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    Class DebugUI.HistoryEnumField

    Enumerator field with history.

    Inheritance
    object
    DebugUI.Widget
    DebugUI.Field<int>
    DebugUI.EnumField<int>
    DebugUI.EnumField
    DebugUI.HistoryEnumField
    Implements
    DebugUI.IValueField
    Inherited Members
    DebugUI.EnumField.getIndex
    DebugUI.EnumField.setIndex
    DebugUI.EnumField.currentIndex
    DebugUI.EnumField.autoEnum
    DebugUI.EnumField.SetValue(int)
    DebugUI.EnumField<int>.enumNames
    DebugUI.EnumField<int>.enumValues
    DebugUI.EnumField<int>.AutoFillFromType(Type)
    DebugUI.Field<int>.getter
    DebugUI.Field<int>.setter
    DebugUI.Field<int>.onValueChanged
    DebugUI.Field<int>.ValidateValue(int)
    DebugUI.Field<int>.GetValue()
    DebugUI.Field<int>.SetValue(object)
    DebugUI.Widget.m_Panel
    DebugUI.Widget.panel
    DebugUI.Widget.m_Parent
    DebugUI.Widget.parent
    DebugUI.Widget.flags
    DebugUI.Widget.displayName
    DebugUI.Widget.tooltip
    DebugUI.Widget.queryPath
    DebugUI.Widget.isEditorOnly
    DebugUI.Widget.isRuntimeOnly
    DebugUI.Widget.isInactiveInEditor
    DebugUI.Widget.isHiddenCallback
    DebugUI.Widget.isHidden
    DebugUI.Widget.GetHashCode()
    DebugUI.Widget.nameAndTooltip
    object.Equals(object)
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public class DebugUI.HistoryEnumField : DebugUI.EnumField, DebugUI.IValueField

    Properties

    Name Description
    historyDepth

    Depth of the field's history.

    historyIndexGetter

    History getter for this field.

    Methods

    Name Description
    GetHistoryValue(int)

    Get the value of the field at a certain history index.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
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