Check in autogenerated GL bindings
a) These rarely change (really only when you modify the functions)
b) It's easier to review the actual changes to the code when
bindings are updated
Review URL: https://codereview.chromium.org/851663003
Cr-Commit-Position: refs/heads/master@{#311610}
diff --git a/ui/gl/gl_mock_autogen_gl.h b/ui/gl/gl_mock_autogen_gl.h
new file mode 100644
index 0000000..470de01
--- /dev/null
+++ b/ui/gl/gl_mock_autogen_gl.h
@@ -0,0 +1,709 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This file is auto-generated from
+// ui/gl/generate_bindings.py
+// It's formatted by clang-format using chromium coding style:
+// clang-format -i -style=chromium filename
+// DO NOT EDIT!
+
+MOCK_METHOD1(ActiveTexture, void(GLenum texture));
+MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader));
+MOCK_METHOD2(BeginQuery, void(GLenum target, GLuint id));
+MOCK_METHOD2(BeginQueryARB, void(GLenum target, GLuint id));
+MOCK_METHOD1(BeginTransformFeedback, void(GLenum primitiveMode));
+MOCK_METHOD3(BindAttribLocation,
+ void(GLuint program, GLuint index, const char* name));
+MOCK_METHOD2(BindBuffer, void(GLenum target, GLuint buffer));
+MOCK_METHOD3(BindBufferBase, void(GLenum target, GLuint index, GLuint buffer));
+MOCK_METHOD5(BindBufferRange,
+ void(GLenum target,
+ GLuint index,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size));
+MOCK_METHOD3(BindFragDataLocation,
+ void(GLuint program, GLuint colorNumber, const char* name));
+MOCK_METHOD4(
+ BindFragDataLocationIndexed,
+ void(GLuint program, GLuint colorNumber, GLuint index, const char* name));
+MOCK_METHOD2(BindFramebufferEXT, void(GLenum target, GLuint framebuffer));
+MOCK_METHOD2(BindRenderbufferEXT, void(GLenum target, GLuint renderbuffer));
+MOCK_METHOD2(BindSampler, void(GLuint unit, GLuint sampler));
+MOCK_METHOD2(BindTexture, void(GLenum target, GLuint texture));
+MOCK_METHOD2(BindTransformFeedback, void(GLenum target, GLuint id));
+MOCK_METHOD1(BindVertexArrayOES, void(GLuint array));
+MOCK_METHOD0(BlendBarrierKHR, void());
+MOCK_METHOD4(BlendColor,
+ void(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
+MOCK_METHOD1(BlendEquation, void(GLenum mode));
+MOCK_METHOD2(BlendEquationSeparate, void(GLenum modeRGB, GLenum modeAlpha));
+MOCK_METHOD2(BlendFunc, void(GLenum sfactor, GLenum dfactor));
+MOCK_METHOD4(
+ BlendFuncSeparate,
+ void(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha));
+MOCK_METHOD10(BlitFramebuffer,
+ void(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter));
+MOCK_METHOD10(BlitFramebufferANGLE,
+ void(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter));
+MOCK_METHOD10(BlitFramebufferEXT,
+ void(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter));
+MOCK_METHOD4(
+ BufferData,
+ void(GLenum target, GLsizeiptr size, const void* data, GLenum usage));
+MOCK_METHOD4(
+ BufferSubData,
+ void(GLenum target, GLintptr offset, GLsizeiptr size, const void* data));
+MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target));
+MOCK_METHOD1(Clear, void(GLbitfield mask));
+MOCK_METHOD4(
+ ClearBufferfi,
+ void(GLenum buffer, GLint drawbuffer, const GLfloat depth, GLint stencil));
+MOCK_METHOD3(ClearBufferfv,
+ void(GLenum buffer, GLint drawbuffer, const GLfloat* value));
+MOCK_METHOD3(ClearBufferiv,
+ void(GLenum buffer, GLint drawbuffer, const GLint* value));
+MOCK_METHOD3(ClearBufferuiv,
+ void(GLenum buffer, GLint drawbuffer, const GLuint* value));
+MOCK_METHOD4(ClearColor,
+ void(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
+MOCK_METHOD1(ClearDepth, void(GLclampd depth));
+MOCK_METHOD1(ClearDepthf, void(GLclampf depth));
+MOCK_METHOD1(ClearStencil, void(GLint s));
+MOCK_METHOD3(ClientWaitSync,
+ GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout));
+MOCK_METHOD4(
+ ColorMask,
+ void(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha));
+MOCK_METHOD1(CompileShader, void(GLuint shader));
+MOCK_METHOD8(CompressedTexImage2D,
+ void(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void* data));
+MOCK_METHOD9(CompressedTexImage3D,
+ void(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const void* data));
+MOCK_METHOD9(CompressedTexSubImage2D,
+ void(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void* data));
+MOCK_METHOD5(CopyBufferSubData,
+ void(GLenum readTarget,
+ GLenum writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size));
+MOCK_METHOD8(CopyTexImage2D,
+ void(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border));
+MOCK_METHOD8(CopyTexSubImage2D,
+ void(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height));
+MOCK_METHOD9(CopyTexSubImage3D,
+ void(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height));
+MOCK_METHOD0(CreateProgram, GLuint());
+MOCK_METHOD1(CreateShader, GLuint(GLenum type));
+MOCK_METHOD1(CullFace, void(GLenum mode));
+MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers));
+MOCK_METHOD2(DeleteFencesAPPLE, void(GLsizei n, const GLuint* fences));
+MOCK_METHOD2(DeleteFencesNV, void(GLsizei n, const GLuint* fences));
+MOCK_METHOD2(DeleteFramebuffersEXT,
+ void(GLsizei n, const GLuint* framebuffers));
+MOCK_METHOD1(DeleteProgram, void(GLuint program));
+MOCK_METHOD2(DeleteQueries, void(GLsizei n, const GLuint* ids));
+MOCK_METHOD2(DeleteQueriesARB, void(GLsizei n, const GLuint* ids));
+MOCK_METHOD2(DeleteRenderbuffersEXT,
+ void(GLsizei n, const GLuint* renderbuffers));
+MOCK_METHOD2(DeleteSamplers, void(GLsizei n, const GLuint* samplers));
+MOCK_METHOD1(DeleteShader, void(GLuint shader));
+MOCK_METHOD1(DeleteSync, void(GLsync sync));
+MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures));
+MOCK_METHOD2(DeleteTransformFeedbacks, void(GLsizei n, const GLuint* ids));
+MOCK_METHOD2(DeleteVertexArraysOES, void(GLsizei n, const GLuint* arrays));
+MOCK_METHOD1(DepthFunc, void(GLenum func));
+MOCK_METHOD1(DepthMask, void(GLboolean flag));
+MOCK_METHOD2(DepthRange, void(GLclampd zNear, GLclampd zFar));
+MOCK_METHOD2(DepthRangef, void(GLclampf zNear, GLclampf zFar));
+MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader));
+MOCK_METHOD1(Disable, void(GLenum cap));
+MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index));
+MOCK_METHOD3(DiscardFramebufferEXT,
+ void(GLenum target,
+ GLsizei numAttachments,
+ const GLenum* attachments));
+MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count));
+MOCK_METHOD4(DrawArraysInstancedANGLE,
+ void(GLenum mode, GLint first, GLsizei count, GLsizei primcount));
+MOCK_METHOD1(DrawBuffer, void(GLenum mode));
+MOCK_METHOD2(DrawBuffersARB, void(GLsizei n, const GLenum* bufs));
+MOCK_METHOD4(
+ DrawElements,
+ void(GLenum mode, GLsizei count, GLenum type, const void* indices));
+MOCK_METHOD5(DrawElementsInstancedANGLE,
+ void(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices,
+ GLsizei primcount));
+MOCK_METHOD6(DrawRangeElements,
+ void(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void* indices));
+MOCK_METHOD2(EGLImageTargetRenderbufferStorageOES,
+ void(GLenum target, GLeglImageOES image));
+MOCK_METHOD2(EGLImageTargetTexture2DOES,
+ void(GLenum target, GLeglImageOES image));
+MOCK_METHOD1(Enable, void(GLenum cap));
+MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index));
+MOCK_METHOD1(EndQuery, void(GLenum target));
+MOCK_METHOD1(EndQueryARB, void(GLenum target));
+MOCK_METHOD0(EndTransformFeedback, void());
+MOCK_METHOD2(FenceSync, GLsync(GLenum condition, GLbitfield flags));
+MOCK_METHOD0(Finish, void());
+MOCK_METHOD1(FinishFenceAPPLE, void(GLuint fence));
+MOCK_METHOD1(FinishFenceNV, void(GLuint fence));
+MOCK_METHOD0(Flush, void());
+MOCK_METHOD3(FlushMappedBufferRange,
+ void(GLenum target, GLintptr offset, GLsizeiptr length));
+MOCK_METHOD4(FramebufferRenderbufferEXT,
+ void(GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer));
+MOCK_METHOD5(FramebufferTexture2DEXT,
+ void(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level));
+MOCK_METHOD6(FramebufferTexture2DMultisampleEXT,
+ void(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level,
+ GLsizei samples));
+MOCK_METHOD6(FramebufferTexture2DMultisampleIMG,
+ void(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level,
+ GLsizei samples));
+MOCK_METHOD5(FramebufferTextureLayer,
+ void(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer));
+MOCK_METHOD1(FrontFace, void(GLenum mode));
+MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers));
+MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target));
+MOCK_METHOD2(GenFencesAPPLE, void(GLsizei n, GLuint* fences));
+MOCK_METHOD2(GenFencesNV, void(GLsizei n, GLuint* fences));
+MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers));
+MOCK_METHOD2(GenQueries, void(GLsizei n, GLuint* ids));
+MOCK_METHOD2(GenQueriesARB, void(GLsizei n, GLuint* ids));
+MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers));
+MOCK_METHOD2(GenSamplers, void(GLsizei n, GLuint* samplers));
+MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures));
+MOCK_METHOD2(GenTransformFeedbacks, void(GLsizei n, GLuint* ids));
+MOCK_METHOD2(GenVertexArraysOES, void(GLsizei n, GLuint* arrays));
+MOCK_METHOD7(GetActiveAttrib,
+ void(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name));
+MOCK_METHOD7(GetActiveUniform,
+ void(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name));
+MOCK_METHOD4(GetActiveUniformBlockiv,
+ void(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint* params));
+MOCK_METHOD5(GetActiveUniformBlockName,
+ void(GLuint program,
+ GLuint uniformBlockIndex,
+ GLsizei bufSize,
+ GLsizei* length,
+ char* uniformBlockName));
+MOCK_METHOD5(GetActiveUniformsiv,
+ void(GLuint program,
+ GLsizei uniformCount,
+ const GLuint* uniformIndices,
+ GLenum pname,
+ GLint* params));
+MOCK_METHOD4(
+ GetAttachedShaders,
+ void(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders));
+MOCK_METHOD2(GetAttribLocation, GLint(GLuint program, const char* name));
+MOCK_METHOD2(GetBooleanv, void(GLenum pname, GLboolean* params));
+MOCK_METHOD3(GetBufferParameteriv,
+ void(GLenum target, GLenum pname, GLint* params));
+MOCK_METHOD0(GetError, GLenum());
+MOCK_METHOD3(GetFenceivNV, void(GLuint fence, GLenum pname, GLint* params));
+MOCK_METHOD2(GetFloatv, void(GLenum pname, GLfloat* params));
+MOCK_METHOD2(GetFragDataLocation, GLint(GLuint program, const char* name));
+MOCK_METHOD4(
+ GetFramebufferAttachmentParameterivEXT,
+ void(GLenum target, GLenum attachment, GLenum pname, GLint* params));
+MOCK_METHOD0(GetGraphicsResetStatusARB, GLenum());
+MOCK_METHOD3(GetInteger64i_v, void(GLenum target, GLuint index, GLint64* data));
+MOCK_METHOD2(GetInteger64v, void(GLenum pname, GLint64* params));
+MOCK_METHOD3(GetIntegeri_v, void(GLenum target, GLuint index, GLint* data));
+MOCK_METHOD2(GetIntegerv, void(GLenum pname, GLint* params));
+MOCK_METHOD5(GetInternalformativ,
+ void(GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint* params));
+MOCK_METHOD5(GetProgramBinary,
+ void(GLuint program,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLenum* binaryFormat,
+ GLvoid* binary));
+MOCK_METHOD4(
+ GetProgramInfoLog,
+ void(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog));
+MOCK_METHOD3(GetProgramiv, void(GLuint program, GLenum pname, GLint* params));
+MOCK_METHOD3(GetQueryiv, void(GLenum target, GLenum pname, GLint* params));
+MOCK_METHOD3(GetQueryivARB, void(GLenum target, GLenum pname, GLint* params));
+MOCK_METHOD3(GetQueryObjecti64v,
+ void(GLuint id, GLenum pname, GLint64* params));
+MOCK_METHOD3(GetQueryObjectiv, void(GLuint id, GLenum pname, GLint* params));
+MOCK_METHOD3(GetQueryObjectivARB, void(GLuint id, GLenum pname, GLint* params));
+MOCK_METHOD3(GetQueryObjectui64v,
+ void(GLuint id, GLenum pname, GLuint64* params));
+MOCK_METHOD3(GetQueryObjectuiv, void(GLuint id, GLenum pname, GLuint* params));
+MOCK_METHOD3(GetQueryObjectuivARB,
+ void(GLuint id, GLenum pname, GLuint* params));
+MOCK_METHOD3(GetRenderbufferParameterivEXT,
+ void(GLenum target, GLenum pname, GLint* params));
+MOCK_METHOD3(GetSamplerParameterfv,
+ void(GLuint sampler, GLenum pname, GLfloat* params));
+MOCK_METHOD3(GetSamplerParameteriv,
+ void(GLuint sampler, GLenum pname, GLint* params));
+MOCK_METHOD4(
+ GetShaderInfoLog,
+ void(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog));
+MOCK_METHOD3(GetShaderiv, void(GLuint shader, GLenum pname, GLint* params));
+MOCK_METHOD4(GetShaderPrecisionFormat,
+ void(GLenum shadertype,
+ GLenum precisiontype,
+ GLint* range,
+ GLint* precision));
+MOCK_METHOD4(
+ GetShaderSource,
+ void(GLuint shader, GLsizei bufsize, GLsizei* length, char* source));
+MOCK_METHOD1(GetString, const GLubyte*(GLenum name));
+MOCK_METHOD5(GetSynciv,
+ void(GLsync sync,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* values));
+MOCK_METHOD4(GetTexLevelParameterfv,
+ void(GLenum target, GLint level, GLenum pname, GLfloat* params));
+MOCK_METHOD4(GetTexLevelParameteriv,
+ void(GLenum target, GLint level, GLenum pname, GLint* params));
+MOCK_METHOD3(GetTexParameterfv,
+ void(GLenum target, GLenum pname, GLfloat* params));
+MOCK_METHOD3(GetTexParameteriv,
+ void(GLenum target, GLenum pname, GLint* params));
+MOCK_METHOD6(GetTransformFeedbackVarying,
+ void(GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLenum* type,
+ char* name));
+MOCK_METHOD4(
+ GetTranslatedShaderSourceANGLE,
+ void(GLuint shader, GLsizei bufsize, GLsizei* length, char* source));
+MOCK_METHOD2(GetUniformBlockIndex,
+ GLuint(GLuint program, const char* uniformBlockName));
+MOCK_METHOD3(GetUniformfv,
+ void(GLuint program, GLint location, GLfloat* params));
+MOCK_METHOD4(GetUniformIndices,
+ void(GLuint program,
+ GLsizei uniformCount,
+ const char* const* uniformNames,
+ GLuint* uniformIndices));
+MOCK_METHOD3(GetUniformiv, void(GLuint program, GLint location, GLint* params));
+MOCK_METHOD2(GetUniformLocation, GLint(GLuint program, const char* name));
+MOCK_METHOD3(GetVertexAttribfv,
+ void(GLuint index, GLenum pname, GLfloat* params));
+MOCK_METHOD3(GetVertexAttribiv,
+ void(GLuint index, GLenum pname, GLint* params));
+MOCK_METHOD3(GetVertexAttribPointerv,
+ void(GLuint index, GLenum pname, void** pointer));
+MOCK_METHOD2(Hint, void(GLenum target, GLenum mode));
+MOCK_METHOD2(InsertEventMarkerEXT, void(GLsizei length, const char* marker));
+MOCK_METHOD3(InvalidateFramebuffer,
+ void(GLenum target,
+ GLsizei numAttachments,
+ const GLenum* attachments));
+MOCK_METHOD7(InvalidateSubFramebuffer,
+ void(GLenum target,
+ GLsizei numAttachments,
+ const GLenum* attachments,
+ GLint x,
+ GLint y,
+ GLint width,
+ GLint height));
+MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer));
+MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap));
+MOCK_METHOD1(IsFenceAPPLE, GLboolean(GLuint fence));
+MOCK_METHOD1(IsFenceNV, GLboolean(GLuint fence));
+MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer));
+MOCK_METHOD1(IsProgram, GLboolean(GLuint program));
+MOCK_METHOD1(IsQuery, GLboolean(GLuint query));
+MOCK_METHOD1(IsQueryARB, GLboolean(GLuint query));
+MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer));
+MOCK_METHOD1(IsSampler, GLboolean(GLuint sampler));
+MOCK_METHOD1(IsShader, GLboolean(GLuint shader));
+MOCK_METHOD1(IsSync, GLboolean(GLsync sync));
+MOCK_METHOD1(IsTexture, GLboolean(GLuint texture));
+MOCK_METHOD1(IsTransformFeedback, GLboolean(GLuint id));
+MOCK_METHOD1(IsVertexArrayOES, GLboolean(GLuint array));
+MOCK_METHOD1(LineWidth, void(GLfloat width));
+MOCK_METHOD1(LinkProgram, void(GLuint program));
+MOCK_METHOD2(MapBuffer, void*(GLenum target, GLenum access));
+MOCK_METHOD4(MapBufferRange,
+ void*(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access));
+MOCK_METHOD2(MatrixLoadfEXT, void(GLenum matrixMode, const GLfloat* m));
+MOCK_METHOD1(MatrixLoadIdentityEXT, void(GLenum matrixMode));
+MOCK_METHOD0(PauseTransformFeedback, void());
+MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param));
+MOCK_METHOD2(PointParameteri, void(GLenum pname, GLint param));
+MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units));
+MOCK_METHOD0(PopGroupMarkerEXT, void());
+MOCK_METHOD4(ProgramBinary,
+ void(GLuint program,
+ GLenum binaryFormat,
+ const GLvoid* binary,
+ GLsizei length));
+MOCK_METHOD3(ProgramParameteri,
+ void(GLuint program, GLenum pname, GLint value));
+MOCK_METHOD2(PushGroupMarkerEXT, void(GLsizei length, const char* marker));
+MOCK_METHOD2(QueryCounter, void(GLuint id, GLenum target));
+MOCK_METHOD1(ReadBuffer, void(GLenum src));
+MOCK_METHOD7(ReadPixels,
+ void(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void* pixels));
+MOCK_METHOD0(ReleaseShaderCompiler, void());
+MOCK_METHOD4(
+ RenderbufferStorageEXT,
+ void(GLenum target, GLenum internalformat, GLsizei width, GLsizei height));
+MOCK_METHOD5(RenderbufferStorageMultisample,
+ void(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height));
+MOCK_METHOD5(RenderbufferStorageMultisampleANGLE,
+ void(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height));
+MOCK_METHOD5(RenderbufferStorageMultisampleEXT,
+ void(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height));
+MOCK_METHOD5(RenderbufferStorageMultisampleIMG,
+ void(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height));
+MOCK_METHOD0(ResumeTransformFeedback, void());
+MOCK_METHOD2(SampleCoverage, void(GLclampf value, GLboolean invert));
+MOCK_METHOD3(SamplerParameterf,
+ void(GLuint sampler, GLenum pname, GLfloat param));
+MOCK_METHOD3(SamplerParameterfv,
+ void(GLuint sampler, GLenum pname, const GLfloat* params));
+MOCK_METHOD3(SamplerParameteri,
+ void(GLuint sampler, GLenum pname, GLint param));
+MOCK_METHOD3(SamplerParameteriv,
+ void(GLuint sampler, GLenum pname, const GLint* params));
+MOCK_METHOD4(Scissor, void(GLint x, GLint y, GLsizei width, GLsizei height));
+MOCK_METHOD1(SetFenceAPPLE, void(GLuint fence));
+MOCK_METHOD2(SetFenceNV, void(GLuint fence, GLenum condition));
+MOCK_METHOD5(ShaderBinary,
+ void(GLsizei n,
+ const GLuint* shaders,
+ GLenum binaryformat,
+ const void* binary,
+ GLsizei length));
+MOCK_METHOD4(ShaderSource,
+ void(GLuint shader,
+ GLsizei count,
+ const char* const* str,
+ const GLint* length));
+MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask));
+MOCK_METHOD4(StencilFuncSeparate,
+ void(GLenum face, GLenum func, GLint ref, GLuint mask));
+MOCK_METHOD1(StencilMask, void(GLuint mask));
+MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask));
+MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass));
+MOCK_METHOD4(StencilOpSeparate,
+ void(GLenum face, GLenum fail, GLenum zfail, GLenum zpass));
+MOCK_METHOD1(TestFenceAPPLE, GLboolean(GLuint fence));
+MOCK_METHOD1(TestFenceNV, GLboolean(GLuint fence));
+MOCK_METHOD9(TexImage2D,
+ void(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels));
+MOCK_METHOD10(TexImage3D,
+ void(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels));
+MOCK_METHOD3(TexParameterf, void(GLenum target, GLenum pname, GLfloat param));
+MOCK_METHOD3(TexParameterfv,
+ void(GLenum target, GLenum pname, const GLfloat* params));
+MOCK_METHOD3(TexParameteri, void(GLenum target, GLenum pname, GLint param));
+MOCK_METHOD3(TexParameteriv,
+ void(GLenum target, GLenum pname, const GLint* params));
+MOCK_METHOD5(TexStorage2DEXT,
+ void(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height));
+MOCK_METHOD6(TexStorage3D,
+ void(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth));
+MOCK_METHOD9(TexSubImage2D,
+ void(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* pixels));
+MOCK_METHOD4(TransformFeedbackVaryings,
+ void(GLuint program,
+ GLsizei count,
+ const char* const* varyings,
+ GLenum bufferMode));
+MOCK_METHOD2(Uniform1f, void(GLint location, GLfloat x));
+MOCK_METHOD3(Uniform1fv, void(GLint location, GLsizei count, const GLfloat* v));
+MOCK_METHOD2(Uniform1i, void(GLint location, GLint x));
+MOCK_METHOD3(Uniform1iv, void(GLint location, GLsizei count, const GLint* v));
+MOCK_METHOD2(Uniform1ui, void(GLint location, GLuint v0));
+MOCK_METHOD3(Uniform1uiv, void(GLint location, GLsizei count, const GLuint* v));
+MOCK_METHOD3(Uniform2f, void(GLint location, GLfloat x, GLfloat y));
+MOCK_METHOD3(Uniform2fv, void(GLint location, GLsizei count, const GLfloat* v));
+MOCK_METHOD3(Uniform2i, void(GLint location, GLint x, GLint y));
+MOCK_METHOD3(Uniform2iv, void(GLint location, GLsizei count, const GLint* v));
+MOCK_METHOD3(Uniform2ui, void(GLint location, GLuint v0, GLuint v1));
+MOCK_METHOD3(Uniform2uiv, void(GLint location, GLsizei count, const GLuint* v));
+MOCK_METHOD4(Uniform3f, void(GLint location, GLfloat x, GLfloat y, GLfloat z));
+MOCK_METHOD3(Uniform3fv, void(GLint location, GLsizei count, const GLfloat* v));
+MOCK_METHOD4(Uniform3i, void(GLint location, GLint x, GLint y, GLint z));
+MOCK_METHOD3(Uniform3iv, void(GLint location, GLsizei count, const GLint* v));
+MOCK_METHOD4(Uniform3ui, void(GLint location, GLuint v0, GLuint v1, GLuint v2));
+MOCK_METHOD3(Uniform3uiv, void(GLint location, GLsizei count, const GLuint* v));
+MOCK_METHOD5(Uniform4f,
+ void(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
+MOCK_METHOD3(Uniform4fv, void(GLint location, GLsizei count, const GLfloat* v));
+MOCK_METHOD5(Uniform4i,
+ void(GLint location, GLint x, GLint y, GLint z, GLint w));
+MOCK_METHOD3(Uniform4iv, void(GLint location, GLsizei count, const GLint* v));
+MOCK_METHOD5(Uniform4ui,
+ void(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3));
+MOCK_METHOD3(Uniform4uiv, void(GLint location, GLsizei count, const GLuint* v));
+MOCK_METHOD3(UniformBlockBinding,
+ void(GLuint program,
+ GLuint uniformBlockIndex,
+ GLuint uniformBlockBinding));
+MOCK_METHOD4(UniformMatrix2fv,
+ void(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value));
+MOCK_METHOD4(UniformMatrix2x3fv,
+ void(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value));
+MOCK_METHOD4(UniformMatrix2x4fv,
+ void(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value));
+MOCK_METHOD4(UniformMatrix3fv,
+ void(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value));
+MOCK_METHOD4(UniformMatrix3x2fv,
+ void(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value));
+MOCK_METHOD4(UniformMatrix3x4fv,
+ void(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value));
+MOCK_METHOD4(UniformMatrix4fv,
+ void(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value));
+MOCK_METHOD4(UniformMatrix4x2fv,
+ void(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value));
+MOCK_METHOD4(UniformMatrix4x3fv,
+ void(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value));
+MOCK_METHOD1(UnmapBuffer, GLboolean(GLenum target));
+MOCK_METHOD1(UseProgram, void(GLuint program));
+MOCK_METHOD1(ValidateProgram, void(GLuint program));
+MOCK_METHOD2(VertexAttrib1f, void(GLuint indx, GLfloat x));
+MOCK_METHOD2(VertexAttrib1fv, void(GLuint indx, const GLfloat* values));
+MOCK_METHOD3(VertexAttrib2f, void(GLuint indx, GLfloat x, GLfloat y));
+MOCK_METHOD2(VertexAttrib2fv, void(GLuint indx, const GLfloat* values));
+MOCK_METHOD4(VertexAttrib3f,
+ void(GLuint indx, GLfloat x, GLfloat y, GLfloat z));
+MOCK_METHOD2(VertexAttrib3fv, void(GLuint indx, const GLfloat* values));
+MOCK_METHOD5(VertexAttrib4f,
+ void(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
+MOCK_METHOD2(VertexAttrib4fv, void(GLuint indx, const GLfloat* values));
+MOCK_METHOD2(VertexAttribDivisorANGLE, void(GLuint index, GLuint divisor));
+MOCK_METHOD5(VertexAttribI4i,
+ void(GLuint indx, GLint x, GLint y, GLint z, GLint w));
+MOCK_METHOD2(VertexAttribI4iv, void(GLuint indx, const GLint* values));
+MOCK_METHOD5(VertexAttribI4ui,
+ void(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w));
+MOCK_METHOD2(VertexAttribI4uiv, void(GLuint indx, const GLuint* values));
+MOCK_METHOD5(VertexAttribIPointer,
+ void(GLuint indx,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void* ptr));
+MOCK_METHOD6(VertexAttribPointer,
+ void(GLuint indx,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void* ptr));
+MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height));
+MOCK_METHOD3(WaitSync, GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout));