My wife and I don't watch a lot of TV. In fact, we don't actually watch "TV" at all. Everything we watch is after the fact on DVD. This allows us to vet the shows we're going to watch, at least to some extent. The Affair was one of those shows that was getting a lot of buzz, and my wife wanted to check it out, so we spent a few weeks and watched season one.
I never really took a liking to the show (Well, actually, I just didn't like any of the characters. Any of them.), but I can't say it wasn't interesting. If you don't know anything about it, the first season is told by viewing the same incidents from each of the main two characters points of view. So you would watch everything through Noah's eyes and, then, watch the same events through Alison's eyes. The differences were intriguing and, from a psychological standpoint, I found it interesting enough to engage in.
Plus, there was a murder.
There's no resolution to the murder plot at the end of season one, so we decided to move on to season two. Now, here's where it gets tricky. The characters are pretty well established by the end of season one, but we don't get exactly those characters in season two. In season one, the plot flows out of the characters and their motivations; in season two, the characters are made to flow out of the "needs" of the plot, and that always makes characters behave in unbelievable ways.
It's actually one of the biggest failings of episodic television; at some point some writer will want to do a particular story that requires a character (or characters) to act out-of-character. When it causes the audience to say, "Wait, that character would never do that," you have a problem, because, the truth is, people tend to act in very predictable ways. Which is not to say that there aren't times when people don't act "out of character," but, when they do, it's not sporadic and generally has a pattern all of its own. However, when you are busy bending characters to cause plot points to happen whether those things are appropriate to the characters or not, you end up with an unbelievable show.
So we spent season two feeling out of sorts with the characters and the things they were doing. It's not that I don't understand, especially as a writer, wanting specific things to happen, but, if you can't figure out a way to have those things happen from the character's motivations, you need to find another way around.
Or, you know, be writing a horror story. Because, in a horror story, if you want to make one of your characters start eating spiders, you can totally do that, even if that character had been the most arachnophobic person on the planet. There's always a way to explain erratic behavior in a horror story!
Not that it's not kind of a horror story when your characters start getting all unbelievable on you. Creepy, I would say. And, well, actually, Noah is kind of creepy. But, then, he's a writer, and writers were rated in the top 10 creepiest professions for men. Oh, wait, I'm a writer...
...
...
Um...
So...
Yeah, okay, I don't recommend The Affair. It's obviously one of those shows that was went with the initial idea before they'd thought it all the way through, and, now, they're just making it up as they go along. Plus, it's full of horrible people.
Did I say horrible? I mean horrible.
About writing. And reading. And being published. Or not published. On working on being published. Tangents into the pop culture world to come. Especially about movies. And comic books. And movies from comic books.
Showing posts with label plot. Show all posts
Showing posts with label plot. Show all posts
Monday, October 17, 2016
Wednesday, December 17, 2014
Exploring Personality: Part Thirteen -- What It All Means
So let's talk analogy for a moment.
If you could have any car you wanted, any car at all, and you could afford to maintain and drive it, what kind of car would you have? That car, that bright and shiny car with the engine that purrs, that's your plot. But guess what; that car isn't going anywhere without a driver, the driver being your protagonist. And it doesn't matter how cool the car is if your protagonist is a total ass (ass... now that's a word I think I need to use more often; it's so versatile) or completely stupid (remember, stupid is not a personality type). Have you ever been in a car with a stupid driver (and I don't mean a bad driver, although a stupid driver is also a bad driver)? It's not something you ever want to do again.
See, it doesn't matter how good (or great) your plot is if you have a protagonist that doesn't work on some level; however, you can have even a junker if your protagonist is someone your readers want to hang out with. As long as the car isn't going to literally fall apart around your readers (or explode), you can get away with a lot if you have good, engaging characters. Which is not to say that I believe characters are more important than plot... except that they kind of are. People (readers) are going to talk about your characters way more (in a general sense) than they are ever going to talk about how cool your dashboard is. Or your steering wheel. Or the heated, leather seats. Okay, they might talk about that, especially if it's cold out. But, in the end, for most readers, it all boils down to the characters.
Which is why it's so important to understand how people are different from each other and, more importantly, how they are different from you, the author. It's a common thing to ask yourself, "What would I do in this situation?" but you're going to end up with only characters who act just like you if that's all you ever do. That's okay once, maybe twice, but, eventually, your readers will get tired of books filled with just one character: you. What you need is for Bob to act like Bob and Jane to act like Jane and Fred to act like Fred and Gortuka from planet Xenon to not act human at all.
I think the only real way to make characters distinct, to make them individuals as opposed to paper dolls, is to make those characterization decisions before you start writing. You ask yourself the question, "What kind of person is Bob? What kind of person is Jane?" And "What kind of... thing is Gortuka?" If you know that stuff before you go in, you can make informed decisions about how your characters act. That way, if you get to a point in your story where someone needs to push the red button, you can have Bob do it, because you know that Bob is the one that can't resist being told not to do something whereas Jane and Fred do what they're told and it would be breaking character for one them to say, "You know what, I'm going to push the red button even though my boss said not to."
I know I frequently come off as someone who gets nit-picky over the details (plot stuff) but, honestly, that stuff only grabs my attention when the characters aren't engaging. It's like being involved in a conversation with someone at a party. If the conversation is good, your attention will be focused on the character but, if the conversation is inane, your gaze starts to wander, and you start to pick up the details of the plot you're in. If that is also lacking (like all the plants are dead or there's a big crack in the ceiling or there are cockroaches crawling on the furniture), the whole thing falls apart, and you want to go home. Or quit reading. Whatever the case may be.
At any rate, for those of you out there who are authors, I hope this series has given some perspective on how to make characters more "real" and more complex and, yet, an insight into why not every character will make the same stupid mistake you might need to happen to move the plot along. For instance, an Eight (the Boss) is never going to act like a Four (the Individualist) and have that heart-to-heart talk about how special he really is if only you would see it. That's just never going to happen.
And, maybe, all of this will enable some of you to see more of whom you are, so you can separate out yourself from your characters. That, I think, is the biggest trap writers fall into. So don't ask, "What would I do if a ravenous slug were crawling up my leg?" Ask, "What would Bob do if a ravenous slug was crawling up his leg?" Answer: He would scream bloody murder and run to Jane to save him.
If you could have any car you wanted, any car at all, and you could afford to maintain and drive it, what kind of car would you have? That car, that bright and shiny car with the engine that purrs, that's your plot. But guess what; that car isn't going anywhere without a driver, the driver being your protagonist. And it doesn't matter how cool the car is if your protagonist is a total ass (ass... now that's a word I think I need to use more often; it's so versatile) or completely stupid (remember, stupid is not a personality type). Have you ever been in a car with a stupid driver (and I don't mean a bad driver, although a stupid driver is also a bad driver)? It's not something you ever want to do again.
See, it doesn't matter how good (or great) your plot is if you have a protagonist that doesn't work on some level; however, you can have even a junker if your protagonist is someone your readers want to hang out with. As long as the car isn't going to literally fall apart around your readers (or explode), you can get away with a lot if you have good, engaging characters. Which is not to say that I believe characters are more important than plot... except that they kind of are. People (readers) are going to talk about your characters way more (in a general sense) than they are ever going to talk about how cool your dashboard is. Or your steering wheel. Or the heated, leather seats. Okay, they might talk about that, especially if it's cold out. But, in the end, for most readers, it all boils down to the characters.
Which is why it's so important to understand how people are different from each other and, more importantly, how they are different from you, the author. It's a common thing to ask yourself, "What would I do in this situation?" but you're going to end up with only characters who act just like you if that's all you ever do. That's okay once, maybe twice, but, eventually, your readers will get tired of books filled with just one character: you. What you need is for Bob to act like Bob and Jane to act like Jane and Fred to act like Fred and Gortuka from planet Xenon to not act human at all.
I think the only real way to make characters distinct, to make them individuals as opposed to paper dolls, is to make those characterization decisions before you start writing. You ask yourself the question, "What kind of person is Bob? What kind of person is Jane?" And "What kind of... thing is Gortuka?" If you know that stuff before you go in, you can make informed decisions about how your characters act. That way, if you get to a point in your story where someone needs to push the red button, you can have Bob do it, because you know that Bob is the one that can't resist being told not to do something whereas Jane and Fred do what they're told and it would be breaking character for one them to say, "You know what, I'm going to push the red button even though my boss said not to."
I know I frequently come off as someone who gets nit-picky over the details (plot stuff) but, honestly, that stuff only grabs my attention when the characters aren't engaging. It's like being involved in a conversation with someone at a party. If the conversation is good, your attention will be focused on the character but, if the conversation is inane, your gaze starts to wander, and you start to pick up the details of the plot you're in. If that is also lacking (like all the plants are dead or there's a big crack in the ceiling or there are cockroaches crawling on the furniture), the whole thing falls apart, and you want to go home. Or quit reading. Whatever the case may be.
At any rate, for those of you out there who are authors, I hope this series has given some perspective on how to make characters more "real" and more complex and, yet, an insight into why not every character will make the same stupid mistake you might need to happen to move the plot along. For instance, an Eight (the Boss) is never going to act like a Four (the Individualist) and have that heart-to-heart talk about how special he really is if only you would see it. That's just never going to happen.
And, maybe, all of this will enable some of you to see more of whom you are, so you can separate out yourself from your characters. That, I think, is the biggest trap writers fall into. So don't ask, "What would I do if a ravenous slug were crawling up my leg?" Ask, "What would Bob do if a ravenous slug was crawling up his leg?" Answer: He would scream bloody murder and run to Jane to save him.
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Tuesday, December 3, 2013
The Plot Line of Your Life (an IWSG post)
We talk a lot about plot and plot arc in the creative writing class I teach. If there's just one thing I want them to come away with it's what a plot is. Not just that the plot is the story but what a plot actually is and how it works and develops within a story. We look at this a lot:
Well, not this, because this is not actually how I draw it. I draw it more like a simple roller coaster -- gradually up and, then, steeply down, returning to the same level upon which it started (because that makes more sense in my mind, I guess) -- in its basic form and, then, add in extra hills to show plot complications, and, well, this is where a drawing would come in handy, but I don't know how to draw that stuff and post it here for you to see. [Well, without actually drawing it and... oh never mind. I'm not doing that right now, but, maybe, at some point, I will.]
Anyway, as a writer, I can see my plot from the outside. I know where and how the story starts; I know where the plot gets tangled; I know where and how things go bad for my characters and how those things get resolved. I know where the climax is. The climax being the most important part. Well, the most important part other than the exposition and the rising action and the stuff at the end, which, sometimes, is just the climax since authors frequently lump their falling action/denouement into a "they lived happily ever after" sort of ending.
The thing to note here is that the characters, of course, can't "see" the climax. For one thing, they're only characters, but, if they weren't, they're within the story, and they can't see what's going on beyond what's actually happening in the moment. Authors, then, have to make sure that the characters are as true to the moment as possible. That means when bad things are happening, the characters have to behave as if those bad moments are all the moments, because they can't see the happy ending that's coming. Assuming that there is a happy ending coming, but most stories do have happy endings, so we're just going to assume that that's what's happening.
It can be kind of like this:
As the author, though, we have to push the characters along and keep them from actually getting stuck. Even when it looks like there is no hope left, that they have descended to the very depths and there is no way out, we have to find the motivation for them that will send them on their way, keep the story going, take them to their climax. Remember, we know what's coming.
And here's where things get a little backwards from how I usually do them. Usually, I will give some life example and turn it into a writing analogy, but I'm going the other direction this time. This is a writing example leading to a life analogy.
So here's the thing:
In our lives, we are like the characters in a book: we can't see our own climax. We don't know what's coming. Sometimes, people decide they hit their climax during high school and everything after that is just denouement. They don't try to achieve anything else, because they make the assumption that there's nothing that will ever be better in their future. Or, maybe, it's a wedding. Or, like Orson Welles, your very first completed project.
After Welles finished Citizen Kane, he said he would never make another movie as good, and he didn't. He was only 26. I have to wonder, now, if it was because he had decided that Kane was his climax. Maybe not, but our attitudes play such a huge role in what we do and how do it that it's really hard to know. Maybe, if he'd believed Kane was just the beginning of the great things he would accomplish, he would have made even greater movies. But this isn't really about Welles.
Sometimes, we end up in those same kinds of depths that authors drop their characters into. Like it is with those characters, we can't see what's coming. We don't know what lies ahead. All we can see is the moment. It's important to realize that our climax is still on the way. Even if it's not, it's important to act as if it is, because acting as if we're still in our rising action can propel us higher. It can make a Citizen Kane moment merely a part of the rising action rather than sending us on a slow descent of falling action for the rest of our lives.
We don't know where our own climaxes are in the stories of our lives. We can't see it from the outside, and, until we die, that story isn't over yet. There is always the chance to achieve something greater, go farther, rise higher. It's only when we decide that we've got nothing left on the horizon that that becomes true. So, no matter how bad things get or how bad they seem, remember that there's still more to come. More rising action. More complications. But, somewhere ahead, a climax. A great moment, the great moment, of your life. Don't give up before you get there.
This post has been brought to you in part by the IWSG.
Well, not this, because this is not actually how I draw it. I draw it more like a simple roller coaster -- gradually up and, then, steeply down, returning to the same level upon which it started (because that makes more sense in my mind, I guess) -- in its basic form and, then, add in extra hills to show plot complications, and, well, this is where a drawing would come in handy, but I don't know how to draw that stuff and post it here for you to see. [Well, without actually drawing it and... oh never mind. I'm not doing that right now, but, maybe, at some point, I will.]
Anyway, as a writer, I can see my plot from the outside. I know where and how the story starts; I know where the plot gets tangled; I know where and how things go bad for my characters and how those things get resolved. I know where the climax is. The climax being the most important part. Well, the most important part other than the exposition and the rising action and the stuff at the end, which, sometimes, is just the climax since authors frequently lump their falling action/denouement into a "they lived happily ever after" sort of ending.
The thing to note here is that the characters, of course, can't "see" the climax. For one thing, they're only characters, but, if they weren't, they're within the story, and they can't see what's going on beyond what's actually happening in the moment. Authors, then, have to make sure that the characters are as true to the moment as possible. That means when bad things are happening, the characters have to behave as if those bad moments are all the moments, because they can't see the happy ending that's coming. Assuming that there is a happy ending coming, but most stories do have happy endings, so we're just going to assume that that's what's happening.
It can be kind of like this:
As the author, though, we have to push the characters along and keep them from actually getting stuck. Even when it looks like there is no hope left, that they have descended to the very depths and there is no way out, we have to find the motivation for them that will send them on their way, keep the story going, take them to their climax. Remember, we know what's coming.
And here's where things get a little backwards from how I usually do them. Usually, I will give some life example and turn it into a writing analogy, but I'm going the other direction this time. This is a writing example leading to a life analogy.
So here's the thing:
In our lives, we are like the characters in a book: we can't see our own climax. We don't know what's coming. Sometimes, people decide they hit their climax during high school and everything after that is just denouement. They don't try to achieve anything else, because they make the assumption that there's nothing that will ever be better in their future. Or, maybe, it's a wedding. Or, like Orson Welles, your very first completed project.
After Welles finished Citizen Kane, he said he would never make another movie as good, and he didn't. He was only 26. I have to wonder, now, if it was because he had decided that Kane was his climax. Maybe not, but our attitudes play such a huge role in what we do and how do it that it's really hard to know. Maybe, if he'd believed Kane was just the beginning of the great things he would accomplish, he would have made even greater movies. But this isn't really about Welles.
Sometimes, we end up in those same kinds of depths that authors drop their characters into. Like it is with those characters, we can't see what's coming. We don't know what lies ahead. All we can see is the moment. It's important to realize that our climax is still on the way. Even if it's not, it's important to act as if it is, because acting as if we're still in our rising action can propel us higher. It can make a Citizen Kane moment merely a part of the rising action rather than sending us on a slow descent of falling action for the rest of our lives.
We don't know where our own climaxes are in the stories of our lives. We can't see it from the outside, and, until we die, that story isn't over yet. There is always the chance to achieve something greater, go farther, rise higher. It's only when we decide that we've got nothing left on the horizon that that becomes true. So, no matter how bad things get or how bad they seem, remember that there's still more to come. More rising action. More complications. But, somewhere ahead, a climax. A great moment, the great moment, of your life. Don't give up before you get there.
This post has been brought to you in part by the IWSG.
Tuesday, July 30, 2013
The Wolverine and a Bowl of Pop Culture
Does everyone have a bowl? Yes, you have to bring your own; I just don't have enough. And a spoon, too. No chopsticks, because we don't want to leave them standing upright in our pop culture, right? It's bad luck. Evidently. Anyway, get your bowls and your spoons, and pour yourself a heaping bowl of pop culture. But no milk; Wolvie doesn't like it.
I wanted very badly to not want to go see The Wolverine in the theater. Why pay for another movie I was just going to be disappointed in, right? I mean, this year has been particularly good for disappointing movies. And that doesn't even take into account the other Wolverine movie, one of the worst super hero movies made so far (and all because of the ending). [It's amazing how a botched ending can ruin an otherwise decent movie.] But Wolverine has been in my top three favorite heroes since... oh, well, a long time, and Hugh Jackman just nails that role, so I couldn't convince myself to wait. I'm actually glad that I didn't; some times, it's good to go into something with, basically, no expectations.
As it turned out, The Wolverine was much better than I expected it to be, and I actually enjoyed most of it. It has its issues, but, at least, they weren't really bad story-telling issues. The story, amazingly enough, was pretty solid and managed to not go off the cliff that the origin movie did. Of course, the story is only "pretty solid" if you look at it within the context of the X-Men movies. This movie has nothing to do with the comics other than that they pull some familiar characters from the Wolverine mythos to use in the movie. If you were hoping for anything resembling an adaptation of the Frank Miller/Chris Claremont Wolverine mini-series from the early '80s, you're not going to find that here. Okay, you'll get something vaguely resembling it. Very vaguely. He does fight some Hand ninjas. Except their not called that. So we're back to that "vaguely" again.
The thing to know about The Wolverine is that it's not about what it's about it. Within the context of the X-Men movies, the story is here to bridge the gap between X-Men: The Last Stand and the forthcoming X-Men: Days of Future Past and deal with the ramifications of how Last Stand ended. Basically, it's to get Logan to let go of the death of Jean and his part in it. With that goal in mind, The Wolverine actually accomplished its purpose and in a way that made sense. The micro-plot of just this one movie wasn't too bad either, even if it did have more than its share of "what the heck?" moments.
Spoiler alert:
The biggest issue with the movie is the sleight-of-hand they play with Logan's healing power. The dying old guy wants Logan's ability, and the best the writers could come up with is that the old dude is going to "steal" it. Not duplicate it, steal it. Which sounds like they're going to do some kind of thing like when Rogue absorbs other mutants' powers, but, no, the old guy is just going to drill into Logan's bone marrow and transfer the power to himself, which doesn't make any sense, but I'll give it a pass on the handwavium principle. Except that they also "suppress" his healing power using a little "Matrix" bug that gets on Wolvie's heart, and they don't explain that, either, especially after making it seem as if this is some other mutant thing before we find out it's a device. Really, you can only get a pass on one of these things in the movie. The deal with the tiny robot is that they want Wolverine to rip his own heart out to get rid of the thing, so I can see that they're going for the "cool factor" with that, but, then, they don't show it, so they lose out on that, anyway. And it leaves all kinds of questions: does the little robot bug suppress all mutant abilities or just Logan's? Or just Logan's healing factor? It's hard to tell, because he really doesn't use any of his heightened senses in the movie at all, so we don't know if he still has those or not. Of course, there's also the argument that Logan's healing power should have just expelled the little robot bug to begin with, but the movie Wolverine isn't quite as powerful as the comic book Wolverine.
And neither is adamantium, evidently, because we again have a "bullet piercing adamantium" situation in that the old guy cuts off Wolverine's claws to get at his bone marrow. It's slightly more believable than the bullet being fired into Logan's head but not by much.
At any rate, those things are just issues with story points not the story itself, and we have to deal with those all the time. Like people surviving explosions by jumping into water or standing behind a wall or whatever. So, whereas there are some... stupid? silly? okay, stupid... things within the story, the plot of The Wolverine holds up both on the level of there being a villain intent upon stealing Logan's healing powers and as a vehicle for Logan to get over have killed Jean.
Having said all of that, The Wolverine is not a movie you have to see in the theater. It's not like Pacific Rim or Man of Steel (although I think it's a better movie than both of those) that really need to be seen on the big screen to get the full effect of the scope of the action. You can just as easily wait for the DVD for this one, and, honestly, I doubt there's anything necessary in this movie for the overall X-Men story line. If you like Wolverine, it's probably worth seeing it, but you're not going to feel like you missed anything if you give this one a pass on the way to Days of Future Past.
I wanted very badly to not want to go see The Wolverine in the theater. Why pay for another movie I was just going to be disappointed in, right? I mean, this year has been particularly good for disappointing movies. And that doesn't even take into account the other Wolverine movie, one of the worst super hero movies made so far (and all because of the ending). [It's amazing how a botched ending can ruin an otherwise decent movie.] But Wolverine has been in my top three favorite heroes since... oh, well, a long time, and Hugh Jackman just nails that role, so I couldn't convince myself to wait. I'm actually glad that I didn't; some times, it's good to go into something with, basically, no expectations.
As it turned out, The Wolverine was much better than I expected it to be, and I actually enjoyed most of it. It has its issues, but, at least, they weren't really bad story-telling issues. The story, amazingly enough, was pretty solid and managed to not go off the cliff that the origin movie did. Of course, the story is only "pretty solid" if you look at it within the context of the X-Men movies. This movie has nothing to do with the comics other than that they pull some familiar characters from the Wolverine mythos to use in the movie. If you were hoping for anything resembling an adaptation of the Frank Miller/Chris Claremont Wolverine mini-series from the early '80s, you're not going to find that here. Okay, you'll get something vaguely resembling it. Very vaguely. He does fight some Hand ninjas. Except their not called that. So we're back to that "vaguely" again.
The thing to know about The Wolverine is that it's not about what it's about it. Within the context of the X-Men movies, the story is here to bridge the gap between X-Men: The Last Stand and the forthcoming X-Men: Days of Future Past and deal with the ramifications of how Last Stand ended. Basically, it's to get Logan to let go of the death of Jean and his part in it. With that goal in mind, The Wolverine actually accomplished its purpose and in a way that made sense. The micro-plot of just this one movie wasn't too bad either, even if it did have more than its share of "what the heck?" moments.
Spoiler alert:
The biggest issue with the movie is the sleight-of-hand they play with Logan's healing power. The dying old guy wants Logan's ability, and the best the writers could come up with is that the old dude is going to "steal" it. Not duplicate it, steal it. Which sounds like they're going to do some kind of thing like when Rogue absorbs other mutants' powers, but, no, the old guy is just going to drill into Logan's bone marrow and transfer the power to himself, which doesn't make any sense, but I'll give it a pass on the handwavium principle. Except that they also "suppress" his healing power using a little "Matrix" bug that gets on Wolvie's heart, and they don't explain that, either, especially after making it seem as if this is some other mutant thing before we find out it's a device. Really, you can only get a pass on one of these things in the movie. The deal with the tiny robot is that they want Wolverine to rip his own heart out to get rid of the thing, so I can see that they're going for the "cool factor" with that, but, then, they don't show it, so they lose out on that, anyway. And it leaves all kinds of questions: does the little robot bug suppress all mutant abilities or just Logan's? Or just Logan's healing factor? It's hard to tell, because he really doesn't use any of his heightened senses in the movie at all, so we don't know if he still has those or not. Of course, there's also the argument that Logan's healing power should have just expelled the little robot bug to begin with, but the movie Wolverine isn't quite as powerful as the comic book Wolverine.
And neither is adamantium, evidently, because we again have a "bullet piercing adamantium" situation in that the old guy cuts off Wolverine's claws to get at his bone marrow. It's slightly more believable than the bullet being fired into Logan's head but not by much.
At any rate, those things are just issues with story points not the story itself, and we have to deal with those all the time. Like people surviving explosions by jumping into water or standing behind a wall or whatever. So, whereas there are some... stupid? silly? okay, stupid... things within the story, the plot of The Wolverine holds up both on the level of there being a villain intent upon stealing Logan's healing powers and as a vehicle for Logan to get over have killed Jean.
Having said all of that, The Wolverine is not a movie you have to see in the theater. It's not like Pacific Rim or Man of Steel (although I think it's a better movie than both of those) that really need to be seen on the big screen to get the full effect of the scope of the action. You can just as easily wait for the DVD for this one, and, honestly, I doubt there's anything necessary in this movie for the overall X-Men story line. If you like Wolverine, it's probably worth seeing it, but you're not going to feel like you missed anything if you give this one a pass on the way to Days of Future Past.
Friday, June 28, 2013
Doc: A Review
I grew up on Westerns. My Saturdays, when there was no one available to play with, were full of them: The Lone Ranger (yes, I will go see the new movie, but I'm already thinking they should have called it Tonto), The Rifleman, The Big Valley, Rawhide, Bonanza. I also watched Gunsmoke, The Wild Wild West, and Alias Smith and Jones (which I loved enough to show my kids not too long ago), but those weren't in the Saturday lineup. None of that translated into reading Westerns, though; I don't really know why.
With that in mind, I was quite excited about Mary Doria Russell writing a Western.
And I wasn't disappointed.
As may be obvious from the title, Doc is about Doc Holliday. Well, obvious as long as you know the book is a Western. After all, what other figure is there from the American West who is called Doc? What you may also think is obvious is that the book deals with the gunfight at the O.K. Corral, perhaps even uses that as its climax, but you would be wrong.
So much of the "history" we know about Doc Holliday is centered around that one gunfight, a gunfight that lasted approximately 30 seconds, but it doesn't tell us anything about Doc. About why he was there. It doesn't tell us anything beyond the persistent legend that says that Doc Holliday was a gambler, gunman, and scoundrel. That he was just shy of a villain. Which was the belief for nearly a century after his death (helped in no small part by the sensationalized stories of Bat Masterson who believed in the story more than the truth).
Doc: A Novel does tell us why he was there without bothering to actually deal with the shootout itself. Heck, it's not even set in Tombstone. Doc tells the story of what was probably the only happy time Holliday had once he moved west to fight his tuberculosis. It deals with how he fell in with the Earps and, specifically, Wyatt, because you can't really tell a story about Doc that doesn't include Wyatt. The interesting thing about that is that it wasn't really Wyatt who was Doc's friend. Not that he wasn't, but it was Morgan Earp that Doc was close to. Once you know that, you can understand everything that happened in Tombstone and, more specifically, what happened after.
At its heart, Doc is a character piece. There is a plot, but it's very soft. The book isn't about the plot, so to speak; it's about the characters. Russell excels at characters, and, I have to say, this book is about as close as you'll get to feeling like you were right there with Wyatt and Doc and all the other Earps. I don't think you necessarily care about what's going to happen in a book like this; you just want to know what's going to happen to the characters. And there's a real difference in those two things.
We hear a lot, these days, about starting in the middle of the action and getting on to the story (the action) and keeping things fast-paced (action) and all of that, but, when I think back about my favorite books, I never remember the action; I remember the characters. It's the characters that captivate me. Sure, books that are full of action can be a lot of fun to read, but, if there's no connection with the characters, then those action (plot) oriented books are (for me) like candy. There's just no substance there, and they don't stay with me. Or, even, interest me much anymore.
If you want to walk the dusty streets of Dodge City with Doc Holliday and Wyatt Earp, listen in the conversations they're having, watch Doc do his dentistry during the only time in his life when he was really able to practice it; this is the book for you. If you just want to get to the gunfights and the shootouts, you should go watch Tombstone.
Note: This is probably the best written of Russell's books, which is a considerable accomplishment considering the books she's written, but I think The Sparrow is still my favorite. In fact, I'm sure it is. However, that may all change when the sequel (currently called Epitaph) to Doc comes out; that one will deal with O.K. Corral.
With that in mind, I was quite excited about Mary Doria Russell writing a Western.
And I wasn't disappointed.
As may be obvious from the title, Doc is about Doc Holliday. Well, obvious as long as you know the book is a Western. After all, what other figure is there from the American West who is called Doc? What you may also think is obvious is that the book deals with the gunfight at the O.K. Corral, perhaps even uses that as its climax, but you would be wrong.
So much of the "history" we know about Doc Holliday is centered around that one gunfight, a gunfight that lasted approximately 30 seconds, but it doesn't tell us anything about Doc. About why he was there. It doesn't tell us anything beyond the persistent legend that says that Doc Holliday was a gambler, gunman, and scoundrel. That he was just shy of a villain. Which was the belief for nearly a century after his death (helped in no small part by the sensationalized stories of Bat Masterson who believed in the story more than the truth).
Doc: A Novel does tell us why he was there without bothering to actually deal with the shootout itself. Heck, it's not even set in Tombstone. Doc tells the story of what was probably the only happy time Holliday had once he moved west to fight his tuberculosis. It deals with how he fell in with the Earps and, specifically, Wyatt, because you can't really tell a story about Doc that doesn't include Wyatt. The interesting thing about that is that it wasn't really Wyatt who was Doc's friend. Not that he wasn't, but it was Morgan Earp that Doc was close to. Once you know that, you can understand everything that happened in Tombstone and, more specifically, what happened after.
At its heart, Doc is a character piece. There is a plot, but it's very soft. The book isn't about the plot, so to speak; it's about the characters. Russell excels at characters, and, I have to say, this book is about as close as you'll get to feeling like you were right there with Wyatt and Doc and all the other Earps. I don't think you necessarily care about what's going to happen in a book like this; you just want to know what's going to happen to the characters. And there's a real difference in those two things.
We hear a lot, these days, about starting in the middle of the action and getting on to the story (the action) and keeping things fast-paced (action) and all of that, but, when I think back about my favorite books, I never remember the action; I remember the characters. It's the characters that captivate me. Sure, books that are full of action can be a lot of fun to read, but, if there's no connection with the characters, then those action (plot) oriented books are (for me) like candy. There's just no substance there, and they don't stay with me. Or, even, interest me much anymore.
If you want to walk the dusty streets of Dodge City with Doc Holliday and Wyatt Earp, listen in the conversations they're having, watch Doc do his dentistry during the only time in his life when he was really able to practice it; this is the book for you. If you just want to get to the gunfights and the shootouts, you should go watch Tombstone.
Note: This is probably the best written of Russell's books, which is a considerable accomplishment considering the books she's written, but I think The Sparrow is still my favorite. In fact, I'm sure it is. However, that may all change when the sequel (currently called Epitaph) to Doc comes out; that one will deal with O.K. Corral.
Labels:
Alias Smith and Jones,
Bat Masterson,
Bonanza,
character,
Doc,
Doc Holliday,
Dodge City,
Gunsmoke,
Lone Ranger,
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Morgan Earp,
O.K. Corral,
plot,
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Sparrow,
Tombstone,
Western,
Wyatt Earp
Thursday, February 7, 2013
How To Win at Magic: Part 2a: Building the Deck
As I mentioned last time, the first thing you need to be able to win at Magic is Magic, but I guess that's really kind of obvious. Still, I felt like the point needed to be made. Basically, in a lot of ways, anything has the potential to be "the next big thing." Richard Garfield only developed Magic because he was trying to sell some other game. Rowling was just trying to make ends meet when she wrote Harry Potter. George Lucas thought Star Wars was going to be a flop because sci-fi had been out of fashion for over a decade and no one cared. Still, they all had a vision for what they wanted to achieve with their separate projects and worked to make those visions as close to reality as possible.
But, now that we have Magic, what do we do with it? [I suppose, really, some explanation as to what Magic is and how it works is probably in order, but that would be a whole other blog post and I still couldn't get all of it in, so I'm not doing that. Let's just say it's a card game (a CCG (collectible card game), as they used to be called; the first CCG, in fact) and leave it at that. If you want to know more about how it works, you can look it up.]
Building a Magic deck is a lot like writing. No, really, it is. Sure, it's nothing like writing in that there is no actual writing involved, but there is that level of construction that is very similar. You could say that the cards are like words and the colors like genres. So let's get some basics down. There are five colors of magic in Magic that each use a specific (basic) land type:
The basic building block of any deck is your land. You have to have land; it's where the power for your spells comes from, and you have to have the right mix of it to not get stuck not drawing any or drawing too much. This is rather like word balance in your story. There are some words that you just have to use, but you don't want to use the same words so much that your readers get tired of seeing it. For instance, don't start every paragraph with your characters name; that's like having too much land. The balance of your land mix is one of the most vital parts of making a deck.
Actually, this whole land mix, achieving the proper balance, could be analogous to any number of things in writing, so we'll just look at it as having your writing balanced properly for whatever it is you're doing.
I used to do a lot of helping people build decks, and the most prevalent issue was not enough land. There was this one kid that couldn't ever win a game, and I mean never, so he brought his deck to me for help (a black deck). For one thing, he played with about 80 cards (sometimes more), which was too many (but more on that in a moment), but he only had about 15 lands(swamps) in his deck. Land concentration is dependent upon the type of deck you're building, but, as an easy way of dealing with it, let's just say 1/3 of your deck needs to be land. He was playing with less that 20% land, so it was not surprising that he couldn't get any land into play and always lost. I upped his land count to about 22 and dropped his deck size to about 62, and, guess what, he won some games. However, the next time he came in, he brought his deck to me again and told me that it had "quit working" and wondered what had happened. Had he done anything to it? Only added in a few cards. So I took a look at it, and it was close to 100 cards, and he hadn't added any more land to it, so he was, basically, back down to that 20% land mix he'd had before. He was so stuck on using particular cards (devices) in his deck (writing) that he couldn't make it work. (I think this is not an uncommon problem for writers.)
Jumping back to deck size... the minimum deck size is 60 cards (except in some variations), and, generally speaking, you want to stick to something around that size. Your deck should be designed with a purpose, a selection of a few cards or card types that the deck works around with other cards to support that theme (you can think of those as your cast of characters, if you want). When you get too many cards in the deck, you can't depend upon getting to the cards you need quickly enough for the deck to do its job. There are, of course, exceptions in increasing deck size as long as what you're adding is still working toward your purpose and you continue to keep the deck balanced as you do it.
But let's say you want to break some rules. You're a writer, right? Who needs to follow rules? Oh, wait, no, we're playing Magic, so let's break some rules. One of the guys I worked with and I were discussing unique deck constructions one day, and I suggested making a landless deck. I bet even those of you that have never played Magic are thinking, "What?!?" at this point. Let me clarify: non-basic lands were okay, but many of those only give colorless power (mana), so it was going to be a stretch. So we talked it out, what specific cards would be needed, non-land sources of mana, cards that didn't require mana, that sort of thing. I helped him get a few of the cards that he needed, and he built the deck, and we tested it. He played it in the next tournament, and it was worth it for the shock value alone. People couldn't believe he had a landless deck. It was great even if he didn't win with it. Admittedly, it was a difficult deck to play, but it was a lot of fun because it was something different. So, yeah, sometimes, it's good to break with the conventions.
To recap, here are the steps to building a winning Magic deck:
1. Decide on your colors. (Choose a genre.)
2. Choose your theme. (This is like a plot.)
3. Balance!
4. Don't put in too many cards. (It clutters your plot and throws the balance off.) Likewise, put in enough to support your theme (or your plot).
And, now, we'll talk about the deck I became known for. Now, pay attention, this has all kinds of good lessons.
When we first started getting our cards, I was drawn to blue. Blue is about controlling what your opponent does, rather than simply pounding him until he's dead, and manipulating your own deck so that you can get cards faster. To put it simply. It was my first intention to focus on blue... BUT!
It was early '94 before we were really starting to get our cards, and, by that time, the first expansion, Arabian Nights, had come out. This card was in the set:
One of the guys in the group looked at the card and said something like, "well, it's okay, but you couldn't build a deck around it," and everyone seemed to agree with him. He tossed the card on the table, and everyone dismissed it. Except me. I knew exactly how to build a deck around it, and, so, I abandoned blue as my color of choice right then and there and picked up red and green instead.
Red/green is still my color combo of choice (Not that I really ever play anymore. I probably haven't built a deck in ten years or more.). It's what I became known for playing, and it was the red/green deck I built around the Kird Ape (or variations of it) that took me to being the top ranked player in north Louisiana throughout 1994. Not that I didn't play other things, too, but red/green was my standard. And I never quit playing with the Kird Ape despite the monkey boy, ape boy, and worse nicknames.
The point here is that you shouldn't listen to what other people say can't be done. Everything is worth trying. Even building a deck with no basic lands was worth trying. Some things just take a little bit of imagination and effort. If you believe in something, don't let people tell you it won't work. Figure out how to do it. You might also just discover something you didn't know you'd like.
For fun, here are a few of the other cards from the deck:
But, now that we have Magic, what do we do with it? [I suppose, really, some explanation as to what Magic is and how it works is probably in order, but that would be a whole other blog post and I still couldn't get all of it in, so I'm not doing that. Let's just say it's a card game (a CCG (collectible card game), as they used to be called; the first CCG, in fact) and leave it at that. If you want to know more about how it works, you can look it up.]
Building a Magic deck is a lot like writing. No, really, it is. Sure, it's nothing like writing in that there is no actual writing involved, but there is that level of construction that is very similar. You could say that the cards are like words and the colors like genres. So let's get some basics down. There are five colors of magic in Magic that each use a specific (basic) land type:
- white/plains -- life magic
- blue/islands -- mind magic
- black/swamps -- death magic
- red/mountains -- chaos magic
- green/forests -- nature magic
The basic building block of any deck is your land. You have to have land; it's where the power for your spells comes from, and you have to have the right mix of it to not get stuck not drawing any or drawing too much. This is rather like word balance in your story. There are some words that you just have to use, but you don't want to use the same words so much that your readers get tired of seeing it. For instance, don't start every paragraph with your characters name; that's like having too much land. The balance of your land mix is one of the most vital parts of making a deck.
Actually, this whole land mix, achieving the proper balance, could be analogous to any number of things in writing, so we'll just look at it as having your writing balanced properly for whatever it is you're doing.
I used to do a lot of helping people build decks, and the most prevalent issue was not enough land. There was this one kid that couldn't ever win a game, and I mean never, so he brought his deck to me for help (a black deck). For one thing, he played with about 80 cards (sometimes more), which was too many (but more on that in a moment), but he only had about 15 lands(swamps) in his deck. Land concentration is dependent upon the type of deck you're building, but, as an easy way of dealing with it, let's just say 1/3 of your deck needs to be land. He was playing with less that 20% land, so it was not surprising that he couldn't get any land into play and always lost. I upped his land count to about 22 and dropped his deck size to about 62, and, guess what, he won some games. However, the next time he came in, he brought his deck to me again and told me that it had "quit working" and wondered what had happened. Had he done anything to it? Only added in a few cards. So I took a look at it, and it was close to 100 cards, and he hadn't added any more land to it, so he was, basically, back down to that 20% land mix he'd had before. He was so stuck on using particular cards (devices) in his deck (writing) that he couldn't make it work. (I think this is not an uncommon problem for writers.)
Jumping back to deck size... the minimum deck size is 60 cards (except in some variations), and, generally speaking, you want to stick to something around that size. Your deck should be designed with a purpose, a selection of a few cards or card types that the deck works around with other cards to support that theme (you can think of those as your cast of characters, if you want). When you get too many cards in the deck, you can't depend upon getting to the cards you need quickly enough for the deck to do its job. There are, of course, exceptions in increasing deck size as long as what you're adding is still working toward your purpose and you continue to keep the deck balanced as you do it.
But let's say you want to break some rules. You're a writer, right? Who needs to follow rules? Oh, wait, no, we're playing Magic, so let's break some rules. One of the guys I worked with and I were discussing unique deck constructions one day, and I suggested making a landless deck. I bet even those of you that have never played Magic are thinking, "What?!?" at this point. Let me clarify: non-basic lands were okay, but many of those only give colorless power (mana), so it was going to be a stretch. So we talked it out, what specific cards would be needed, non-land sources of mana, cards that didn't require mana, that sort of thing. I helped him get a few of the cards that he needed, and he built the deck, and we tested it. He played it in the next tournament, and it was worth it for the shock value alone. People couldn't believe he had a landless deck. It was great even if he didn't win with it. Admittedly, it was a difficult deck to play, but it was a lot of fun because it was something different. So, yeah, sometimes, it's good to break with the conventions.
To recap, here are the steps to building a winning Magic deck:
1. Decide on your colors. (Choose a genre.)
2. Choose your theme. (This is like a plot.)
3. Balance!
4. Don't put in too many cards. (It clutters your plot and throws the balance off.) Likewise, put in enough to support your theme (or your plot).
And, now, we'll talk about the deck I became known for. Now, pay attention, this has all kinds of good lessons.
When we first started getting our cards, I was drawn to blue. Blue is about controlling what your opponent does, rather than simply pounding him until he's dead, and manipulating your own deck so that you can get cards faster. To put it simply. It was my first intention to focus on blue... BUT!
It was early '94 before we were really starting to get our cards, and, by that time, the first expansion, Arabian Nights, had come out. This card was in the set:
One of the guys in the group looked at the card and said something like, "well, it's okay, but you couldn't build a deck around it," and everyone seemed to agree with him. He tossed the card on the table, and everyone dismissed it. Except me. I knew exactly how to build a deck around it, and, so, I abandoned blue as my color of choice right then and there and picked up red and green instead.
Red/green is still my color combo of choice (Not that I really ever play anymore. I probably haven't built a deck in ten years or more.). It's what I became known for playing, and it was the red/green deck I built around the Kird Ape (or variations of it) that took me to being the top ranked player in north Louisiana throughout 1994. Not that I didn't play other things, too, but red/green was my standard. And I never quit playing with the Kird Ape despite the monkey boy, ape boy, and worse nicknames.
The point here is that you shouldn't listen to what other people say can't be done. Everything is worth trying. Even building a deck with no basic lands was worth trying. Some things just take a little bit of imagination and effort. If you believe in something, don't let people tell you it won't work. Figure out how to do it. You might also just discover something you didn't know you'd like.
For fun, here are a few of the other cards from the deck:
The Taiga helped make the Kird Ape even more powerful. With an ape and this land in the initial draw, you could drop a 2/3 creature on turn one.
Once Legends came out, Blood Lust went into the deck. Potentially, you could hit your opponent for 6 damage on the second turn with this.
The Elven Riders was just for fun. It was one of my signature cards that I included in pretty much every green deck I played.
Palladia is one of my favorite cards ever. He's expensive, and, mostly, he'd just sit in my hand if I drew him; however, I never lost a single game when I got him into play.
Labels:
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J K Rowling,
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Magic,
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Richard Garfield,
rules,
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Star Wars,
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writing
Thursday, November 8, 2012
Oh, For the Love of Plot! (a NaNo update from my wife)
[After one week of NaNo, my wife wrote up an update about how she's doing. She's doing fine in all actuality, although she doesn't always feel that way. She says things, now, as she's sitting and staring at her monitor, that make me really laugh. Things I think but never say because there was no reason to ever say them before. Of course, many of those things have to do with how much of a distraction the kids are, but, sometimes, it's because I've asked a simple question like, "Would you like anything while I'm in the kitchen?" Fire bursts forth from her eyes and smoke billows from her ears and she says something like, "Can't you see I'm trying to write?" I'm considering installing lightning rods before she starts calling down lightning strikes when people speak. So, yeah, for me, it's been interesting to see her actively displaying these things that I generally keep clamped inside. But, really, she's doing fine.]
Wow, I’m so frustrated with my plot. Right now, I don’t have a clue where my story is going, and I'm not sure whether my plot is completely bad or only mostly bad. Well, that’s not entirely true; I sort of know where it should end, and I sort of know where it starts, and I know some action needs to happen in the middle. I’ve also written a couple of pretty kickass scenes. I’m in love with some of my characters (OK, most of them). People have died (I haven’t technically written that part yet but it’s in the plot plan). Hey, it’s a space opera, someone’s got to die.
Wow, I’m so frustrated with my plot. Right now, I don’t have a clue where my story is going, and I'm not sure whether my plot is completely bad or only mostly bad. Well, that’s not entirely true; I sort of know where it should end, and I sort of know where it starts, and I know some action needs to happen in the middle. I’ve also written a couple of pretty kickass scenes. I’m in love with some of my characters (OK, most of them). People have died (I haven’t technically written that part yet but it’s in the plot plan). Hey, it’s a space opera, someone’s got to die.
The thing that is frustrating me is that while I know how I
want the characters to develop, and I know what the bad guys are up to, I don’t
know how to get all the characters in place and involved in the plot. This
explanation of the problem doesn’t even make any sense; how is my plot going to
make sense?!
Something that I think I’m good at is the idea of character development. That is not to say that I’m good at writing characters who develop, just that I can describe a dramatic arc in which a character develops, e.g., “Hamlet starts out not a bad fellow, drives himself and everyone else crazy, then dies and takes everyone with him. The End.” (Synopsis not recommended for deployment in a for-credit English class. I haven’t actually read Hamlet in like 25 or more years. Use at your own risk. Warning: Hot coffee may be hot.)
Andrew has been really helpful and accommodating. He reads my stuff when I ask him to, and, otherwise, he doesn’t bug me. He points out that my use of commas is bad (thanks, babe!). Since he’s not wrong, that’s fine. He appreciates the funny bits (what few bits there are in, you know, space opera where people die and stuff), and points out to me where there are potential plot discrepancies or problems. That last part is a very good thing, but usually I have already thought about them and have explanations that I’m working in. In our normal life together we actually tend to talk a lot about plot problems in the media we watch/read together, so I think I’m pretty practiced in this area.
For all the problems I’m having, my word count is pretty decent. I should be hitting 15k today and by the time you read this I may be over 16k, so I'm keeping up on what I need to do. I was able to do more than 8k over last weekend, but writing on work days is really problematic. I blame the kids. They are old enough to not to need to bother us all the time, but they seem to really think they need to. Argh. It’s
like they don’t want me to write the definitive space opera of our century, or
something!
Right now, I’m working on a plot outline to try to get things straightened out a little so that I can move forward again. It’s hard trying to write when I don’t know what the heck I’m supposed to be writing, know what I mean? I do hope I can keep some of the stuff I’ve already written, for example the scene where the badass soldier heroine kills a bunch of monsters and has a couple of really sweet lines. If I can’t keep that scene, I will probably cry. Currently, the plot outline looks like it could be an episode of Glee, only with less fabulous fashion and no singing or dancing at all. So basically take out everything that makes Glee fun and only keep the depressing high school drama parts. That’s my plot. Clearly it does not have enough space explosions or assassination subplots.
I’m also not great at dialogue. In person I’m a good conversationalist and pretty much always have a snappy rejoinder or snarky aside ready, but that sort of thing depends on having a conversational partner. My dialogue efforts haven’t quite yet descended to the level of:
“I’m bored. What do you want to do?” she asked.
“I dunno. What do you want to do?” he asked.
“I asked you first,” she said.
“So what, I asked you second,” he said.
“Shut up. I’m bored. What do you want to do?” she asked.
But I make no promises.
It does seem easier to write out dialogue without putting in speech tags and setting stuff at first. It comes out faster and more like an actual conversation that way. So that’s a thing I’ve found helpful.
All problems aside, I’m going to keep going at it. That’s how you do this, right? You just write. According to Chris Baty in No Plot? No Problem, the 2nd week of NaNo is the worst for feeling like a failure, and if you keep at it then you are sure to find a way to work through your problems and make the word count. If all else fails, I can bring in a computer to explain the plot for the reader. That reminds me, my plot needs some ninja pizza delivery guys on motorcycles.
[All of which reminds me, a couple of nights ago, she was sitting there at her computer and suddenly declared, "This is hard!" I might have chuckled, but all I could really say is, "I know."]
[Oh, if you don't understand that last bit about the computer and the ninja pizza man, see this post.]
[All of which reminds me, a couple of nights ago, she was sitting there at her computer and suddenly declared, "This is hard!" I might have chuckled, but all I could really say is, "I know."]
[Oh, if you don't understand that last bit about the computer and the ninja pizza man, see this post.]
Wednesday, September 12, 2012
On Grammar and Punctuation: Most People Do It Wrong
As I've mentioned, now that school is back in session, I'm teaching my creative writing class again. It's going to be different this year, though, as I will be teaching two days instead of one, and one of those days will be devoted to the technical aspect of writing. Story structure. Plot. And, yes, grammar and punctuation. I expect that I will start having more posts, um, start having posts devoted to these topics as we (my class and I) go through the year. Actually, I already have a post started all about that wily rascal, the comma, and class hasn't even started, yet. [Okay, actually it has, but I wrote this before it had.] Oh, and there was that post about adverbs which has actually been sitting around for a long while. See, these posts aren't being inspired by the class; they're being inspired by the lack of correct grammar and punctuation I'm seeing all the time in people's projects and the tendency of said people to just brush it off.
Now, look back up at my title of this post. No, really, read it again. Do you see it? I'm guessing most of you don't see it. Actually, I'm guessing that none of you see it, but, hey, I could be wrong. If you see the problem, raise your hand. Anyone? It's wrong. Specifically, "wrong" is wrong. The word in that spot should be an adverb, because it's (supposed) to be modifying how people do it. The appropriate wording would be, "Most people do it incorrectly."
Why do I bring this stuff up? Aren't grammar and punctuation subjective? Can't you just kind of do it however you want to? No, not really, despite what a lot of people, including some (bad) editors, would have you believe. There are rules for grammar and punctuation for a reason, and, frankly, I'm getting tired of seeing comments like this from authors:
"I write first person because that way I don't have to know any of the grammar rules."
I'm sorry; that's just lazy and irresponsible, and, honestly, if you can't take the time to learn the rules of your job, then you shouldn't be allowed to write.
The problem, though, is that editors, also, don't want to learn the rules of their jobs, and publishers don't care as long as they're going to make money, and more and more of them are cutting back on the editorial staff to increase profits and "allow the audience to get involved in the editing." (Yes, that's a real quote from a real publisher (but I'm not gonna say which one).)
While we're at it, why don't we let drivers get involved in the process of building cars. Without training.
So, yeah, I'm being kind of ranty, but the attitudes around this stuff are (frequently) just wrong! (And, see, that time the "wrong" is correct, because it's an adjective telling what kind of attitudes. Wrong ones!)
Here are two things that I've experienced recently that I want to point to:
1. In providing feedback about a manuscript recently, I made a punctuation error. Yeah, I did, because no one, and I mean no one, is ever 100%. Part of it was just that I don't go back and proof blog posts and emails and things like that quite as thoroughly as I do a work I mean to publish. I just don't have the time to proofread these things quite as fanatically as I will something I want someone to buy. Part of it was just that I was having a brain fart and was thinking about the word incorrectly, so I punctuated "although" in the manner that you should punctuate "however." All in all, it was a relatively minor mistake, and it wasn't a repetitive mistake; it was a singular slip. However, I made this error while providing grammar correction to someone. And there were a lot of corrections in the other manuscript, and they were all repetitive mistakes. See, that means the person in question didn't know what s/he was doing and needed someone else to say, "Hey, you're doing this incorrectly," or, in the vernacular, "You're doing this wrong." A third party responded by pointing out my mistake and saying that I had no business offering grammar corrections, because, LOOK!, I'd made one, too. Basically, if I couldn't be 100%, I had no business giving advice.
That is a ludicrous statement. In fact, if you take that out to its full implication, no one would ever be able to teach anything. Because why? Because no one is ever 100%. Not all the time. If I'm operating at, say, a 90% capacity and you're operating at, say, a 30% capacity, it's just ridiculous to make the statement that I shouldn't be allowed to make the assist on you getting better. This attitude of having to be at 100% just supports the idea that anyone can do whatever they want any way they want to because there's no one qualified to make them better. HOW STUPID! I just want to say: take the help you can get and the help that's offered and learn as much as you can. If you can see that someone else is more qualified than you, don't be a dunce and dismiss him/her because s/he's not 100% qualified.
2. Someone recently posted her first chapter and asked for feedback on it. Now, this was supposed to be in "final" condition. As in, she was getting ready to send it off and was asking for final thoughts. This also means that she was "finished" with her editing process, whatever that was. I'm assuming, based on comments, that it included feedback from critique partners. I figured I might as well give it a glance. I was barely able to do that.
The very first sentence had a punctuation error in it. And, I have to say, it was one of those that is really beginning to bug me, because I see it everywhere. Still, I thought, maybe it was just a slip, so I kept reading. The piece was full of errors. The dialogue was rarely punctuated correctly, and every instance of the type of sentence like the first sentence was punctuated in the same incorrect manner. Clearly, the piece needed editing, and I only made it about 1/3 of the way through before giving up. I left a comment noting the error in the first sentence and stating that I was unable to finish the piece because of all the errors.
The author asked for examples. Well, I felt I'd already given an example, so I related to her that I was busy editing another piece for someone, but I would try to give her 1st chapter a pass when I was done with the other project. Her response was, "Oh, no, I have critique partners for that; I just wanted an example of the punctuation errors you were talking about."
Clearly, her critique partners had failed at their job.
And that's the point, really: "Most people do it wrong." Critique partners when used as editors are entirely overrated, because, honestly, they don't know any more than you do. If you think you're going to get what passes as editing from your critique partners, you're going to be incredibly disappointed in almost every instance. They can't catch those comma errors, because they don't know they are errors. Do you know, without looking it up, the difference between a coordinating conjunction and a subordinating one? I guarantee you, your CPs don't have any more clue than you. And that's an easy thing.
While it's true that grammar and punctuation and, heck, language change over time, that does not mean that it's subjective. That just means it changes. Speech changes, and writing changes along with it to reflect those changes, but that doesn't mean that it's subjective, although there are often cases where rules can be argued (But that's just like science. Remember, science still doesn't know what glass is). Rules exist in grammar for a reason and while, yes, fiction is allowed to play with those rules more than non-fiction, it's not a reason not to know them or to break them because you don't know them.
I get that writing how we talk is all in vogue, right now. The first person experience has become this holy thing and everyone is getting on board, but what comes out of it is a lot of garbage because people don't actually know how to write. First person has become the short cut to actually doing the work, and, yes, that bothers me. Writing, even first person writing, is not like speech. It shouldn't be. Writing is a separate discipline, and it should be treated as such.
I'm going to end this with a quote by C. S. Lewis. Specifically, he's speaking here about using italics in writing, but the idea can be expanded to all of writing, especially 1st person writing:
What this really says to me is that a writer should learn to write. A writer should not be someone that just copies down what people say. Speaking and writing are different and should be different. Make words your tools and learn how to use them.
Now, look back up at my title of this post. No, really, read it again. Do you see it? I'm guessing most of you don't see it. Actually, I'm guessing that none of you see it, but, hey, I could be wrong. If you see the problem, raise your hand. Anyone? It's wrong. Specifically, "wrong" is wrong. The word in that spot should be an adverb, because it's (supposed) to be modifying how people do it. The appropriate wording would be, "Most people do it incorrectly."
Why do I bring this stuff up? Aren't grammar and punctuation subjective? Can't you just kind of do it however you want to? No, not really, despite what a lot of people, including some (bad) editors, would have you believe. There are rules for grammar and punctuation for a reason, and, frankly, I'm getting tired of seeing comments like this from authors:
"I write first person because that way I don't have to know any of the grammar rules."
I'm sorry; that's just lazy and irresponsible, and, honestly, if you can't take the time to learn the rules of your job, then you shouldn't be allowed to write.
The problem, though, is that editors, also, don't want to learn the rules of their jobs, and publishers don't care as long as they're going to make money, and more and more of them are cutting back on the editorial staff to increase profits and "allow the audience to get involved in the editing." (Yes, that's a real quote from a real publisher (but I'm not gonna say which one).)
While we're at it, why don't we let drivers get involved in the process of building cars. Without training.
So, yeah, I'm being kind of ranty, but the attitudes around this stuff are (frequently) just wrong! (And, see, that time the "wrong" is correct, because it's an adjective telling what kind of attitudes. Wrong ones!)
Here are two things that I've experienced recently that I want to point to:
1. In providing feedback about a manuscript recently, I made a punctuation error. Yeah, I did, because no one, and I mean no one, is ever 100%. Part of it was just that I don't go back and proof blog posts and emails and things like that quite as thoroughly as I do a work I mean to publish. I just don't have the time to proofread these things quite as fanatically as I will something I want someone to buy. Part of it was just that I was having a brain fart and was thinking about the word incorrectly, so I punctuated "although" in the manner that you should punctuate "however." All in all, it was a relatively minor mistake, and it wasn't a repetitive mistake; it was a singular slip. However, I made this error while providing grammar correction to someone. And there were a lot of corrections in the other manuscript, and they were all repetitive mistakes. See, that means the person in question didn't know what s/he was doing and needed someone else to say, "Hey, you're doing this incorrectly," or, in the vernacular, "You're doing this wrong." A third party responded by pointing out my mistake and saying that I had no business offering grammar corrections, because, LOOK!, I'd made one, too. Basically, if I couldn't be 100%, I had no business giving advice.
That is a ludicrous statement. In fact, if you take that out to its full implication, no one would ever be able to teach anything. Because why? Because no one is ever 100%. Not all the time. If I'm operating at, say, a 90% capacity and you're operating at, say, a 30% capacity, it's just ridiculous to make the statement that I shouldn't be allowed to make the assist on you getting better. This attitude of having to be at 100% just supports the idea that anyone can do whatever they want any way they want to because there's no one qualified to make them better. HOW STUPID! I just want to say: take the help you can get and the help that's offered and learn as much as you can. If you can see that someone else is more qualified than you, don't be a dunce and dismiss him/her because s/he's not 100% qualified.
2. Someone recently posted her first chapter and asked for feedback on it. Now, this was supposed to be in "final" condition. As in, she was getting ready to send it off and was asking for final thoughts. This also means that she was "finished" with her editing process, whatever that was. I'm assuming, based on comments, that it included feedback from critique partners. I figured I might as well give it a glance. I was barely able to do that.
The very first sentence had a punctuation error in it. And, I have to say, it was one of those that is really beginning to bug me, because I see it everywhere. Still, I thought, maybe it was just a slip, so I kept reading. The piece was full of errors. The dialogue was rarely punctuated correctly, and every instance of the type of sentence like the first sentence was punctuated in the same incorrect manner. Clearly, the piece needed editing, and I only made it about 1/3 of the way through before giving up. I left a comment noting the error in the first sentence and stating that I was unable to finish the piece because of all the errors.
The author asked for examples. Well, I felt I'd already given an example, so I related to her that I was busy editing another piece for someone, but I would try to give her 1st chapter a pass when I was done with the other project. Her response was, "Oh, no, I have critique partners for that; I just wanted an example of the punctuation errors you were talking about."
Clearly, her critique partners had failed at their job.
And that's the point, really: "Most people do it wrong." Critique partners when used as editors are entirely overrated, because, honestly, they don't know any more than you do. If you think you're going to get what passes as editing from your critique partners, you're going to be incredibly disappointed in almost every instance. They can't catch those comma errors, because they don't know they are errors. Do you know, without looking it up, the difference between a coordinating conjunction and a subordinating one? I guarantee you, your CPs don't have any more clue than you. And that's an easy thing.
While it's true that grammar and punctuation and, heck, language change over time, that does not mean that it's subjective. That just means it changes. Speech changes, and writing changes along with it to reflect those changes, but that doesn't mean that it's subjective, although there are often cases where rules can be argued (But that's just like science. Remember, science still doesn't know what glass is). Rules exist in grammar for a reason and while, yes, fiction is allowed to play with those rules more than non-fiction, it's not a reason not to know them or to break them because you don't know them.
I get that writing how we talk is all in vogue, right now. The first person experience has become this holy thing and everyone is getting on board, but what comes out of it is a lot of garbage because people don't actually know how to write. First person has become the short cut to actually doing the work, and, yes, that bothers me. Writing, even first person writing, is not like speech. It shouldn't be. Writing is a separate discipline, and it should be treated as such.
I'm going to end this with a quote by C. S. Lewis. Specifically, he's speaking here about using italics in writing, but the idea can be expanded to all of writing, especially 1st person writing:
I am now inclined to think that this was a mistake - an undesirable hybrid between the art of speaking and the art of writing. A talker ought to use variations of voice for emphasis because his medium naturally lends itself to that method: but a writer ought not to use italics for the same purpose. He has his own, different, means of bringing out the key words and ought to use them.
What this really says to me is that a writer should learn to write. A writer should not be someone that just copies down what people say. Speaking and writing are different and should be different. Make words your tools and learn how to use them.
Monday, August 20, 2012
Be Vewy Qwiet...
...I'm hunting wabbits.
One night last week, when we were out on the evening walk with the dog, we came across a rabbit in a field off the trail. Actually, it was a hare, but people always get so confused when you talk about seeing hares or wild hares, so, you know, we'll keep it simple and just call "him" (because I'm deciding it was a him) a rabbit. I'm sure he doesn't really mind, because, well, he can't read. I hope. Because, if he can read, humanity may be in trouble.
Anyway...
We were out walking; my wife and I were way ahead of the pack of kids that were lollygagging with lizards and naked ladies behind us.
One night last week, when we were out on the evening walk with the dog, we came across a rabbit in a field off the trail. Actually, it was a hare, but people always get so confused when you talk about seeing hares or wild hares, so, you know, we'll keep it simple and just call "him" (because I'm deciding it was a him) a rabbit. I'm sure he doesn't really mind, because, well, he can't read. I hope. Because, if he can read, humanity may be in trouble.
Anyway...
We were out walking; my wife and I were way ahead of the pack of kids that were lollygagging with lizards and naked ladies behind us.
This kind of naked lady. Yeah, I know what you were thinking...
Out in the field on the other side of the fence, was a rabbit. It was sitting up with its very long ears sticking straight up, and we stopped to watch it. The tall grass in the field beyond probably starts about 60' or so away from the trail, and the rabbit was about midway between us and the grass. (and I wish I had a picture, but I wasn't carrying the camera) The girls, my daughter and her two neighbor friends, were making a lot of noise, so, as they got close enough, I called out to them that there was a rabbit. Now, this was meant to be the signal for them to approach quietly, you know, like Elmer always says; however, it actually resulted in a mad dash toward us and even more noise, and, of course, the rabbit scampered away. It did stop just before hopping into the tall grass, so they did get to see it, but it's not like they got to observe it the way my wife and I (and dog) had been before they crashed in on us. Even the dog knew to be quiet.
The problem with the girls is that they all want to talk at once, and I don't mean just to each other. They all want to talk to me at once, and it makes my head feel like it wants to explode. I have flashes of that scene from the Grinch with all the noise all the noise all the noise from Whoville every time they walk with us.
So, last night, there was a squirrel. I love squirrels. I've probably mentioned that before. He (yes, he gets to be a he, too) was sitting up in a branch on a tree eating and chattering away.
Unfortunately, he was too far away for my flash to do any good.
My daughter was, again, lagging far behind, because she was looking for lizards, but my wife and I had stopped (with the dog and the younger boy), so she came running up making a ton of noise, and the squirrel dashed off farther up into the tree (so I didn't get a chance to try and get a better picture). She got to see the squirrel, but she was sad she only got to see it running away.
Is anyone seeing a pattern here?
At that point, my daughter wanted to go ahead of everyone else to see if we could find the rabbit again. I left the dog with my wife and younger son, and my daughter and I went off ahead wabbit hunting.
But not quietly as she was talking talking talking and not with an "inside voice," either. So I told her that if she wanted to see the rabbit, I mean, if she wanted to get a chance to see the rabbit and not just watch it running away, she would need to be quieter. She got mad at me. In fact, she told me I was being mean.
Yeah, seriously. She told me I was mean for telling her that she was being too loud to see the animals. So I explained to her about how the rabbit had run off when she and her friends had come up because of all the noise they were making, and I explained how the squirrel had run off because of all the noise just she had been making. Really, she knew that stuff, but I had to remind her of it. After that, I asked her what was more mean, to tell her that she was being too loud or to allow her to keep being too loud which would mean that she wouldn't be able to see the animals. She mumbled out something about wanting to see the animals and that I wasn't really being mean to tell her she was too loud. She just didn't like it.
I'm hoping that some of the more astute of you are seeing where I'm going with this, because I was immediately struck with the similarity to the way that people react to bad reviews and negative critiques. The reaction is almost always that the reviewer/critiquer is "being mean." The act of telling someone that they are being "too loud" is seen as some malicious act when, really, it may just be that the reviewer person is trying to help the reviewed to "see the rabbit."
Yeah, sure, I know some people are just being mean, but those usually aren't accompanied by the "why"s. In a review, if all you get is "this piece sucked! It was the worst piece of crap ever written!", you might be able to say that the reviewer was just being mean. Not always, though. However, when a reviewer takes the time to say, "I didn't like this and here's what didn't work for me," you can probably be pretty sure that s/he is not being mean but trying to point out some issues with the writing that legitimately need to be improved.
Just like me telling my daughter she was being too loud. She had a goal; she wanted to get to observe the animals, but her goal was not being achieved because she was being so loud she was scaring them away. It was an act of kindness borne from the desire to help that prompted me to tell her that she would need to be more quiet if she didn't want the animals to run away.
In the same way, if I give a review that points out mistakes in the grammar or story structure, it's not out of any desire to "be mean" but is meant as an assistance to the author so that s/he doesn't scare the readers away with the noise of bad grammar, poor punctuation, and weak plots. No, I can't speak for everyone, but I would imagine that anyone out there that's taking the time to say, "hey, this story didn't work and here are the reasons," is not doing that out of spite or any desire to be mean or to hurt someone.
I think it's time we, as a culture, stopped being so adverse to being told we're doing it wrong, to having our feelings hurt, to taking correction. It's the act of being told what we're doing incorrectly that helps us to get it right so that we can achieve our goals.
And, no, we didn't see a rabbit that night, but, if we had, my daughter was being quiet enough that it wouldn't have run away.
Labels:
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squirrel
Wednesday, April 20, 2011
I just missed your heart...
In the past week or so, I've come across several lists of the toughest chicks in fiction. Some of these were for chicks in movies. Some for television. Some for both. Some from literature. None of these lists included Hanna, and for that, I think they are all lacking. Yes, even the literature lists should have included Hanna; she's that kick butt! In fact, she's so kick butt, I'm sure that that's where that movie came from. Someone said, "Hey! Let's make a movie about a young girl that can kick butt like no body's business!"
Someone else tried to ruin the party by saying, "But, wait, why can she kick so much butt?"
And that's where it all fell apart.
The movie, Hanna, is strung together on the very thinnest of plots. I mean Run, Lola, Run thin, but that one works better, because that's all the movie's supposed to be about. But the makers of Hanna, evidently, wanted the movie to appear as if it contains substance, so they tried to write a story as to why Hanna can and does kick so much butt. And I say makers, because I have no idea who might be at fault for this ill-conceived notion. Was it just bad writing from the start? Did the director dispense with the story in favor of the action? Did the producers demand it? Also, speaking of Lola, and I didn't time it, but I would guess somewhere close to 1/3 of Hanna is actually just music video of (mostly) her just running. Or crawling. Being chased, at any rate. Sometimes it's Erik.
Having said all of that, if you like a good action flick and don't need much story, it's a great movie. My friend, who took me to see it, certainly liked it much better than I did. The fight scenes are well done, and there's plenty of suspense wrapped up in the action. And running. Lots of running. And I bet the director or the writer or someone thought they were being very clever by wrapping the movies ending up in a circle to tie it back to the opening. Oh, but wait, I'm letting my antipathy for the story slip back in there.
The biggest issue with the story is that it resorts to the "big reveal" in order to explain the story all at once because it failed to provide the viewers with enough information as the movie progressed to figure anything out on their own. Really, I hate this. Especially since they could have allowed us the information throughout the movie by cutting out 10 minutes of running.
Let me just say, though, that I'm not dissing "the big reveal" in and of itself. It's often a necessary plot device, especially in mysteries; however, if done poorly, it can ruin what might have been a good story. Here's an example from a couple of similar movies that were released back-to-back:
1. The Prestige (Oct, 2006): A movie about two magicians obsessed with learning how the other has performed a career-making trick. The clues are provided throughout the movie. If the viewer pays attention, s/he is able to put the pieces together and figure it out in advance. Or, at least, parts of it. When the big reveal (the prestige) comes, it is only to fill in viewers who may not have caught all of the clues. Very well done. [I own this movie, by the way. Hugh Jackman is excellent. It's also the type of movie that is better on a second or third viewing as you can see how the puzzle pieces are being put together.]
2. The Illusionist (Sept, 2006): Another movie about a magician pulling off an extraordinary illusion. The illusion is, in effect, the plot. The key to the movie. However, the movie fails to provide the information needed for the viewer to figure out the puzzle, so, during the big reveal, there are flashbacks with allow us to see all of the pieces that were not actually shown the first time through. Basically, the audience is not allowed to figure it out in process but thrown all of the left out pieces at the very end in order to see the whole picture. I find this to be a very cheap trick. Basically, the writer could not figure out a way to seed the story with the pieces needed so just withheld them all. This is the tactic Hanna uses.
Just a note: I think the best usage of the big reveal, at least in any recent movie, was The Sixth Sense. In fact, Shyamalan did it so well in that movie that it has sustained him for more than a decade of increasingly worse movies. That was free.
There was one other very positive aspect of Hanna: the acting. Eric Bana and Cate Blanchett are both excellent. In fact, they are the two characters that give the movie any sort of depth and weight. Saoirse Ronan (Hanna) does a fine job, but I haven't seen her in anything else, so I'm not sure if it was acting ability or just the way she is.
Well, I hope you still had your pop culture hats on from last time, but you can take them off now. At least, for a little while.
Someone else tried to ruin the party by saying, "But, wait, why can she kick so much butt?"
And that's where it all fell apart.
The movie, Hanna, is strung together on the very thinnest of plots. I mean Run, Lola, Run thin, but that one works better, because that's all the movie's supposed to be about. But the makers of Hanna, evidently, wanted the movie to appear as if it contains substance, so they tried to write a story as to why Hanna can and does kick so much butt. And I say makers, because I have no idea who might be at fault for this ill-conceived notion. Was it just bad writing from the start? Did the director dispense with the story in favor of the action? Did the producers demand it? Also, speaking of Lola, and I didn't time it, but I would guess somewhere close to 1/3 of Hanna is actually just music video of (mostly) her just running. Or crawling. Being chased, at any rate. Sometimes it's Erik.
Having said all of that, if you like a good action flick and don't need much story, it's a great movie. My friend, who took me to see it, certainly liked it much better than I did. The fight scenes are well done, and there's plenty of suspense wrapped up in the action. And running. Lots of running. And I bet the director or the writer or someone thought they were being very clever by wrapping the movies ending up in a circle to tie it back to the opening. Oh, but wait, I'm letting my antipathy for the story slip back in there.
The biggest issue with the story is that it resorts to the "big reveal" in order to explain the story all at once because it failed to provide the viewers with enough information as the movie progressed to figure anything out on their own. Really, I hate this. Especially since they could have allowed us the information throughout the movie by cutting out 10 minutes of running.
Let me just say, though, that I'm not dissing "the big reveal" in and of itself. It's often a necessary plot device, especially in mysteries; however, if done poorly, it can ruin what might have been a good story. Here's an example from a couple of similar movies that were released back-to-back:
1. The Prestige (Oct, 2006): A movie about two magicians obsessed with learning how the other has performed a career-making trick. The clues are provided throughout the movie. If the viewer pays attention, s/he is able to put the pieces together and figure it out in advance. Or, at least, parts of it. When the big reveal (the prestige) comes, it is only to fill in viewers who may not have caught all of the clues. Very well done. [I own this movie, by the way. Hugh Jackman is excellent. It's also the type of movie that is better on a second or third viewing as you can see how the puzzle pieces are being put together.]
2. The Illusionist (Sept, 2006): Another movie about a magician pulling off an extraordinary illusion. The illusion is, in effect, the plot. The key to the movie. However, the movie fails to provide the information needed for the viewer to figure out the puzzle, so, during the big reveal, there are flashbacks with allow us to see all of the pieces that were not actually shown the first time through. Basically, the audience is not allowed to figure it out in process but thrown all of the left out pieces at the very end in order to see the whole picture. I find this to be a very cheap trick. Basically, the writer could not figure out a way to seed the story with the pieces needed so just withheld them all. This is the tactic Hanna uses.
Just a note: I think the best usage of the big reveal, at least in any recent movie, was The Sixth Sense. In fact, Shyamalan did it so well in that movie that it has sustained him for more than a decade of increasingly worse movies. That was free.
There was one other very positive aspect of Hanna: the acting. Eric Bana and Cate Blanchett are both excellent. In fact, they are the two characters that give the movie any sort of depth and weight. Saoirse Ronan (Hanna) does a fine job, but I haven't seen her in anything else, so I'm not sure if it was acting ability or just the way she is.
Well, I hope you still had your pop culture hats on from last time, but you can take them off now. At least, for a little while.
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