Open Source Software Development Software

Software Development Software

Browse free open source Software Development software and projects for Windows and ChromeOS below. Use the toggles on the left to filter open source Software Development software by OS, license, language, programming language, and project status.

  • Auth0 for AI Agents now in GA Icon
    Auth0 for AI Agents now in GA

    Ready to implement AI with confidence (without sacrificing security)?

    Connect your AI agents to apps and data more securely, give users control over the actions AI agents can perform and the data they can access, and enable human confirmation for critical agent actions.
    Start building today
  • Financial reporting cloud-based software. Icon
    Financial reporting cloud-based software.

    For companies looking to automate their consolidation and financial statement function

    The software is cloud based and automates complexities around consolidating and reporting for groups with multiple year ends, currencies and ERP systems with a slice and dice approach to reporting. While retaining the structure, control and validation needed in a financial reporting tool, we’ve managed to keep things flexible.
    Learn More
  • 1
    Arianne RPG

    Arianne RPG

    Arianne is an engine to develop multiplayer online games like Stendhal

    Arianne is a multiplayer online engine to develop turn based and real time games, providing a simple way of creating the game server rules and clients like our MORPG Stendhal. Our engine Marauroa uses Java and SQL for hosting hundreds of players on a solo host. Stendhal is a fun friendly and free multiplayer online adventure game with a huge and rich world. With hundreds of NPCs and different quests, features like the Travel log and achievement system keep track of progress. Thousands of creatures are ready to fight, above and below ground, and as players level up they can compare themselves on a detailed stats website. The engine Marauroa provides a simple way of creating games on a portable and robust server architecture. Marauroa manages the client server communication and provides an object orientated view of the world for game developers. It handles database access in a transparent way to store player accounts, character progress and the state of the world
    Downloads: 159 This Week
    Last Update:
    See Project
  • 2
    ScummVM

    ScummVM

    A cross-platform interpreter for many point-and-click adventure games

    ScummVM is a cross-platform interpreter for many point-and-click adventure games. This includes LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more. The project mailing lists have been moved to http://lists.scummvm.org The project tracker has been moved to https://bugs.scummvm.org
    Leader badge
    Downloads: 279 This Week
    Last Update:
    See Project
  • 3
    "Roberge's Used Robot (RUR) : a Python Learning Environment" is a Python implementation of a "robot environment" as introduced by R. Pattis in 1981. **It is obsolete.** See https://github.com/aroberge/rur-ple
    Leader badge
    Downloads: 70 This Week
    Last Update:
    See Project
  • 4
    Basic Computer Games

    Basic Computer Games

    An updated version of the classic "Basic Computer Games" book

    Basic Computer Games is a modern revitalization of the classic “Basic Computer Games” book’s collection of games, ported and expanded into various modern, memory-safe and scripting languages. It includes illustrative code examples of many classic games (e.g. Blackjack, Bowling) in multiple languages, with the goal of making the historical games accessible and educational in safe modern environments. Definitely use the most recent versions and features of the target language, but also try to keep the code samples simple and explainable – the goal is to teach programming in the target language, not necessarily demonstrate the cleverest one-line tricks, or big system "enterprise" coding techniques designed for thousands of lines of code.
    Downloads: 6 This Week
    Last Update:
    See Project
  • Turn more customers into advocates. Icon
    Turn more customers into advocates.

    Fight skyrocketing paid media costs by turning your customers into a primary vehicle for acquisition, awareness, and activation with Extole.

    The platform's advanced capabilities ensure companies get the most out of their referral programs. Leverage custom events, profiles, and attributes to enable dynamic, audience-specific referral experiences. Use first-party data to tailor customer segment messaging, rewards, and engagement strategies. Use our flexible APIs to build management capabilities and consumer experiences–headlessly or hybrid. We have all the tools you need to build scalable, secure, and high-performing referral programs.
    Learn More
  • 5
    Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming.
    Downloads: 26 This Week
    Last Update:
    See Project
  • 6
    Eagle Mode

    Eagle Mode

    Zoomable user interface (ZUI) with file manager, file viewers and more

    Eagle Mode is a zoomable user interface (ZUI) with file manager, file viewers, games, and more. This project is about a futuristic style of human-computer interaction, where the user can visit almost everything simply by zooming in. It features a portable C++ toolkit API for developing such ZUIs, and it features the Eagle Mode application, which provides a virtual cosmos with plugin applications. The most important one is the professional file manager with its rich, scriptable command set. It integrates file viewers for most of the common file types, as well as an audio and video player. Furthermore, the virtual cosmos contains a chess game, a netwalk game, a 3D minesweeper game, a multi-function clock, a stock watchlist, some fractals, and a Linux kernel configurator in form of a kernel patch.
    Leader badge
    Downloads: 22 This Week
    Last Update:
    See Project
  • 7
    CoffeeMud

    CoffeeMud

    Full featured MUD server with all the trimmings.

    CoffeeMud is a text-based virtual reality game engine (a MUD). It is a mature, full-featured Java codebase. It includes web (HTTP) and email (SMTP) servers, chat (IMC2 and I3) and web clients, and supports ANSI, MXP, and MSP.
    Leader badge
    Downloads: 8 This Week
    Last Update:
    See Project
  • 8
    The Open Toolkit is an advanced, cross-platform, C# OpenGL, OpenAL and OpenCL wrapper for Mono/.Net. It is especially suitable to RAD development and can be used in games, GUIs (WinForms, WPF, GTK#) and scientific applications. The official repository can be found in github: https://github.com/opentk/opentk The sourceforge repository will no longer be updated, but will remain online for posterity.
    Downloads: 8 This Week
    Last Update:
    See Project
  • 9
    MyGUI
    MyGUI is a library for creating Graphical User Interfaces (GUIs) for games and 3D applications. The main goals of MyGUI are: speed, flexibility and ease of use.
    Downloads: 8 This Week
    Last Update:
    See Project
  • Desktop and Mobile Device Management Software Icon
    Desktop and Mobile Device Management Software

    It's a modern take on desktop management that can be scaled as per organizational needs.

    Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
    Learn More
  • 10

    Object Oriented Input System

    Moved to Github https://github.com/wgois/OIS

    [IMPORTANT! Moved to github https://github.com/wgois/OIS keeping this repository open for legacy reasons] Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Written in C++ using Object Oriented Design pattern
    Downloads: 6 This Week
    Last Update:
    See Project
  • 11
    Utility for translating language packs used in games into a different language. Supports over 50 games, with more games added through small plugins. Simple and easy-to-use interface, and totally free.
    Leader badge
    Downloads: 27 This Week
    Last Update:
    See Project
  • 12
    F·W·K

    F·W·K

    3D game engine/framework in C, with Luajit and Python bindings now

    3D game framework in C, with Luajit and Python bindings now.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 13
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not released yet) 3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around. The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. It took something like 2 years to develop it. It's technically a view-dependent, continuous dynamic level-of-detail rendering algorithm. Main features are simplicity and documentation. Does easily a 4k x 4k terrain, but also much more.
    Downloads: 22 This Week
    Last Update:
    See Project
  • 14
    Crystal Space 3D SDK
    Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
    Downloads: 4 This Week
    Last Update:
    See Project
  • 15
    CDIV GAMES STUDIO

    CDIV GAMES STUDIO

    C/C++ Programing with ALLEGRO 4.2.2 - Win32/64 - LINUX - MACOSX

    CDIV GAMES STUDIO is a programming environment for multimedia applications mostly games using the power of the C/C++ and the graphics library ALLEGRO two are combined in the library CDIV that provides a parallel processing system based on processes style DIV2. Each process is an independent, each running a separate code to other processes and can be assigned graphics, rotation angles, execution priority, etc ... In addition CDIV own libraries can be used any of the functions of C/C++ and any of the functions of ALLEGRO.
    Downloads: 19 This Week
    Last Update:
    See Project
  • 16
    PokeMini

    PokeMini

    Portable Pokémon Mini Emulator

    Portable emulator for Pokémon-Mini. Last version: 0.60 (16 June 2015) Check Wiki for platform dependencies and other information.
    Leader badge
    Downloads: 16 This Week
    Last Update:
    See Project
  • 17
    TICO

    TICO

    Interactive communication boards for people with severe disabilities.

    TICO is currently a part of ARASUITE!!!! Please, look for ARASUITE in Sourceforge!!!! https://sourceforge.net/projects/arasuite/ TICO is a tool for the design and execution of interactive communication boards. Communication boards are highly used in augmentative and alternative communication (AAC) environments.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 18
    paklib provides easy-to-use pak-file access for the well-known Quake 2 PAK files. It consists of two files and is easy to use in your source code. It is written in pure C and makes only use of stdio.h, stdlib.h and string.h If you are a game developer
    Leader badge
    Downloads: 13 This Week
    Last Update:
    See Project
  • 19
    gditools

    gditools

    A Python program/library aimed at GD-ROM image files.

    This Python program/library is designed to handle GD-ROM image (GDI) files. It can be used to list files, extract data, generate sorttxt file, extract bootstrap (IP.BIN) file and more. This project can be used in standalone mode, in interactive mode or as a library in another Python program (check the 'addons' folder to learn how). For your convenience, you can use the gditools.py GUI program supplied in the Files section (optional). To use this project you must install the Python 2.7.x branch release binaries. See the README.TXT file for more informations.
    Leader badge
    Downloads: 12 This Week
    Last Update:
    See Project
  • 20
    Allegro.pas

    Allegro.pas

    Game library for Pascal

    Allegro.pas is a wrapper to use the Allegro Game Library with Pascal compilers (Delphi, Free Pascal, etc). Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming. * Graphics: 2D and 3D, OpenGL and D3D. * Controls: Keyboard, mouse, joystick, gamepad... * Sound and music.
    Downloads: 4 This Week
    Last Update:
    See Project
  • 21
    This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis in handheld machines.
    Leader badge
    Downloads: 4 This Week
    Last Update:
    See Project
  • 22
    A Java Utility to edit and create new game content for Might and Magic 8 with support for 6 and 7. This is an extension of the no-longer-developed UnLod java utility for MM8. MM8LevelEditor is no longer actively developed. A new MMLevelEditor is being re
    Leader badge
    Downloads: 11 This Week
    Last Update:
    See Project
  • 23
    libmylcd is a frame & font rendering library and toolkit designed to provide low level access to 2D hardware via a video framebuffer. Supported devices include SED133x, T6963C, PCD8544, S1D15G10, USBD480, PCF8833, PCF8814, USB13700, S1D15G14.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 24
    Orx: Portable Game Engine

    Orx: Portable Game Engine

    Orx: Portable Game Engine

    Orx is a portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. As orx is data driven, it allows users to create games with a small number of lines of code and reduces drastically the development time.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 25
    Asphyre

    Asphyre

    Asphyre is a cross-platform framework for Delphi and FreePascal.

    Asphyre, also known as Platform eXtended Library, is a cross-platform framework for developing video games and scientific applications in Delphi, and FreePascal/Lazarus. The framework provides facilities for real-time rendering of graphics (using DirectX, OpenGL or Software Renderer), text output, mathematics (including vectors and matrices) and networking communication, among other features. It also supports singleboard devices such as Raspberry PI, Intel Galileo, BeagleBone Black and others with features like GPIO, SPI, I2C and so on, along with external displays, sensors and other peripheral devices.
    Downloads: 4 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • 2
  • 3
  • 4
  • 5
  • Next