Allow proxy channels to be created without initializing the underlying channel.
This fixes a bug where a client needed to guarantee a message filter was in
place before any messages were received.
It also follows the style of not having constructors that do complex
initialization.
BUG=102894
TEST=none
Review URL: http://codereview.chromium.org/8417054
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@110229 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/ipc/ipc_sync_channel.cc b/ipc/ipc_sync_channel.cc
index 163c7ca6..f3c53842 100644
--- a/ipc/ipc_sync_channel.cc
+++ b/ipc/ipc_sync_channel.cc
@@ -378,18 +378,19 @@
base::MessageLoopProxy* ipc_message_loop,
bool create_pipe_now,
WaitableEvent* shutdown_event)
- : ChannelProxy(
- channel_handle, mode, ipc_message_loop,
- new SyncContext(listener, ipc_message_loop, shutdown_event),
- create_pipe_now),
+ : ChannelProxy(new SyncContext(listener, ipc_message_loop, shutdown_event)),
sync_messages_with_no_timeout_allowed_(true) {
- // Ideally we only want to watch this object when running a nested message
- // loop. However, we don't know when it exits if there's another nested
- // message loop running under it or not, so we wouldn't know whether to
- // stop or keep watching. So we always watch it, and create the event as
- // manual reset since the object watcher might otherwise reset the event
- // when we're doing a WaitMany.
- dispatch_watcher_.StartWatching(sync_context()->GetDispatchEvent(), this);
+ ChannelProxy::Init(channel_handle, mode, create_pipe_now);
+ StartWatching();
+}
+
+SyncChannel::SyncChannel(
+ Channel::Listener* listener,
+ base::MessageLoopProxy* ipc_message_loop,
+ WaitableEvent* shutdown_event)
+ : ChannelProxy(new SyncContext(listener, ipc_message_loop, shutdown_event)),
+ sync_messages_with_no_timeout_allowed_(true) {
+ StartWatching();
}
SyncChannel::~SyncChannel() {
@@ -514,4 +515,14 @@
sync_context()->DispatchMessages();
}
+void SyncChannel::StartWatching() {
+ // Ideally we only want to watch this object when running a nested message
+ // loop. However, we don't know when it exits if there's another nested
+ // message loop running under it or not, so we wouldn't know whether to
+ // stop or keep watching. So we always watch it, and create the event as
+ // manual reset since the object watcher might otherwise reset the event
+ // when we're doing a WaitMany.
+ dispatch_watcher_.StartWatching(sync_context()->GetDispatchEvent(), this);
+}
+
} // namespace IPC