Open Source Lua Flight Simulator Software

Lua Flight Simulator Software

View related business solutions

Browse free open source Lua Flight Simulator Software and projects below. Use the toggles on the left to filter open source Lua Flight Simulator Software by OS, license, language, programming language, and project status.

  • Auth0 for AI Agents now in GA Icon
    Auth0 for AI Agents now in GA

    Ready to implement AI with confidence (without sacrificing security)?

    Connect your AI agents to apps and data more securely, give users control over the actions AI agents can perform and the data they can access, and enable human confirmation for critical agent actions.
    Start building today
  • Orchestrate Your AI Agents with Zenflow Icon
    Orchestrate Your AI Agents with Zenflow

    The multi-agent workflow engine for modern teams. Zenflow executes coding, testing, and verification with deep repo awareness

    Zenflow orchestrates AI agents like a real engineering system. With parallel execution, spec-driven workflows, and deep multi-repo understanding, agents plan, implement, test, and verify end-to-end. Upgrade to AI workflows that work the way your team does.
    Try free now
  • 1
    Naev
    Naev is a 2D space trading and combat game, in a similar vein to Escape Velocity.
    Downloads: 14 This Week
    Last Update:
    See Project
  • 2

    Palomino flight simulator

    action/combat flight sim

    Palomino was an unfinished action/combat flight simulator. Air-to-air combat mode was never implemented. However, it does have a land-on-carrier and shoot-SAMs missions. Requires OpenSceneGraph. Optional: SDL, FLTK.
    Downloads: 11 This Week
    Last Update:
    See Project
  • 3
    Field is a 3D space-combat game, inspired by Asteroids. Players control their ship in space and use its weaponry to destroy asteroids/enemies. Focused on a single-player campaign, but multiplayer is planned. Reminiscent of the Descent series.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4
    Hovercraft is a game demo written in C++ (engine) and Lua (the game itself). Video presentation - www.youtube.com/watch?v=QDp6LFVs_Bc . Source code: http://hovercraft.svn.sourceforge.net/viewvc/hovercraft/trunk
    Downloads: 0 This Week
    Last Update:
    See Project
  • Grafana: The open and composable observability platform Icon
    Grafana: The open and composable observability platform

    Faster answers, predictable costs, and no lock-in built by the team helping to make observability accessible to anyone.

    Grafana is the open source analytics & monitoring solution for every database.
    Learn More
  • 5
    An 3D space ship game, as a re-make of the original space invaders. Using 3D models for the ships, and raw terrain files. It is an Ogre 3D based project, Ode library for the physics, FMOD for the music layer and RakNet for the network layer.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6
    Mission Control Simulator

    Mission Control Simulator

    An Houston/NASA Mission Control Simulator written in Delphi!

    It´s a small project to test my Delphi-Skills... The Simulation will simulate the Mission Control of: -Mercury Atlas/Redstone -Gemini -Apollo 1/4/6/8/9/10/11/12/13/14/15/16/17 -Apollo-Sojus-Test-Program (ASTP) -Space Shuttle´s STS-Program -ISS U.S. Missions, russian Missions and Proton -and a "Easter-Egg": an ICBM test-Launch --- First it will be aviable in German, then in version 0.5 it will also be aviable in english. --- Sorry for my bad english, i am german ^^ --- UPDATE: I need ALPHA and BETA Testers!
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    Stars of Call

    Stars of Call

    A space game in the Hoshikaze 2250 universe, built on the NAEV engine

    Stars of Call will ultimately be a mix of Elite-like, Rogue-like and RTS, set in the Hoshikaze 2250 Sci-Fi universe, developed by the eponymous French Association. Hoshikaze 2250 is a very large universe, set in the year 2250, Human Occidental Calendar. With 9 sentient species sharing more than 3000 stellar systems linked by natural hyperjump tunnels and settled on nearly 200 planets, it allows to develop many things around it : short stories books, novels, comics, paperback RPGs, videogames, boardgames, etc... An association was created in 2007 to sustain the Project as a whole, with both open-source and commercial developments around a Community of Creation. Our motto : "Amateurs in spirit, professionals in methods". For now (26/04/2014) the following things have been committed to SourceForge : - An older Stellar System editor from 2004, - A set of Game Design Documents, - A prototype being developed as a Total Conversion of NAEV (http://blog.naev.org/)
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next