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README.md

IAMF decoder module

The IAMF module provides IamfAudioRenderer, which uses the iamf_tools native library to decode IAMF audio.

License note

Note that whilst the code in this repository is licensed under Apache 2.0, using this module also requires building and including one or more external libraries as described below. These are licensed separately.

Build instructions (Linux, macOS)

To use the module you need to clone this GitHub project and depend on its modules locally. Instructions for doing this can be found in the top level README.

In addition, it's necessary to fetch iamf_tools with dependencies as follows:

  • Install bazelisk to manage bazel builds and dependencies.

  • Download the Android NDK and set its location in a shell variable. This build configuration has been tested on NDK r29.

    export ANDROID_NDK_HOME="<path to Android NDK>"
    
  • Set the following environment variables.

    cd "<path to project checkout>"
    export IAMF_MODULE_PATH="$(pwd)/libraries/decoder_iamf/src/main"
  • Fetch iamf_tools. These build instructions have been tested at this particular commit but may work fine at head.

    cd "${IAMF_MODULE_PATH}/jni" && \
    git clone https://github.com/AOMediaCodec/iamf-tools.git \
        --depth=1 \
        --revision=de364b983447a45d8be81f9172eea422c139dcf0 \
        iamf_tools
    • If you are using an old version of git without the --revision flag (added in 2.49), run this instead:

      cd "${IAMF_MODULE_PATH}/jni" && \
      mkdir iamf_tools && \
      cd iamf_tools && \
      git init && \
      git remote add origin https://github.com/AOMediaCodec/iamf-tools.git \
      git fetch --depth=1 origin de364b983447a45d8be81f9172eea422c139dcf0 && \
      git checkout FETCH_HEAD
  • Build the library.

    cd "${IAMF_MODULE_PATH}/jni" && \
    ./build_iamf_tools.sh ${IAMF_MODULE_PATH}
  • Install CMake

Having followed these steps, gradle will build the module automatically when run on the command line or via Android Studio, using CMake and Ninja to configure and build the module's JNI wrapper library.

Build instructions (Windows)

We do not provide support for building this module on Windows, however it should be possible to follow the Linux instructions in Windows PowerShell.

Using the module with ExoPlayer

Once you've followed the instructions above to check out, build and depend on the module, the next step is to tell ExoPlayer to use IamfAudioRenderer. How you do this depends on which player API you're using:

  • If you're passing a DefaultRenderersFactory to ExoPlayer.Builder, you can enable using the module by setting the extensionRendererMode parameter of the DefaultRenderersFactory constructor to EXTENSION_RENDERER_MODE_ON. This will use IamfAudioRenderer for playback if MediaCodecAudioRenderer doesn't support the input format. Pass EXTENSION_RENDERER_MODE_PREFER to give IamfAudioRenderer priority over MediaCodecAudioRenderer.
  • If you've subclassed DefaultRenderersFactory, add a IamfAudioRenderer to the output list in buildAudioRenderers. ExoPlayer will use the first Renderer in the list that supports the input media format.
  • If you've implemented your own RenderersFactory, return a IamfAudioRenderer instance from createRenderers. ExoPlayer will use the first Renderer in the returned array that supports the input media format.
  • If you're using ExoPlayer.Builder, pass a IamfAudioRenderer in the array of Renderers. ExoPlayer will use the first Renderer in the list that supports the input media format.

Note: These instructions assume you're using DefaultTrackSelector. If you have a custom track selector the choice of Renderer is up to your implementation, so you need to make sure you are passing a IamfAudioRenderer to the player, then implement your own logic to use the renderer for a given track.

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