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Fun With Procedural Images part 2

I’d love to say that the reason I haven’t made any posts for the past week is because I’ve been hard at work on my game engine, but no.  Actually what happened is that I started watching Breaking Bad, and while it wasn’t good enough that I would recommend it to anyone, it wasn’t bad enough for me to abandon it, either.

But that’s unimportant.  This post is in the “Programming” category, which means we’ll be talking about programming!

So as you can probably guess from the incredibly dry and unreadable last post, I’m not terribly happy with parts of my image generation library.  It’s monolithic, messy, disorganized, difficult to maintain, and lacking certain key features.  When faced with a challenge like this, most programmers…

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Unknown's avatar

Fun With Procedural Images

Screenshot from Farbrausch's "The Product" 64kb demo

Screenshot from Farbrausch’s “The Product” 64kb demo

Many, many years ago, a German group known as Farbrausch created a rather impressive piece of software, known as The Product, a 64-kilobyte executable which produces, without the aid of a network connection or any additional files, a short, real-time rendered music video advertising all of the great things “The Product” can do.

The really cool thing is that at 64 kilobytes, the file itself is almost smaller than the download request, and it’s old enough that virtually every (windows) PC available today can run it flawlessly.

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