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@remotion/effects: fisheye() effect #7840

Description

@JonnyBurger

Summary

Add a fisheye() effect to @remotion/effects.

Why

barrelDistortion() is a general geometric warp where straight lines bend outward from the center. A dedicated fisheye() effect should model an ultra-wide-angle lens look more directly, with stronger radial compression near the edges and controls that map to a lens-style effect.

Possible API

Options could include:

  • amount or fieldOfView
  • centerX / centerY -> should use the 'uv-coordinate' schema
  • radius
  • zoom
  • disabled

Notes

This should be categorized as a Distort effect.

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