Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of a fork of MonoGame, called MonoVision. This engine provides a standard set of APIs to create authentic-looking 8-bit games with modern programming languages and workflows. It also allows you to define specific limitations for the resolution, colors, number of sprites on screen, and more. There are several different ways to build and run Pixel Vision 8, depending on your choice of language, skill level, and goals. You can always get the latest compiled version on itch.io or check out the incremental builds on github. The platform is incredibly modular and built on a "chip" system that supports swapping out core functionality with new chips. This allows you to customize it to your own needs.
Features
- The platform is incredibly modular and built on a "chip" system
- Customize it to your own needs
- Nothing stops you from using your external tools and workflows
- Allows you to define specific limitations for the resolution, colors, number of sprites on screen
- There are several different ways to build and run Pixel Vision 8
- For building pure C# games without the virtual file system