Move src/gfx/ to src/ui/gfx
To reduce the size of this change I've left stub header files in src/gfx/. Once all includes have been updated I'll delete the stub files.
BUG=71063
TEST=Still doing test builds.
Review URL: http://codereview.chromium.org/6246027
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@73530 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/ui/gfx/gdi_util.h b/ui/gfx/gdi_util.h
new file mode 100644
index 0000000..e79a34fb
--- /dev/null
+++ b/ui/gfx/gdi_util.h
@@ -0,0 +1,38 @@
+// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_GFX_GDI_UTIL_H_
+#define UI_GFX_GDI_UTIL_H_
+#pragma once
+
+#include <vector>
+#include <windows.h>
+
+#include "gfx/rect.h"
+
+namespace gfx {
+
+// Creates a BITMAPINFOHEADER structure given the bitmap's size.
+void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
+
+// Creates a BITMAPINFOHEADER structure given the bitmap's size and
+// color depth in bits per pixel.
+void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth,
+ BITMAPINFOHEADER* hdr);
+
+// Creates a BITMAPV4HEADER structure given the bitmap's size. You probably
+// only need to use BMP V4 if you need transparency (alpha channel). This
+// function sets the AlphaMask to 0xff000000.
+void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr);
+
+// Creates a monochrome bitmap header.
+void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
+
+// Modify the given hrgn by subtracting the given rectangles.
+void SubtractRectanglesFromRegion(HRGN hrgn,
+ const std::vector<gfx::Rect>& cutouts);
+
+} // namespace gfx
+
+#endif // UI_GFX_GDI_UTIL_H_