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    Struct DynamicArray<T>.RangeEnumerable

    IEnumerable-like struct used to iterate through a subsection of this array. See the IEnumerable docs for more info: https://docs.microsoft.com/en-us/dotnet/api/system.collections.ienumerable

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct DynamicArray<T>.RangeEnumerable
    Remarks

    This struct intentionally does not explicitly implement the IEnumarable/IEnumerator interfaces it just follows the same function signatures. This means the duck typing used by foreach on the compiler level will pick it up as IEnumerable but at the same time avoids generating Garbage. For more info, see the C# language specification of the foreach statement.

    Fields

    Name Description
    iterator

    The iterator associated with this Enumerable.

    Methods

    Name Description
    GetEnumerator()

    Returns an enumerator that iterates through this array.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)

    See Also

    SubRange(int, int)
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