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/*
* Copyright 2010, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* Params store data defined name/value pairs on ParamObjects.
* Each Param has a name, a type and a value that can be set and queried.
* One of their uses is to hold "uniform constants" used to parameterize
* shaders. Params can be connected in a source/destination fashion such
* that a target Param gets its value from the source param.
* @constructor
*/
o3d.Param = function(param_type_name) {
/**
* If true, this param will make sure its input param is up to date when
* using it as a source. Default = true.
*
* This is for helping with Param cycles.
*
* If paramA gets its value from paramB and paramB gets its value from
* paramA:
* If you go paramA.value, paramB will evaluate then copy to paramA.
* If you go paramB.value, paramA will evaluate then copy to paramB.
* If you set paramB.updateInput = false, then:
* If you go paramA.value, paramB will evaluate then copy to paramA.
* If you go paramB.value, paramB just copy paramA. paramA will NOT evaluate
* when paramB asks for its value.
*/
this.updateInput = true;
/**
* @type {o3d.Param}
*/
this.inputConnection = null;
/**
* @type {Array.<!o3d.Param>}
*/
this.outputConnections = [];
/**
* The ParamObject that has this param as a param.
* @type {o3d.ParamObject}
* @private
*/
o3d.Param.prototype.owner_ = null;
/**
* Private variable to store the value of the param.
* @type {*}
* @private
*/
this.value_ = null;
}
o3d.inherit('Param', 'NamedObject');
o3d.Param.prototype.__defineSetter__('value',
function(v) {
if (this.inputConnection) {
throw ('Tried to set bound parameter.');
} else {
if (this.value_ != undefined && (
typeof this.value_ != typeof v ||
(this.value_.length_ !== undefined &&
(this.value_.length_ != v.length)))) {
this.gl.client.error_callback('Param type error.');
}
this.value_ = v;
}
}
);
o3d.Param.prototype.__defineGetter__('value',
function() {
if (this.inputConnection) {
return this.inputConnection.value;
} else {
return this.value_;
}
}
);
/**
* Directly binds two Param elements such that this parameter gets its value
* from the source parameter. The source must be compatible with this
* parameter.
*
* @param {o3d.Param} source_param The parameter that the value originates
* from. Passing in null will unbind any parameter currently bound.
* @return {boolean} True if the bind succeeded.
*/
o3d.Param.prototype.bind =
function(source_param) {
source_param.outputConnections.push(this);
this.inputConnection = source_param;
};
/**
* Breaks any input connection coming into the Param.
*/
o3d.Param.prototype.unbindInput =
function() {
o3d.notImplemented();
};
/**
* Breaks a specific param-bind output connection on this param.
*
* @param {o3d.Param} destination_param param to unbind.
*/
o3d.Param.prototype.unbindOutput =
function(destination_param) {
o3d.notImplemented();
};
/**
* Breaks all param-bind output connections on this param.
*/
o3d.Param.prototype.unbindOutputs = function() {
o3d.notImplemented();
};
/**
* If true the param is read only. Its value can not be set nor can it be used
* as the destination in a ParamBind.
*/
o3d.Param.prototype.read_only_ = false;
/**
* @constructor
*/
o3d.ParamBoolean = function() {
o3d.Param.call(this);
this.value = false;
};
o3d.inherit('ParamBoolean', 'Param');
/**
* @constructor
*/
o3d.ParamBoundingBox = function() {
o3d.Param.call(this);
this.value = null;
};
o3d.inherit('ParamBoundingBox', 'Param');
// ParamBoundingBox requires a specialized setter because it must
// accept arrays of arrays and convert them into BoundingBoxes. It
// seems that if we define a setter against this prototype we must
// also define a getter -- it is not inherited.
o3d.ParamBoundingBox.prototype.__defineSetter__('value',
function(v) {
if (this.inputConnection) {
throw ('Tried to set bound parameter.');
} else {
if (!v) {
v = new o3d.BoundingBox();
} else if (v.length !== undefined) {
if (v.length == 0) {
v = new o3d.BoundingBox();
} else if (v.length == 2) {
for (var ii = 0; ii < 2; ++ii) {
if (v[ii].length != 3) {
throw ('Expected sub-array of length 3 at index ' + ii +
', got ' + v[ii].length);
}
}
v = new o3d.BoundingBox(v[0], v[1]);
} else {
throw 'Expected array of length 2';
}
}
this.value_ = v;
}
}
);
o3d.ParamBoundingBox.prototype.__defineGetter__('value',
function() {
if (this.inputConnection) {
return this.inputConnection.value;
} else {
return this.value_;
}
}
);
/**
* @constructor
*/
o3d.ParamDrawContext = function() {
o3d.Param.call(this);
this.value = null;
};
o3d.inherit('ParamDrawContext', 'Param');
/**
* @constructor
*/
o3d.ParamDrawList = function() {
o3d.Param.call(this);
this.value = null;
};
o3d.inherit('ParamDrawList', 'Param');
/**
* @constructor
*/
o3d.ParamEffect = function() {
o3d.Param.call(this);
this.value = null;
};
o3d.inherit('ParamEffect', 'Param');
/**
* @constructor
*/
o3d.ParamFloat = function() {
o3d.Param.call(this);
this.value = 0.0;
};
o3d.inherit('ParamFloat', 'Param');
/**
* @constructor
*/
o3d.ParamFloat2 = function() {
o3d.Param.call(this);
this.value = o3d.Transform.makeVector2_(0.0, 0.0);
};
o3d.inherit('ParamFloat2', 'Param');
/**
* @constructor
*/
o3d.ParamFloat3 = function() {
o3d.Param.call(this);
this.value = o3d.Transform.makeVector3_(0.0, 0.0, 0.0);
};
o3d.inherit('ParamFloat3', 'Param');
/**
* @constructor
*/
o3d.ParamFloat4 = function() {
o3d.Param.call(this);
this.value = o3d.Transform.makeVector4_(0.0, 0.0, 0.0, 0.0);
};
o3d.inherit('ParamFloat4', 'Param');
/**
* @constructor
*/
o3d.ParamFunction = function() {
o3d.Param.call(this);
this.value = null;
};
o3d.inherit('ParamFunction', 'Param');
/**
* @constructor
*/
o3d.ParamInteger = function() {
o3d.Param.call(this);
this.value = 0;
};
o3d.inherit('ParamInteger', 'Param');
/**
* @constructor
*/
o3d.ParamMaterial = function() {
o3d.Param.call(this);
this.value = null;
};
o3d.inherit('ParamMaterial', 'Param');
/**
* @constructor
*/
o3d.ParamMatrix4 = function() {
o3d.Param.call(this);
this.value = o3d.Transform.makeMatrix4_(1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
};
o3d.inherit('ParamMatrix4', 'Param');
/**
* @constructor
*/
o3d.ParamParamArray = function() {
o3d.Param.call(this);
};
o3d.inherit('ParamParamArray', 'Param');
/**
* Acts like ParamParamArray, but asks its owner object to update the array
* contents every time its value is queried.
*
* @constructor
* @extends {o3d.ParamParamArray}
*/
o3d.ParamParamArrayOutput = function() {
o3d.ParamParamArray.call(this);
};
o3d.inherit('ParamParamArrayOutput', 'ParamParamArray');
o3d.ParamParamArrayOutput.prototype.__defineGetter__("value",
function() {
this.owner_.updateOutputs(this);
return this.value_;
}
);
o3d.ParamParamArrayOutput.prototype.__defineSetter__("value",
function(value) {
// Creating a new array is fine.
this.value_ = value;
}
);
/**
* @constructor
*/
o3d.ParamRenderSurface = function() {
o3d.Param.call(this);
this.value = null;
};
o3d.inherit('ParamRenderSurface', 'Param');
/**
* @constructor
*/
o3d.ParamRenderDepthStencilSurface = function() {
o3d.Param.call(this);
this.value = null;
};
o3d.inherit('ParamRenderDepthStencilSurface', 'Param');
/**
* @constructor
*/
o3d.ParamSampler = function() {
o3d.Param.call(this);
this.value = null;
};
o3d.inherit('ParamSampler', 'Param');
/**
* @constructor
*/
o3d.ParamSkin = function() {
o3d.Param.call(this);
this.value = null;
};
o3d.inherit('ParamSkin', 'Param');
/**
* @constructor
*/
o3d.ParamSteamBank = function() {
o3d.Param.call(this);
this.value = null;
};
o3d.inherit('ParamSteamBank', 'Param');
/**
* @constructor
*/
o3d.ParamState = function() {
o3d.Param.call(this);
this.value = null;
};
o3d.inherit('ParamState', 'Param');
/**
* @constructor
*/
o3d.ParamStreamBank = function() {
o3d.Param.call(this);
this.value = null;
};
o3d.inherit('ParamStreamBank', 'Param');
/**
* @constructor
*/
o3d.ParamString = function() {
o3d.Param.call(this);
this.value = null;
};
o3d.inherit('ParamString', 'Param');
/**
* @constructor
*/
o3d.ParamTexture = function() {
o3d.Param.call(this);
this.value = null;
};
o3d.inherit('ParamTexture', 'Param');
/**
* @constructor
*/
o3d.ParamTransform = function() {
o3d.Param.call(this);
this.value = null;
};
o3d.inherit('ParamTransform', 'Param');
/**
* @constructor
*/
o3d.ParamVertexBufferStream = function() {
o3d.Param.call(this);
this.stream = null;
};
o3d.inherit('ParamVertexBufferStream', 'Param');
/**
* Base class for the types of matrix4 params that compute their own
* value when asked (ProjectionParamMatrix4 etc).
* @constructor
*/
o3d.CompositionParamMatrix4 = function() {
o3d.ParamMatrix4.call(this);
this.matrix_names_ = [];
};
o3d.inherit('CompositionParamMatrix4', 'ParamMatrix4');
/**
* The array of names of matrix params for the matrices that are to be
* composed to get the value.
* @type {Array.<o3d.ParamMatrix4>}
*/
o3d.CompositionParamMatrix4.prototype.matrix_names_ = [];
/**
* Whether the inverse is taken right before returning the value.
* @type {Array.<o3d.ParamMatrix4>}
*/
o3d.CompositionParamMatrix4.prototype.inverse_ = false;
/**
* Whether the inverse is taken right before returning the value.
* @type {Array.<o3d.ParamMatrix4>}
*/
o3d.CompositionParamMatrix4.prototype.transpose_ = false;
o3d.CompositionParamMatrix4.prototype.__defineGetter__('value',
// TODO(petersont): Cache the result if it hasn't changed.
function() {
var product = o3d.Transform.makeIdentityMatrix4_();
for (var i = 0; i < this.matrix_names_.length; ++i) {
o3d.Transform.compose_(product, o3d.Param.SAS[this.matrix_names_[i]]);
}
if (this.inverse_) {
o3d.Transform.inverse_(product);
}
if (this.transpose_) {
o3d.Transform.transpose_(product);
}
return product;
}
);
o3d.CompositionParamMatrix4.prototype.__defineSetter__('value',
function(value) { }
);
/**
* @constructor
*/
o3d.ProjectionParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['projection'];
};
o3d.inherit('ProjectionParamMatrix4', 'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.ProjectionInverseParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['projection'];
this.inverse_ = true;
};
o3d.inherit('ProjectionInverseParamMatrix4', 'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.ProjectionTransposeParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['projection'];
this.transpose_ = true;
};
o3d.inherit('ProjectionTransposeParamMatrix4', 'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.ProjectionInverseTransposeParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['projection'];
this.inverse_ = true;
this.transpose_ = true;
};
o3d.inherit('ProjectionInverseTransposeParamMatrix4',
'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.ViewParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['view'];
};
o3d.inherit('ViewParamMatrix4', 'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.ViewInverseParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['view'];
this.inverse_ = true;
};
o3d.inherit('ViewInverseParamMatrix4', 'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.ViewTransposeParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['view'];
this.transpose_ = true;
};
o3d.inherit('ViewTransposeParamMatrix4', 'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.ViewInverseTransposeParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['view'];
this.inverse_ = true;
this.transpose_ = true;
};
o3d.inherit('ViewInverseTransposeParamMatrix4', 'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.ViewProjectionParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['viewProjection'];
};
o3d.inherit('ViewProjectionParamMatrix4', 'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.ViewProjectionInverseParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['viewProjection'];
this.inverse_ = true;
};
o3d.inherit('ViewProjectionInverseParamMatrix4', 'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.ViewProjectionTransposeParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['viewProjection'];
this.transpose_ = true;
};
o3d.inherit('ViewProjectionTransposeParamMatrix4', 'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.ViewProjectionInverseTransposeParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['viewProjection'];
this.inverse_ = true;
this.transpose_ = true;
};
o3d.inherit('ViewProjectionInverseTransposeParamMatrix4',
'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.WorldParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['world'];
};
o3d.inherit('WorldParamMatrix4', 'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.WorldInverseParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['world'];
this.inverse_ = true;
};
o3d.inherit('WorldInverseParamMatrix4', 'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.WorldTransposeParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['world'];
this.transpose_ = true;
};
o3d.inherit('WorldTransposeParamMatrix4', 'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.WorldInverseTransposeParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['world'];
this.inverse_ = true;
this.transpose_ = true;
};
o3d.inherit('WorldInverseTransposeParamMatrix4', 'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.WorldViewParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['view', 'world'];
};
o3d.inherit('WorldViewParamMatrix4', 'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.WorldViewInverseParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['view', 'world'];
this.inverse_ = true;
};
o3d.inherit('WorldViewInverseParamMatrix4',
'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.WorldViewTransposeParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['view', 'world'];
this.transpose_ = true;
};
o3d.inherit('WorldViewTransposeParamMatrix4',
'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.WorldViewInverseTransposeParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['view', 'world'];
this.inverse_ = true;
this.transpose_ = true;
};
o3d.inherit('WorldViewInverseTransposeParamMatrix4',
'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.WorldViewProjectionParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['worldViewProjection'];
};
o3d.inherit('WorldViewProjectionParamMatrix4',
'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.WorldViewProjectionInverseParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['worldViewProjection'];
this.inverse_ = true;
};
o3d.inherit('WorldViewProjectionInverseParamMatrix4',
'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.WorldViewProjectionTransposeParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['worldViewProjection'];
this.transpose_ = true;
};
o3d.inherit('WorldViewProjectionTransposeParamMatrix4',
'CompositionParamMatrix4');
/**
* @constructor
*/
o3d.WorldViewProjectionInverseTransposeParamMatrix4 = function() {
o3d.CompositionParamMatrix4.call(this);
this.matrix_names_ = ['worldViewProjection'];
this.inverse_ = true;
this.transpose_ = true;
};
o3d.inherit('WorldViewProjectionInverseTransposeParamMatrix4',
'CompositionParamMatrix4');
/**
* Called to specify the value of a uniform variable.
* @param {WebGLContext} gl The current context.
* @param {WebGLUniformLocation} location The location to which to apply.
*/
o3d.ParamInteger.prototype.applyToLocation = function(gl, location) {
gl.uniform1i(location, this.value);
};
/**
* Called to specify the value of a uniform variable.
* @param {WebGLContext} gl The current context.
* @param {WebGLUniformLocation} location The location to which to apply.
*/
o3d.ParamBoolean.prototype.applyToLocation = function(gl, location) {
gl.uniform1i(location, this.value);
};
/**
* Called to specify the value of a uniform variable.
* @param {WebGLContext} gl The current context.
* @param {WebGLUniformLocation} location The location to which to apply.
*/
o3d.ParamFloat.prototype.applyToLocation = function(gl, location) {
gl.uniform1f(location, this.value);
};
/**
* Called to specify the value of a uniform variable.
* @param {WebGLContext} gl The current context.
* @param {WebGLUniformLocation} location The location to which to apply.
*/
o3d.ParamFloat2.prototype.applyToLocation = function(gl, location) {
gl.uniform2fv(location, this.value);
};
/**
* Called to specify the value of a uniform variable.
* @param {WebGLContext} gl The current context.
* @param {WebGLUniformLocation} location The location to which to apply.
*/
o3d.ParamFloat3.prototype.applyToLocation = function(gl, location) {
gl.uniform3fv(location, this.value);
};
/**
* Called to specify the value of a uniform variable.
* @param {WebGLContext} gl The current context.
* @param {WebGLUniformLocation} location The location to which to apply.
*/
o3d.ParamFloat4.prototype.applyToLocation = function(gl, location) {
gl.uniform4fv(location, this.value);
};
/**
* Called to specify the value of a uniform variable.
* @param {WebGLContext} gl The current context.
* @param {WebGLUniformLocation} location The location to which to apply.
*/
o3d.ParamMatrix4.prototype.applyToLocation = function(gl, location) {
gl.uniformMatrix4fv(location,
false,
this.value);
};
/**
* Called to specify the values of a uniform array.
* @param {WebGLContext} gl The current context.
* @param {!Array.<!WebGLUniformLocation>} locationArray An array of locations
* to which to apply the values.
*/
o3d.ParamParamArray.prototype.applyToLocations = function(gl, locationArray) {
var computedValue = this.value;
if (locationArray.length != computedValue.length) {
gl.client.error_callback(
'Invalid uniform param array: incorrect number of elements.');
}
for (var i = 0; i < computedValue.length; i++) {
// Cannot have a ParamArray of ParamArrays, so safe to call applyToLocation
computedValue.getParam(i).applyToLocation(gl, locationArray[i]);
}
};
/**
* A counter to ensure each texture sampler gets a unqiue id.
* @private
*/
o3d.Param.texture_index_ = 0;
/**
* Called to specify the value of a uniform variable.
* @param {WebGLContext} gl The current context.
* @param {WebGLUniformLocation} location The location to which to apply.
* @param {boolean} opt_isCube Optional boolean indicating whether the Sampler
* connects to a samplerCube type uniform. If set to true, and there is an
* error, we use the error cube map.
*/
o3d.ParamSampler.prototype.applyToLocation =
function(gl, location, opt_isCube) {
// When before the effect object assigns values to parameters,
// it sets this variable to 0.
var i = o3d.Param.texture_index_;
gl.activeTexture(gl.TEXTURE0 + i);
var value = null;
var target = 0;
var sampler = null;
if (this.value) {
sampler = this.value;
} else {
o3d.Sampler.defaultSampler_.gl = gl;
sampler = o3d.Sampler.defaultSampler_;
if (gl.client.reportErrors_()) {
gl.client.error_callback("Missing Sampler for ParamSampler " + this.name);
}
}
sampler.bindAndSetParameters_(opt_isCube);
gl.uniform1i(location, i);
o3d.Param.texture_index_++;
};
/**
* A default ParamSampler to be used if client does not assign one.
*
* @type {!o3d.ParamSampler}
* @private
*/
o3d.ParamSampler.defaultParamSampler_ = new o3d.ParamSampler();
/**
* Object to compute all combinations of world/view/projection
* inverse/transpose matrices and provide them as parameters.
*
* @type {o3d.ParamObject}
*/
o3d.Param.SAS = new o3d.ParamObject;
/**
* A map linking the names of SAS parameters to their standard matrix parameter
* types.
* @private
*/
o3d.Param.sasTypes_ = {
'world': 'WorldParamMatrix4',
'view': 'ViewParamMatrix4',
'projection': 'ProjectionParamMatrix4',
'worldView': 'WorldViewParamMatrix4',
'viewProjection': 'ViewProjectionParamMatrix4',
'worldViewProjection': 'WorldViewProjectionParamMatrix4',
'worldInverse': 'WorldInverseParamMatrix4',
'viewInverse': 'ViewInverseParamMatrix4',
'projectionInverse': 'ProjectionInverseParamMatrix4',
'worldViewInverse': 'WorldViewInverseParamMatrix4',
'viewProjectionInverse': 'ViewProjectionInverseParamMatrix4',
'worldViewProjectionInverse': 'WorldViewProjectionInverseParamMatrix4',
'worldTranspose': 'WorldTransposeParamMatrix4',
'viewTranspose': 'ViewTransposeParamMatrix4',
'projectionTranspose': 'ProjectionTransposeParamMatrix4',
'worldViewTranspose': 'WorldViewTransposeParamMatrix4',
'viewProjectionTranspose': 'ViewProjectionTransposeParamMatrix4',
'worldViewProjectionTranspose': 'WorldViewProjectionTransposeParamMatrix4',
'worldInverseTranspose': 'WorldInverseTransposeParamMatrix4',
'viewInverseTranspose': 'ViewInverseTransposeParamMatrix4',
'projectionInverseTranspose': 'ProjectionInverseTransposeParamMatrix4',
'worldViewInverseTranspose': 'WorldViewInverseTransposeParamMatrix4',
'viewProjectionInverseTranspose':
'ViewProjectionInverseTransposeParamMatrix4',
'worldViewProjectionInverseTranspose':
'WorldViewProjectionInverseTransposeParamMatrix4'
};
for (name in o3d.Param.sasTypes_) {
o3d.Param.SAS.createParam(name, o3d.Param.sasTypes_[name]);
}
/**
* Sets the base world matrix that gets use to compute all other products for
* SAS parameters.
*/
o3d.Param.SAS.setWorld = function(world) {
this['world'] = world;
};
/**
* Sets the base world matrix that gets use to compute all other products for
* SAS parameters.
*/
o3d.Param.SAS.setView = function(view) {
this['view'] = view;
};
/**
* Sets the base world matrix that gets use to compute all other products for
* SAS parameters.
*/
o3d.Param.SAS.setProjection = function(projection) {
this['projection'] = projection;
};
/**
* Sets the viewProjection matrix.
*/
o3d.Param.SAS.setViewProjection = function(viewProjection) {
this['viewProjection'] = viewProjection;
};
/**
* Sets the worldViewProjection matrix.
*/
o3d.Param.SAS.setWorldViewProjection = function(worldViewProjection) {
this['worldViewProjection'] = worldViewProjection;
};