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/////////////////////////////////////////////////////////////////////////////
// Name: scrollingdialog.h
// Purpose: wxScrollingDialog
// Author: Julian Smart
// Modified by: Jens Lody
// Created: 2007-12-11
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence:
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SCROLLINGDIALOG_H_
#define _WX_SCROLLINGDIALOG_H_
#include "wx/dialog.h"
#include "wx/propdlg.h"
/*!
* Base class for layout adapters - code that, for example, turns a dialog into a
* scrolling dialog if there isn't enough screen space. You can derive further
* adapter classes to do any other kind of adaptation, such as applying a watermark, or adding
* a help mechanism.
*/
class wxScrollingDialog;
class wxDialogHelper;
class wxBoxSizer;
class wxButton;
class wxScrolledWindow;
#if !wxCHECK_VERSION(2,9,0)
class wxDialogLayoutAdapter: public wxObject
{
DECLARE_CLASS(wxDialogLayoutAdapter)
public:
wxDialogLayoutAdapter() {}
/// Override this function to indicate that adaptation should be done
virtual bool CanDoLayoutAdaptation(wxDialogHelper* dialog) = 0;
/// Override this function to do the adaptation
virtual bool DoLayoutAdaptation(wxDialogHelper* dialog) = 0;
};
/*!
* Standard adapter. Does scrolling adaptation for paged and regular dialogs.
*
*/
class wxStandardDialogLayoutAdapter: public wxDialogLayoutAdapter
{
DECLARE_CLASS(wxStandardDialogLayoutAdapter)
public:
wxStandardDialogLayoutAdapter() {}
// Overrides
/// Indicate that adaptation should be done
virtual bool CanDoLayoutAdaptation(wxDialogHelper* dialog);
/// Do layout adaptation
virtual bool DoLayoutAdaptation(wxDialogHelper* dialog);
// Implementation
/// Find a standard or horizontal box sizer
virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialogHelper* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);
/// Check if this sizer contains standard buttons, and so can be repositioned in the dialog
virtual bool IsOrdinaryButtonSizer(wxDialogHelper* dialog, wxBoxSizer* sizer);
/// Check if this is a standard button
virtual bool IsStandardButton(wxDialogHelper* dialog, wxButton* button);
/// Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
virtual bool FindLooseButtons(wxDialogHelper* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);
/// Reparent the controls to the scrolled window, except those in buttonSizer
virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
/// A function to fit the dialog around its contents, and then adjust for screen size.
/// If scrolled windows are passed, scrolling is enabled in the required orientation(s).
virtual bool FitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
virtual bool FitWithScrolling(wxDialog* dialog, wxWindowList& windows);
/// Find whether scrolling will be necessary for the dialog, returning wxVERTICAL, wxHORIZONTAL or both
virtual int MustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
};
/*!
* A base class for dialogs that have adaptation. In wxWidgets 3.0, this will not
* be needed since the new functionality will be implemented in wxDialogBase.
*/
class wxDialogHelper
{
public:
wxDialogHelper(wxDialog* dialog = NULL) { Init(); m_dialog = dialog; }
virtual ~wxDialogHelper() {}
void Init();
void SetDialog(wxDialog* dialog) { m_dialog = dialog; }
wxDialog* GetDialog() const { return m_dialog; }
/// Do the adaptation
virtual bool DoLayoutAdaptation();
/// Can we do the adaptation?
virtual bool CanDoLayoutAdaptation();
/// Returns a content window if there is one
virtual wxWindow* GetContentWindow() const { return NULL; }
/// Add an id to the list of custom button identifiers that should be in the button sizer
void AddButtonId(wxWindowID id) { m_buttonIds.Add((int) id); }
wxArrayInt& GetButtonIds() { return m_buttonIds; }
/// Is this id in the custom button id array?
bool IsUserButtonId(wxWindowID id) { return (m_buttonIds.Index((int) id) != wxNOT_FOUND); }
// ACCESSORS
/// Level of adaptation, from none (Level 0) to full (Level 3). To disable adaptation,
/// set level 0, for example in your dialog constructor. You might
/// do this if you know that you are displaying on a large screen and you don't want the
/// dialog changed.
void SetLayoutAdaptationLevel(int level) { m_layoutAdaptationLevel = level; }
/// Get level of adaptation
int GetLayoutAdaptationLevel() const { return m_layoutAdaptationLevel; }
/// Returns true if the adaptation has been done
void SetLayoutAdaptationDone(bool adaptationDone) { m_layoutLayoutAdaptationDone = adaptationDone; }
bool GetLayoutAdaptationDone() const { return m_layoutLayoutAdaptationDone; }
/// Set layout adapter class, returning old adapter
static wxDialogLayoutAdapter* SetLayoutAdapter(wxDialogLayoutAdapter* adapter);
static wxDialogLayoutAdapter* GetLayoutAdapter() { return sm_layoutAdapter; }
/// Global switch for layout adaptation
static bool GetLayoutAdaptation() { return sm_layoutAdaptation; }
static void SetLayoutAdaptation(bool enable) { sm_layoutAdaptation = enable; }
protected:
wxDialog* m_dialog;
bool m_layoutLayoutAdaptationDone;
wxArrayInt m_buttonIds;
int m_layoutAdaptationLevel;
static wxDialogLayoutAdapter* sm_layoutAdapter;
static bool sm_layoutAdaptation;
};
#endif //#if !wxCHECK_VERSION(2,9,0)
/*!
* A class that makes its content scroll if necessary
*/
class wxScrollingDialog: public wxDialog
#if !wxCHECK_VERSION(2,9,0)
, public wxDialogHelper
#endif
{
DECLARE_CLASS(wxScrollingDialog)
public:
wxScrollingDialog()
{
#if !wxCHECK_VERSION(2,9,0)
Init();
#else
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
#endif
}
wxScrollingDialog(wxWindow *parent,
int id = wxID_ANY,
const wxString& title = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = _("dialogBox"))
{
#if !wxCHECK_VERSION(2,9,0)
Init();
#else
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
#endif
Create(parent, id, title, pos, size, style, name);
}
#if !wxCHECK_VERSION(2,9,0)
bool Create(wxWindow *parent,
int id = wxID_ANY,
const wxString& title = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = _("dialogBox"));
void Init();
/// Override Show to rejig the control and sizer hierarchy if necessary
virtual bool Show(bool show = true);
/// Override ShowModal to rejig the control and sizer hierarchy if necessary
virtual int ShowModal();
#endif
};
/*!
* A wxPropertySheetDialog class that makes its content scroll if necessary.
*/
class wxScrollingPropertySheetDialog : public wxPropertySheetDialog
#if !wxCHECK_VERSION(2,9,0)
, public wxDialogHelper
#endif
{
public:
wxScrollingPropertySheetDialog() : wxPropertySheetDialog()
{
#if !wxCHECK_VERSION(2,9,0)
Init();
#else
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
#endif
}
wxScrollingPropertySheetDialog(wxWindow* parent, wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& sz = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr)
{
#if !wxCHECK_VERSION(2,9,0)
Init();
#else
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
#endif
Create(parent, id, title, pos, sz, style, name);
}
#if !wxCHECK_VERSION(2,9,0)
//// Accessors
/// Returns the content window
virtual wxWindow* GetContentWindow() const;
/// Operations
/// Override Show to rejig the control and sizer hierarchy if necessary
virtual bool Show(bool show = true);
/// Override ShowModal to rejig the control and sizer hierarchy if necessary
virtual int ShowModal();
private:
void Init();
#endif
protected:
DECLARE_DYNAMIC_CLASS(wxScrollingPropertySheetDialog)
};
#endif
// _WX_SCROLLINGDIALOG_H_
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