Activity for Blunt

  • Oddwarg Oddwarg committed [aec1df] on Code

    Added mouse pointer warping function. AtlasLoader is now more extensible and added support for repeating (non-atlased) textures. ThreadFuture can now do Runnables in addition to Callables.

  • Oddwarg Oddwarg committed [fb2241] on Code

    ArrayTexLoader subclasses can now change the data type for textures

  • Oddwarg Oddwarg committed [a4d1aa] on Code

    ArrayTexLoader now takes GL instead of GLDrawable argument so it can be used with DebugGL

  • Oddwarg Oddwarg committed [4deeea] on Code

    Slightly changed the handling of default Mtls. Changed the default texture wrap mode in ArrayTexLoader. Added an unsorted variant of EntityPipelineStage.

  • Oddwarg Oddwarg committed [ec90f0] on Code

    Updated code to match competent audio changes

  • Oddwarg Oddwarg committed [fd01dd] on Code

    Revised last change to encourage separation between game logic and rendering for practical purposes

  • Oddwarg Oddwarg committed [938208] on Code

    Deleted Pipeline and separated BluntState implementations to better support implementations without frame rate independence

  • Oddwarg Oddwarg committed [7a3d16] on Code

    BluntEngine implementations can now change how the actual fps target is calculated based on the fps property

  • Oddwarg Oddwarg committed [27f8f0] on Code

    BluntEngine now accepts BluntState classes with constructors taking any superclass of the actual engine class as the parameter

  • Oddwarg Oddwarg committed [2a15f7] on Code

    2D Samplers can now have custom attenuation distances

  • Oddwarg Oddwarg committed [9ac5f5] on Code

    Fixed deadlock in ThreadFuture

  • Oddwarg Oddwarg committed [2a756c] on Code

    Bugfixes and improvements to bintrees

  • Oddwarg Oddwarg committed [6f3343] on Code

    Restructured Octree implementation and added Quadtree (further testing needed)

  • Oddwarg Oddwarg committed [71f01f] on Code

    Added pointer visibility functions to engine

  • Oddwarg Oddwarg committed [e2c5ed] on Code

    Added ThreadFuture utility

  • Oddwarg Oddwarg committed [7cfcd8] on Code

    Renamed MtlMesh to MtlModel

  • Oddwarg Oddwarg committed [e7cf09] on Code

    Updated code to 3D vector changes

  • Oddwarg Oddwarg committed [93b185] on Code

    Updated code to match OWG-GL changes

  • Oddwarg Oddwarg committed [7f374c] on Code

    Refactored vector class names

  • Oddwarg Oddwarg committed [19819f] on Code

    Refactored some code to use new vector classes

  • Oddwarg Oddwarg committed [2d3c43] on Code

    Updated code to match Disposable finalizer changes. Removed redundant fps measurement. Removed animator since it is now in OWG-GL.

  • Oddwarg Oddwarg committed [628706] on Code

    Added window icons function, and PipelineState class, input is now processed by default in BluntStateImpl

  • Oddwarg Oddwarg committed [c6a227] on Code

    Removed exit function (use close instead)

  • Oddwarg Oddwarg committed [fc0873] on Code

    Moved main from TestEngine to TestState

  • Oddwarg Oddwarg committed [b19596] on Code

    Initial import

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