Compare the Top Game Development Software in Africa as of January 2026

What is Game Development Software in Africa?

Game development software refers to a suite of tools and applications used to create video games, ranging from simple 2D projects to complex 3D experiences. It typically includes game engines, graphic design programs, audio editing tools, and coding environments for scripting game mechanics. Many platforms, like Unity and Unreal Engine, provide built-in physics, animation, and AI features to streamline development. Some software, such as Godot or RPG Maker, caters to specific genres or audiences with simplified workflows. By integrating various assets and code, game development software enables creators to bring interactive worlds to life across multiple platforms. Compare and read user reviews of the best Game Development software in Africa currently available using the table below. This list is updated regularly.

  • 1
    Unity

    Unity

    Unity Technologies

    The leading platform for creating interactive, real-time content. Build 2D, 3D and VR games and apps at speed. From artist tools to live-ops, everything you need to bring your vision to life today. The complete solutions for professionals to create and operate. Create and operate amazing applications and immersive experiences with a complete solution for professionals across industries. Change up your splash screen. Or completely remove it. Gain greater insight into what’s happening in your game with real-time data on crashes, exceptions and user feedback. Minimize downtime with access to expert technical support when you encounter issues. Available as a separate purchase through a Unity sales representative. Unity Gaming Services: backend and LiveOps services trusted by world-class studios to support multiplayer and live games at any scale, with any engine or tech stack.
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    Starting Price: $35.00/month
  • 2
    Incredibuild

    Incredibuild

    Incredibuild

    Incredibuild is the leading platform for development acceleration. Our platform speeds up developer and CI builds with our distribution and caching technologies, cutting down wait times from hours and days to minutes. Most importantly, we do so without changing your code, tools, or processes, on prem or on the cloud. Incredibuild gives you better visibility into your builds, significant acceleration, and smarter build asset orchestration for 8-10x faster builds. 200,000 devs and managers at over 2,000 companies, including world-leading brands like Microsoft, Amazon, Citibank, Adobe, Disney, Intel, Samsung, EPIC Games, Nintendo, and many more rely on Incredibuild to turbocharge their development and continuously delight their customers.
    Starting Price: $0
  • 3
    Maya LT

    Maya LT

    Autodesk

    Create and animate realistic-looking characters, props, and environments using the sophisticated 3D modeling and animation tools in Maya LT™ 3D game development software. Send assets directly to Unity and Unreal Engine with custom export tools, or use the game exporter to get 3D content into your engine of choice. Use an array of tools to create high-quality textures and materials. Work with Allegorithmic Substance materials directly in the software.
    Starting Price: $35 per month
  • 4
    Nakama

    Nakama

    Heroic Labs

    Nakama is an open source game server framework developed by Heroic Labs, designed to facilitate the creation of real-time, multiplayer, and social games across various platforms, including Godot, Unity, Unreal Engine, and more. It provides a comprehensive suite of features such as real-time multiplayer capabilities, customizable matchmaking algorithms, leaderboards, in-game chat, and support for in-game currencies. Developers can extend Nakama's functionality using server-side logic written in Go, TypeScript, or Lua, allowing for authoritative game mechanics and enhanced control over game state. The platform also offers open-source client libraries tailored for different game engines and languages, ensuring seamless integration and flexibility in game development. Nakama is your dedicated server, not another multi-tenant SaaS. Add custom features and secure authoritative gameplay logic directly to your game server.
    Starting Price: Free
  • 5
    raylib

    raylib

    raylib

    raylib is a simple and easy-to-use library to enjoy video game programming. It is a programming library to enjoy video game programming; no fancy interface, no visual helpers, no GUI tools or editors, just coding in a pure spartan-programmers way. raylib does not provide the typical API documentation or a big set of tutorials. The library is designed to be minimalistic and be learned just from a cheat sheet with all required functionality and a big collection of examples to see how to use that functionality. The best way to learn to code is by reading code. raylib supports multiple target platforms, it has been tested in the following ones but, technically, any platform that supports C language and OpenGL graphics (or similar) can run raylib or it can be very easily ported to. You can use raylib with multiple programming languages, there are over 60 bindings. raylib can be combined with several extra libraries for additional functionality.
    Starting Price: Free
  • 6
    GameplayKit
    GameplayKit is a collection of foundational tools and technologies for building games in iOS, OS X, and tvOS. Building, evolving, and maintaining a sophisticated game requires a well-planned design, GameplayKit provides architectural tools to help you design modular, scalable game architecture with minimal effort. Creating great games also requires deploying complex algorithms to solve the problems underlying common game mechanics, GameplayKit also provides standard implementations of such algorithms, allowing you to spend more time on the features that make your gameplay unique. Because GameplayKit is independent of high-level game engine technologies, you can combine it with any of those technologies to build a complete game, SpriteKit for 2D games, SceneKit for 3D games, or a custom or third-party game engine using Metal or OpenGL ES. For games with less demanding graphics needs, you can even use GameplayKit with UIKit (in iOS or tvOS) or AppKit (in OS X).
    Starting Price: Free
  • 7
    Wwise

    Wwise

    Audiokinetic

    Wwise is a cross-platform interactive audio middleware solution for software developers who need to integrate interactive audio into video games and other immersive audio projects. Wwise increases the productivity and creativity of the entire team, simplifies the work of programmers, and empowers audio teams to deliver superior immersive gaming and interactive audio experiences. Wwise offers real-time in-game preview capabilities and a rich set of functionalities, including sound authoring, dynamic mixing, 3D spatial audio, interactive music, and synthesis. Wwise integrates seamlessly with all major game development platforms, including Unreal Engine, Unity, Cryengine, and many others. Developers also have access to complete API and SDK toolkits. Over 1000 game and AR/VR titles are developed every year using Wwise, and with partnerships with the largest developers worldwide, 70% of the global AAA game market uses Wwise.
    Starting Price: Free for Indie developers
  • 8
    OpenGL

    OpenGL

    OpenGL

    OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and flight simulation. The OpenGL Registry contains specifications of the core API and shading language; specifications of Khronos- and vendor-approved OpenGL extensions; header files corresponding to the specifications; and related documentation including specifications, extensions, and headers for the GLX, WGL, and GLU APIs.
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