Part 7 of cc/ directory shuffles: trees
Continuation of https://src.chromium.org/viewvc/chrome?view=rev&revision=188681
BUG=190824
[email protected], [email protected]
Review URL: https://codereview.chromium.org/12722007
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@188694 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/cc/trees/layer_tree_host_impl.h b/cc/trees/layer_tree_host_impl.h
new file mode 100644
index 0000000..485e880
--- /dev/null
+++ b/cc/trees/layer_tree_host_impl.h
@@ -0,0 +1,455 @@
+// Copyright 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_TREES_LAYER_TREE_HOST_IMPL_H_
+#define CC_TREES_LAYER_TREE_HOST_IMPL_H_
+
+#include "base/basictypes.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/time.h"
+#include "cc/animation/animation_events.h"
+#include "cc/animation/animation_registrar.h"
+#include "cc/base/cc_export.h"
+#include "cc/input/input_handler.h"
+#include "cc/input/top_controls_manager_client.h"
+#include "cc/output/output_surface_client.h"
+#include "cc/output/renderer.h"
+#include "cc/quads/render_pass.h"
+#include "cc/render_pass_sink.h"
+#include "cc/tile_manager.h"
+#include "skia/ext/refptr.h"
+#include "third_party/skia/include/core/SkColor.h"
+#include "third_party/skia/include/core/SkPicture.h"
+#include "ui/gfx/rect.h"
+
+namespace cc {
+
+class CompletionEvent;
+class CompositorFrameMetadata;
+class DebugRectHistory;
+class FrameRateCounter;
+class LayerImpl;
+class LayerTreeHostImplTimeSourceAdapter;
+class LayerTreeImpl;
+class PageScaleAnimation;
+class PaintTimeCounter;
+class MemoryHistory;
+class RenderPassDrawQuad;
+class ResourceProvider;
+class TopControlsManager;
+struct RendererCapabilities;
+struct RenderingStats;
+
+// LayerTreeHost->Proxy callback interface.
+class LayerTreeHostImplClient {
+ public:
+ virtual void DidLoseOutputSurfaceOnImplThread() = 0;
+ virtual void OnSwapBuffersCompleteOnImplThread() = 0;
+ virtual void OnVSyncParametersChanged(base::TimeTicks timebase,
+ base::TimeDelta interval) = 0;
+ virtual void OnCanDrawStateChanged(bool can_draw) = 0;
+ virtual void OnHasPendingTreeStateChanged(bool has_pending_tree) = 0;
+ virtual void SetNeedsRedrawOnImplThread() = 0;
+ virtual void DidInitializeVisibleTileOnImplThread() = 0;
+ virtual void SetNeedsCommitOnImplThread() = 0;
+ virtual void SetNeedsManageTilesOnImplThread() = 0;
+ virtual void PostAnimationEventsToMainThreadOnImplThread(
+ scoped_ptr<AnimationEventsVector> events,
+ base::Time wall_clock_time) = 0;
+ // Returns true if resources were deleted by this call.
+ virtual bool ReduceContentsTextureMemoryOnImplThread(
+ size_t limit_bytes,
+ int priority_cutoff) = 0;
+ virtual void ReduceWastedContentsTextureMemoryOnImplThread() = 0;
+ virtual void SendManagedMemoryStats() = 0;
+ virtual bool IsInsideDraw() = 0;
+ virtual void RenewTreePriority() = 0;
+ virtual void RequestScrollbarAnimationOnImplThread(base::TimeDelta delay) = 0;
+};
+
+// LayerTreeHostImpl owns the LayerImpl trees as well as associated rendering
+// state.
+class CC_EXPORT LayerTreeHostImpl : public InputHandlerClient,
+ public RendererClient,
+ public TileManagerClient,
+ public OutputSurfaceClient,
+ public TopControlsManagerClient {
+ typedef std::vector<LayerImpl*> LayerList;
+
+ public:
+ static scoped_ptr<LayerTreeHostImpl> Create(
+ const LayerTreeSettings& settings,
+ LayerTreeHostImplClient* client,
+ Proxy* proxy);
+ virtual ~LayerTreeHostImpl();
+
+ // InputHandlerClient implementation
+ virtual InputHandlerClient::ScrollStatus ScrollBegin(
+ gfx::Point viewport_point,
+ InputHandlerClient::ScrollInputType type) OVERRIDE;
+ virtual bool ScrollBy(gfx::Point viewport_point,
+ gfx::Vector2dF scroll_delta) OVERRIDE;
+ virtual void ScrollEnd() OVERRIDE;
+ virtual void PinchGestureBegin() OVERRIDE;
+ virtual void PinchGestureUpdate(float magnify_delta,
+ gfx::Point anchor) OVERRIDE;
+ virtual void PinchGestureEnd() OVERRIDE;
+ virtual void StartPageScaleAnimation(gfx::Vector2d target_offset,
+ bool anchor_point,
+ float page_scale,
+ base::TimeTicks start_time,
+ base::TimeDelta duration) OVERRIDE;
+ virtual void ScheduleAnimation() OVERRIDE;
+ virtual bool HaveTouchEventHandlersAt(gfx::Point viewport_port) OVERRIDE;
+
+ // TopControlsManagerClient implementation.
+ virtual void setActiveTreeNeedsUpdateDrawProperties() OVERRIDE;
+ virtual void setNeedsRedraw() OVERRIDE;
+ virtual bool haveRootScrollLayer() const OVERRIDE;
+
+ void StartScrollbarAnimation(base::TimeTicks now);
+
+ struct CC_EXPORT FrameData : public RenderPassSink {
+ FrameData();
+ ~FrameData();
+
+ std::vector<gfx::Rect> occluding_screen_space_rects;
+ std::vector<gfx::Rect> non_occluding_screen_space_rects;
+ RenderPassList render_passes;
+ RenderPassIdHashMap render_passes_by_id;
+ const LayerList* render_surface_layer_list;
+ LayerList will_draw_layers;
+ bool contains_incomplete_tile;
+
+ // RenderPassSink implementation.
+ virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) OVERRIDE;
+ };
+
+ virtual void BeginCommit();
+ virtual void CommitComplete();
+ virtual void Animate(base::TimeTicks monotonic_time,
+ base::Time wall_clock_time);
+
+ void ManageTiles();
+
+ // Returns false if problems occured preparing the frame, and we should try
+ // to avoid displaying the frame. If prepareToDraw is called, DidDrawAllLayers
+ // must also be called, regardless of whether DrawLayers is called between the
+ // two.
+ virtual bool PrepareToDraw(FrameData* frame);
+ virtual void DrawLayers(FrameData* frame, base::TimeTicks frame_begin_time);
+ // Must be called if and only if PrepareToDraw was called.
+ void DidDrawAllLayers(const FrameData& frame);
+
+ const LayerTreeSettings& settings() const { return settings_; }
+
+ // Returns the currently visible viewport size in DIP. This value excludes
+ // the URL bar and non-overlay scrollbars.
+ gfx::SizeF VisibleViewportSize() const;
+
+ // RendererClient implementation
+ private:
+ virtual gfx::Size DeviceViewportSize() const OVERRIDE;
+ virtual const LayerTreeSettings& Settings() const OVERRIDE;
+ public:
+ virtual void DidLoseOutputSurface() OVERRIDE;
+ virtual void OnSwapBuffersComplete() OVERRIDE;
+ virtual void SetFullRootLayerDamage() OVERRIDE;
+ virtual void SetManagedMemoryPolicy(const ManagedMemoryPolicy& policy)
+ OVERRIDE;
+ virtual void EnforceManagedMemoryPolicy(const ManagedMemoryPolicy& policy)
+ OVERRIDE;
+ virtual bool HasImplThread() const OVERRIDE;
+ virtual bool ShouldClearRootRenderPass() const OVERRIDE;
+ virtual CompositorFrameMetadata MakeCompositorFrameMetadata() const OVERRIDE;
+
+ // TileManagerClient implementation.
+ virtual void ScheduleManageTiles() OVERRIDE;
+ virtual void DidInitializeVisibleTile() OVERRIDE;
+
+ // OutputSurfaceClient implementation.
+ virtual void OnVSyncParametersChanged(base::TimeTicks timebase,
+ base::TimeDelta interval) OVERRIDE;
+ virtual void OnSendFrameToParentCompositorAck(const CompositorFrameAck& ack)
+ OVERRIDE;
+
+ // Called from LayerTreeImpl.
+ void OnCanDrawStateChangedForTree();
+
+ // Implementation
+ bool CanDraw();
+ OutputSurface* output_surface() const { return output_surface_.get(); }
+
+ std::string LayerTreeAsText() const;
+ std::string LayerTreeAsJson() const;
+
+ void FinishAllRendering();
+ int SourceAnimationFrameNumber() const;
+
+ virtual bool InitializeRenderer(scoped_ptr<OutputSurface> output_surface);
+ bool IsContextLost();
+ TileManager* tile_manager() { return tile_manager_.get(); }
+ Renderer* renderer() { return renderer_.get(); }
+ const RendererCapabilities& GetRendererCapabilities() const;
+
+ virtual bool SwapBuffers();
+
+ void Readback(void* pixels, gfx::Rect rect_in_device_viewport);
+
+ LayerTreeImpl* active_tree() { return active_tree_.get(); }
+ const LayerTreeImpl* active_tree() const { return active_tree_.get(); }
+ LayerTreeImpl* pending_tree() { return pending_tree_.get(); }
+ const LayerTreeImpl* pending_tree() const { return pending_tree_.get(); }
+ const LayerTreeImpl* recycle_tree() const { return recycle_tree_.get(); }
+ void CreatePendingTree();
+ void CheckForCompletedTileUploads();
+ virtual bool ActivatePendingTreeIfNeeded();
+
+ // Shortcuts to layers on the active tree.
+ LayerImpl* RootLayer() const;
+ LayerImpl* RootScrollLayer() const;
+ LayerImpl* CurrentlyScrollingLayer() const;
+
+ virtual void SetVisible(bool visible);
+ bool visible() const { return visible_; }
+
+ size_t memory_allocation_limit_bytes() const {
+ return managed_memory_policy_.bytesLimitWhenVisible;
+ }
+
+ void SetViewportSize(gfx::Size layout_viewport_size,
+ gfx::Size device_viewport_size);
+ gfx::Size layout_viewport_size() const { return layout_viewport_size_; }
+ gfx::Size device_viewport_size() const { return device_viewport_size_; }
+
+ void SetDeviceScaleFactor(float device_scale_factor);
+ float device_scale_factor() const { return device_scale_factor_; }
+
+ scoped_ptr<ScrollAndScaleSet> ProcessScrollDeltas();
+
+ void StartPageScaleAnimation(gfx::Vector2d target_offset,
+ bool use_anchor,
+ float scale,
+ base::TimeDelta duration);
+
+ bool needs_animate_layers() const {
+ return !animation_registrar_->active_animation_controllers().empty();
+ }
+
+ void CollectRenderingStats(RenderingStats* stats) const;
+
+ void SendManagedMemoryStats(
+ size_t memory_visible_bytes,
+ size_t memory_visible_and_nearby_bytes,
+ size_t memoryUseBytes);
+
+ FrameRateCounter* fps_counter() {
+ return fps_counter_.get();
+ }
+ PaintTimeCounter* paint_time_counter() {
+ return paint_time_counter_.get();
+ }
+ MemoryHistory* memory_history() {
+ return memory_history_.get();
+ }
+ DebugRectHistory* debug_rect_history() {
+ return debug_rect_history_.get();
+ }
+ ResourceProvider* resource_provider() {
+ return resource_provider_.get();
+ }
+ TopControlsManager* top_controls_manager() {
+ return top_controls_manager_.get();
+ }
+
+ Proxy* proxy() const { return proxy_; }
+
+ AnimationRegistrar* animation_registrar() const {
+ return animation_registrar_.get();
+ }
+
+ void SetDebugState(const LayerTreeDebugState& debug_state);
+ const LayerTreeDebugState& debug_state() const { return debug_state_; }
+
+ void SavePaintTime(const base::TimeDelta& total_paint_time,
+ int commit_number);
+
+ class CC_EXPORT CullRenderPassesWithCachedTextures {
+ public:
+ bool ShouldRemoveRenderPass(const RenderPassDrawQuad& quad,
+ const FrameData& frame) const;
+
+ // Iterates from the root first, in order to remove the surfaces closest
+ // to the root with cached textures, and all surfaces that draw into
+ // them.
+ size_t RenderPassListBegin(const RenderPassList& list) const {
+ return list.size() - 1;
+ }
+ size_t RenderPassListEnd(const RenderPassList& list) const { return 0 - 1; }
+ size_t RenderPassListNext(size_t it) const { return it - 1; }
+
+ CullRenderPassesWithCachedTextures(Renderer& renderer)
+ : renderer_(renderer) {}
+ private:
+ Renderer& renderer_;
+ };
+
+ class CC_EXPORT CullRenderPassesWithNoQuads {
+ public:
+ bool ShouldRemoveRenderPass(const RenderPassDrawQuad& quad,
+ const FrameData& frame) const;
+
+ // Iterates in draw order, so that when a surface is removed, and its
+ // target becomes empty, then its target can be removed also.
+ size_t RenderPassListBegin(const RenderPassList& list) const { return 0; }
+ size_t RenderPassListEnd(const RenderPassList& list) const {
+ return list.size();
+ }
+ size_t RenderPassListNext(size_t it) const { return it + 1; }
+ };
+
+ template <typename RenderPassCuller>
+ static void RemoveRenderPasses(RenderPassCuller culler, FrameData* frame);
+
+ skia::RefPtr<SkPicture> CapturePicture();
+
+ bool pinch_gesture_active() const { return pinch_gesture_active_; }
+
+ void SetTreePriority(TreePriority priority);
+
+ void BeginNextFrame();
+ base::TimeTicks CurrentFrameTime();
+
+ scoped_ptr<base::Value> AsValue() const;
+ scoped_ptr<base::Value> ActivationStateAsValue() const;
+ scoped_ptr<base::Value> FrameStateAsValue() const;
+
+ bool page_scale_animation_active() const { return !!page_scale_animation_; }
+
+ protected:
+ LayerTreeHostImpl(const LayerTreeSettings& settings,
+ LayerTreeHostImplClient* client,
+ Proxy* proxy);
+ void ActivatePendingTree();
+
+ // Virtual for testing.
+ virtual void AnimateLayers(base::TimeTicks monotonic_time,
+ base::Time wall_clock_time);
+ virtual void UpdateAnimationState();
+
+ // Virtual for testing.
+ virtual base::TimeDelta LowFrequencyAnimationInterval() const;
+
+ const AnimationRegistrar::AnimationControllerMap&
+ active_animation_controllers() const {
+ return animation_registrar_->active_animation_controllers();
+ }
+
+ LayerTreeHostImplClient* client_;
+ Proxy* proxy_;
+
+ private:
+ void AnimatePageScale(base::TimeTicks monotonic_time);
+ void AnimateScrollbars(base::TimeTicks monotonic_time);
+ void AnimateTopControls(base::TimeTicks monotonic_time);
+
+ gfx::Vector2dF ScrollLayerWithViewportSpaceDelta(
+ LayerImpl* layerImpl,
+ float scaleFromViewportToScreenSpace,
+ gfx::PointF viewportPoint,
+ gfx::Vector2dF viewportDelta);
+
+ void UpdateMaxScrollOffset();
+ void TrackDamageForAllSurfaces(LayerImpl* root_draw_layer,
+ const LayerList& render_surface_layer_list);
+
+ // Returns false if the frame should not be displayed. This function should
+ // only be called from prepareToDraw, as didDrawAllLayers must be called
+ // if this helper function is called.
+ bool CalculateRenderPasses(FrameData* frame);
+ void SetBackgroundTickingEnabled(bool enabled);
+
+ void SendDidLoseOutputSurfaceRecursive(LayerImpl* current);
+ void ClearRenderSurfaces();
+ bool EnsureRenderSurfaceLayerList();
+ void ClearCurrentlyScrollingLayer();
+
+ void AnimateScrollbarsRecursive(LayerImpl* layer,
+ base::TimeTicks time);
+
+ void DumpRenderSurfaces(std::string* str,
+ int indent,
+ const LayerImpl* layer) const;
+
+ static LayerImpl* GetNonCompositedContentLayerRecursive(LayerImpl* layer);
+
+ void StartScrollbarAnimationRecursive(LayerImpl* layer, base::TimeTicks time);
+
+ scoped_ptr<OutputSurface> output_surface_;
+ scoped_ptr<ResourceProvider> resource_provider_;
+ scoped_ptr<Renderer> renderer_;
+ scoped_ptr<TileManager> tile_manager_;
+
+ // Tree currently being drawn.
+ scoped_ptr<LayerTreeImpl> active_tree_;
+
+ // In impl-side painting mode, tree with possibly incomplete rasterized
+ // content. May be promoted to active by ActivatePendingTreeIfNeeded().
+ scoped_ptr<LayerTreeImpl> pending_tree_;
+
+ // In impl-side painting mode, inert tree with layers that can be recycled
+ // by the next sync from the main thread.
+ scoped_ptr<LayerTreeImpl> recycle_tree_;
+
+ bool did_lock_scrolling_layer_;
+ bool should_bubble_scrolls_;
+ bool wheel_scrolling_;
+ LayerTreeSettings settings_;
+ LayerTreeDebugState debug_state_;
+ gfx::Size layout_viewport_size_;
+ gfx::Size device_viewport_size_;
+ float device_scale_factor_;
+ bool visible_;
+ ManagedMemoryPolicy managed_memory_policy_;
+
+ bool pinch_gesture_active_;
+ gfx::Point previous_pinch_anchor_;
+
+ // This is set by AnimateLayers() and used by UpdateAnimationState()
+ // when sending animation events to the main thread.
+ base::Time last_animation_time_;
+
+ scoped_ptr<TopControlsManager> top_controls_manager_;
+
+ scoped_ptr<PageScaleAnimation> page_scale_animation_;
+
+ // This is used for ticking animations slowly when hidden.
+ scoped_ptr<LayerTreeHostImplTimeSourceAdapter> time_source_client_adapter_;
+
+ scoped_ptr<FrameRateCounter> fps_counter_;
+ scoped_ptr<PaintTimeCounter> paint_time_counter_;
+ scoped_ptr<MemoryHistory> memory_history_;
+ scoped_ptr<DebugRectHistory> debug_rect_history_;
+
+ int64 num_impl_thread_scrolls_;
+ int64 num_main_thread_scrolls_;
+
+ int64 cumulative_num_layers_drawn_;
+
+ int64 cumulative_num_missing_tiles_;
+
+ size_t last_sent_memory_visible_bytes_;
+ size_t last_sent_memory_visible_and_nearby_bytes_;
+ size_t last_sent_memory_use_bytes_;
+
+ base::TimeTicks current_frame_time_;
+
+ scoped_ptr<AnimationRegistrar> animation_registrar_;
+
+ DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImpl);
+};
+
+} // namespace cc
+
+#endif // CC_TREES_LAYER_TREE_HOST_IMPL_H_