Refactor: Move app/gfx/gl ==> ui/gfx/gl

This is the final patch in the sequence. Note that gl.gyp is introduced because dependency checking on the Mac is done on a per file (rather than per target) basis.

BUG=none
TEST=trybots

Review URL: http://codereview.chromium.org/6722026

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@79599 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/ui/gfx/gl/gl_implementation_linux.cc b/ui/gfx/gl/gl_implementation_linux.cc
new file mode 100644
index 0000000..34069cf
--- /dev/null
+++ b/ui/gfx/gl/gl_implementation_linux.cc
@@ -0,0 +1,160 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <vector>
+
+#include "base/base_paths.h"
+#include "base/command_line.h"
+#include "base/file_path.h"
+#include "base/logging.h"
+#include "base/native_library.h"
+#include "base/path_service.h"
+#include "ui/gfx/gl/gl_bindings.h"
+#include "ui/gfx/gl/gl_implementation.h"
+
+namespace gfx {
+namespace {
+
+// TODO(piman): it should be Desktop GL marshalling from double to float. Today
+// on native GLES, we do float->double->float.
+void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
+  glClearDepthf(static_cast<GLclampf>(depth));
+}
+
+void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
+                                                    GLclampd z_far) {
+  glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
+}
+
+}  // namespace anonymous
+
+bool InitializeGLBindings(GLImplementation implementation) {
+  // Prevent reinitialization with a different implementation. Once the gpu
+  // unit tests have initialized with kGLImplementationMock, we don't want to
+  // later switch to another GL implementation.
+  if (GetGLImplementation() != kGLImplementationNone)
+    return true;
+
+  switch (implementation) {
+    case kGLImplementationOSMesaGL: {
+      FilePath module_path;
+      if (!PathService::Get(base::DIR_MODULE, &module_path)) {
+        LOG(ERROR) << "PathService::Get failed.";
+        return false;
+      }
+
+      base::NativeLibrary library = base::LoadNativeLibrary(
+          module_path.Append("libosmesa.so"));
+      if (!library) {
+        VLOG(1) << "libosmesa.so not found";
+        return false;
+      }
+
+      GLGetProcAddressProc get_proc_address =
+          reinterpret_cast<GLGetProcAddressProc>(
+              base::GetFunctionPointerFromNativeLibrary(
+                  library, "OSMesaGetProcAddress"));
+      if (!get_proc_address) {
+        LOG(ERROR) << "OSMesaGetProcAddress not found.";
+        base::UnloadNativeLibrary(library);
+        return false;
+      }
+
+      SetGLGetProcAddressProc(get_proc_address);
+      AddGLNativeLibrary(library);
+      SetGLImplementation(kGLImplementationOSMesaGL);
+
+      InitializeGLBindingsGL();
+      InitializeGLBindingsOSMESA();
+      break;
+    }
+    case kGLImplementationDesktopGL: {
+      base::NativeLibrary library = base::LoadNativeLibrary(
+          FilePath("libGL.so.1"));
+      if (!library) {
+        VLOG(1) << "libGL.so.1 not found.";
+        return false;
+      }
+
+      GLGetProcAddressProc get_proc_address =
+          reinterpret_cast<GLGetProcAddressProc>(
+              base::GetFunctionPointerFromNativeLibrary(
+                  library, "glXGetProcAddress"));
+      if (!get_proc_address) {
+        LOG(ERROR) << "glxGetProcAddress not found.";
+        base::UnloadNativeLibrary(library);
+        return false;
+      }
+
+      SetGLGetProcAddressProc(get_proc_address);
+      AddGLNativeLibrary(library);
+      SetGLImplementation(kGLImplementationDesktopGL);
+
+      InitializeGLBindingsGL();
+      InitializeGLBindingsGLX();
+      break;
+    }
+    case kGLImplementationEGLGLES2: {
+      base::NativeLibrary gles_library = base::LoadNativeLibrary(
+          FilePath("libGLESv2.so"));
+      if (!gles_library) {
+        VLOG(1) << "libGLESv2.so not found";
+        return false;
+      }
+
+      base::NativeLibrary egl_library = base::LoadNativeLibrary(
+          FilePath("libEGL.so"));
+      if (!egl_library) {
+        VLOG(1) << "libEGL.so not found";
+        base::UnloadNativeLibrary(gles_library);
+        return false;
+      }
+
+      GLGetProcAddressProc get_proc_address =
+          reinterpret_cast<GLGetProcAddressProc>(
+              base::GetFunctionPointerFromNativeLibrary(
+                  egl_library, "eglGetProcAddress"));
+      if (!get_proc_address) {
+        LOG(ERROR) << "eglGetProcAddress not found.";
+        base::UnloadNativeLibrary(egl_library);
+        base::UnloadNativeLibrary(gles_library);
+        return false;
+      }
+
+      SetGLGetProcAddressProc(get_proc_address);
+      AddGLNativeLibrary(egl_library);
+      AddGLNativeLibrary(gles_library);
+      SetGLImplementation(kGLImplementationEGLGLES2);
+
+      InitializeGLBindingsGL();
+      InitializeGLBindingsEGL();
+
+      // These two functions take single precision float rather than double
+      // precision float parameters in GLES.
+      ::gfx::g_glClearDepth = MarshalClearDepthToClearDepthf;
+      ::gfx::g_glDepthRange = MarshalDepthRangeToDepthRangef;
+      break;
+    }
+    case kGLImplementationMockGL: {
+      SetGLGetProcAddressProc(GetMockGLProcAddress);
+      SetGLImplementation(kGLImplementationMockGL);
+      InitializeGLBindingsGL();
+      break;
+    }
+    default:
+      return false;
+  }
+
+
+  return true;
+}
+
+void InitializeDebugGLBindings() {
+  InitializeDebugGLBindingsEGL();
+  InitializeDebugGLBindingsGL();
+  InitializeDebugGLBindingsGLX();
+  InitializeDebugGLBindingsOSMESA();
+}
+
+}  // namespace gfx