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    Class VolumeStack

    Holds the state of a Volume blending update. A global stack is available by default in VolumeManager but you can also create your own using CreateStack() if you need to update the manager with specific settings and store the results for later use.

    Inheritance
    object
    VolumeStack
    Implements
    IDisposable
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public sealed class VolumeStack : IDisposable

    Methods

    Name Description
    Dispose()

    Cleans up the content of this stack. Once a VolumeStack is disposed, it souldn't be used anymore.

    GetComponent(Type)

    Gets the current state of the VolumeComponent of the specified type in the stack.

    GetComponent<T>()

    Gets the current state of the VolumeComponent of type T in the stack.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
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