Context
What this is / provenanceWhat this is
Three locally-running applications that use large language models to build named, voiced advisory rooms for building, making, research, and straight-up joy. Inspired less by the popular grind of "how do I make agents do more things" and closer to a different flavor of Gastown. We want to know : Can we make an engine for ideas, not merely tasks? Also we wondered: can the machine truly make something generative rather than extractive? As creative humans, we've seen where good ideas happen: a writer's room, a good scrum, a dinner party. Places where different contexts and voices meet, collide, and make something new. In a collision simulation, voices are fictional, historical, imagined. They are made to have distinct gifts and genuine points of view from preexisting source material, remixed like the best fan fiction. The best things come out when they're all in the room at once — agreeing, disagreeing, rambling, challenging, colliding on something worth playing with. This practice is linked to a larger set of projects at racheldixon.com and the nascent Wrong Answers Game Studio.
Collaboration
Jim Toepel at funderdevelopment is the Pacific desk — NYC to LA, two studios, one shared case board. The meta-cabinet is one artifact of that collaboration, but the collaboration itself is the bigger experiment: a structured, documented, cross-coast creative process between two humans using AI-assisted workflows, actively trying to figure out what good actually feels like. It's generative, it's fun, and we don't see it demonstrated anywhere else quite like this. The private wagscrum board is where that lives.
On the AI question
These rooms exist because putting a human face on a model — even a fictional one, even and especially a historical one — changes the user perception of it, and changes the output substantially. That is either a useful illusion or a real one., Some questions we may never answer but ask often include: Is this pure entertainment and is that a good use of AI tools? I want to be able to answer this but I am not sure it's possible. The PC, the iPhone, and the connected web didn't solve this, and I'm not sure it's the right question to be asking. Is a model inherently replacing a human interaction? Not in our experience on these projects. In fact, the collision rooms are a counter to the capex and risk averse corporate culture overspending on the hope that AI will save millions without offering joy in return. No joy, no más.
The practice
How the rooms workCollision room
An imagined room of colliding, distinct AI voices, each with a defined register and a genuine point of view to work towards a common goal. Less a panel of assistants than a writer’s room and refinery, and a delightful way to watch the proverbial sausage get made.
A voice, not a chatbot
Each member has a specific character — their idiomatic speech, preoccupations, blind spots, places they stumble. Borges doesn’t speak like Stringer Bell, and shouldn't. That would be weird.
Room conventions
The rooms run a simulated conversation. They propose, push back, surface new ideas with each other, and bring findings to the human-in-the-loop. The human at the desk writes the actual response, citing which direction to take and what their collaborative counterparts can do next.
Actually generative
Different minds with different gifts, in the same room at the same time, produce something none of them would have alone. Agree, disagree, ramble, cut each other off — something comes out the other side. That’s the whole bet.
The rooms
Three active cabinetsThe Cabin'ét Eastern
The Eastern Time collision room for the collaboration between cooperative game designers — a shared case board between Wrong Answers Game Studio (Rachel, NYC) and funderdevelopment (Jim, Pacific). The Cabin’ét is invoked to build out the fragments of game ideas, providing architecture and questioning methods, provoking new ideas, and ending up with a playable prototype when decisions are finalized.
Works in counterpoint to Jim’s original Pacific-time cabinet. The practice is the product. The name is the joke twice: cabin-ay (French), -ET for Eastern Time.
Currently active on Case #001: Slippery Slopes, a rhetorical fallacy game. Foucault guesting on the tone vocabulary work, DCI Vera Stanhope keeping us all focused.
- Stringer Bell Operations / scale / shipping reality
- Jorge Luis Borges Mechanic invention / structure as story
- Brian Eno Lateral process / reframing stuck work
- Lestat de Lioncourt Fun / spectacle / theatrical chaos
- OJ Haywood Phenomenology / player-feel / grounded observation
- DCI Vera Stanhope Skeptic / cold facts / on-genre case-board energy
The Journal Cabinet dossier-placard
A local web application that reads private journal entries from a specific iteration of a DayOne journal and produces responses from a board of fictional and historical voices, rendered as commentary on a daily article.
The conceit: a private edition of a collision room printed for one. The entry is read aloud. The voices respond. The record is exported back to Day One. Sometimes it’s hard to read back your own work to pick out any gems, so this collision room brings their voices to the task.
The room has two tiers: a permanent Trio of dream ride-or-die personas (always seated, always generative — they leave a door open to the next piece of writing) and a rotating pool of others who happen to read the broadside that day (weighted by what’s in the entry). Visual register: broadside newspaper meets vintage blog commentary.
- Susan Sontag Production-generative · essayist · opens the frame
- André Leon Talley Production-generative · Vogue / The Chiffon Trenches
- M.F.K. Fisher Production-generative · The Gastronomical Me
- Severus Snape Encrypted-care diagnostician
- Dr. House Diagnostic / what you're misreading
- DCI Vera Stanhope Skeptic / cold facts / where's the evidence
- Catherine Standish Silence / precision / Slough House
- Jorge Luis Borges Structure / labyrinth / finds the maze in a Tuesday
- Lestat de Lioncourt Theatrical / permission / the spectacle
- Fran Lebowitz NYC closer · never leaves a door · full stop
- Aleister Crowley Esoteric provocateur · trickster · Pennyworth + Thelema
The Secret-Cabinet Archival research MVP - "The Lodge"
Research tool for a novel-in-progress. A local application that places historical esotericists in conversation in an imagined intellectual salon, interrogating research notes, draft passages, and questions about the occult. Three rounds of genuine cross-talk in response to a text — not parallel independent responses. Part of this is serious research for *The Affected, a novel in progress *that has historical secret society themes. Part of it is that watching Crowley and Waite go at each other is genuinely entertaining, and that matters too.
This room is also the earliest working instance the Playable Archive project first pitched in a Graduate Center seminar in fall 2020: a project that sprouts from Rachel’s values that digital research can and should feel playable and that serious scholarship (and work in general) can feel good, silly, vital. Physical archives, libraries, and museums have space for this by design; they can be serendipitous, alive, surprising even when everything is indexed. Digital archives can be flat metadata, losing the vibe and therefore, the joy of discovery. The bots might enjoy that, but we have a right to delightful Information too. Information isn’t just “data;” people feel things in a library stack’s architecture. That’s where the good stuff is.
It took five years and a novel to find the right container. The Secret Cabinet is integrated with Day One MCP and Obsidian; sessions can export back to a separate DayOne journal, *PreSeedings of the Secret Cabinet, *to standalone PDF, Ulysses, or Obsidian. This is likely too many options but esotericism has a tendency to inspire maximalism.
- Aleister Crowley Associatively scrambled / solipsistic / seductive through confusion
- Arthur Edward Waite Pedantic / architecturally elaborate / spiritually tragic
- Pamela Colman Smith Quick / imagistic / learning to take up more space
- W.B. Yeats Bardic / aestheticizes everything / carries the George question
- H.P. Blavatsky Imperious / genuinely funny / synthesis holds even when sources don't
- Éliphas Lévi Epigrammatic / French / building toward the one clarifying sentence
- Teresa of Ávila Went in directly without a system / irony legible only to the women
- Ibn Arabi Radical clarity / few words / holds receipts and deploys once