This library provides api which allows changing the state of stores or calling events in an imperative style without breaking the static approach of the Effector. This should eliminate the problem when one synchronous task is split into several samples, or when the task turns into a mess of nested samples, conditions and splits. Therefore this abstraction can serve as a convenient replacement for one or more synchronous operators that are responsible for a single action.
This library (createAction) is production ready, and officially recommended for use by Effector community.
Also createAction will be moved to the Effector core API in the next major release, so start using it now.
npm i --save effector-actionThis requires effector >=23 and patronum >=2.1.0.
All units in target are available for change in fn. To change the value of a store or trigger an event simply call it and pass the appropriate value.
import { createAction } from 'effector-action';
const $store = createStore('');
const event = createEvent<number>();
const effectFx = createEffect<boolean, void>();
const changeValues = createAction({
target: {
$store,
event,
effectFx,
},
fn: (target) => {
target.$store('foo');
target.event(123);
target.effectFx(false);
},
});
changeValues();Or you can change single unit
import { createAction } from 'effector-action';
const $store = createStore('');
const changeValue = createAction({
target: $store,
fn: (target) => {
target('foo');
},
});
changeValue();You can change the specified units by condition
const changeValues = createAction({
target: {
$store,
event,
effectFx,
},
fn: (target) => {
const condition = Math.random() > 0.5;
if (condition) {
target.$store('foo');
} else {
target.event(123);
}
target.effectFx(condition);
},
});
changeValues();You can change store values using the reducer function and based on the current state of the store.
const inc = createAction({
target: {
$counter,
},
fn: (target) => {
target.$counter((counter) => counter + 1); // get current counter state and increment it
},
});You can just reset store using the reinit method.
const $store = createStore('');
const changeValues = createAction({
target: {
$store,
},
fn: (target) => {
target.$store.reinit();
},
});To run fn you need to trigger the clock.
Clock can be specified in the clock field
createAction({
clock: $store,
target,
fn,
});
createAction({
clock: [$store, event],
target,
fn,
});Clock value is available in the last parameter of fn
const clock = createEvent<string>();
createAction({
clock: [$store, event],
target,
fn: (target, clock) => {
// clock is string
target.$someStore(clock.toLowerCase());
},
});If clock is not specified then createAction will return event as clock
const clock = createAction({
target,
fn,
});To specify the type for the returned clock you need to manually add it
const clock = createAction({
target,
fn: (target, clock: string) => {}, // specify clock type
});
// clock = Event<string>You can specify external clock in the first argument.
const inputChanged = createEvent<string>();
const $lowerCaseInput = createStore('');
createAction(inputChanged, {
target: { $lowerCaseInput },
fn: (target, clock) => {
target.$lowerCaseInput(clock.toLowerCase());
},
});I recommend using this method because you can see the clock name even if the code blocks are folded in your ide.
VS When clock is in the config you don't see its name
Analog of source from sample. Source values are available in the second parameter of fn
const clock = createAction({
source: {
foo: $store1,
bar: $store2
}
target,
fn: (target, { foo, bar }, clock: string) => {};
})To avoid duplication of store names in the source, dollar prefixes are removed automatically
const clock = createAction({
source: {
$longStoreName1 // short naming
longStoreName2: $longStoreName2 // default naming
}
target,
fn: (
target, { longStoreName1, longStoreName2 }, clock: string) => {
target.doSomething(longStoreName1) // dollar prefix removed!
};
})If it was called multiple times, only the last call will be counted.
const changeValues = createAction({
target: {
$store,
},
fn: (target) => {
target.$store('foo');
target.$store('bar'); // only last call will be counted
},
});
changeValue();
$store; // state = barconst changeValues = createAction({
target: {
$users,
},
fn: async (target) => {
const data = await loadUsers();
target.$users(data); // will not work!
},
});Under the hood it's an abstraction over sample and patronum/spread.
const clock = createEvent();
createAction({
clock,
source: { foo: $foo, bar: $bar },
target: {
event,
$store,
effectFx,
},
fn: (target, { foo, bar }, clock) => {
const condition = Math.random() > 0.5;
if (condition) {
target.event(foo);
} else {
target.$store(bar);
}
target.effectFx(clock);
},
});
// is equivalent to
sample({
clock,
source: { foo: $foo, bar: $bar },
fn: ({ foo, bar }, clock) => {
const result = {};
const condition = Math.random() > 0.5;
if (condition) {
result['event'] = foo;
} else {
result['$store'] = bar;
}
result['effectFx'] = clock;
return result;
},
target: spread({
event,
$store,
effectFx,
}),
});Similar to createAction, but allows waiting for effects passed to target to complete. Returns an effect as a result.
See live example: https://stackblitz.com/edit/react-ts-z9yaunuk?file=App.tsx
const $draftUserName = createStore('');
const $user = createStore<User | null>(null);
const updateUserFx = createEffect<{ id: string } & Partial<User>, User>();
const updateUserNameFx = createAsyncAction({
source: {
$draftUserName,
$user
},
target: {
$user,
showNotificationFx,
updateUserFx,
},
fn: async (target, getSource) => {
const { draftUserName, user } = await getSource();
if (!user) return;
try {
const updatedUser = await target.updateUserFx({
id: user.id,
name: draftUserName,
});
target.$user(updatedUser);
target.showNotificationFx({
type: 'info',
text: 'User updated',
});
} catch {
target.showNotificationFx({
type: 'warning',
text: 'User update failed',
});
}
}
});
const $isUserUpdating = updateUserName.pending;
// react
const onUpdateUserName = useUnit(updateUserName);
const isUserUpdating = useUnit($isUserUpdating);
// ...
<Button
onClick={onUpdateUserName}
loading={isUserUpdating}
>
Submit
</Button>To get the source value, use the asynchronous getSource function. It allows obtaining up-to-date source values after asynchronous effect calls.
const $user = createStore<User | null>(null);
const loadUserFx = createEffect<void, User>();
sample({
clock: loadUserFx.doneData,
target: $user,
});
const updateUserNameFx = createAsyncAction({
source: $user,
target: {
loadUserFx,
},
fn: async (target, getSource) => {
const user = await getSource(); // user === null
await target.loadUserFx();
// get actual source value after loadUserFx.doneData
const updatedUser = await getSource(); // user === User
},
});Async action can return value like usual effect.
const updateUserNameFx = createAsyncAction({
target: {
$someStore,
someEffectFx,
},
fn: async (target, getSource) => {
const result = await target.someEffectFx(); // 10
target.$someStore(result); // change units
return result; // return value
},
});
sample({
clock: updateUserNameFx.doneData,
fn: (result) => {
// result = 10
},
});Like in a regular action, you can pass parameters.
const onUserNameChangeFx = createAsyncAction({
target: {},
fn: (target, userName: string) => {
// ...
},
});Async action can reference units declared below in the code, or reference itself. To do this, you need to pass a function that returns the action config. Important!: If you pass a function with the config, the action initialization will occur in the next microtask, and synchronous calls to the action before its initialization will result in an error.
Using units declared below in the code:
const actionFx = createAsyncAction(() => ({
source: $someStore,
target: {
someEvent
},
fn: (target, getSourceFx) => {
// ...
}
}));
const $someStore = createStore(0);
const someEvent = createEvent();Self-reference:
// need to manually specify type when self-referencing
const updateUserFx: Effect<User, User> = createAsyncAction(() => ({
source: {
$isUpdating: updateUserFx.pending, // self reference
},
target: { /*...*/ },
fn: async (target, getSource) => {
const { isUpdating } = await getSource();
if (isUpdating) return;
// ...
}
}));WRONG USAGE:
const actionFx = createAsyncAction(() => ({
target: {
someEvent
},
fn: (target, getSourceFx) => {
// ...
}
}));
const someEvent = createEvent();
actionFx(); // Error: actionFx is not initializedYou can call the same function multiple times if they are called in different micro tasks. Calling the same function in a single tick will result in an error.
WRONG. multiple calls in single tick
fn: (target) => {
target.$store('foo');
target.$store('bar'); // Error
},WRONG. multiple calls in single tick
async fn: (target) => {
const result = await Promise([
target.someFx(1);
target.someFx(2); // Error
]);
},OK. multiple calls in different ticks
fn: (target) => {
target.$store('foo');
await target.someFx(1);
target.$store('bar');
},Unlike effects, when an error occurs in Async Action, it will be logged using console.error. The location where the error occurred specifically in Async Action can be traced through the stack trace. It will be located near the asyncActionWrapper function.
The parameter type for Action and AsyncAction can be inferred from the function parameter types.
const formModel = <FormSchema>(params: { onSubmit: UnitTargetable<FormSchema> }) => {
// ...
};
const form1 = formModel<User>({
onSubmit: createAction({
target: {},
fn: (target, user) => {
// inferred
// user === User
},
}),
});
const form2 = formModel<User>({
onSubmit: createAsyncAction({
target: {},
fn: (target, user) => {
// inferred
// user === User
},
}),
});

