Provides a framework for building a game engine with the windowing toolkit Jogamp NEWT, as well as utility code specifically related to video game programming in Java 8.

Depends on OWG_UTIL, OWG-GL, JOGL, Competent Audio.

Features

  • Provides boilerplate code for window management
  • Separate frame rate and simulation rate
  • Records keyboard/mouse state so it can be polled
  • Framework for resource loading from local files
  • 3D models with skeletal animation and materials
  • Text rendering with monospaced bitmaps fonts or BMFont binary format
  • Positional audio (2D or 3D)
  • Music streaming support
  • Octrees
  • Texture atlas packer
  • BMFont (binary format)
  • Fancy sorted instance processing pipelines
  • Basic batch rendering constructs

Project Activity

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Registered

2023-07-28