Game Tester
Game Tester is a game testing, user research, and collaboration platform that connects developers with real-life gamers to gather real-world insights into their games. It is designed to identify your player base and provide fast, regular feedback cycles in a way that works for you. It enables developers to test unreleased games, collect feedback from players, and make informed decisions to enhance their games. By leveraging a community of gamers, Game Tester facilitates the collection of valuable feedback, helping developers improve their games before release. It also offers tools for user research and collaboration, making it easier for developers to refine their games based on player experiences. With Game Tester, developers can access a diverse pool of testers, gather actionable insights, and iterate on their games to ensure a better final product.
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playtesting.games
playtesting.games is a platform designed to facilitate feedback-driven development for mobile game studios. It offers services that enable developers to test early and often, allowing them to learn from "churned" users, try out tutorial concepts, run tests on different games, and decide what to continue working on. It supports testing different difficulty levels of AI with ease, helping developers find what increases their KPIs the most. Users can choose to work with playtesting.games' tester community or bring their own community for playtesting. Additionally, It collaborates with Steve Bromley, a renowned games user researcher, to provide unbiased, world-class quality playtesting and reliable results for important game design decisions. Customers have praised the platform for its affordability and the valuable insights gained from screen and audio recordings during game sessions.
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Lysto
Lysto is an all-in-one playtesting workspace designed for game studios and user researchers, offering precision-matched players, a secure collaborative environment, and AI-powered insights. Users can access a private, secure workspace to design playtests, manage data, invite key collaborators, and seamlessly transform feedback into actionable insights. It ensures enterprise-grade security by maintaining complete control over game builds with precise access permissions, NDAs, secure distribution, and a kill switch to revoke access, eliminating the risk of leaks. Lysto enables the analysis of player feedback at scale, turning player feedback into clear insights, tracking gamer behavior, predicting drop-offs, and refining games with speed and accuracy, without the hassle of juggling multiple tools or losing data. Its intelligent playtest analysis instantly analyzes hours of gameplay footage, delivering sharp, actionable insights, allowing teams to focus on making smarter decisions.
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Hiro Game Development
Hiro is a client-server library built on the Nakama game server to rapidly and flexibly add economy, social, and LiveOps features to your game. It is available as a C# library for Unity Engine, a C++ library for Unreal Engine, and a server package that integrates with the game server. Hiro offers a comprehensive suite of battle-tested metagame features that are quick to implement, allowing developers to focus more on the core gameplay experience. Add base and loot table rewards for players to collect; integrate soft or real currency purchases; define stackable and consumable gameplay items; initialize and manage multiple currencies within the game economy. Adapt store bundles and offer walls based on player behavior; personalize various aspects of the player experience through experiments; schedule live events for players to participate in and earn exclusive rewards. Start and schedule timed or scored events with exclusive rewards; enable players to request and share inventory.
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