This is a fun thing (via waxy). Take any web page, click a bookmark and it starts tilting in 3d. Warning: may result in motion sickness.
This is a fun thing (via waxy). Take any web page, click a bookmark and it starts tilting in 3d. Warning: may result in motion sickness.
Who the fuck let you guys in at the door? This is the worst. Read more…
Yes, fat man, you. You want some coffee? Fuck off and write a book, coffee’s for closers. Read more…
You might have noticed that Valve Software is a company I’m interested in. Turns out that one of the most interesting things about Valve is the way they organize themselves as a company. This blog post (via kottke, haha) by one of their guys who’s working on hardware at the moment serves as a unique look at the recent history of software, through the lenses of id, Microsoft and Valve; as a unique insight into what makes Valve so amazing; and as a very clever piece of viral talent acquisition:
So Valve was designed as a company that would attract the sort of people capable of taking the initial creative step, leave them free to do creative work, and make them want to stay. Consequently, Valve has no formal management or hierarchy at all.
Now, I can tell you that, deep down, you don’t really believe that last sentence. I certainly didn’t when I first heard it. How could a 300-person company not have any formal management? My observation is that it takes new hires about six months before they fully accept that no one is going to tell them what to do, that no manager is going to give them a review, that there is no such thing as a promotion or a job title or even a fixed role (although there are generous raises and bonuses based on value to the company, as assessed by peers). That it is their responsibility, and theirs alone, to allocate the most valuable resource in the company – their time – by figuring out what it is that they can do that is most valuable for the company, and then to go do it.
Relatedly, Valve’s handbook for new hires has just been (accidentally or otherwise) leaked to the Internet. Inevitably a big chunk at the beginning is spent on explaining how the new employee will know what to do, given that noone will be telling them:
Deciding what to work on can be the hardest part of your job at Valve. This is because, as you’ve found out by now, you were not hired to fill a specific job description. You were hired to constantly be looking around for the most valuable work you could be doing. At the end of a project, you may end up well outside what you thought was your core area of expertise. There’s no rule book for choosing a project or task at
Valve. But it’s useful to answer questions like these:
• Of all the projects currently under way, what’s the most valuable thing I can be working on?
• Which project will have the highest direct impact on our customers? How much will the work I ship benefit them?
• Is Valve not doing something that it should be doing?
… etc. It sounds kind of awesome, right? But I’m not sure that any company apart from one that creates software can actually work like that. It would be good to find out, although another article I read recently cos kottke linked to it tells us a fair amount about how Steve Jobs thought about running his companies. The interesting thing about him was that he changed quite a lot over his career. Naturally I guess, because he was very young when he started out and it was only in his second stint at Apple that we saw him as a mature executive. In between times he had run both NeXT and Pixar. At NeXT he had had a structure that sounds quite a lot like Valve’s, where every single employee was expected to have a high-level view of the company’s goals and how they could contribute to them. They also all knew each other’s salaries, which turned out to be a bad thing. I think Pixar was similar, but the important thing about Pixar was that they had the entire company focused on one thing at a time. They just made one movie and put all their effort and energy into making it as good as it could possibly be. That’s definitely something that carried over to Apple, although it has periodically caused challenges as all the effort they put into iOS meant OSX didn’t get quite enough attention for a little while. What’s common to all of them, though, is that everyone there is fully invested in the overall goals of the company. That seems to be really important.
Put the coffee down Andy Murray, you’re not having any. Read more…
Here’s a bit from the Economist’s sport blog that does a bit to explicate what is so impressive about top-level sports people, specifically cricketers:
When playing a cross-batted shot, such as a pull or a cut, the timing needed to connect with the ball seems impossible. According to a study in Nature Neuroscience, “the batsman must judge the vertical position of the ball to within 3cm (limited by the bat’s width) and its time of arrival to within 3 milliseconds (limited by the time the ball takes to pass the effective percussion zone of the bat).”
So what sets such batsmen apart? It is tempting to assume that they simply have better visual reaction times than the rest of us and can pick the ball up quicker. But according to “Wait”, a new book by Frank Partnoy, that is not the case. The book is about general decision-making in life, but contains a chapter on “super-fast sports”. It concludes that the best batsmen are no faster at “seeing” than their less successful colleagues, or even many amateurs.
Click through, cos it also has a video of Michael Holding bowling. So gloriously casual-looking in the run-up, but explosive in the release.
It turns out, of course, that what it’s all about is decision making. While the interval during which the batsman has to decide what he’s going to do is not actually long enough for him to process a thought consciously, somehow many batsmen are able to play for hours against fast bowling. If they can’t consciously decide what they’re going to do, they must be relying on some sort of pre-cognitive instinct, with the motions they need to execute for each possible shot being pre-programmed into the neural networks controlling the relevant muscles. This, then, somehow seems less impressive than making a split-second decision and then acting on it. But I guess the real challenge, then, is entering the mental state that allows the correct instincts to take over in the moment during which you play the ball. This requires enormous emotional control, including raw physical fear as well as the mental pressure of having to perform for your country; tuning out the heat, the crowd and whatever Ricky Ponting is chirping in your ear as well.
The article mentions that there are only a few sports that involve these split-second decisions. Football and games like it tend to give players a matter of seconds while in possession of the ball, or waiting for it to come to them; in golf, players can hit shots at whatever pace (within reason) they like. Baseball is like cricket, although the guy at bat will only face up to, what, 6 pitches maximum? Before moving on, whereas a cricketer might face hundreds of equally difficult deliveries in succession. Tennis players facing a fast serve have to react in a similar time to cricketers and baseball players, and like cricketers will continue to be put in that situation for hours on end. Roger Federer was kind of outraged last year when Novak Djokovic did this to him:
… basically because he didn’t think it should have been possible to take a swing like that and hit a clean winner of his first serve at match point. But who knows how Djokovic made that decision? Maybe he premeditated that he would go for a big shot off the serve, but he couldn’t have known where it would go. Maybe he guessed, based on where Federer had put his serves throughout the rest of the match. Or maybe he just gave control of his body to his subconscious mind, and that was the shot that it picked in the fraction of a second it took the ball to travel over the net, so what could he do?
Get the fuck out of my office, Tottenham Hotspur. Read more…
Hi there. You remember that bit in Glengarry Glen Ross with Alec Baldwin? OK let me remind you:
Yeah. So I was thinking about that and it’s not like I can sympathise with pretty much any of what he’s saying here, because let’s face it he’s kind of an asshole, but there is one thing that stuck in my head. “Coffee is for closers.” I can get behind that. If you can close, you get coffee. If not, well, before you treat yourself to a coffee maybe you should think about trying a little harder.
So I’m gonna be writing a few things in the Glengarry Glen Ross style, just some friendly reminders to a few people and institutions out there that maybe they need to start getting around to closing on a few things if they want coffee. The style and the language is maybe gonna be a little bit of a departure from the rest of the blog. I hope that’s OK with you. Look out for entries in the No Coffee list to appear over the next couple weeks.
Have your heart warmed by the story of Caine Monroy, a 9 year old boy who built an arcade out of cardboard boxes in his Dad’s auto parts shop in East LA (via kottke and waxy).
Have your mind blown by 2,500 frame-per-second videos of stuff getting smashed and blown up (again via kottke).
And have a lovely weekend.