SL22B – Meet the Lindens: Product & Engineering Teams

A large display screen showing the "SL22B Myths & Legends" logo floats unsupported above half a dozen heavy chairs arranged in an arc behind a facetted stone table.

On Tuesday June 24th, the SL22B Meet the Lindens sessions continued with the product and operations teams. This was a pre-recorded session. Though Bret and Kyle Linden were on hand in person and answered a couple of additional queries following the viewing of the recording.

As usual, when I report on these sessions I make an effort to be accurate. But, I do paraphrase and summarize for clarity and length. If I’ve changed the sense of a question or response by doing so, that’s my fault entirely. If you see something here that’s super important to you, you can always go to the video for the full details. I include time stamped links as I go.

Attending

  • Bret & Kyle Linden were on stage in person.
  • Kali Linden, Director of Engineering for Web and Platform, pre-recorded
  • Grumpity Linden, Senior Vice President of Product and Engineering, pre-recorded

Introductions

  • Bret started things out by asking Grumpity and Kali to introduce themselves.
    • Grumpity noted that she started as a contractor in 2009 and started as a full-time Linden in 2014. Over the years she’s marveled at how Second Life has grown, changed, and evolved. Apparently enjoying her job, she noted “It’s super fun to be here!”
    • Kali has been with Linden Lab for about ten years, the last five or so with SL. She’s been working to modernize the technology stack for the platform.
  • Bret: What has been a highlight over the past year?
    • Grumpity: The shift in LL to work more closely with the creator community has been exciting. Also, attending the GDC Expo.
    • Kali: Working with the creators and meeting residents and first time users at GDC. “The energy of talking to our users is really infectious.”
  • Bret: What do you work together on?
    • Grumpity: Account security is one area. It’s an ongoing area of work.
    • Kali: Marketplace, web search, events, auctions, Linden Homes, region purchases, transaction security and accuracy, AWS maintenance and cost efficiency, support tooling, asset delivery and storage, all of the stuff that keep your inventories going. [That’s a long list!]
    • Grumpity: A lot of this work is not publicly visible. E.g., adding tooling to support customer success.
    • One area of close collaboration was to define the Premium Plus membership tier.

Marketplace

At just about seven minutes in, Bret asked for an update on Marketplace.

  • Kali: We’re working on making MP more mobile friendly. Your device should not be a barrier. Making sure it works on the in-viewer browser in a small window while you remain engaged with inworld activities is important too. You should be able to shop while remaining active with the SL world.

What about merchants?

  • Kali: we would like to integrate Caspervend into MP. You should be able to maintain your MP and CV inventories in one place. That’s a goal. CV has awesome tools that MP does not. She would like to bring them over and expand on them. Getting more and better data to merchants is also a focus.
    And yes, they’ve heard the comments about MP search. It’s also an area of work. Getting the balance right to show new products without burying old gems is the trick.

SL Web

The next topic was SL Web.

  • Kali: SL Web should be an extension of your SL. A web based way to view and manage your inventory, a calendar, these are parts of a long term vision. You should be able to manage groups, friends, sort and tag inventory, all while relaxing in front of the TV. You shouldn’t need to full viewer to do these simple tasks. These sorts of quality of life enhancements are what she thinks about all the time.
    A maturity filter for events is another goal. Just about everyplace else in SL has a maturity filter. The events list should too.

How to Share the Magic of SL?

Just short of the seven minute mark, things went in a different, less technical direction, Bret next passed on the question “How can residents share the magic of SL?”

  • Kali: Being able to gift premium membership is one thought. Providing tools for venue owners and content creators to promote their offerings is another. Rewards for friends joining maybe? Just making SL more connected will help share the magic.

Mobile App

At 7:43, we entered a slightly bigger topic, the mobile viewer. Where are we now? Where are we going?

  • Grumpity: admits that she loves talking about the mobile app. It’s easy to get caught up in the day to day work and lose sight of how much they’ve accomplished with it so far. It remains difficult to render all SL avatars on a phone. But, they are making huge strides on that front.
  • Grumpity: A tree year vision: Permit existing users to “stay in touch” with SL without having to be at their desktops. At the same time, those things are not enough for a new user. How do we make mobile a meaningful onboarding platform? Mobile is a different set of features. We need to identify the key ones.
  • Grumpity: One goal is to be able to log in on mobile, see all of your messages, keep chatting and IMing [a sort of parallel login?] when you have to step away from the desktop for any reason. Persistence of chat between mobile and desktop is also a topic of interest.
  • Bret: How do you gather feedback and suggestions?
    Grumpity: Suggestions can go to the feedback portal. There are also monthly user groups. They also occasionally hang about the new user starting locations as some are arriving via the mobile app.

Viewer, Server, and General Performance

Given the performance rollercoaster of the past year, it’s unsurprising that eventually – at 17:50 – talk turned to performance. Noting that both have been working closely with Signal Linden, Bret asked about the state of the viewer.

  • Grumpity: The last six months or so, have been a concerted effort to improve the performance of the viewer. There have been significant gains, which sadly came after the big hit earlier. Different platforms and chipsets are being worked. Crash logs are being examined. A variety of quality of life issues are being looked at as well. The viewer should be your window into the Second Life world. The less you have to think about it, the better.
  • Grumpity: some close work with the Firestorm team has also been going on. The most recent release should show some results from that collaboration.

What’s going on with glTF Import?

  • Grumpity: it’s moving forward. They are working on making it as straightforward as possible. They’re seeking more engagement from creators. So, check out the relevant project viewer. Provide feedback to help stabilize the product.

WebRTC Voice Support

At 21:39, Bret asked about the status of WebRTC Voice support.

  • Grumpity: Work on WebRTC has been on pause while the focus has been on performance. Recently, work on WebRTC has picked back up. It’s likely that WebRTC Voice will be available across the grid by late summer. The change should be seamless. Everybody should be able to have a WebRTC Voice capable viewer. The quality of voice is better. The possibilities for future development are practically endless.
    Moderation tools will be the first post-rollout focus. Land owners will be able to set rules and perform moderation.
    Next, there are a number of ideas for ways to move this feature forward. Phillip has much input into this process. Phillip’s vision includes integrating instant AI translation for voice communications. Voice to text and text to speech could also greatly expand accessibility.
    There’s a bright future for WebRTC Voice. It’s definitely coming. Apologies for the delay.

More for Premium Subscriptions?

Just past 25 minutes in, Bret asked if there is more coming for premium subscriptions.

  • Grumpity: We were hoping to be in a position to announce something at SLB, but things are taking a bit longer. There is some thought as to how to make Premium Plus benefits accessible to a broader population. For creators, maybe a stipend free subscription level. (Creators make L$ from their products. Many of them don’t really need a stipend.) The ability to pay subscription fees with L$ is another idea. This might also be of interest to content creators.

At that point, the recorded session wrapped up. There were a couple of questions addressed by Kyle Linden at the live viewing of the pre-recorded session.

  • Will RLVa become part of the “standard” viewer?
    • Kyle: That is on the roadmap, but there is no timeline.
  • Fall animations and hit boxes have not changed in a long time. Anything coming?
    • Kyle: These are items of interest, but they have to compete for priority.

And that wrapped up Tuesday at the Astral Athenaeum. As with yesterday’s session, this one was very well attended. The audience regions were at or near capacity. (I had to keep my draw distance low and view focused just on the speakers to keep my 12+ year old desktop’s memory from running out!)

The schedule calls for Phillip Linden to host tomorrow’s session. I will go out on a limb here and predict that it will also be quite popular.

SL22B – Meet the Lindens: Product Operations

Two rough, purple arches (the top one partly obscured) rise in the near background from a purple floor. In the distant background, tall pale crystal columns soar on either side of a Second Life hand logo inside a large ring. Blue clouds fill the horizon and in the left part of the sky hangs a translucent blue planet. In the foreground, five heavy chairs have been placed facing a facetted stone table. Two small avatars sit in the left two seats. A third, human avatar wearing a suit of armour, sits in the right-most seat.

Of the many high points of the Second Life Birthday celebrations, the Meet the Lindens sessions are near the top of the list. On Monday June 23rd, Linden Lab Product Operations team members gathered at the Astral Athenaeum to meet with Second Life residents.

For about an hour and a half, the group fielded questions both submitted in advance and asked by the audience during the event. The complete live session has been posted to YouTube. Below are the significant points as they occurred to me while I attended.

My standard disclaimer: the summary below is as accurate as my attendance, notes, and review of the recorded session can make it. Still, I’ve paraphrased and synopsized both questions and responses. It’s always possible I’ve messed that up somewhere along the line. If so, that’s entirely my fault and nobody’s from the event.

Attending

  • Squeaky Mole (Organizer)
  • Missy Mole (Host)
  • Patch Linden (Senior Vice President Product Operations, Customer Support, Trust & Safety)
  • Keira Linden (Manager Customer Success and Trust & Safety)
  • Izzy Linden (Creative Producer)

Missy hosted the session, pulling out pre-submitted questions for the team to answer along with (later) questions that were submitted during the event or pulled from chat. She did her best to group the questions into broad topics.

Land & Homes

The first area of interest, starting about the 4:20 mark, concerned land and homes issues.

  • Patch was asked about forthcoming Linden Homes themes.
    [This is quite understandable as SLB has traditionally been a place and time where new themes have been revealed. A few years back, almost half an SLB region was set aside to show off several new themes. Things are quieter on the home front this year.]
    • Patch: Big question! There’s a lot in the works.
    • He teased the title, for the next theme, which will be for Premium Plus members: Ridgewood Enclave.
    • An exciting difference with this theme is that it is intended to eventually include commercial sites as well as the residential parcels that have made up all of the previous Linden Home themes.
  • Can homestead regions be made more accessible? Perhaps discounted for Premium Plus members? They might then see more use as truly private areas or commercial demonstration venues.
    • Patch: does not see additional discounts coming anytime soon. However, remember that you can pay for regions using L$. That can sometimes give you a price advantage.
  • How about larger regions? Greater size in square meters? More land impact? Some regions have been seen supporting LI of 45K. Double-primmed regions for all?
    • Patch: this question comes up often. Balancing performance and asset load is the trick. There are even experimental 80K prim regions. This topic does get consideration, maybe in the not too distant future.
    • Nothing was said about physically larger regions. [From what I understand, the 256m x 256m size is baked into SL’s architecture at a pretty basic level. I would not begin holding my breath for more square meters just now.]
  • Would it be possible for SL to offer more server options? Every region request needs to be a ticket. More autonomy for region owners?
    • Patch: we’re always looking for better ways to offer self-services. (E.g., self-initiated region restarts.)
    • Looking at some other things like region rename and so on.
    • For server options, there are offerings such as Event-Pro and Event-Elite regions. These have beefier AWS instances behind the scenes.
  • Why does the sun rise and set backwards in the Thousand Islands section of Bellisseria?
    • Izzy: intentionally reversed day-night cycle? No, not really. The fix is in the works.
  • Will all Premium Plus Linden Homes themes be back fitted with PBR? How about a Premium Plus version of season landscaping?
    • Patch: everything new is being brought out with PBR and fallback textures.
  • Is there any possibility of a themed/covenanted section of the mainland?
    • Patch: Belli?
    • Mainland is, and is intended to be, wide open.
    • Something in between? Maybe rely on private estates to fill this niche.
    • It’s an idea to consider, but it isn’t top of mind.
  • Game of Homes
    [This term was new to both Missy and myself. It refers to sequentially obtaining and abandoning Linden Homes in a quest to find one that’s just right according to the resident’s own criteria.]
    The questioner suggested it would be simpler if you don’t keep being offered the same home sometimes.
    • Patch: the five choices per day limit is to protect the systems from being overloaded with requests.
    • Maybe if the system that doles out Linden Homes is revisited, this feature can be examined.
    • In the meantime, there is a one-a-day reset of the request count you can ask support to give you if you keep getting repeats.
  • Is there a way to obtain a specific Linden Home?
    • Patch: Yes! Be Premium Plus.
      (And it helps when Premium Plus members include a 2nd choice in their request.)

Adult

Almost 29 minutes in, the topic turned to adult content.

  • If you travel along any mainland road, you will quickly encounter adult content. What can be done?
    • Keira: People will place inappropriate content. Mainland is huge and LL can’t see it all. They rely on resident reports.
    • While there are many complaints about abuse requests being ignored, it’s also possible that the residents submitting the reports have a different interpretation of the rules than do LL.
  • If someone files an abuse report, is their name connected with it?
    • Keira: No.
    • If people are being harassed, they will not be identified to the subject of an AR.

Customer Success

Just a few minutes were spent on questions about adult content. At 32:15, the topic changed to Customer Success (formerly known as support).

  • Is the idea of hiring remote staff for tech support being considered?
    • Patch: the teams operate out of different areas. Some teams are regional, some hybrid. Whether somebody can be hired for a particular team can depend on where they are.
  • Support tickets have been slow. Is that going to get better?
    • Patch: support teams were reorganized last year. There were unintended consequences, e.g., a backlog. Now, some case types have gone up to months long solution times. This is not the situation LL wants.
      They have been hiring new staff and finishing the reorganization. They’re almost done. The team is larger by about ten staff than before the change. New staff have been trained and brought up to speed. Progress has been made.
    • Keira: is very aware of the problems. They are working their way back to the SLAs prior to the reorganization. The backlog has been cut roughly in half from its peak. (Down from around 7,500 to roughly 3,250.)
      News: Weekend support returning on the weekend following the session. [As of writing, weekend support should already have been available for some weeks.]
  • A creator changed her legal name. It took four months to resolve this with Tillia. There were several missteps.
    • Keira: working on smoothing this out. With two organizations, Linden Lab and Tillia now Thunes, confusion can occur. Always start by contacting the Customer Success team for SL first.
  • If somebody’s account is placed on hold, should they expect to see some information about that?
    • Keira: Yes. They should get an email to the address of record for the account. That should include all the relevant information. All too often, it’s in the SPAM folder.
  • Copybotters, the account gets banned, new account, aaaand they’re back.
    • Copybotting is a serious issue that LL look at very closely. The quicker, and more detailed the AR, the better. They need tickets to be able to act. They must come from the creator. Include dates and links to where you’ve seen the copied content. Note that you may be asked to fill out a DMCA report.
  • Where would a creator who has been copybotted find this information?
  • Malicious messages and scam links
    • Keira: there are a lot of those lately. Keep your account details private! Be cautious with links. Ignore free L$. She can’t go into details, but they are looking into ways to limit this sort of message traffic.
    • A new Trust & Safety office hour may be added in the coming months.
  • Why was voice chat taken out of info hubs?
    • Keira: that was definitely a difficult decision. They had to look at many angles. Too many people were abusing the feature at info hubs; using voice chat to harass and spam new residents. They may be able to open it back up in the future. Care will have to be taken that it cause more good than harm.

Events

The next subject, starting at around the 54:48 mark, is events. In specific, the Shop n’ Hop events.

  • Is Shop n’ Hop going too far when it competes with user created shopping events, which can’t really compete?
    • Patch: we do try to take into account how a Linden Lab event might impact resident hosted events. This is really the first time he’s heard about any sort of conflict. Most creator driven events are more tightly themed; genera, body type, role play community etc.
      They’re open to feedback, but thus far it has not been much of an issue.
    • Missy The whole point of the Shop n’ Hop is that there’s no push on specific brand content.
  • Shop n’ Hop: More stores? Enough space for all applicants?
    • Missy: It’s a lottery. Applications are not accepted in order. Applying in the first minute applications open will not give you an advantage. Review of applications does not happen until after the application period has closed.
    • Patch: Missy, how many apply? Missy: 800 plus.
    • How many shops? 480 (that’s 400 general and 80 adult shopping regions).

Payment and Billing

A little more than an hour in, talk turned to payment and billing issues.

  • Not everybody has PayPal. Will other payment methods be supported? Google Pay maybe?
    • Keira: we are a global community. Payment flexibility is important. Thunes is looking at more payment options. It’s unknown if Google Pay is on their radar, but she can bring it up with them. As new payment methods become available, they will be announced.
  • Any option to pre-pay land tier (in case of vacation, weather, hospitalization)?
    • Keira: this has come up. It’s not possible now. A number of software changes would be required. The best thing would be to submit the idea in the feedback portal.

Audience Questions

For the last twenty minutes or so, Missy began going through questions submitted during the event or pulled from chat. Naturally, these represent a mixed bag of topics.

  • Legacy Name Changes, they’re expensive, and they allow people to know the old name. Is it possible to change it to a completely anonymous process?
    • Patch: this was a big point of decision when name changes were enabled in the first place. There was a lot of concern around using a name change to hide from bad past actions. It’s a safety feature.
  • Will there be a lifetime Premium/Premium Plus membership offer during SL22B?
    • Patch: Not this time. Look for such things at charity events in the future.
  • Premium Plus homes with season change?
    • Patch: This has to be done from the ground up. There may be other Linden Home themes with seasons. More to come. An API for season changes so that other content creators can play? They’re working on it.
  • Are Linden staff going to be visiting folks on the grid?
    • Patch: Yes, nothing is stopping them now. We can do more!
  • Why do you keep making new themes before completing old ones? It devalues old themes and delays their completion.
    • Izzy: The question is wide of the mark. No theme is ever ‘complete’. There may be an initial map, but it’s an ongoing process. A large area may be planned, but only five regions initially released. As demand sustains, more will be built. Putting fifty regions out would be inefficient. People want more themes. People in SL have highly varied interests. Focusing exclusively on one new theme without coming out with new ones would not serve the broad interests of the whole community.
  • Is the giant dragon cave to be saved from the cleanup of old Linden Homes regions? It would be very nice to keep Cape Ekim.
    • Izzy: can’t offer 100% guarantee of anything, but Cape Ekim is taken very seriously. It is definitely a concern in the planning process.
    • Patch: has news, Cape Ekim will be converted to a special area to pay tribute to the history of that era of Linden Homes.
  • Is it possible for support (live chat) to be available in the evening?
    • Keira: hours might change in the future. [though it did not sound to me like an immediate plan.]
  • Translation via AI? Text? Voice?
    • This would be a great question for the product team!

With that, already having run over the scheduled time by some minutes, Missy wrapped up the session and we all went our separate ways; me to go someplace quiet and take the pressure of my poor box’s memory!

SL22B – Alta’s Exhibit Shortlist

SL22B is not over! While the most intense phase of the festivities – the nine or so days of almost constant DJs, live musicians, and other performances over four stages – the event and the associated Shop n’ Hop continue until July 20th. There’s still time to look around the resident exhibits, as well as shop and do the hunts.

The List

And talking of resident exhibits, here’s my short list of those exhibits that I feel are especially worth noting. I’m afraid there are no objective criteria for inclusion on this list. Some I just though were particularly beautifully done. Others gave me pause for unexpected thought. A few are just plain fun. Your mileage may vary. If you have some opinions and suggestions for other must-see exhibits, please add them in a comment!

(A ‘short’ list of almost twenty exhibits? I visited every resident exhibit at SL22B and considering that between the general and adult areas, that’s over 240 exhibits, I think paring it down to just eighteen isn’t being too lavish.)

The Beast of Bodmin Moor

http://maps.secondlife.com/secondlife/SLB%20Breathtaking/99/34/21

A sleeper this one is. Be here while you watch the YouTube video, a dramatic reading of a poem about the intertwined identities of the beast and the moor. The web link is in the welcome sign at the west side of the parcel.

KittyCats

http://maps.secondlife.com/secondlife/SLB%20Breathtaking/66/168/22

If you do KittyCats, you’ll know you’ll want to drop by their exhibit. If you don’t, well, it’s still a super cute display.

The Painted Fable

http://maps.secondlife.com/secondlife/SLB%20Breathtaking/94/143/21

The heart of this exhibit is a sequence of stone tablets with verses inscribed on them together with a number of dry watercolour panels of figures and artifacts mentioned in the texts. Following them takes the visitor through a cave, up stone stairs and out to the peak were the fable nearly concludes. There’s a just a bit more after descending another set of stairs and following the path out through the gaze of The Oracle. It took me a little more than fifteen minutes to read, view, and ponder all the elements of the exhibit. All of the tablets and panels, as well as artifacts you can find in glowing orbs along the route, are for sale for L$0. All in all, a well constructed, thought provoking display!

The Virtual Center for Archives and Records Administration

http://maps.secondlife.com/secondlife/SLB%20Captivate/123/200/21

This exhibit is just plain important in our times. Starting from the “Echoes of Alexandria”, a perpetually burning and reborn library that reminds us how easily precious information may be lost, to the “Disinformation Wasteland”, wader the exhibits and consider what you are doing to help make sure our legacy of knowledge is secure for future generations.

Our Lady of Perpetual Silence

http://maps.secondlife.com/secondlife/SLB%20Delightful/228/216/21

Walk around this display to read the oddly fascinating story of the avatar that appeared one day, sitting cross-legged in the parcel next door to the exhibitor. This newcomer neither spoke nor interacted but was a returning, almost constant presence. Read on and discover how, over time, she became a silent legend of Second Life.

Crystalibur: Quest of the Chosen

http://maps.secondlife.com/secondlife/SLB%20Delightful/172/185/21

Nothing deep, just an unusually diverting minigame to take up during SL22B. Quicker to complete than the elements based game the Crystal Craze group brought us in SL21B, this one is nicely done with a beautiful end-game animation. Grab a vessel and start collecting orbs. Climb the high stone at the back for the finale.

Sugar Shark Park

http://maps.secondlife.com/secondlife/SLB%20Electrify/30/128/21

Kawaii Couture’s build here is just adorable. Aside from admiring the snacking sharks, you can pick up some free shark balloons and shark floaties!

Virtual Ability – Legends with Disabilities

http://maps.secondlife.com/secondlife/SLB%20Enchant/165/155/24

This is a small exhibit I both learned from and found rather affecting. Find out about the SL group Virtual Ability and then climb the hill and learn about how some figures from the arts and sporting worlds achieved great things while working through disabilities.

Tall Tales of Bay City

http://maps.secondlife.com/secondlife/SLB%20Enchant/165/67/21

While the ground floor is filled with the expected posters, signboards, and displays about Bay City and life therein, upstairs is where we enter the realm of the mythic. A series of posters, each of which has dynamic elements, presents myths and tall tales from the history of Bay City. The Great Caledon War, the time Bay City was invaded by The Thing, and just what Magellan Linden has to do with it all are only a few of the Bay City myths explored. There’s an audio handset by each poster you can touch. It will produce text in chat so you can learn more.

Emi’s Physical Machines

http://maps.secondlife.com/secondlife/SLB%20Fabulous/189/64/21

This is a gallery of machines that operate in Second Life primarily without scripts, relying on the physics model. This includes a 40m tall pendulum and escapement clock tower whose only script “winds” it up every ten minutes. Amazing creations! You can get copies for yourself by clicking the little cogs.

New Gods for Old

http://maps.secondlife.com/secondlife/SLB%20Fabulous/162/36/22

I found this installation of pictures, text, and sculptures to be quite thought provoking. Its thesis is that instead of having left our need for gods behind, we’ve simply invented whole new things and are busily imbuing them with the roles and powers of our old gods. Very worth a browse and a ponder.

Yeongno

http://maps.secondlife.com/secondlife/SLB%20Outgoing/162/140/21

According to the sign, this mythical creature has its origin in Korean dance theater. It is said to devour the wealthy and consume the corrupt. If it noms 100 such, it gets into heaven. Somebody being topical perhaps? Whatever, the build itself is beautiful!

The Legendary Merchant

http://maps.secondlife.com/secondlife/SLB%20Sparkle/17/72/21

This is an informative exhibit for anybody who’s thinking of becoming a maker/merchant in Second Life, or indeed anybody who has done so and wants to know they’re not alone in their experiences. You can walk along the path and view text and dioramas about every stage in the SL creator’s journey. I just thought the whole thing was rather well done.

Underwater Cranes

http://maps.secondlife.com/secondlife/SLB%20Sparkle/229/217/21

Origami cranes dance with an empty kimono under water as light beams shine through from the surface. It’s just beautiful, and that’s all it needs to be.

The Spence Wilder Art Walk

http://maps.secondlife.com/secondlife/SLB%20Spectacular/164/94/21

Scattered around an open lawn are many art panels, most illustrating robots making art. (Often the art seems to involve wind-up sheep.) Looking past any mechano-Freudian interpretations for the moment, is this a commentary on use of AI in art? Was AI used to create it? Interesting to look over the pictures and consider the possibilities and implications.

Ten Centuries in Darkness

http://maps.secondlife.com/secondlife/SLB%20Spectacular/220/159/21

This immersive space is just so well done. Walk in, find the ancient tomes that will give you HUDs. Listen to the story of the world the exhibitor has created for you.

The Legends of Cheer: The KitCats!

http://maps.secondlife.com/secondlife/SLB%20Beguile/128/224/22

The KitCats cheer team are back with another big exhibit for SL22B. Why do I like it so much? After all, I’m not a big cheer fan; hardly notice it the rest of they year. I just love the feel and energy of the place and the group. Try to drop by around 7:00 PM SLT. They’ll be holding open practices all through SL22B at that time and having them there makes all the difference!

The Abyss of Whispers

http://maps.secondlife.com/secondlife/SLB%20Blissful/72/64/21

Ariwen greats you at the entrance asking that you “Step into the maze and listen well. Whispers linger in the shadows, revealing fragments of lost wisdom.” It’s fun to explore deeply into the maze and let the story of it’s myth unfold. This parcel has its own environment settings and stream. Be sure to activate them to get the full effect.

The Statistics

I find myself obsessed with statistics lately. For example, I was often looking over the age range of avatars attending SL22B events to get an idea of how many newbies vs. oldbies were present. Hopefully this phase will pass soon and I’ll get back to paying attention to more important things.

  • Exhibits visited: 244
  • Regions Explored: 52
    (Which comes out to 1.3 miles2, 3.4 km2, or 3,407,872 m2)
  • Distance Traveled in Pods: 14 km
  • Distance Traveled in Balloons: couldn’t tell you for a bet. Those things wander a lot.
  • Inventory bloat: 458 items
  • Snapshots taken: 345
  • Blog posts: 12

I wasn’t obsessed enough to keep track of random encounters with other AVs, but I think I struck up conversations with a couple dozen residents I’d never met before while traversing the SL22B lands. I’m afraid I’m not a terribly social creature while on an exploration mission.

And with that, my dedicated SL22B explorations are concluded. I’ll still be found wandering the exhibit areas and parking in scenic spots around the SL22B lands while I work on other posts. I’ll also be dreaming about next year 😊

SL22B – The Pod Tours and Time

As usual, I’ve left the pod tours until the last phase of my SLB explorations. (Actually, I fit them in last year just after the stages. At least I’m not rushing to fit them in before the regions are shut down as I have in some years past.)

SL22B From the Air

The YavaScript balloon tour leaves from SLB Breathtaking, just across the lawn from the ground pod parking loop. A rezzed balloon should always be there waiting for use. Just sit in it, and click to start the tour.

The balloon will ascend for a bit and start a meandering path roughly clockwise around the main SL22B continent. You’ll stay low enough that you won’t need an unreasonable draw distance to see things. One change I did make to my settings is to set my environment to noon. The balloon crosses over numerous exhibit parcels, many with their own environment settings. It can get a little distracting.

It was enjoyable to drift lazily over the regions I’d recently explored in such detail from the ground. I found it a nice way to remind myself of which exhibits I enjoyed and a few that I needed to get back to. And as thoroughly as I thought I’d walked the place before, I still saw things from above I had not noticed before.

Last year, there were several locations around the inland sea where jet skies were rezzed. I’d been keeping my open for them this year, (they’re fun!) but had not seen one yet. A glance down during the later half of my balloon ride revealed one clearly on the coast of SLB Puddle! So, that went right on my todo list.

The balloon will pause at a few locations, such as the main stages and offer to let you out to visit. I just clicked to continue. My ride settled gracefully at the landing ring back in Breathtaking about 43 minutes after I’d started.

The Adult SL22B Continent

With just time remaining for a short tour, I popped over to the adult regions. The pod terminal is in SLB Spicy over at the bay with all the long ships. This is perfect because this year’s land pods are adorable little Viking not-so-very-long ships! Amazing little creations and very richly textured.

The pod will quickly head up onto the shore and make its way toward the exhibit areas. After winding its way along the main road through the four resident exhibit regions, the next target is Odin’s Bar & Grill – the adult regions main stage – where it will pause for a moment if you want to get out.

After that, it’s over to the adult section of the Shop n’ Hop and then around through the other door and back to the bay. At least, that’s the theory. My pods have always encountered surprises in the Shop n’ Hop regions and I rarely make it through. Still, I saw most everything and spent a little over fifteen minutes doing it.

The Main SL22B Continent

The ground YavaScript pods leave from SLB Breathtaking right next to the exit from the parking loop. You’ll want the little Viking ship. The others are just reminders of SLB Past and only go around in circles in the pod park, so far as I can tell. Sit in the tiny ship and click it. Off you go!

With a single zig-zag road traversing every exhibit region this year, that’s exactly the path the pod takes. It will follow the road all the way around the main SL22B continent in clockwise order. There are pauses at the main stages and the Tapestry of Time/Gift Area if you want to jump off and look around.

Except for one failed region crossing, and I think the problem was that because of a big event at Hawt Mafiosa – didn’t I say there would probably be a party there? – the region was just plain full. After waiting for the next unoccupied pod, I was on my way again.

The ride ended back at the pod terminal some 55 minutes after I departed. That includes just about ten minutes waiting for another pod after my original one came to grief.

Spending Some Time at the Tapestry of Time

Having walked, drifted, cruised, and jet skied my way all around the SL22B lands, both general and adult, it’s time for many annual ritual trek through the Tapestry of Time. I’m not taken by nostalgic moods very often, but this place gets me every year.

At some point during SLB, I TP up to the 2003 platform and make my way up to the top, year by year, reading every remark, looking at every picture, and oohing and ahhing over each time capsule. This year, that’s twenty-three yearly information displays to visit. It takes me a while.

So, what was new this year? The highlights pulled out on the main display are:

  • Lindens took playful punishment, got dunked, and went bald. All for charity and fun.
  • Spooky fashion, games, and shopping filled Halloween’s Shop & Hop and casino night.
  • Snowballs were shot, Santa Patch posed, and Winter Wonderland sparked with winter holiday cheer.
  • Residents shopped seasonal gifts at Winter and Valentine Shop & Hop celebrations.
  • The Mole Love trains rolled, and four fresh styles gave log home owners more choices for rustic living.
  • Tropical Thousand Island and alpine Aspen Ridge brought new themed Linden Homes to life.
  • For this year’s April Fools, Linden Lab and the Moles unveiled the gravity[defying Topsy-Turvy Homes theme! Residents fled erupting volcanoes, explored offshore oil rigs, and met two new companions: Primie and the Inventory Goblin.

The DJs and live musicians have packed up their equipment and moved on. But, SL22B runs until the 20th. You still have more than two weeks to explore the exhibit regions if you haven’t yet. My next thing is to review my notes and see which displays I did not give enough time to in my first mad dash through everything.

See you at SL22B!