In the last update, I fixed up the input support, so now I can read the mouse location within a window. Here are the results.
Tag Archives: openGL
Dependants and Dependencies
Well I WAS going to come here and make another post about my procedural image system, which of course requires that I finish putting it back together after trying to make it load files properly. Unfortunately, I also noticed that there was a new version of the D compiler out, so I decided to go ahead and update to that.
