Migrate ui::Transform to gfx::Transform
It is more appropriate for Transform class to belong with its fellow
geometry classes in the gfx namespace.
Review URL: https://chromiumcodereview.appspot.com/11145005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@161809 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/ui/gfx/canvas.h b/ui/gfx/canvas.h
index 8b039fe4..16d7ae5 100644
--- a/ui/gfx/canvas.h
+++ b/ui/gfx/canvas.h
@@ -17,16 +17,13 @@
class SkBitmap;
-namespace ui {
-class Transform;
-}
-
namespace gfx {
class Rect;
class Font;
class Point;
class Size;
+class Transform;
// Canvas is a SkCanvas wrapper that provides a number of methods for
// common operations used throughout an application built using ui/gfx.
@@ -362,7 +359,7 @@
void EndPlatformPaint();
// Apply transformation on the canvas.
- void Transform(const ui::Transform& transform);
+ void Transform(const gfx::Transform& transform);
// Draws the given string with the beginning and/or the end using a fade
// gradient. When truncating the head