Change all ConvertPointTo* methods to use gfx::Point instead of CPoint.
http://crbug.com/2186
Review URL: http://codereview.chromium.org/7317
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@3365 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/chrome/views/view.h b/chrome/views/view.h
index 6e46336..75ef38ea2 100644
--- a/chrome/views/view.h
+++ b/chrome/views/view.h
@@ -672,24 +672,19 @@
static void ConvertPointToView(View* src,
View* dst,
gfx::Point* point);
- // WARNING: DEPRECATED. Will be removed once everything is converted to
- // gfx::Point. Don't add code that use this overload.
- static void ConvertPointToView(View* src,
- View* dst,
- CPoint* point);
// Convert a point from the coordinate system of a View to that of the
// ViewContainer. This is useful for example when sizing HWND children
// of the ViewContainer that don't know about the View hierarchy and need
// to be placed relative to the ViewContainer that is their parent.
- static void ConvertPointToViewContainer(View* src, CPoint* point);
+ static void ConvertPointToViewContainer(View* src, gfx::Point* point);
// Convert a point from a view ViewContainer to a View dest
- static void ConvertPointFromViewContainer(View *dest, CPoint *p);
+ static void ConvertPointFromViewContainer(View *dest, gfx::Point* p);
// Convert a point from the coordinate system of a View to that of the
// screen. This is useful for example when placing popup windows.
- static void ConvertPointToScreen(View* src, CPoint* point);
+ static void ConvertPointToScreen(View* src, gfx::Point* point);
// Event Handlers