WebSocketBasicStream is the basic implementation of the WebSocket protocol over
TCP/IP with no extensions in use.
This CL implements the logic to read and write frames from the stream that is used after connection.
BUG=257680
TEST=net_unittests
Review URL: https://chromiumcodereview.appspot.com/18792002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@220573 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/net/websockets/websocket_basic_stream.cc b/net/websockets/websocket_basic_stream.cc
new file mode 100644
index 0000000..5b02b18
--- /dev/null
+++ b/net/websockets/websocket_basic_stream.cc
@@ -0,0 +1,259 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "net/websockets/websocket_basic_stream.h"
+
+#include <algorithm>
+#include <limits>
+#include <string>
+#include <vector>
+
+#include "base/basictypes.h"
+#include "base/bind.h"
+#include "base/logging.h"
+#include "net/base/io_buffer.h"
+#include "net/base/net_errors.h"
+#include "net/socket/client_socket_handle.h"
+#include "net/websockets/websocket_errors.h"
+#include "net/websockets/websocket_frame.h"
+#include "net/websockets/websocket_frame_parser.h"
+
+namespace net {
+
+namespace {
+
+// The number of bytes to attempt to read at a time.
+// TODO(ricea): See if there is a better number or algorithm to fulfill our
+// requirements:
+// 1. We would like to use minimal memory on low-bandwidth or idle connections
+// 2. We would like to read as close to line speed as possible on
+// high-bandwidth connections
+// 3. We can't afford to cause jank on the IO thread by copying large buffers
+// around
+// 4. We would like to hit any sweet-spots that might exist in terms of network
+// packet sizes / encryption block sizes / IPC alignment issues, etc.
+const int kReadBufferSize = 32 * 1024;
+
+} // namespace
+
+WebSocketBasicStream::WebSocketBasicStream(
+ scoped_ptr<ClientSocketHandle> connection)
+ : read_buffer_(new IOBufferWithSize(kReadBufferSize)),
+ connection_(connection.Pass()),
+ generate_websocket_masking_key_(&GenerateWebSocketMaskingKey) {
+ DCHECK(connection_->is_initialized());
+}
+
+WebSocketBasicStream::~WebSocketBasicStream() { Close(); }
+
+int WebSocketBasicStream::ReadFrames(
+ ScopedVector<WebSocketFrameChunk>* frame_chunks,
+ const CompletionCallback& callback) {
+ DCHECK(frame_chunks->empty());
+ // If there is data left over after parsing the HTTP headers, attempt to parse
+ // it as WebSocket frames.
+ if (http_read_buffer_) {
+ DCHECK_GE(http_read_buffer_->offset(), 0);
+ // We cannot simply copy the data into read_buffer_, as it might be too
+ // large.
+ scoped_refptr<GrowableIOBuffer> buffered_data;
+ buffered_data.swap(http_read_buffer_);
+ DCHECK(http_read_buffer_.get() == NULL);
+ if (!parser_.Decode(buffered_data->StartOfBuffer(),
+ buffered_data->offset(),
+ frame_chunks))
+ return WebSocketErrorToNetError(parser_.websocket_error());
+ if (!frame_chunks->empty())
+ return OK;
+ }
+
+ // Run until socket stops giving us data or we get some chunks.
+ while (true) {
+ // base::Unretained(this) here is safe because net::Socket guarantees not to
+ // call any callbacks after Disconnect(), which we call from the
+ // destructor. The caller of ReadFrames() is required to keep |frame_chunks|
+ // valid.
+ int result = connection_->socket()
+ ->Read(read_buffer_.get(),
+ read_buffer_->size(),
+ base::Bind(&WebSocketBasicStream::OnReadComplete,
+ base::Unretained(this),
+ base::Unretained(frame_chunks),
+ callback));
+ if (result == ERR_IO_PENDING)
+ return result;
+ result = HandleReadResult(result, frame_chunks);
+ if (result != ERR_IO_PENDING)
+ return result;
+ }
+}
+
+int WebSocketBasicStream::WriteFrames(
+ ScopedVector<WebSocketFrameChunk>* frame_chunks,
+ const CompletionCallback& callback) {
+ // This function always concatenates all frames into a single buffer.
+ // TODO(ricea): Investigate whether it would be better in some cases to
+ // perform multiple writes with smaller buffers.
+ //
+ // First calculate the size of the buffer we need to allocate.
+ typedef ScopedVector<WebSocketFrameChunk>::const_iterator Iterator;
+ const int kMaximumTotalSize = std::numeric_limits<int>::max();
+ int total_size = 0;
+ for (Iterator it = frame_chunks->begin(); it != frame_chunks->end(); ++it) {
+ WebSocketFrameChunk* chunk = *it;
+ DCHECK(chunk->header)
+ << "Only complete frames are supported by WebSocketBasicStream";
+ DCHECK(chunk->final_chunk)
+ << "Only complete frames are supported by WebSocketBasicStream";
+ // Force the masked bit on.
+ chunk->header->masked = true;
+ // We enforce flow control so the renderer should never be able to force us
+ // to cache anywhere near 2GB of frames.
+ int chunk_size =
+ chunk->data->size() + GetWebSocketFrameHeaderSize(*(chunk->header));
+ CHECK_GE(kMaximumTotalSize - total_size, chunk_size)
+ << "Aborting to prevent overflow";
+ total_size += chunk_size;
+ }
+ scoped_refptr<IOBufferWithSize> combined_buffer(
+ new IOBufferWithSize(total_size));
+ char* dest = combined_buffer->data();
+ int remaining_size = total_size;
+ for (Iterator it = frame_chunks->begin(); it != frame_chunks->end(); ++it) {
+ WebSocketFrameChunk* chunk = *it;
+ WebSocketMaskingKey mask = generate_websocket_masking_key_();
+ int result = WriteWebSocketFrameHeader(
+ *(chunk->header), &mask, dest, remaining_size);
+ DCHECK(result != ERR_INVALID_ARGUMENT)
+ << "WriteWebSocketFrameHeader() says that " << remaining_size
+ << " is not enough to write the header in. This should not happen.";
+ CHECK_GE(result, 0) << "Potentially security-critical check failed";
+ dest += result;
+ remaining_size -= result;
+
+ const char* const frame_data = chunk->data->data();
+ const int frame_size = chunk->data->size();
+ CHECK_GE(remaining_size, frame_size);
+ std::copy(frame_data, frame_data + frame_size, dest);
+ MaskWebSocketFramePayload(mask, 0, dest, frame_size);
+ dest += frame_size;
+ remaining_size -= frame_size;
+ }
+ DCHECK_EQ(0, remaining_size) << "Buffer size calculation was wrong; "
+ << remaining_size << " bytes left over.";
+ scoped_refptr<DrainableIOBuffer> drainable_buffer(
+ new DrainableIOBuffer(combined_buffer, total_size));
+ return WriteEverything(drainable_buffer, callback);
+}
+
+void WebSocketBasicStream::Close() { connection_->socket()->Disconnect(); }
+
+std::string WebSocketBasicStream::GetSubProtocol() const {
+ return sub_protocol_;
+}
+
+std::string WebSocketBasicStream::GetExtensions() const { return extensions_; }
+
+int WebSocketBasicStream::SendHandshakeRequest(
+ const GURL& url,
+ const HttpRequestHeaders& headers,
+ HttpResponseInfo* response_info,
+ const CompletionCallback& callback) {
+ // TODO(ricea): Implement handshake-related functionality.
+ NOTREACHED();
+ return ERR_NOT_IMPLEMENTED;
+}
+
+int WebSocketBasicStream::ReadHandshakeResponse(
+ const CompletionCallback& callback) {
+ NOTREACHED();
+ return ERR_NOT_IMPLEMENTED;
+}
+
+/*static*/
+scoped_ptr<WebSocketBasicStream>
+WebSocketBasicStream::CreateWebSocketBasicStreamForTesting(
+ scoped_ptr<ClientSocketHandle> connection,
+ const scoped_refptr<GrowableIOBuffer>& http_read_buffer,
+ const std::string& sub_protocol,
+ const std::string& extensions,
+ WebSocketMaskingKeyGeneratorFunction key_generator_function) {
+ scoped_ptr<WebSocketBasicStream> stream(
+ new WebSocketBasicStream(connection.Pass()));
+ if (http_read_buffer) {
+ stream->http_read_buffer_ = http_read_buffer;
+ }
+ stream->sub_protocol_ = sub_protocol;
+ stream->extensions_ = extensions;
+ stream->generate_websocket_masking_key_ = key_generator_function;
+ return stream.Pass();
+}
+
+int WebSocketBasicStream::WriteEverything(
+ const scoped_refptr<DrainableIOBuffer>& buffer,
+ const CompletionCallback& callback) {
+ while (buffer->BytesRemaining() > 0) {
+ // The use of base::Unretained() here is safe because on destruction we
+ // disconnect the socket, preventing any further callbacks.
+ int result = connection_->socket()
+ ->Write(buffer.get(),
+ buffer->BytesRemaining(),
+ base::Bind(&WebSocketBasicStream::OnWriteComplete,
+ base::Unretained(this),
+ buffer,
+ callback));
+ if (result > 0) {
+ buffer->DidConsume(result);
+ } else {
+ return result;
+ }
+ }
+ return OK;
+}
+
+void WebSocketBasicStream::OnWriteComplete(
+ const scoped_refptr<DrainableIOBuffer>& buffer,
+ const CompletionCallback& callback,
+ int result) {
+ if (result < 0) {
+ DCHECK(result != ERR_IO_PENDING);
+ callback.Run(result);
+ return;
+ }
+
+ DCHECK(result != 0);
+ buffer->DidConsume(result);
+ result = WriteEverything(buffer, callback);
+ if (result != ERR_IO_PENDING)
+ callback.Run(result);
+}
+
+int WebSocketBasicStream::HandleReadResult(
+ int result,
+ ScopedVector<WebSocketFrameChunk>* frame_chunks) {
+ DCHECK_NE(ERR_IO_PENDING, result);
+ DCHECK(frame_chunks->empty());
+ if (result < 0)
+ return result;
+ if (result == 0)
+ return ERR_CONNECTION_CLOSED;
+ if (!parser_.Decode(read_buffer_->data(), result, frame_chunks))
+ return WebSocketErrorToNetError(parser_.websocket_error());
+ if (!frame_chunks->empty())
+ return OK;
+ return ERR_IO_PENDING;
+}
+
+void WebSocketBasicStream::OnReadComplete(
+ ScopedVector<WebSocketFrameChunk>* frame_chunks,
+ const CompletionCallback& callback,
+ int result) {
+ result = HandleReadResult(result, frame_chunks);
+ if (result == ERR_IO_PENDING)
+ result = ReadFrames(frame_chunks, callback);
+ if (result != ERR_IO_PENDING)
+ callback.Run(result);
+}
+
+} // namespace net