Table 3 Summary of the characteristics of various animation methods: nature of the animation technique, if the animation is executed on CPU/GPU and the prominent feature of the method
From: A survey of modeling, rendering and animation of clouds in computer graphics
Method | Animation | CPU/GPU | Feature |
|---|---|---|---|
[82]-1993 | Procedural | CPU | Spectral synthesis |
[90]-1999 | Grid-based | CPU | Unconditionally stable |
[15]-2000 | Procedural | CPU | Cellular automata |
[70]-2003 | Procedural | CPU | Procedural textures |
[38]-2003 | Grid-based | GPU | GPU textures, vorticity confinement |
[65]-2003 | Grid-based | CPU | Coupled map lattice, volcanic clouds |
[14]-2008 | Grid-based | CPU | Cumuliform clouds, feedback control |
[54]-2012 | Grid-based | CPU | Keyframe control, target field |
[2]-2015 | Particle-based | GPU | Position-based fluid |
[28]-2016 | Particle-based | CPU | Lennard–James potential |
[34]-2017 | Particle-based | CPU/GPU | Macro-physics, micro-rendering |
[24]-2017 | Particle-based | CPU | SkewT/LogP diagrams |
[99]-2018 | Procedural | CPU | Key-frame interpolation, morphing |
[32]-2019 | Particle-based | CPU/GPU | Cloud map, macro-physics |