cc:: Compute animation scale on demand
As we are cleaning up transform tree logic, we need to remove animation
scale computation and data from transform tree. And instead, we compute
it when we need it.
However, computing animation scale may reuse animation scale data which
belongs to other transform nodes, so we need a PropertyTreesCachedData
to store this information, and invalidate it every time we update the
transform tree.
BUG=623564
CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel
Review-Url: https://codereview.chromium.org/2105673003
Cr-Commit-Position: refs/heads/master@{#403354}
15 files changed