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Table 3 Summary of the characteristics of various animation methods: nature of the animation technique, if the animation is executed on CPU/GPU and the prominent feature of the method

From: A survey of modeling, rendering and animation of clouds in computer graphics

Method

Animation

CPU/GPU

Feature

[82]-1993

Procedural

CPU

Spectral synthesis

[90]-1999

Grid-based

CPU

Unconditionally stable

[15]-2000

Procedural

CPU

Cellular automata

[70]-2003

Procedural

CPU

Procedural textures

[38]-2003

Grid-based

GPU

GPU textures, vorticity confinement

[65]-2003

Grid-based

CPU

Coupled map lattice, volcanic clouds

[14]-2008

Grid-based

CPU

Cumuliform clouds, feedback control

[54]-2012

Grid-based

CPU

Keyframe control, target field

[2]-2015

Particle-based

GPU

Position-based fluid

[28]-2016

Particle-based

CPU

Lennard–James potential

[34]-2017

Particle-based

CPU/GPU

Macro-physics, micro-rendering

[24]-2017

Particle-based

CPU

SkewT/LogP diagrams

[99]-2018

Procedural

CPU

Key-frame interpolation, morphing

[32]-2019

Particle-based

CPU/GPU

Cloud map, macro-physics