Showing posts with label ghost. Show all posts
Showing posts with label ghost. Show all posts

Tuesday, February 04, 2025

Investigation is the Combat

Sanity is to games like Buffy the Vampire Slayer what HP are to games like D&D; where you worry about your health in Dungeons & Dragons, you fear for your sanity in games like Angel RPG. This is not Shock nor is it Stress, as both of those are covered by Fright; this is pure, abject Fear that unravels your common senses and ability to deal with everyday situations - ergo, your mental health, or Sanity (SAN).

Likewise, Investigating and Researching is to these games what exploring and combat are to AD&D. "Only fools rush in" is a wise adage to keep in mind when playing TTRPG in which the Occult is at-play all around you, all the time. Often, these attempts can be handled just like Combat is in games like D&D, but with longer stretches of time taking place between rolls. Although ample opportunity for roleplay exists, the long stretches of time needed to Research and Investigate are usually better handled by Skill checks.

For instance, it can take a few weeks to properly Research a book, and it might turn out to be the wrong book to Research - something you cannot know without spending the time to find out. One missed swing after another would tell you that you're not ready for that monster standing in front of you in a more combat-heavy game, and that would happen in a matter of in-game seconds. However, you are warned not to rush these things, as the center of attention is shifted from Combat to Investigation in games like Chill.

Horror and Investigation games are about solving puzzles: Investigating strange crimes because you have a hunch that there's something more sinister afoot. But, is there really or have your experiences just made you a jaded, paranoid Investigator who now sees the threat of The Dark in everything? There's no way to know without going through the motions.

Horror and Investigative games are primarily "theater of the mind," although many can be very tactical, especially once Combat begins. However, technicalities aside, the monsters involved outweigh the PCs by a lot, and are likely to wipe the floor with them unless they come overly prepared. Just imagine thinking you are facing a Demon and showing up with a lot of silver daggers and zero wooden stakes, only to encounter a cunning vampire! The best you can hope for then is an early escape...

In a more Combat-focused game, your crew is likely to have a good balance of Combat-oriented envoys with a myriad of contingencies either on paper or put together by the group. Games like Call of Cthulhu usually feature brainier, untrained PCs that fight only because they have to, knowing full well that any fight could be their very last - and probably should be, given the monsters' panoply of powers.

I try to run these games as though the Tomes to be Researched and the Crimes to be Investigated are the dragons of the scenario: The Big Bads to be defeated along the way to the Ultimate Bosses (the actual monsters they're likely to have to fight). The big rolls are not going to be Combat-oriented, but Skills and Abilities associated with Research and Investigation. And actions like going undercover, infiltrating the Bad Guys, and learning more about what they believe, how they behave, and what makes them do the things they do, replace buying better weapons and stacking bonuses for quicker, better kills.

Even the structure of rising action stays the same, as one book leads to another, one clue leads to the next, and the bigger picture slowly comes into focus; not unlike clearing-out low-level trash mobs in a dungeon to clear the path toward the BBEG at the end.

Although the flow and structure remain, at the foundation, largely the same, these are two very different styles of games for which not everyone is suited. Players of dark fantasy and horror games tend to have more tolerance of the gruesome and dark aspects of adult fare - of which Horror definitely is. You need to be an adult and behave like an adult to play in one of my adult games (in which romance and sex are almost never mentioned, but a lot of death and violence loom perpetually large). 

The focus of the adventure might die before you can save her, or might already have died when the investigation started even if you don't learn that until the end. (Seemingly, at least) Supernatural complications arise all along the way as the Big Bads try their best to throw you off their trail, runaways and ne'er-do-wells make great victims because their disappearances rarely rouse suspicion except among their own kind, and having an affinity for Mystery and Horror entertainment tends to be a hallmark of the gamers who play these types of games.

Those who have only ever played D&D might not make the best fit for these types of games, as they often have trouble converting to the different style. So, I'm writing these as primers or guides to the games before you play, just so you can prepare for a different (although similar) experience.

And be aware that not everyone runs their games the way I do, so your mileage will definitely vary!

© The Weirding, 2025

Monday, January 13, 2025

UniSystem Books in Play

I did not mean to mislead anyone by the titling some of these posts, they were just germane to the subject matter and meant to draw attention. For instance, "Important Books in UniSystem" refers specifically to the post about different Books (or Tomes) players can find in my UniSystem games, and sometimes other games (usually Chill and/or Dark Conspiracy). However, some people may be looking for the actual books in play - that is, the books I am using in my game from which these posts are derived:

Buffy the Vampire Slayer Roleplaying Game Core
Angel Roleplaying Game Core
Monster Smackdown
The Magic Box
Slayer's Handbook
Military Monster Squad Initiative Handbook
Lawyers, Gods, & Money
Encyclopedia Demonica
Tea & Crossbows
Investigators' Casebook
Welcome to Sunnydale
Ghosts of Albion
Army of Darkness
WitchCraft

You will note that I am working from the Cinematic UniSystem, not the basic UniSystem presented in WitchCraft. However, I do use some terms and mechanics from WitchCraft, just not the overall system. After all, the Buffyverse is a completely different gaming world which operates very differently.

I've included links to most, only one of which is free (WitchCraft). I receive a tiny commission, should you purchase anything, but it goes toward buying more RPG books (and it isn't enough to afford anything outright). The point is not so much to earn a commission but direct you toward the books I use in my UniSystem game. I've included links to Buffy and Angel many times, so you'll have to read on for those. You can use the "Buffy" or "Angel" tags at the bottom of this page.

You don't need all of these books to play, though I definitely suggest having at least the Buffy RPG Core, Angel Roleplaying Game Core, and Ghosts of Albion

It's going to take me some time to read these, so I may be away from the Angel RPG for just a bit.

© The Weirding, 2025

Thursday, November 21, 2024

Monstrum Index for Buffy/Angel RPG

Monstru Index

I do not like most of Buffy the Vampire Slayer RPG's write-ups for non-vampires, and so have changed (or am changing) most of them. Let's face it: Their Balthazar and Sid, the Talking Puppet, are simply uninspired - just to take two examples off the top of my head. Furthermore, that dragon belonged in Charmed and still makes no sense in Buffy. I'm glad they included it, though, given that Army of Darkness is a good introduction to d10 Medieval. Regardless of that, the dragon leaves a lot to be desired, too. This list includes the vampires, and is merely a page index where you can find all of these Menaces. I even threw-in the Dragon!

Ghost - Buffy the Vampire Slayer Roleplaying Game (BRPG), p.184
Dark Ones Cultists - Army of Darkness (AoD), p.222
Zombie - BRPG, p.184; MS, p.62-63
Werewolf - BRPG, p.181; MS, p.65
Basic, Strongarm Toughguys - Monster Smackdown (MS), p.75
Mummy - MS, p.61
Poltergeist - MS, p.57
Wendigo - Slayer's Handbook (SH), p.79,83-85
Snake Warriors - SH, p.101
Goblins - Ghosts of Albion, p.183
Hobgoblins - Ghosts of Albion (GoA), p. 183
Spriggans - GoA, p.183
Pixies - GoA, p.184
Troll (6-pt. Quality) - Monster Smackdown, pp.138-139
Olaf, the Troll - Monster Smackdown, pp.118-119
Troll
Trollhound
Big-Assed Spider

Vampires - Buffy the Vampire Slayer RPG Core
Brand-New Vampire, p.169
Vampire Mercenary - Director's Screen, p.52
Vampire Minion, p.170
Vampire Veteran, p.170
Vampire Lieutenant, p.171
Vampire Heavy, p.171

Deadite - AoD, p.161
Demon Gangsta - Angel the Roleplaying Game (ARPG), p.80
Demon Thug - ARPG, p.197
Flying Deadite - AoD, p.162
Flying Demon - AoD, p.221
Fyarl (Brute Demons) - MS, p.40-41
+ Natural Armor AV 2

Dragon - MS, p.39-40
+ Natural Armor 10, Breathe Fire 35 LP (Major), Claw 35 (Major), Tail 20 (Minor), Flight

Basically all (with the possible exceptions of Monstri like Mummies) speak Monstrum, which is Common for Menaces, also known as the Dark Tongue. Each has a 35% chance of Lang: Ancient except Dragon, which has Lang: Ancient. The Fyarl and Dragon also have 1 Lore: Dæmonology.

© The Weirding, 2024


Tuesday, October 22, 2024

Bell, Book, and Candle - Accoutrement for BtVS/Angel

Sadly, we never got a reliable price guide nor equipment book with Buffy or Angel. The following comes from my own system and book entitled, Bell, Book, and Candle, in which you will find all sorts of accoutrement for spellcasters and their trade, as well as other products (some of which are under copyright and TM¹) that I link to here and/or elsewhere as an affiliate. 

These prices and BON assume the equipment was purchased from a reputable Occult source: Think DæmonsDæmonsDæmons, not S-Mart™.

Tarot Cards AVAIL:10 50¥ +1 Spirit Calling (Magic Box, p.73-74), Divination
Handcarved Wooden Carrying Box 175¥
Handcarved Ivory Carrying Box 500¥
Set AVAIL:10 200¥, 500¥

Crystal Ball 2" AVAIL:13 1000¥
Crystal Ball 3" AVAIL:15 5000¥ +1 Divination, Spirit Calling
Crystal Ball 4
" AVAIL:17 15,000¥ +3 Divination, Spirit Calling

Séance Table AVAIL:20 25k¥ +3 Spirit Calling

Spirit Calling is the Cinematic UniSystem's Séance, needing three casters to touch pinkies while summoning and communing with the dead. Should they be startled, at GM fiat, DEX checks to maintain the circle may be required. Speaking of circles, clever Investigators will have already cast and drawn the ornate Circle of Binding (MB, p.83), to either kite the ghost into it or protect themselves from possible harm.

Confess PL 5

Compel the Spirit to Speak Truth. After a minor recitation, the Spirit is compelled to speak the truth without lying or omitting any detail, for one minute per Success Level. Confess pits the spellcaster's (WPR+PL[5]) against the target's (WPR+INT), not (WPRx2). The compelled target resists only if she garners more SL than the Confessor. Confess also works on people, but we're focusing our efforts on Spirits and Spirit Calling. The caster's (INT+Sorcery) must meet or exceed the value of the PL (5); the caster's (PCN+Ritual Magic) must be 25+ to learn this spell (Chill). Confess is located in several books, but mostly those directed at or focused on witches.

And accoutrements; here's some more modern-day stuff your Charmed Cinematic Unisystem PCs might need:

Pack of Smokes 15¥
Handcarved Wooden Cigarette Case 75¥
Handcarved Ivory Cigarette Case 575¥
Ceramic Cigarette Case 175¥

Lottery Ticket 5-25¥
WitchCult Today 15¥ (Print), 10¥ (Screamsheet)

1 Hex = 1 yard/1 meter or approx. 3' (5' in A/D&D)

Big-Assed Pistol AVAIL: 15 1500¥
Gun-Fu

Ammo AVAIL: 13 25¥
License AVAIL: 9 500¥

Big-Assed Pump X-Bow    AVAIL:15    750¥
A larger version of the X
-Bow (not included in this post), also uses a larger clip.
Ammo: Bolts; target
3¥ e., Razor tip 5¥ e. (AVAIL:15), Carbon Razor 15¥ e. (AVAIL:17), this price includes the shaft which can, like the Big-Assed Pump Crossbow itself, be aluminum, fiberglass, or wood.
Getting Medieval
(Siege).
Wt: 8lb.
Mag: 6/10 round clip
Price:    
35¥    AVAIL: 13

Bolt Type     ROF Dam Pen Blk Mag SS Brst Rng
Target Bolt   PA     2         -     4     6/10  1     -      30*
Razor Tip      PA     3         -     4     6/10  1     -      30*
Carbon Razor PA  3         1    4     6/10  1      -     30*

*Can be fitted with a scope (not included), add +15 hex (45') to range.

Binoculars Light Amplification, MiliTech: Light Amplification Binoculars amplifies ambient light. Providing there is some light available, the character using them sees as though it were daylight; they are useless in total darkness and during daylight hours.
2lb.  1500¥ AVAIL (S/C)

Standard, Czech State Factories Spotter: The Standard Laser Rangefinder is a hand-held monocular. It measures distances up to 500h. It requires 1 ACT and the use of one of the character's hands.
2lb.
400¥ AVAIL (C/S/M15)

--
¹
Their inclusion herein is no challenge to their holding, just an attempt to sell some books (both mine and others'). The Dark Conspiracy equipment and stats were modified slightly for use, and come from Gear Up!

© The Weirding, 2024


Tuesday, October 15, 2024

Ghosts in Buffy the Vampire Slayer/Angel RPG




Train of Ghosts

Ghost
-9 Drawback (Unwilling Ghost)

Supernatural Form: Def. Not Human -2
FFS +2
 [Attractiveness -2]**
Uncontrollable Power -5
Reduced Dmg: Everything / 10 +50
Physical Disability: Imprisoned - Specific -50
Invisible +20
Physical Disability: Intangible -20
Immortal 0
Total Cost -9

The Ghost is physically and Astrally limited to a specific locale, such as a house, room, or even bottle (in the case of a djinn, which is what any Supernatural that can cast spells would be if contained in a lamp, bottle, et.al.). Critters like Bigfoot are akin, as they might be "Contained" to "Wildlands" or "Swamps in Florida," but at a reduced Drawback point total. If the Ghost tries to traverse beyond the boundaries of the specific locale, he finds himself teleported somewhere randomly back into his confined space.

Imprisoned is a new Drawback at three levels: Regional (-10), Area (-20), and Specific (-50). Regional includes large-scale regions, such as "Mid-South," "Tri-State area," or "The Pine Barrens;" Area is more enclosed, such as a city block, a neighborhood, a named mall or shopping center (usually abandoned or unoccupied) and its parking lot, a certain road; and Specific is a confined area, such as a bottle, room, or house.

I created two new Physical Disabilities, as even the 8-point maximum was not enough to cover our Astral issue; after all, a quadriplegic has at least some technological and/or magical means of overcoming her Drawback. The point here is that our ghost is an unwilling one, perhaps the victim of a spell like Soul Reave (Monster Smackdown, p.122) which, at PL 10 with no QuickCast, is unlikely.

Intangible encompasses the inability to handle objects, speak or communicate with others, or even walk on solid floors (if you want to get deep in the weeds). The -20 offsets the +20 Invisibility Ghosts are forced to take, which is a Drawback in this case. -20 is also suggested for debilitating issues like Autism, et.al., as the effects are much the same. In fact, the stepped system should work for MLS, et.al., without the need for new additions, specifically addressing them.*

There are a lot of new Qualities and Drawbacks, as well as Spells and Supernatural Abilities, associated with spirits in the Buffy the Vampire Slayer/Angel TTRPG that I developed using the Cinematic UniSystem, as well as my own house brew. I'll be posting a lot of them for Halloween. Already, there is Restore Soul (MB, p.71) and Spirit Calling (Magic Box, p.73-74), along with a couple, few others.

Scoobies are likely to find Unwilling Ghosts sympathetic to their attempts to dispel the Damned, and may even be the focus of their investigation. Sadly, without the help of some major magickery, releasing the Unwilling Ghost does not resurrect the dead.

Ghost
17-point Quality (Willing)

Supernatural Form: Dual -1
FFS +1 (in Supernatural Form)
 [Attractiveness (in Supernatural Form) -1]**
Reduced Damage: Everything / 2 +5
Invisibility +20
Major Vuln. Silver (WPRx5 LP) -3
Minor Vuln. Religious Ritual/Symbols (2xWPR) -2
Major Vuln. Circle of Binding -3
Minor Vuln. Spirit Calling (Need 2 SL to Resist) -2
Minor Supernatural Attack (2d10 LP, Close) Chill Touch +4

This is more Supernatural as Superhero than canon, although the TV shows used the same device ad nauseam, and we are playing Cinematic UniSystem. If you forego the Vulnerabilities, the TC is 24. But, again, that's total superhero using the Supernatural as the source of its powers, which kind of misses the purpose and flavor of the game. However, even I might allow such a thing, if you want to pay 24 points for it.

Further development will include an Astral Projection variation of the willing Ghost. 

Happy Halloween!

UPDATE: I got Ghosts of Albion, which has a lot of these rules I covered for Halloween, so I may revisit these as I learn more.

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* I don't mean to be tone-deaf, but inclusive.
** Keep in mind that we use FRIGHT, FEAR, SHOCK (FFS) rolls instead of ATTractiveness as our Fear system, so even though I'm listing the ATT penalties, that's just the critter's appearance; instead, that penalty is added to the critter's FFS, which is subtracted from the Frightened character's FEAR test. Ukkleh people scare me, too, but that whole system just seems r*cist. We can't be r*cist at ukkleh people anymore; they just ukkleh.

© The Weirding, 2024