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#include "imageobj.h"
#include "mapobj.h"
/////////////////////////////////////////////////////////////////
// ImageObj
/////////////////////////////////////////////////////////////////
ImageObj::ImageObj( QGraphicsScene *scene) : QGraphicsPixmapItem (NULL,scene )
{
// cout << "Const ImageObj (scene)\n";
setShapeMode (QGraphicsPixmapItem::BoundingRectShape);
setZValue(Z_INIT);
mapScene=scene;
hide();
}
ImageObj::~ImageObj()
{
// cout << "Destr ImageObj\n";
}
void ImageObj::copy(ImageObj* other)
{
prepareGeometryChange();
setVisibility (other->isVisible() );
setPixmap (other->QGraphicsPixmapItem::pixmap());
setPos (other->pos());
}
void ImageObj::setVisibility (bool v)
{
if (v)
show();
else
hide();
}
void ImageObj::save(const QString &fn, const char *format)
{
pixmap().save (fn,format,100);
}
bool ImageObj::load (const QString &fn)
{
QPixmap pixmap;
if (pixmap.load (fn))
{
prepareGeometryChange();
setPixmap (pixmap);
return true;
}
return false;
}
bool ImageObj::load (const QPixmap &pm)
{
prepareGeometryChange();
setPixmap (pm);
return true;
}