Sir!’

‘Yeoman, make the following signal. Be advised that I am acting on orders from the Cretan Government who require you to remain outside their territorial waters.’

The signal was made, and a reply was not long coming.

‘Sir, reply reads C-A-N-N-O-T C-O-M-P-L-Y S-T-O-P.’

‘Guns, fire a warning shot across the bows of that ship!’

‘Aye aye, Sir!’

A shell was fired from the Artemis’s forward turret, and a shell splash was seen some distance ahead of the Leonidas.

The Yeoman spoke. ‘Sir. The ship is not replying by signal but I can see that she is hoisting battle ensigns!’

Looking around the bridge the captain of Artemis said, ‘Gentlemen, it seems as if we have a battle on our hands. Bugler, sound battle stations! Yeoman, hoist our battle ensigns. Guns, prepare your men for action. Number One, move to the aft conning position and prepare to take over if I am incapacitated.’

A chorus of ‘Aye aye’ sounded around the bridge as the bugler began to play the call to action stations and the Yeoman supervised the hoisting of the battle ensigns. Minutes later, the battle began.


THE BATTLE OF CAPE SPATHA

Initial Positions

Artemis was sailing on a roughly north-westerly course and Leonidas was on a reciprocal south-easterly course.

Turn 1

As they were both still out of range of each other, the ships maintained their existing courses.

Turn 2

Although the distance between the two ships was shortening, they both remained out of range of each other.

Turn 3

Artemis turned to starboard in the hope that she could shorten the distance between the two ships whereas Leonidas continued on her existing course.

Turn 4

Leonidas opened fire with both her main guns as Artemis was now abeam of her and within range. She threw 2D6 dice and scored 3 and 4, thus scoring a minor hit on the Artemis and reducing her to 11 FPs.

In reply, the Artemis fired her forward main gun at the Leonidas. She threw a D6 die and scored 6, thus scoring a major hit on Leonidas. Leonidas immediately lost 1 FP and a second D6 die was thrown. The score of 1 meant that the ship suffered an additional loss of Flotation Points and was reduced to 10 FPs.

Leonidas now turned to starboard to ensure that she could continue to engage Artemis and the latter also turned to starboard in the hope that she could use both her main guns against Leonidas.

Turn 5

Both ships fired at each other with their forward main guns. Leonidas threw a D6 die and scored 2 and Artemis threw a D6 die and scored 3. Both ships had therefore missed their targets!

Leonidas continued its starboard turn and Artemis maintained its existing course ... thus reducing the distance between the two ships quite considerably!

Turn 6

Both ships were now able to fire broadsides at their opponent.

Leonidas threw 2D6 dice and scored 2 and 2 and missed! In reply, Artemis threw 2D6 dice and scored 6 and 4. The 4 - being a minor hit - caused Leonidas to immediately lose another Flotation Point and the 6 - being a major hit -required Artemis to throw a D6 die to see what additional damage had been caused. The D6 die score was 2, causing Leonidas to catch fire! Leonidas was now reduced to 8 FP and was on fire.

Both ships continued on their existing courses, thus passing each other as they did.

Turn 7

Now that the range was much closer, both ships threw 4D6 dice to determine the effectiveness of their gunfire.

Leonidas scored 2, 2, 2, and 1 ... which was appalling shooting as they missed Artemis completely! In reply, Artemis scored 6, 4, 3, and 2, thus inflicting a major hit and a minor hit. Leonidas was immediately reduced to 6 FPs and had reached her Critical Point. In addition, the D6 die thrown by the Artemis to determine the additional damage scored 5, knocking out the ship's aft main gun turret.

The range was so close that both ships were also able to fire their secondary armament. Leonidas threw 2D6 dice and scored 4 and 3, thus causing Artemis to lose a Flotation Point. In reply, Artemis threw 2D6 dice and scored 5 and 1, thereby reducing Leonidas to 5 FPs.

Artemis turned to starboard in the hope that she would now be able to rake Leonidas, and Leonidas did the same ... but only so that she could withdraw as quickly as she could from the battle!

Leonidas attempted to put out the fire and threw a D6 die and scored 2. This was not enough to douse the flames and the fire continued to burn.

Turn 8

Both ships were now within torpedo range of each other, and each fired a torpedo at the other. Leonidas threw a D6 die and scored 3, thus missing Artemis. Artemis threw a D6 die and scored 5. As this was another minor hit, Leonidas lost another Flotation Point and now only had 4 FPs.

Both ship fired their main armament at their opponent. Leonidas threw a D6 die as she only had one main gun still in action. It scored 4 and this minor hit reduced Artemis to 10 FPs. Artemis threw 2D6 dice and scored 4 and 1, thus inflicting another minor hit on the Leonidas and reducing her to 3 FPs.

Leonidas attempted to put out the fire that was raging aboard her and threw a D6 die and scored 1. This meant that the fire reached her main magazine and she exploded and sank in a matter of seconds.

Artemis immediately hove to and lowered her boats in the hope that she could rescue any survivors ... but only a dozen souls were rescued.

Artemis had done all that had been asked of her and had stopped Leonidas from reaching Crete ... but an all-out war with Sparta was now in full swing and the Spartans would want their revenge sooner rather than later.

Thursday, 30 January 2025

The Artemis and Leonidas

All the battleships serving in the Athenian and Spartan Navies were built in the shipyards of Corinth to almost identical designs. They were coastal defence battleships and were armed as follows:

  • Main armament: 2 x single-mounted 11.8inch/30cm rifled breech-loading guns in fore and aft turrets.
  • Secondary armament: 4 x single-mounted 5.9-inch/15cm quick-firing guns, with two in casemate on each side.
  • Torpedoes: 4 x 17.7-inch/45cm submerged torpedo tubes, with one mounted in the bow, one mounted in the stern, and one mounted on each beam.

Artemis

Leonidas

Monday, 27 January 2025

The Athenian and Spartan fleets … and another bit of chrome!

I have now painted eight of my Monopoly battleships to represent the Athenian and Spartan fleets.

The four Athenian battleships are named:

  • Artemis (red)
  • Aristotle (white)
  • Plato (blue)
  • Socrates (green)

The Athenian colour scheme is white hulls and upperworks with buff funnels.

The four Spartan battleships are named:

  • Leonidas (red)
  • Helen (white)
  • Gorgo (blue)
  • Menelaus (green)

The Spartan colour scheme is black hulls with buff funnels and upperworks.

Each ship is identified by the colour of their top mast. These are shown after each ship’s name.

In a comment on my previous post about my simple late nineteenth century battleship vs. battleship naval wargame rules, Chris suggested that I include some slightly more detailed rules for torpedo hits … and here they are:

  • Results:
    • Dice score = 6: Major ‘hit’: target ship loses 1 FP plus throw another D6 die.
      • Dice score = 6: target ship’s rudder is hit and the ship and must maintain its current course for D6 turns.
      • Dice score = 5: target ship’s engine and boiler rooms are flooded and her movement is reduced to 1 grid area per turn.
      • Dice score = 3 or 4: target ship loses another 2 FPs.
      • Dice score = 1 or 2: target ship loses another FP.
    • Dice score = 4 or 5: Minor ‘hit’: target ship loses 1 FP.
    • Dice score = 1, 2, or 3: Torpedo has been ineffective.

I think that this addition to the rules improves them.

Sunday, 26 January 2025

Background to the Spartan-Athenian Naval War of 1890

This imaginary war was created so that I had a background against which I could try out my recently written SIMPLE LATE NINETEENTH CENTURY BATTLESHIP VS. BATTLESHIP NAVAL WARGAME RULES. The inspiration for the setting came from the recent mini-camapigns being fought using Mark Cordone's HOPLITE Portable Wargame mini-campaign.


During the latter part of the nineteenth century the rivalry between the Greek city-states of Sparta and Athens was growing. The Spartans particularly resented the growing links between the Athenians and the Cretans, especially after the Athenians signed a treaty with the Cretans that gave them exclusive rights to buy the Cretan agricultural surpluses.

Sparta's growing population needed that food supply, and despite diplomatic requests to both the Athenians and Cretans to allow the Spartans to be party to the treaty, they were rebuffed. In order to intimidate the Cretans, the Spartan king ordered the Corinthian-built battleship Leonidas to Crete ... not knowing that the Athenian battleship Artemis (which was also built in Corinth) was already there on a goodwill visit.

On receiving information that the Leonidas had set sail for Crete, the Athenian Admiralty sent a coded telegram to the captain of the Artemis, ordering him to prevent the Spartan warship from reaching Crete.

The stage was set for a confrontation ...


Note about the Corinthian shipbuilders

Corinth was the major centre for shipbuilding in the region and built warships for all the local nations. As a result, both the Spartan and Athenian fleets had identical battleships.

Friday, 3 January 2025

Savrola: A Tale of the Revolution in Laurania

During our recent cruise, I re-read one of my favourite books, SAVROLA: A TALE OF THE REVOLUTION IN LAURANIA by is Sir Winston Churchill. It was his only novel, and it was written in the last years on the nineteenth century.

Back in 2008 it inspired me to create a map of Laurania and later it – and an neighbouring imagi-nation named Maldacia that I created to be Laurania's potential opponent – provided the background to several wargames.

One thing that surprises me is that when I started my current Belle Époque project, I forgot to include Laurania! I'm not sure if I could make such an addition at this stage in the project's development ... but it's something that I will be giving some thought to.


SAVROLA: A TALE OF THE REVOLUTION IN LAURANIA was written by Winston S Churchill and published in 1900 by Longman, Green & Company.

Friday, 1 November 2024

Other people's wargames: Maudlin Jack Tar's Hare & Hounds mini-campaign

Over recent weeks, Maudlin Jack Tar has been developing the Hare & Hounds campaign board concept and has actually managed to fight a mini-campaign between two Ancient imagi-nations. His mini-campaign board looked like this:

Maudlin Jack Tar's Hare & Hounds mini-campaign board.

His campaign saw troops of the Vard Republic (whose Legions are indicated by green pins on the following photograph) taking on a confederation of tribes (whose positions are shown by red pins).

The opening positions of both sides. The location of the Vard legions are shown by green pins and positions occupied by the tribal forces are shown by red pins.

The course of the campaign

  • The first battle saw the Vardian Legion II attack the Anacondi tribe ... and resulted in a decisive win for the Vardians.
  • In the second battle the Vardian Legion III fought the Coronithi tribe and the result was far less clear.
  • The third battle involved the Vardian II Legion and the as-yet-untried Brocolii tribe. The result was close to a draw, with both sides suffering casualties.
  • Whilst this battle was being fought, the Vardian Legion III had advanced towards the Coronithi's main town and attacked and captured it.
  • Things were beginning to turn in favour of the Vard republic, especially when they were able to mobilise a new Legion, the IV.
  • Seeking revenge for the loss of their main settlement, the Coronithi engaged the Vardian Legion III but were forced to fall back.
  • In the meantime, the Vardian IV Legion advanced as did the Legion III, who now reached the capital of the tribal confederation. This was garrisoned by Coronithi troops, and in the final battle of the campaign the Vardian forces destroyed the defenders and won the campaign.

Maudlin Jack Tar's battle reports can be found on his blog, Projects & Procrastination here, here, here, and here.

Maudlin Jack Tar has written a simple set of campaign rules that build upon the ones that I wrote back in September. He has also begun to look using a larger version of the Hare & Hounds board. One example that he has shared with me includes stretches of sea along the top and bottom edges of the board, which also bigger than the original design.

An example of Maudlin Jack Tar's expanded Hare & Hounds mini-campaign board.

Interestingly, I had been thinking along similar lines, but my ideas are still confined to a few pencil sketches in a notebook and are nowhere near as developed as Maudlin Jack Tar's.


Please note that the images featured above are © Maudlin Jack Tar.

Thursday, 17 October 2024

Military parades in Chile

Since I broke my leg six months ago, I have become quite a devotee of YouTube, so much so that I have even started my own YouTube channel. Recently I discovered a number of videos from Chile that show its armed forces undertaking formal parades ... and they certainly go if for impressive displays!

For historical reasons, the Chilean Army has a very Prussian style when it comes to its dress uniforms, its music (including using the Preussischer Präsentiermarsch), and the way it mounts its parades. Its troops even use the traditional goosestep or Stechschritt (literally, 'piercing step') as the following photographs show:

Troopers of the 1st Cavalry (Horse Guards) Regiment 'Grenadiers' in their dress uniforms.
Soldiers from the NCO School still wear the German steel helmet (stahlhelm) on parade.
Gunners of the 1st Artillery Regiment in their dress uniforms. Note that the traditional spike on the pickelhaube helmet has been replaced by a ball, just as it was in the Prussian Army.

Only a few weeks ago, the Chilean public broadcaster, TVN (Televisión Nacional de Chile), broadcast a parade that lasted just under three and a half hours! (The first fifty-five minutes is a celebration of Chilean culture and features folk dance and music.)

It featured units from across the Chilean armed forces and was entitled Gran Parada Militar de Chile en el día de las Glorias del Ejército – 2024 and can be seen on YouTube here. It was interesting to see that some of those troops marching past wore uniforms that looked as if they dated from the Chilean War of Independence.

Watching this parade (and several others) certainly gave me a few ideas for uniforms for late nineteenth and early twentieth century imagi-nations.

Saturday, 12 October 2024

Aircraft for my Belle Époque project

Now that I can access my toy/wargame room, I’ve begun to think about doing some work on my Belle Époque project. I wanted to add some early aircraft to the armed forces of the larger imagi-nations, and a quick search on eBay led me to purchase two Corgi diecast models of the Blériot Type XI monoplane in which he crossed the English Channel in 1909.

The Blériot Type XIs entered service with the Italian and French armed forces in 1910, and in 1911 some were used by Italy in North Africa during the Italo-Turkish War. This was the first use of heavier-than-air aircraft in a war. By 1912 the French and Spanish had used Blériot XIs to bomb Rif tribesmen in Morocco and the Royal Flying Corps had taken delivery of its first Blériot XIs.

By the start of World War I military versions of the Blériot XIs were in service with eight French, six British, and six Italian squadrons. They were mainly used for observation duties and as trainers, but some single-seaters served as light bombers that could carry a bomb load of up to 55lbs/25kg.

The Blériot XI’s characteristics were:

  • Crew: 1
  • Dimensions:
    • Length: 7.62m (25ft)
    • Wingspan: 7.79m (25ft 7in)
    • Height: 2.69m (8ft 10in)
    • Wing area: 14 sq m (150 sq ft)
  • Empty weight: 230kg (507lbs)
  • Propulsion: 1 × Anzani 3-cylinder air-cooled radial piston engine driving a 2-bladed Chauvière Intégrale propeller
  • Performance:
    • Maximum speed: 75.6km/h (47.0mph, 40.8 knots)
    • Service ceiling: 1,000m (3,300ft)