move common blur types into central header
BUG=skia:
[email protected], [email protected]
Author: [email protected]
Review URL: https://codereview.chromium.org/253833002
git-svn-id: http://skia.googlecode.com/svn/trunk@14411 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleTextureDomain.cpp b/samplecode/SampleTextureDomain.cpp
index 47a3ab0..926c559 100644
--- a/samplecode/SampleTextureDomain.cpp
+++ b/samplecode/SampleTextureDomain.cpp
@@ -78,7 +78,7 @@
srcRect.setXYWH(1, 1, 3, 3);
dstRect.setXYWH(5, 405, 305, 305);
SkMaskFilter* mf = SkBlurMaskFilter::Create(
- SkBlurMaskFilter::kNormal_BlurStyle,
+ kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
SkBlurMaskFilter::kHighQuality_BlurFlag |
SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
@@ -90,7 +90,7 @@
// but it will test a code path in SkGpuDevice::drawBitmap
// that handles blurs with rects transformed to non-
// orthogonal rects. It also tests the NULL src rect handling
- mf = SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle,
+ mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(5),
SkBlurMaskFilter::kHighQuality_BlurFlag);
paint.setMaskFilter(mf)->unref();