
On Tuesday June 24th, the SL22B Meet the Lindens sessions continued with the product and operations teams. This was a pre-recorded session. Though Bret and Kyle Linden were on hand in person and answered a couple of additional queries following the viewing of the recording.
As usual, when I report on these sessions I make an effort to be accurate. But, I do paraphrase and summarize for clarity and length. If I’ve changed the sense of a question or response by doing so, that’s my fault entirely. If you see something here that’s super important to you, you can always go to the video for the full details. I include time stamped links as I go.
Attending
- Bret & Kyle Linden were on stage in person.
- Kali Linden, Director of Engineering for Web and Platform, pre-recorded
- Grumpity Linden, Senior Vice President of Product and Engineering, pre-recorded
Introductions
- Bret started things out by asking Grumpity and Kali to introduce themselves.
- Grumpity noted that she started as a contractor in 2009 and started as a full-time Linden in 2014. Over the years she’s marveled at how Second Life has grown, changed, and evolved. Apparently enjoying her job, she noted “It’s super fun to be here!”
- Kali has been with Linden Lab for about ten years, the last five or so with SL. She’s been working to modernize the technology stack for the platform.
- Bret: What has been a highlight over the past year?
- Grumpity: The shift in LL to work more closely with the creator community has been exciting. Also, attending the GDC Expo.
- Kali: Working with the creators and meeting residents and first time users at GDC. “The energy of talking to our users is really infectious.”
- Bret: What do you work together on?
- Grumpity: Account security is one area. It’s an ongoing area of work.
- Kali: Marketplace, web search, events, auctions, Linden Homes, region purchases, transaction security and accuracy, AWS maintenance and cost efficiency, support tooling, asset delivery and storage, all of the stuff that keep your inventories going. [That’s a long list!]
- Grumpity: A lot of this work is not publicly visible. E.g., adding tooling to support customer success.
- One area of close collaboration was to define the Premium Plus membership tier.
Marketplace
At just about seven minutes in, Bret asked for an update on Marketplace.
- Kali: We’re working on making MP more mobile friendly. Your device should not be a barrier. Making sure it works on the in-viewer browser in a small window while you remain engaged with inworld activities is important too. You should be able to shop while remaining active with the SL world.
What about merchants?
- Kali: we would like to integrate Caspervend into MP. You should be able to maintain your MP and CV inventories in one place. That’s a goal. CV has awesome tools that MP does not. She would like to bring them over and expand on them. Getting more and better data to merchants is also a focus.
And yes, they’ve heard the comments about MP search. It’s also an area of work. Getting the balance right to show new products without burying old gems is the trick.
SL Web
The next topic was SL Web.
- Kali: SL Web should be an extension of your SL. A web based way to view and manage your inventory, a calendar, these are parts of a long term vision. You should be able to manage groups, friends, sort and tag inventory, all while relaxing in front of the TV. You shouldn’t need to full viewer to do these simple tasks. These sorts of quality of life enhancements are what she thinks about all the time.
A maturity filter for events is another goal. Just about everyplace else in SL has a maturity filter. The events list should too.
How to Share the Magic of SL?
Just short of the seven minute mark, things went in a different, less technical direction, Bret next passed on the question “How can residents share the magic of SL?”
- Kali: Being able to gift premium membership is one thought. Providing tools for venue owners and content creators to promote their offerings is another. Rewards for friends joining maybe? Just making SL more connected will help share the magic.
Mobile App
At 7:43, we entered a slightly bigger topic, the mobile viewer. Where are we now? Where are we going?
- Grumpity: admits that she loves talking about the mobile app. It’s easy to get caught up in the day to day work and lose sight of how much they’ve accomplished with it so far. It remains difficult to render all SL avatars on a phone. But, they are making huge strides on that front.
- Grumpity: A tree year vision: Permit existing users to “stay in touch” with SL without having to be at their desktops. At the same time, those things are not enough for a new user. How do we make mobile a meaningful onboarding platform? Mobile is a different set of features. We need to identify the key ones.
- Grumpity: One goal is to be able to log in on mobile, see all of your messages, keep chatting and IMing [a sort of parallel login?] when you have to step away from the desktop for any reason. Persistence of chat between mobile and desktop is also a topic of interest.
- Bret: How do you gather feedback and suggestions?
Grumpity: Suggestions can go to the feedback portal. There are also monthly user groups. They also occasionally hang about the new user starting locations as some are arriving via the mobile app.
Viewer, Server, and General Performance
Given the performance rollercoaster of the past year, it’s unsurprising that eventually – at 17:50 – talk turned to performance. Noting that both have been working closely with Signal Linden, Bret asked about the state of the viewer.
- Grumpity: The last six months or so, have been a concerted effort to improve the performance of the viewer. There have been significant gains, which sadly came after the big hit earlier. Different platforms and chipsets are being worked. Crash logs are being examined. A variety of quality of life issues are being looked at as well. The viewer should be your window into the Second Life world. The less you have to think about it, the better.
- Grumpity: some close work with the Firestorm team has also been going on. The most recent release should show some results from that collaboration.
What’s going on with glTF Import?
- Grumpity: it’s moving forward. They are working on making it as straightforward as possible. They’re seeking more engagement from creators. So, check out the relevant project viewer. Provide feedback to help stabilize the product.
WebRTC Voice Support
At 21:39, Bret asked about the status of WebRTC Voice support.
- Grumpity: Work on WebRTC has been on pause while the focus has been on performance. Recently, work on WebRTC has picked back up. It’s likely that WebRTC Voice will be available across the grid by late summer. The change should be seamless. Everybody should be able to have a WebRTC Voice capable viewer. The quality of voice is better. The possibilities for future development are practically endless.
Moderation tools will be the first post-rollout focus. Land owners will be able to set rules and perform moderation.
Next, there are a number of ideas for ways to move this feature forward. Phillip has much input into this process. Phillip’s vision includes integrating instant AI translation for voice communications. Voice to text and text to speech could also greatly expand accessibility.
There’s a bright future for WebRTC Voice. It’s definitely coming. Apologies for the delay.
More for Premium Subscriptions?
Just past 25 minutes in, Bret asked if there is more coming for premium subscriptions.
- Grumpity: We were hoping to be in a position to announce something at SLB, but things are taking a bit longer. There is some thought as to how to make Premium Plus benefits accessible to a broader population. For creators, maybe a stipend free subscription level. (Creators make L$ from their products. Many of them don’t really need a stipend.) The ability to pay subscription fees with L$ is another idea. This might also be of interest to content creators.
At that point, the recorded session wrapped up. There were a couple of questions addressed by Kyle Linden at the live viewing of the pre-recorded session.
- Will RLVa become part of the “standard” viewer?
- Kyle: That is on the roadmap, but there is no timeline.
- Fall animations and hit boxes have not changed in a long time. Anything coming?
- Kyle: These are items of interest, but they have to compete for priority.
And that wrapped up Tuesday at the Astral Athenaeum. As with yesterday’s session, this one was very well attended. The audience regions were at or near capacity. (I had to keep my draw distance low and view focused just on the speakers to keep my 12+ year old desktop’s memory from running out!)
The schedule calls for Phillip Linden to host tomorrow’s session. I will go out on a limb here and predict that it will also be quite popular.














